The current pre-release of the client ("pioneer" in the version) is only compatible to itself. So you can only play with other testers. Please be aware!

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  • 386 Topics
    9k Posts
    LunyshkoL
    Please rethink your life choices, this is not what a real human would think of. This feels like it was written by AI.
  • 33 Topics
    603 Posts
    CrofisC
    @Deribus 3 years and still no implementation? Keep it up harder then! XD
  • Setting up automatch

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    H-masterH
    How come it takes longer in TMM compared to a hosted game? In a hosted game somebody connects in about 20 sec. Even multiple people at the same time.
  • Who created the Dual Gap phenomenom?

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    FtXCommandoF
    gap of rohan
  • Divisions in player info window

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    BlackYpsB
    It's called visual hierarchy. I can make the text a bit lighter, but it won't be white. If I put global in a line with 1v1 it floats too high. It is now visually in the middle of the leaderboard and division name of the others. As there is no league for global I think it fits to indicate that. Why do y'all want an earth image? It's a global rating in the sense that it is affected by all other ratings. Not because it is valid in the whole world. Putting a globe there only encourages that misunderstanding. It is supposed to not be consistent with the other ratings as global has no league associated with it.
  • Why are russians still allowed to spread their hate after rule change?

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    Brutus5000B
    I don't expect any valuable outcome here. If you see things like this please report it to the moderators.
  • Why does the score not count units built/killed as highly as eco?

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    maggeM
    Power is a heavy lifter in the score system, and should be tuned down a bit. The score has in most games no meaning anymore, except who has build the most power generators early on. Kills, mass income, reclaim amount and energy should be key factors, not solely based on energy.
  • Should units be able to track a target outside of intel range?

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    CheeseBerryC
    Most of you seemingly go directly to the "remove the target lock once a unit left intel range" option, but as Jip already alluded to, there are other possible changes too. For example, you could make it such that a locked unit always shows it's accompanied radar signature. That'd remove the unintuitive part, where only some units magically know where their target is, while keeping the balance of being able to kill bombers/drops reliably, intact. Tbf, this change would bring other (balance) problems with it, so implementing it exactly like I just suggested it is not a good idea. The discussion of "intel consistency" in the game is an interesting one though, with at least some possibility for making the game better
  • Best build order for field of isis and cannis?

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    maggeM
    Also, a very supportive tool to analyze games: https://kazbek.github.io/FAF-Analytics/ I just wish TMM 4on4 would be also supported.
  • Thoughts on how to build the Mavor, Paragon, Salvation and Yolona

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    H-masterH
    A couple of t1 mexes will do. Don't forget to reclaim some stones though.
  • Change Rhino model for balance.

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    No one has replied
  • In game chat dump from 631 711 replays and 23 929 players

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    7 Votes
    20 Posts
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    R
    How does one find their user-id?
  • Experimental stomping

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    JipJ
    Go play on FAF Develop and report back its stability
  • Viper Mobile Missile Launcher splitting missiles

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    ZartanZ
    Oh, don't worry I pretty much hate them too , I just can't honestly whine anymore about how OP they are lol
  • New forbidden reception or not?

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    ResistanceR
    it's not a map issue,this is a bug,closing the thread,thanks for the report.
  • Stats on the matchmaking queues?

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    AskaholicA
    Sort of. It’s not super detailed at the moment but we do have some basic insights for number of people in queue and quality of matches.
  • Client replay tab questions

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    E
    Oh could have sworn that used to work. Guess I am misremembering, thanks!
  • Before starting a game ender, what do you want your eco income to be?

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    F
    I hope you aren't starting a Yolo on 6k+ energy, you're going to stall like crazy, it costs 10,008,000 power, to build it in 6 minutes you're going to need like 34k power income.
  • This topic is deleted!

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  • Can someone explain me why people delete the T2mex and power build the T3?

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    FtXCommandoF
    Upgrade cost can be whatever you want, I don’t see any gameplay benefit in changing t3 mex upgrade cost to eliminate the decision between reclaiming a mex and simply upgrading it. The current system rewards proper eco planning/making the correct decision based on your constraints. I do both ctrl+k and simple upgrades depending on the game situation.
  • What I think about the timer in the Ladder/TMM?

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    BlackYpsB
    Every time you are in the queue and you don't get matched you get a small bonus that makes the matchmaker prioritize games that include you in the next round. The bonus ticks up over many rounds until it reaches its maximum, so it makes sense to continously stay in the queue if you want to find a game and there is not much activity.
  • League System Feedback Thread

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    BlackYpsB
    @freedom_ said in League System Feedback Thread: I think the 4v4 one is broken, I'm sandwiched between players who's 1v1 ladder rating is about 500 points higher than mine (Turin and Turbo) It clearly does not represent skill level I should be down in about masters 5 or diamond 1 but I'm still gaining 2 points a win... It's the other way around. Turin and Turbo should be higher. They would still climb if they continued playing. I think it is because of a combination of the above mentioned bug with placements and the soft rating reset for 4v4, so high rated players take a while to float to the top again. I believe that next season we won't see these problems anymore.