@FtXCommando As I said, I understand some are attached to the more interesting dynamics this flaw of the UI created but it also created some shitty dynamics as well. Gameplay depth should rely on players' choices, and the game should properly convey all the information needed to inform those choices.
Gameplay depth should not rely on noticing damage values or 3d model variations. It's a RTS not a "spot the difference" game. If the devs had included units that don't have associated icons, I'd have to concede that this was an intended mechanic, but they never did. They went with stealth, cloak or jamming instead, when they wanted to implement gameplay involving intel gathering. And when those abilities trip you up, it doesn't feel like it's the game screwing you instead of your opponent.