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  • 352 Topics
    8k Posts
    phongP

    @FtXCommando As I said, I understand some are attached to the more interesting dynamics this flaw of the UI created but it also created some shitty dynamics as well. Gameplay depth should rely on players' choices, and the game should properly convey all the information needed to inform those choices.

    Gameplay depth should not rely on noticing damage values or 3d model variations. It's a RTS not a "spot the difference" game. If the devs had included units that don't have associated icons, I'd have to concede that this was an intended mechanic, but they never did. They went with stealth, cloak or jamming instead, when they wanted to implement gameplay involving intel gathering. And when those abilities trip you up, it doesn't feel like it's the game screwing you instead of your opponent.

  • 33 Topics
    609 Posts
    D

    ACU and all units increase is physical size as they vet.

  • This topic is deleted!

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  • Outsourcing new CPU scores for lobbies - HIGHSCORE EDITION

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    TheVVheelboyT

    Turinturambar 永远结盟 Rating 2k rating hack? 永远结盟 No more loses 永远结盟 Undetectable 永远结盟
    Climb the ladder 永远结盟 only now 永远结盟 hack hidden 永远结盟 over 4k score! 永远结盟

  • Code Wars Episode IV: A New Hope

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    T

    @brutus5000 Well, there is really only one way to find out, reach out to square enix and see what they say. I think this is their contact page https://www.hd.square-enix.com/eng/contact.html

    Maybe a partnership deal could be made or something. We can speculate on what they might say or do but at the end on the day the best way to know is just to ask even if it is a longshot.

  • Micro monkey lord laser

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    S

    Yes it's normal. The move order is overriding the attack order.

    Download the mod Advanced Target Priorities. You can use it to tell your units what to target so they keep firing at the target while moving.

  • UI mods - What do you currently use?

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    K

    UI party is a must imo

  • beating a dead horse - Area Commands

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    Dragun101D

    @BlackYps LOUD has some something in this regard haven’t reallt looked into how admittedly

  • Make the "Draw Bug" a Bannable Offense

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    LunyshkoL

    @swkoll that is not a rule but simple faf etiquette.

  • Last chance to change. ))

    Locked
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    4 Posts
    520 Views
    SwkollS

    Not sure we need another "hate on dual gap" thread. Just gonna go ahead and lock this.

  • Whats currently happening with Mods and Reports

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    GiebmasseG

    Locking as requested by the thread author.

  • Make a faster animation of a nuke?

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    ZeldafanboyZ

    @tsirkitna

    But the Aeon nuke launch animation is just plain worse with no upside, and all factions nukes are the same in cost, damage, range, buildrate etc. (Except Cybran has EMP on its nuke which is useless)

  • Disconnecting in ranked games

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    No one has replied
  • Random unit ideas T1 (RP)

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    ValkiV

    "Dear cyborgs, I want to present my proposal.

    As you know, we are known for lasers, spikes, cloaking and stupid names for units. These qualities however are underrepresented in our immediately deployable arsenal.

    Therefore I am pleased to present the Catprince. This looks like a clamshell that moves with spikes. The spikes generate a cloaking field while unfortunately lighting it up as a beacon on radar, anyway... Yes, it uses a milliMegawatt laser, UEF would probably call it a kilowatt laser... Eh, a mM-laser with a short range that can cut down units as fast as a permanently cloaked dark psionic warrior that is raised in a Temple would with a psiblade. But as said, we prefer spikes and bad names like Catprince and Monkeylord, and the laser beam off course. "

  • Dual Gap Air build order question

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    M

    IMO for the "t3 rush" player its usually better to actually rush t3. Even if your opponent doesn`t have t3 yet, enemy team can still go nothas/artydrops/comdrops/corsairs (most of those things are pretty hard to stop with t1 air).
    Also, first t3 pgen will provide your team some free E which might be important if the "eco player" want to rush RAS upgrade. And if you feel safe&greedy you can always build mass storages connected to mexes.

  • 0 Votes
    34 Posts
    3k Views
    KaletheQuickK

    I am going to create a survey to get some good data on this kind of thing. Why people prefer this or that faction, etc (leave suggestions in inbox)

    But what sort of changes are viable? I doubt it would get to the point of adding whole new units, and there is a limit to what can be done that preserves the spirit of the Aeon. So I assume smaller stat tweaks to existing units is the name of the game. So, what are our sliders to adjust?

  • Patch 3721 / hotfix 3722 / hotfix 3723 / Patch 3724

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    60 Posts
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    R

    @amygdala
    Thank you, but for me, and I found it out just now, it works as follows:
    select an engie, press shift, and click once the right mouse button.

    I hope you do not mind when I ask another question:

    I found out how to use the "spread attack" button again.

    but:

    wasn't there a function called "split group"?

    When i had a large group I could split it in two, all units evenly divided.
    if I remember correctly.

    Just as useful as the "Tab"-Function, that shifts through sea, air and land classes..

    Answer: It is a Mod: Group split.

    how do I increase the spacing of build templates?

    And while I am at it: is there a place where all this features are listed?
    Where is an explanation of the hotbuild preset and the alternative one.
    It is not that easy to find.
    You know, such stuff should be written somewhere for all those that start playing this game and for all that stopped playing for a while.

    Thanks for all of your energy and the great updated options!

  • Minor problem regarding 1v1 ladder pool

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    895 Views
    ThomasHiattT

    One month is simply not enough time to make a list of 20 maps and check if they are up to date. TAG_Craftious_Maximus also has a FAF version that could be used, if it hasn't been changed already.

  • Small issues?

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    JipJ

    One issue i have found is that sometimes the mouse icon (move, attack, assist) is sometimes invisible when giving orders maybe this is related?.

    I am not sure - one is sim and the other is UI. I'll need data to investigate.

  • FAF Live & Viewership Feedback

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    NathmateN

    What is a sufficient length for a stream? What is too short?

    I'm never catching anything live so agree with what others have said, I'll just watch the stream at my own pace. Only thing I'd mention is the FAF Live channel has a lot of quite short streams as there's typically a restart or two due to technical issues. I understand this is because the stream is used by many different people so nobody is proficient, but working out those issue before starting would give a more polished feel.
    Perhaps just a checklist provided by one of the experienced streamers to go through before beginning could help? (as Jip has suggested)

    When it comes to caster style, do you prefer a fun and entertaining personality or a deeply-analytical one?

    Considering FAF Live typically has multiple casters at once I think the most important thing is for them to have an entertaining dynamic. CaptainKlutz and Jip did a good job of bouncing off each other for the Settling Scores cast. A pattern I've seen in other RTS casts is to have a "colour" caster paired with an analytical one, since that leads fairly naturally to a fun dynamic (as FTX suggested).
    Another note on polish would be for the casters to take opportunity of 'empty' moments to introduce themselves to the chat, since people (or I at any rate) usually will know names but not voices.

    What kind of content do you want to see on FAF Live? Strictly high-level play, a mix of high-level and average-joe events, anything and everything possible (the more the merrier)

    I personally prefer high-level, but think a mix would be best for the audience more broadly. Another consideration is that the players, casters and tournament directors are mostly drawn from higher level players, as they're the ones volunteering their time what they want to do is probably more important than what the audience to see. And of course as most FAF Live coverage has mostly been high level play to this point, this is also what the existing audience has self-selected for.
    The FFA tournament a few months back was interesting to me, as an example of non high level 1v1 gameplay.

  • Stability is hard

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  • Did they change something with mass extractors?

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    RoweyR

    @Jip I've got you cover on this now as seeing a lot of people ask this question https://www.youtube.com/watch?v=bIZNsHeCKmk