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  • 393 Topics
    9k Posts
    N
    Buff brick DPS 295 -> ~304, returning 50% of the DPS it lost after the last nerf (down from 312.5) because: the nerf's goal was to make brick weaker vs Percy, and now Percy is strong vs brick, so there is space to buff the DPS the nerf's goal was to make brick weaker vs othuum/harb, and while in a 1-unit-composition matchup this nerf made it more fair per mass, the brick needs to be more unfair because their lack of shields makes sniper DPS and Ythotha AoE very strong. Their stats also struggle to beat GC/ythotha + harb/othuum compositions a bit too much, which makes getting Megalith too difficult. Monkeylord is not good against GC/Ythotha at all, so mega is required to fight those T4s efficiently without just winning hard in T2 and getting an overpowering army at later T3. Add the Pulsar, which is the unreleased cybran T3 long range anti shield unit. It was wanted by old balance team, then it got delayed and eventually canceled by Rhaelya looking for an alternative solution before adding new units. Since no alternatives have been proposed and I don't see what would work better, I think the unit should finally be added. It solves the shieldless arty's low DPS against snipers and the struggle against mid-late gun coms that OC all your bricks if you try to attack anything while easily tanking with shield upgrades and mobile shields. Make firebeetles jump at enemies. it looks cool and fits the theme makes them hit in the middle of unit clumps more consistently, including on attack move/attack orders. reduces pathfinding needed increases their effective attack range The jump range in my prototype is around 5, which is the current detonation trigger range, and is small compared to any gun (LABs have 14 range). I think after the last nerf beetle is pretty good for gameplay but is a little weak because it dies very easily, especially at T3 stage, if you don't have basically equal unit counts and are in range to tank for the beetles, so that's why I'm interested in trying this new mechanic as a straight buff.
  • 33 Topics
    603 Posts
    CrofisC
    @Deribus 3 years and still no implementation? Keep it up harder then! XD
  • Community Manager Candidates 2022

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    Anachronism_A
    Introduction Hello everyone, I’m applying for Community Manager, as I would like to improve the FAF experience, increase transparency, and give more value, weight, and focus to the desires of the FAF playerbase. History I’ve been part of the FAF community for 8+ years; contributed as a mapgen developer, game developer, mapmaker, modder, and member of the matchmaker team. My contributions include creating ~70 maps, over a dozen mods, numerous mapgen improvements, the new in-lobby autobalancer, team rating display, etc. I have put a lot of time into improving the FAF experience, creating resources, connecting players and contributors, reducing toxicity, training players, and answering questions. I have developed working relationships with numerous different contributors and users from a large variety of different FAF communities, and I often seek additional feedback from a variety of players and contributors to help determine how things should be improved and what should be focused on. Community Manager As Community Manager, I would: Act as a liaison between the playerbase, contributors and FAF officials, to better voice the desires of the playerbase and to work with relevant contributors and FAF officials to try to get popular changes that would be good for FAF implemented Create new systems that help to connect players with relevant contributors and resources, increase transparency, and make it easier for contributors to get useful feedback and player data. For example, I would like to create a feedback/data section on the FAF Discord, which would have a conveniently structured system for polls, surveys, and more Create a new channel on the FAF Discord specifically for community discussion of ladder/TMM map pools, the maps in them (and their gameplay), and the processes used to determine what maps are put in the pools Create a structured suggestions system that helps connect good ideas with relevant contributors (and makes that process easier and more efficient) Organize community events – I’d start with organizing some casual game nights, and would go from there Create a FAF calendar, which would include things like tournament dates, patch dates, community events, etc
  • Ban EcoManager & Similar Mods

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    J
    Well, there is still a big difference between a few modded icons and automating mass fabs... But if adding a delay to the toggle is the route to go... I'm all for it. Yeah, probably because a lot of people now have small screens with high resolution. Like 27" with 3840x2160 which with a pixelpitch of only 0.155 while my 30" still has 0.250 I'm waiting for a bigger 3:2 to come around without a hideous foot and with normal down-facing connections.
  • Patch 3732 - 3735

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    J
    Was it also intended for a "boosted" shield to show an inaccurate bar of it's shield hp?
  • Remove abusive observers after death.

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    T
    They also can alt f4 causing the connection menu to show up for all the active players. It would be nice if alt f4 was detectable by the server.
  • Politics in aeolus

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    Brutus5000B
    You have no clue how it would like without the rule. Just because rule are broken from time to time, it doesn't make them useless. I'll raise this with our moderation team lead.
  • Bring your feedback to the new FAF Leaderboard!

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    K
    To anybody who has their monitor set so bright that white on black is hard to read: ScreenBright.exe is a small, free program that allows you to adjust monitor brightness very fast and simple without having to deal with shittty monitor software. Try it. Over the course of the day i alwyas adjust my brightness so it is never hard to look at, but always bright enough against my sunny window.
  • Open Meeting

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    FemtoZettaF
    I think he meant something more like meeting minutes instead of an agenda.
  • Waves of death style pvp maps

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    No one has replied
  • 30min Para at Dual Gap

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    RLOR
    they tend to wipe your bottom off the map
  • 40K Map Tourney Proposal

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    FtXCommandoF
    The ideas would be to buff the speed of everything so the map functionally becomes 20x20.
  • SCFAReplay files ... any way to read that ?

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    AskaholicA
    I’ve been writing a tool that can decode the replay format and I’ve tested it on .supremecommanderreplay files and it does seem to work. https://forum.faforever.com/topic/1551/faf-scfa-replay-parser-library It won’t let you watch the replay though, just get some information about it and inspect the command stream. You’ll have to rename the replay to .scfareplay atm or the tool will refuse to read it. Hope to change that at some point. EDIT: The latest version of the tool can detect what type of replay it is automatically. It should work for vanilla SupCom, SupCom: FA and SupCom 2 replays.
  • How to fight Aeon gun com?

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    bananiB
    Basicly if you run away and then turn back he wont he able to react on time and his gun acu is in range of your gun acu.
  • In-lobby Auto Balancing

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    phongP
    @thecore said in In-lobby Auto Balancing: @emperor_penguin just tested it, the AutoBalance works well, however I think there could be bug where some players were not placed correctly (their positions in the lobby did not match their game positions). I was the host on gap map and I was front on team 1, then I auto balanced and I was moved to air team 2. However when the game started I was placed front on team 1 (not sure on the other players) can you confirm this? I've also experienced this bug just now. I used autobalance, then did 4 more swaps to fix lane balance. then someone said they had a premade, so i did one more swap, the last one. I was one of the players. This last swap didn't carry over to the game, instead, we spawned in the last position before this swap, which had also been set by a manual swap operations for each of us post autobalance. I was using fixed spawns
  • This topic is deleted!

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  • Suggestions for a Casual/Party game queue

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    T
    I’m only just seeing this discussion from 9 months ago, but I love the suggestions on shining a light I some of the party mods. With regards to the question of what mods people would like to see combined: I think having the option to mix Claustrophobia and Murder Party would be great. That would a) allow players to basically set a time limit on a game, and b) potentially address one challenge of Murder Party where actually getting your army to your target opponent can be tricky (depending on the map) while others are trying the same. (Claustrophobia incentivizes establishing yourself in the center, which would expose you more when adding Murder Party.)
  • Searching for UEF ACU dance gif

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    ZartanZ
    I feel there is a 0.09% chance this gif is responsible for inspiring all the awful Fortnite emotes
  • FA is on sale at Steam

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    F
  • How do you ground fire TML

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    ZLOZ
    There is a UI mod by Strogo, it prevents start bombers and nukes and maybe something else from snapping to the things so you can easy groundfire between things. you can modify the mod open this file Mods\RUI\hook\lua\ui\game\commandmode.lua 14th row change from: local selectTolerance = {RULEUCC_Attack = true, RULEUCC_Nuke = true} to local selectTolerance = {RULEUCC_Attack = true, RULEUCC_Nuke = true, RULEUCC_Tactical = true} Edit: mod name random UI improvements
  • Binding extra mouse buttons to commands

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    phongP
    if you installed Autohotkey, there's a way to find out what the buttons are. Once you have the script running, there should be a green H in your system tray. Double click it. A text window pops up. In the menu, find " View > key history and script info " the text window should change to a list of recently pressed keys. spam the mouse button a few times and hit f5 now near the bottom of the list, you can read the name of the button pressed under the Key column this name should replace XButton1 in the script above. Edit it, save it, then right click the green H again and select "reload this script".
  • Removing A Pink

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    JipJ
    I'm afraid that at the moment that is not within the reach of a UI mod. We're looking into providing alternatives for color blind people, but there has not been a lot of progression in that area yet.