FAForever Forums
    • Categories
    • Recent
    • Tags
    • Popular
    • Users
    • Groups
    • Login

    UI mods - What do you currently use?

    Scheduled Pinned Locked Moved General Discussion
    8 Posts 8 Posters 1.6k Views
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • N
      Nooby
      last edited by Nooby

      I used to have a pretty good UI mod setup, and heaven had a good video on this topic of what he used and why

      however, some of these are broken or now included in FAF by default and some new mods have been released also. For example the idle engineers mod is now broken.

      https://www.youtube.com/watch?v=Q05UzURgqOk

      what do you currently use and why?

      1 Reply Last reply Reply Quote 0
      • C
        CivZ
        last edited by

        Supreme Score Board: More versatile and useful than the default in both games and replays.
        Advanced Reclaim Info: At-a-glance reclaim prioritisation.
        UI Party: Start in split screen with sane layout. Nearly everything else it can do I disable.

        1 Reply Last reply Reply Quote 1
        • TsirkitnaT
          Tsirkitna
          last edited by

          I use No Shake as well only because once upon a time when I was a noob with 10 games a high-ranked opponent suggested it. I have used it my whole FAF career so I have no reference and don't even know if its still relevant lol

          I understand FAF better than I can play it

          1 Reply Last reply Reply Quote 0
          • ResistanceR
            Resistance
            last edited by

            this is what most players use https://forum.faforever.com/topic/1186/ui-mod-guide-for-the-improving-player?_=1613225992111

            queuing with a newbie to show him the beauty of tmm and meeting tagada be like:
            https://www.youtube.com/watch?v=yLcRpdZ0Xb0&ab_channel=Tomoko

            arma473A 1 Reply Last reply Reply Quote 0
            • arma473A
              arma473 @Resistance
              last edited by

              Advanced Target Priorities 1.1 - allows you to choose what your units are shooting at. The applications are endless. But in particular: you can set your navy to prioritize destroyers so they will shoot destros instead of frigates. (Or cruisers, or engineers, if you want to pick off engineers around a navy factory)

              You can set your ACU to target units, so you won't waste shots on the enemy ACU. Of course you can also prioritize the enemy ACU if you want. Depending on the situation. Or you can tell ACU to prioritize engineers if you want to pick off a few.

              You can set mobile arty to prioritize factories while your tanks prioritize enemy units, so you can do max damage to the enemy

              When you are telemazoring, and trying to teleport away, you can use target priorities to decide what your ACU is shooting at. Normally when you are teleporting you can't change targets because you can't give new orders to your ACU without canceling the teleport. So you can switch between targeting power and PD or whatever.

              There are just a huge number of possibilities with that mod.

              Selection Cost UI - this is mostly useful when analyzing replays. When you select units, it shows how much the selected units cost. This makes it easy to compare things like "how much total mass did I invest into my army, and how much total mass did my opponent have at the same time?" or "how much mass did I throw away when I lost this army group?"

              1 Reply Last reply Reply Quote 0
              • C
                Cyborg16
                last edited by

                Emperor_Penguin's icons (only covers ACU, nuke, TML and missile defences). See the icons here and find it in the mod vault.

                1 Reply Last reply Reply Quote 0
                • Anachronism_A
                  Anachronism_
                  last edited by

                  Advanced Target Priorities - very useful for preferentially attacking certain types of units without extra apm cost
                  Disperse Move - niche use, but no real downsides to having it
                  NoShake - prevents screen from shaking from nukes/etc
                  Penguin's Icon Mod - makes ACU/SML/SMD/TML more distinct
                  Rheclaim - makes bigger reclaim sources more distinct
                  Selection Deprioritizer - makes it easier to select direct combat units without selecting things like engineers/t3 mobile arty

                  pfp credit to gieb

                  1 Reply Last reply Reply Quote 0
                  • K
                    kdrafa91
                    last edited by

                    UI party is a must imo

                    1 Reply Last reply Reply Quote 0
                    • arma473A arma473 referenced this topic on
                    • First post
                      Last post