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  • 393 Topics
    9k Posts
    N
    Buff brick DPS 295 -> ~304, returning 50% of the DPS it lost after the last nerf (down from 312.5) because: the nerf's goal was to make brick weaker vs Percy, and now Percy is strong vs brick, so there is space to buff the DPS the nerf's goal was to make brick weaker vs othuum/harb, and while in a 1-unit-composition matchup this nerf made it more fair per mass, the brick needs to be more unfair because their lack of shields makes sniper DPS and Ythotha AoE very strong. Their stats also struggle to beat GC/ythotha + harb/othuum compositions a bit too much, which makes getting Megalith too difficult. Monkeylord is not good against GC/Ythotha at all, so mega is required to fight those T4s efficiently without just winning hard in T2 and getting an overpowering army at later T3. Add the Pulsar, which is the unreleased cybran T3 long range anti shield unit. It was wanted by old balance team, then it got delayed and eventually canceled by Rhaelya looking for an alternative solution before adding new units. Since no alternatives have been proposed and I don't see what would work better, I think the unit should finally be added. It solves the shieldless arty's low DPS against snipers and the struggle against mid-late gun coms that OC all your bricks if you try to attack anything while easily tanking with shield upgrades and mobile shields. Make firebeetles jump at enemies. it looks cool and fits the theme makes them hit in the middle of unit clumps more consistently, including on attack move/attack orders. reduces pathfinding needed increases their effective attack range The jump range in my prototype is around 5, which is the current detonation trigger range, and is small compared to any gun (LABs have 14 range). I think after the last nerf beetle is pretty good for gameplay but is a little weak because it dies very easily, especially at T3 stage, if you don't have basically equal unit counts and are in range to tank for the beetles, so that's why I'm interested in trying this new mechanic as a straight buff.
  • 33 Topics
    603 Posts
    CrofisC
    @Deribus 3 years and still no implementation? Keep it up harder then! XD
  • Season 2 has started

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    4 Votes
    4 Posts
    832 Views
    JipJ
    @Scout_More_Often If I recall you were working with some APIs. This would be a great candidate
  • A Shocker bug?

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    0 Votes
    17 Posts
    1k Views
    veteranasheV
    Might be nice to turn the claws off so you can be sure to leave reclaim
  • How do you destroy wreckage?

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    4 Posts
    328 Views
    waffelzNoobW
    Pretty sure you can just press the attack hotkey (default A) or click the attack button bottom left, and then click on the wreck. no groundfiring needed
  • List of must have Mods

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    0 Votes
    3 Posts
    584 Views
    Eternal-E
    https://forum.faforever.com/tags/eternal-modpack
  • Setting up automatch

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    16 Posts
    1k Views
    H-masterH
    How come it takes longer in TMM compared to a hosted game? In a hosted game somebody connects in about 20 sec. Even multiple people at the same time.
  • Who created the Dual Gap phenomenom?

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    1 Votes
    9 Posts
    849 Views
    FtXCommandoF
    gap of rohan
  • Divisions in player info window

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    1
    1 Votes
    23 Posts
    2k Views
    BlackYpsB
    It's called visual hierarchy. I can make the text a bit lighter, but it won't be white. If I put global in a line with 1v1 it floats too high. It is now visually in the middle of the leaderboard and division name of the others. As there is no league for global I think it fits to indicate that. Why do y'all want an earth image? It's a global rating in the sense that it is affected by all other ratings. Not because it is valid in the whole world. Putting a globe there only encourages that misunderstanding. It is supposed to not be consistent with the other ratings as global has no league associated with it.
  • Why are russians still allowed to spread their hate after rule change?

    Locked
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    4 Posts
    630 Views
    Brutus5000B
    I don't expect any valuable outcome here. If you see things like this please report it to the moderators.
  • Why does the score not count units built/killed as highly as eco?

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    7 Posts
    629 Views
    maggeM
    Power is a heavy lifter in the score system, and should be tuned down a bit. The score has in most games no meaning anymore, except who has build the most power generators early on. Kills, mass income, reclaim amount and energy should be key factors, not solely based on energy.
  • Should units be able to track a target outside of intel range?

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    10 Posts
    618 Views
    CheeseBerryC
    Most of you seemingly go directly to the "remove the target lock once a unit left intel range" option, but as Jip already alluded to, there are other possible changes too. For example, you could make it such that a locked unit always shows it's accompanied radar signature. That'd remove the unintuitive part, where only some units magically know where their target is, while keeping the balance of being able to kill bombers/drops reliably, intact. Tbf, this change would bring other (balance) problems with it, so implementing it exactly like I just suggested it is not a good idea. The discussion of "intel consistency" in the game is an interesting one though, with at least some possibility for making the game better
  • Best build order for field of isis and cannis?

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    5 Posts
    494 Views
    maggeM
    Also, a very supportive tool to analyze games: https://kazbek.github.io/FAF-Analytics/ I just wish TMM 4on4 would be also supported.
  • Thoughts on how to build the Mavor, Paragon, Salvation and Yolona

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    14 Posts
    2k Views
    H-masterH
    A couple of t1 mexes will do. Don't forget to reclaim some stones though.
  • Change Rhino model for balance.

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    1 Posts
    320 Views
    No one has replied
  • In game chat dump from 631 711 replays and 23 929 players

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    7 Votes
    20 Posts
    2k Views
    R
    How does one find their user-id?
  • Experimental stomping

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    12 Posts
    1k Views
    JipJ
    Go play on FAF Develop and report back its stability
  • Viper Mobile Missile Launcher splitting missiles

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    11 Posts
    933 Views
    ZartanZ
    Oh, don't worry I pretty much hate them too , I just can't honestly whine anymore about how OP they are lol
  • New forbidden reception or not?

    Locked
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    3 Posts
    450 Views
    ResistanceR
    it's not a map issue,this is a bug,closing the thread,thanks for the report.
  • Stats on the matchmaking queues?

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    4 Posts
    269 Views
    AskaholicA
    Sort of. It’s not super detailed at the moment but we do have some basic insights for number of people in queue and quality of matches.
  • Client replay tab questions

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    3 Posts
    232 Views
    E
    Oh could have sworn that used to work. Guess I am misremembering, thanks!
  • Before starting a game ender, what do you want your eco income to be?

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    10 Posts
    791 Views
    F
    I hope you aren't starting a Yolo on 6k+ energy, you're going to stall like crazy, it costs 10,008,000 power, to build it in 6 minutes you're going to need like 34k power income.