This thread is to give an overview on the ongiong SCU rebalance which went into beta today and serve as a place for feedback regarding it. Because the current version of the SCU rebalance is just a rough draft and will likely still go through many changes. It will (most likely) not be part of the next balance patch. Nothing of it is yet is final (even adding/removing of upgrades is still possible) and things that are not directly related to balance itself (upgrade and preset names and desciptions, graphic effects,...) are still on a rudimentary level. So please, at the current stage, do not provide feedback related to those things.
If you have feedback/ideas regarding the SCU balance you can give it here. Presenting a reasoning of how a potential change/addition would benefit the game, giving a replay as illustration etc. will significantly increase the chance of your idea being applied.
The SCU balance has two goals. First, to adjust the SCU strenght to the current power of T3 land and second, to increase the strategic diversity in the mid to late T3 and experimental stage, where SCUs should help by adding more strategic choices and help compensating a factions weaknesses.
In the SCU rebalance all ACU presets fits into one of 3 categories.
- Rambo - pretty seflexplanatory, serves as a combat unit that performs well when microed. Rambo upgrades are for the most the same as in the current balance, with only a few things added and some obsolete/inferior upgrades and presets removed.
- Support - is supposed to be used together with a large T3 (and T4 army) to provide buffs/bonuses to it, which are different for each faction. All support presets have the engineering upgrade.
- Special - anything that doesnt fit in the first two categories, like RAS, TML, ...
For this purpose the place of some upgrades position (left arm/right arm/torso) was changed, so that essential rambo and support upgrades are on the same position, to prevent a mixed category.
Before going into the individual changes for each faction, I will list a few general changes that were applied to all SCUs.
All unupgraded SCUs bt (buildtime) got significantly decreased.
Most upgrades energy cost was significantly reduced. These two changes are needed to make building SCUs a viable choice in 1v1.
The strenght of offensive and defensive upgrades was reduced, to bring them closer to the strenght of T3.
Obsolete/missleading upgrades and presets were removed.
The SCU bp (buildpower) was significantly reduced, to give the engineering upgrade a meaningfull role in the game, because currently the raw SCU bp is so large a few rambo SCUs at the front can easily build defensive structures even without the engineering upgrade.
RAS SCUs bt got heavily increased.
After this I will come the the individual faction presets. For each preset i will only list the fully upgraded version here. In the game you will also find rambo/support presets which lack the more expensive upgrades, so they can be build earlier in the game (so that e.g. for sera you can also build rambo SCUs without the expensive oc upgrade in the midstage of the T3 phase where you can't afford the full rambo preset yet.) Especially these incomplete presets are just a guesses of what might be relevant and will be adjusted/removed if found to have no practical use.
Aeon
The Aeon have 2 rambo presets and and support preset. The first rambo preset is the same AoE preset as in the current balance. The second one has, instead of weapon AoE, a new upgrade which increases the projectiles dps, giving it high single target damage compared to other rambo presets AoE. The Aeon rambo SCU still has the highest range of all SCUs. The Support preset has the chrono upgrade, which works as a weaker version of the ACU chrono and should make kiting, aswell as overwhelming an enemy army significantly easier than it currently is for aeon. Multiple chrono SCUs do not provide stacking effects, though they can cover a larger area.
Cybran
The Cybran have 1 rambo preset and 2 support presets. The rambo preset is the same as in current balance (AoE stun). The first support preset provides a large stealthfield (it can easily stealth an entire army). The second support preset provides a speed buff field, which increases the movement speed of its surrounding, non experimental, units. Both support presets also have the aa upgrade. Multiple speed buff fields do not stack.
Seraphim
The Seraphim have 1 rambo preset and 1 support preset. The rambo preset is the overcharge preset from the current balance (gunrange+nano+oc). The support preset gives a regen field, which gives surrounding units additional health regeneration based on their max hp (it does not add hp like the ACU regen field), which has a max value for each tech tier. Multiple regen fields do stack additively.
The UEF have 1 rambo and 1 support preset. The rambo preset has AoE and an increased RoF, but has the lowest range of all rambo SCUs. The support SCU has the intel upgrade (which also provides jamming) and the bubble shield upgrade. While the bubble shield strenght was significantly reduced (in current balance it is even stronger than the ACUs bubble shield upgrade), its size was increased aswell, so that it is better at shielding UEF T3/T4 armies.