The current pre-release of the client ("pioneer" in the version) is only compatible to itself. So you can only play with other testers. Please be aware!

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  • 386 Topics
    9k Posts
    LunyshkoL
    Please rethink your life choices, this is not what a real human would think of. This feels like it was written by AI.
  • 33 Topics
    603 Posts
    CrofisC
    @Deribus 3 years and still no implementation? Keep it up harder then! XD
  • MapGen Ladder Week #2 - February 1st through 8th

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    FemboyF
    @stormlantern Agreed, mapgen week really motivates me to play more ladder, feels like there is more exploration and fun
  • This topic is deleted!

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  • Completely 2.1k+ ladder scene is dead

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    43 Posts
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    DeliD
    new players will rise, old players will go, cycle of life bro Money will never be a solid motivator
  • Survive 5v5 map as Aeon

    Moved
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    ValkiV
    I can't comment on balance, but I always play Aeon and often hope to get a 5x5 map so I can definitely say that Aeon on 5x5 is not "unfun". I think.... if you lose on 5x5 especially with Aeon you tend to lose quickly and can get to the next game. I like quick games, it might bias me.
  • How should we explain FAF's differences to FA on Steam?

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    LightBearerL
    I didnt read the whole thread so If i repeat what someone has already said than you can all call me an idiot. I am thinking that new players that are familiar with FA but not FAF are not so concerned about each specific unit difference (because they can easily refer to an attached spreadsheet that has them side by side in a column for easy comparison) but are rather concerned with how the game plays differently. So is reclaim the same? Overcharge the same? ACU upgrades the same? What is different about the core meta of the game rather than simply unit differences. How do these unit differences change the core gameplay. Maybe in FA the ASF are weaker than in FAF so it needs to be explained how air battles are different because of that. I am struggling to find examples but I think I have said enough to make my point.
  • Every ranked 1v1 map is generated?

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    ThomasHiattT
    I'd say fighting to the death with giant robots and missiles is more stressful when done in an unknown environment rather than one you are familiar with.
  • Watching local replays while queuing (workaround)

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    2 Posts
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    ThomasHiattT
    Finally starting to see the light.
  • My 1v1 ranked games have been disconnecting

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    T
    I have tried to post the game log but it is too lengthy. I will try to find you when you are online.
  • MM why 3min queue?

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    23 Posts
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    GeosearchefG
    Do you know what wait time the algorithms of other games use? No, they don't show you the timer. So here's my suggestion, just replace the wave countdown with a continously increasing counter,that way everyone's happy.
  • History Of FAF

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    6 Votes
    6 Posts
    634 Views
    Brutus5000B
    Subtitle: The song of fans and bans
  • takes me 30 minutes to launch

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    4 Posts
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    LightBearerL
    I just read a different post about a player who was having troubles launching and it was as simple as cleaning old files from the install directory as there were old exe files that were causing conflict so perhaps cleaning the disk/cache/folder would help you out?...
  • Moving and atacking as a formation

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    R
    CTRL-RMB (with or without shift) for formation move. CTRL-ALT-RMB (plus shift) for formation attack move.
  • The biggest Problem with faf is lag

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    ZartanZ
    I think it's fair to say that everyone knows lag can be an issue but the volunteers have been looking into it. If you want to contribute time or effort to fixing this issue just reach out to the team.
  • Should ACU's be giftable units?

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    ZartanZ
    @ftxcommando said in Should ACU's be giftable units?: if a dc or quit happened Wow, that would actually be a fantastic improvement to the game, wonder how possible that would be to implement...?
  • Quantum Gate teleport

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    I
    @jip Ok let me think about this. & let this thread be an example for the rest of you NoObs!
  • MM game quality question

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    AskaholicA
    Because there is a trade off to requiring higher quality, which is that you will be sitting in the queue for a very, very, long time. This is exacerbated by FAF having a pretty small player base, so the algorithm has to be pretty forgiving in terms of game quality so that any matches can happen at all. Generally the more players are in queue the higher you should expect the game quality to be. As @NoOneCares said, there is also the fact that if your rating has high deviation (I.e. you are new) then the maximum possible quality you could get even against someone with exactly the same rating as you tends to be very low (as low as ≈40% for brand new players).
  • The 4v4 No Share Matchmaker Has Been Fixed

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    No one has replied
  • Bug with TML on randomly generated map

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    S
    This is not an issue with the generated maps. What happened is that the terra-forming that the game naturally does to ensure structures are on flat ground caused the terrain under the tml to be higher than the hitbox of the missile. This happens on any map when you build tml first on a ramp and then place a large structure adjacent to it like you did with the shield generator. [image: 1642962929835-untitled.png]
  • Prebuilt engis

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    1 Votes
    14 Posts
    967 Views
    ThomasHiattT
    I don't think you want to kill build orders though. People have a hard enough time figuring out how to play the game already when they can just use the same generic build order on almost every map. It's so bad that the majority of the playerbase just plays the same map with the same predefined roles and build orders over and over.
  • Nomad Mod in FA Campaign

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    Brutus5000B
    As of now it is impossible to play Nomads in the regular campaign. Nobody is working on changing this. Also I don't know if this is possible (Nomads would need to be turned into a regular mod - but as far as I can see Nomads is no longer developed - so also I do not believe a Nomads campaign will come).