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  • 347 Topics
    8k Posts
    FtXCommandoF

    Special rules are terrible for the game, they should be actively pruned not added to. Problem with t2 air is that it’s balanced with the context of 1v1 where there is drastically more t1 air in existence and there is a singular ACU point of failure. Make it “properly balanced” in a 5v5 teamgame and you have ruined one of the most common ways to punish greedy misplay in 1v1 and 2v2.

    It’s not much different than the relation t1 spam has between bigger teamgames and 1v1/2v2.

    Frankly as I see it this is a meta skill issue, people just don’t wanna make t1 air in teamgames and get punished by a dude that gets to throw 10k mass in intervals around the map.

    If you want to accommodate it, lower t2 bomber hps by 200 hp so swift wind is now more OP and janus all in is fully removed from the game.

    Honestly isn’t this literally just a corsair complaint thread? It takes 12+ janus to even begin to reliably snipe an ACU and notha isn’t very different. I don’t see any gunship as problematic for ACU snipes. If corsair is the problem then make it way more reliable at shooting so it’s way easier to dodge.

  • 33 Topics
    609 Posts
    D

    ACU and all units increase is physical size as they vet.

  • Deleted topics

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    AzraaaA

    If ur wondering where some balance discussion topics are i deleted mine

  • Sticking-Camera Magic

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    tatsuT

    I mean there's ctrl-V.

    Have you tried that?????

    when you do ctrl-V you can do spacebar-camera-rotation at any high, and it sticks when you zoom in and out.

    by default it disables the icons but if you disable that mode (ctrl-V again) it keeps the camera angle AND you get the icons (but if you use spacebar again then the camera angle will be reset when you zoom out because you're in the normal mode again)

  • Any tips for aeon ladder T2 stage?

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    F

    Blazes can beat mongoose when they are alone. The problem is blazes are useless against mongoose with pillars/shields. ACU range upgrade + OC is a better counter to mongeese on small maps.

    Obsidians are really good unless kited or OCd. The good news is that they can survive a single storage OC (they require about 10k energy storage to kill, I think).

    Aeon TMD are the best if and only if you can build 2 near each other. This guarantees near invulnerability to missiles. A single TMD can be easily defeated with two TMLs or TMD firing in close succession.

    Swifties are not so much better against T1 inties that they are a guaranteed air win. The main advantage to Swifties is that they kill Strat bombers almost as well as ASFs, so having a few swifties on-hand means you won't get obliterated by an enemy getting T3 air ahead of you and rushing a strat bomber. 5 Swifties can shoot down an unescorted strat bomber. 10-15 swifties can take down a few ASF and generally hold the line until you can get T3 air yourself. (Don't try to use swifties to hold against T3 air indefinitely... They get obliterated by half their mass cost in ASF.)

  • I made it here from GPG——GPG4Life

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    474 Views
    LittleMissMurderL

    @ZLO All aboard the hype train... 😉

  • This topic is deleted!

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    No one has replied
  • Score graph and achievements

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    L

    Yes we are aware of that

  • Winning ladder games lowers my rating

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  • Carry over of contributor status

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    B

    Thank you.