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    Resistance

    Resistance

    @Resistance

    Hunting smurfs time!

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    Best posts made by Resistance

    RE: Where is ma boi sheeo

    @Brutus5000 said in Where is ma boi sheeo:

    Yes, paid with insults and ignorance from community members.

    Welcome to my world,to my prison

    posted in General Discussion •
    RE: 4v4 MapGen Tourney

    @Mr_Black_Hawk
    https://www.youtube.com/watch?v=I4ab4wd0buI&ab_channel=RA_ZLO

    https://www.twitch.tv/videos/787732059

    https://www.twitch.tv/videos/787600829

    maybe there're some more,those are the guys i have managed to check while the tour was on

    posted in Tournaments •
    RE: 2020 M&M Election

    70% of maps are awful and should be purged,dunno why people keep defending them

    posted in General Discussion •
    RE: 4v4 MapGen Tourney

    signing up 4 scr burgers

    posted in Tournaments •
    RE: Global ranking not accurate -- is there a way to reset?

    the answer is no,you can't reset your account's rating.
    locking the thread.

    posted in General Discussion •
    RE: 4v4 MapGen Tourney

    signing up the second scr party

    posted in Tournaments •
    RE: Unpopular opinion? Team games are harder than 1v1s

    let's take a real look at the lobbies:
    ->40% of the total lobbies are dual gaps;
    ->40% are astro crater lobbies;
    ->10% are seton's;
    ->5% are moded games;
    ->2-3% are coop/survival/other custom games;
    ->1%? of the actual lobbies are something but what's above;

    I am totally fine with the players that are playing those maps since I basically don't care about them or their performance but have you ever played those maps?
    -yes,I did and most of those,as Blodir said,have the same pattern :t3 mexes,9:30 t3 air,18 mins nuke and so on,it's nothing but a huge pattern that can be easily countered by players that can understand what's this map all about.
    and the sad thing is that some really good players on those maps have already developed super-effective strats that deny anything but some cheese things,you're just forced to learn that pattern and do the same OR risk and go for a counter which is more likely going to fail.
    People on the competitive scene from global have either moved to ladder/tmm or just basically left,you can rarely see a lobby where people select a random map and just go for a more active gameplay.
    To resume what's above,how could anyone call that hard?it's nothing about RTS experience,it's just a huge build order with a great efficiency... Maybe I am wrong and I play in a different dimention but I can see 5-6 high rated/medium rated lobbies that are something but what i have mentioned in the beginning which is depressing and without a good reputation it's just impossible to either play in those lobbies (you get kicked due to being a random) or you're not gonna get the players for it (since everyone prefers the ''follow the damn BO")..

    posted in General Discussion •

    Latest posts made by Resistance

    RE: Unpopular opinion? Team games are harder than 1v1s

    let's take a real look at the lobbies:
    ->40% of the total lobbies are dual gaps;
    ->40% are astro crater lobbies;
    ->10% are seton's;
    ->5% are moded games;
    ->2-3% are coop/survival/other custom games;
    ->1%? of the actual lobbies are something but what's above;

    I am totally fine with the players that are playing those maps since I basically don't care about them or their performance but have you ever played those maps?
    -yes,I did and most of those,as Blodir said,have the same pattern :t3 mexes,9:30 t3 air,18 mins nuke and so on,it's nothing but a huge pattern that can be easily countered by players that can understand what's this map all about.
    and the sad thing is that some really good players on those maps have already developed super-effective strats that deny anything but some cheese things,you're just forced to learn that pattern and do the same OR risk and go for a counter which is more likely going to fail.
    People on the competitive scene from global have either moved to ladder/tmm or just basically left,you can rarely see a lobby where people select a random map and just go for a more active gameplay.
    To resume what's above,how could anyone call that hard?it's nothing about RTS experience,it's just a huge build order with a great efficiency... Maybe I am wrong and I play in a different dimention but I can see 5-6 high rated/medium rated lobbies that are something but what i have mentioned in the beginning which is depressing and without a good reputation it's just impossible to either play in those lobbies (you get kicked due to being a random) or you're not gonna get the players for it (since everyone prefers the ''follow the damn BO")..

    posted in General Discussion •
    RE: 2v2 Ranked?

    @Malkerian tap on play-matchmaking-under the <2v2> or <1v1> there's a big grey button called <map pool>,tap on it,download everything that looks like a closed box

    posted in General Discussion •
    RE: Unpopular opinion? Team games are harder than 1v1s

    @Wainan make t3 eco and watch your team die,that's the motto of today's teamgames process mate,not gonna lie,doing the same stuff and winning with exps

    posted in General Discussion •
    RE: Returning player confused by how game has changed: successful turtles? map control not winning?

    @Wainan on 20x20 maps you either go full animal raid/spam with ships in your case and lock your opponent on his main island and capture the smaller ones as well as get air control or you go full eco whore mode and tech,as to me it always has been the same,it's just people who learned what t2 mexes are 😛

    posted in Game Issues and Gameplay questions •
    RE: Rainbow Cup III ~ 3 v 3 ~ $1.2K

    @LargeMaleBennis yes

    posted in Tournaments •
    RE: svenni_badbwoi's maps

    yeah,wanted to ask why sera and aeon has access to GC and ythotha while neither cyb/uef can get fatties/spiders/megas

    posted in Mapping •
    RE: The SCU Rebalance

    RAS SACU had to be nerfed as to me more than 90% of the games were just an eco shit show where everyone is going for t3 eco->arty/exps and in case your opponents are attacking you and loosing their exps/spa,RAS SACU's could just recalim,rebuild and still give you a ton of resources,moreover they were difficult to kill due to the hp->t3 engies became useless almost entirely.
    Thank god the combat SCU are reworked,this might introduce smth but ''oh no,i am playing a teamgame,let's make a spider'' and the 3.5 stage is more likely to be seen in games that are below 1700.
    Those are really good changes,now it's time to nerf air and the proper balance will be restored 😮

    posted in Balance Discussion •
    RE: The Last Thread about RAS SACU Balance

    nerfing them will actually make the t3 stage more active perhaps since you're not forced to spam them and in case you are willing to build mass fabs,get ready to rage at your air player!

    posted in Balance Discussion •
    RE: Team Matchmaker beta release NOW AVAILABLE!

    surely not,take a refaf it will get back i suppose

    posted in General Discussion •
    RE: What I think about the timer in the Ladder/TMM?

    not sure why is it bad 😕

    posted in General Discussion •