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Hunting smurfs time!
@Brutus5000 said in Where is ma boi sheeo:
Yes, paid with insults and ignorance from community members.
Welcome to my world,to my prison
@Mr_Black_Hawk https://www.youtube.com/watch?v=I4ab4wd0buI&ab_channel=RA_ZLO
https://www.twitch.tv/videos/787732059
https://www.twitch.tv/videos/787600829
maybe there're some more,those are the guys i have managed to check while the tour was on
yeah,i totally agree with Blodir,those maps are just really good,i have been testing for the last 10-12 games and it feels nice
signing up 4 scr burgers
70% of maps are awful and should be purged,dunno why people keep defending them
signing up the second scr party
the answer is no,you can't reset your account's rating. locking the thread.
let's take a real look at the lobbies: ->40% of the total lobbies are dual gaps; ->40% are astro crater lobbies; ->10% are seton's; ->5% are moded games; ->2-3% are coop/survival/other custom games; ->1%? of the actual lobbies are something but what's above;
I am totally fine with the players that are playing those maps since I basically don't care about them or their performance but have you ever played those maps? -yes,I did and most of those,as Blodir said,have the same pattern :t3 mexes,9:30 t3 air,18 mins nuke and so on,it's nothing but a huge pattern that can be easily countered by players that can understand what's this map all about. and the sad thing is that some really good players on those maps have already developed super-effective strats that deny anything but some cheese things,you're just forced to learn that pattern and do the same OR risk and go for a counter which is more likely going to fail. People on the competitive scene from global have either moved to ladder/tmm or just basically left,you can rarely see a lobby where people select a random map and just go for a more active gameplay. To resume what's above,how could anyone call that hard?it's nothing about RTS experience,it's just a huge build order with a great efficiency... Maybe I am wrong and I play in a different dimention but I can see 5-6 high rated/medium rated lobbies that are something but what i have mentioned in the beginning which is depressing and without a good reputation it's just impossible to either play in those lobbies (you get kicked due to being a random) or you're not gonna get the players for it (since everyone prefers the ''follow the damn BO")..
As to me,map gen would fix some problems of the current ladder->premade BO's. Random maps would enforce people to adapt and get more flexible however the question is: will people play ladder if this gets implemented?is it even worth making such a decision and lose a bigger player base on each skill level?
i do,but not sure it's helping tho
Note:Do NOT spam your complains regarding other users here,contact the TD or a moderator to clear up the information.
RK's explosions is ranked and way better if we talk about graphics,can't be counted as an UI but still a wonderful mod that might be forgotten or smth,try it,maybe you'll find something new or some other opportunities
just for you to know,i got a ryzen3500u with 2.1hz with 249 CPU score and it still laggs bad on in mid game,10x10 maps with 4 or more people,i might be a retard and didn't set up a correct setting for my laptop but i am somewhat depressed:P
@Mach see,the extreme bigbrain boy has got a point,make an ui that mutes people and so many problems will stop their existence
can we get an UI that disables chat and marks at the same time?
Oh well, ->the best combat option might be sera overcharge SACU since it can basically be an exp killer in late game ->RAS SACU's for getting eco ->Engineering SACU's would be great for dropping plateaus or some fast reclaim though not sure about those due to their cost
it all depends on your game situations,let's just say that RAS SACU's are more of a generic usage so you can't get totally owned if you put mass into it.