The current pre-release of the client ("pioneer" in the version) is only compatible to itself. So you can only play with other testers. Please be aware!

Categories

  • Announcements regarding our community

    59 Topics
    132 Posts
    IndexLibrorumI
    Thanks for all your hard work on this. Lots of new cool and interesting things we can do with the shaders and other tweaks.
  • The real competition starts here.

    218 Topics
    6k Posts
    C
    Me 1400r Cryptec
  • 420 Topics
    5k Posts
    JipJ
    There's no bug here. The unit works as designed. Therefore there's nothing to fix. This topic is instead a question about the design of the unit. Should this unit be designed in a way that it can roll off engineers to more directions? I'd argue no - it works fine. There are a thousand more meaningful differences (in skill) that decide the outcome of your game.
  • A place to talk about whatever you want

    2k Topics
    25k Posts
    S
    https://github.com/FAForever/fa/issues/6459
  • 3k Topics
    15k Posts
    JipJ
    Then please share a game log where this happened. And perhaps it is a UI mod that is causing issues. You can try disabling them, see if that helps.
  • For people who want to add more stuff to FAF

    572 Topics
    7k Posts
    maudlin27M
    v248 Update 10 changes based on a 1v1 replay I did against M28 on a 5km, including: 3 land combat changes, so shorter ranged units should support ACUs and adjacent zone skirmishers 2 factory changes to factor in underconstruction indirectfire units for the IF:DF ratio, and build more inties in proportion to gunships to deal with nearby threats 4 engineer/factory changes, including improving logic for where to place a T2 PD, and fixing a bug where multiple T1 factories would upgrade to T2 HQs at once.
  • A readonly copy of our previous forums on phpbb3. (Not all uploaded files are available.)
    Search only via google using the site:forums.faforever.com option.