The current pre-release of the client ("pioneer" in the version) is only compatible to itself. So you can only play with other testers. Please be aware!

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  • Announcements regarding our community

    64 Topics
    140 Posts
    FichomF
    If you've played co-op missions Operation Blockade, Tha Atha Aez, Golden Crystals, or Overlord Surth Velsok recently, you've probably run into it. You saw patches of ground replaced by a red-and-black stripe pattern, where the mission's terrain should be. It wasn't a graphics setting or a broken install. Every player loading those four missions saw exactly the same thing. These four missions bring their own custom terrain textures, and the path to those textures had gone out of date, so the game couldn't find them anymore. Instead of showing the intended ground, it had nothing to draw there, so it fell back to the glaring placeholder pattern players have been reporting for a while. That's now fixed. The deployment chain has been corrected so it always points to the right path for each mission's own textures, and the fix has been checked thoroughly. It was checked against versions the community had already patched manually, and by loading the missions in-game, with several players confirming the terrain renders correctly and nothing else broke in the process. If these missions put you off before, now's the time to give them another shot. Load one up and see the difference for yourself. Have fun out there! Thanks to Seraphim-Noob and Brutus5000 for fixing this Bug! Full technical details are documented in the pull request. [image: 1787772060434-786a385e-70f1-4848-a4d0-0676f603b4fe-image-resized.png]
  • The real competition starts here.

    274 Topics
    7k Posts
    hybrid_H
    Qualifier #2 Pool has been released. You can find it on the website.
  • 471 Topics
    5k Posts
    BlackYpsB
    We still need logs to investigate this
  • A place to talk about whatever you want

    2k Topics
    27k Posts
    cychwa_klaymbergC
    A new version of SWLandWarTMRebalance (v77) is available. This is a fairly complete and functional version of the mod, which includes a full-fledged research mechanic. Research is divided into several tabs. [image: 1793803036700-2026-11-04_17-32-28.png] [image: 1793803036712-2026-11-04_17-33-22.png] [image: 1793803036724-2026-11-04_17-34-27.png] [image: 1793804728217-2026-11-04_17-36-03.png] Here is the research available at the moment: Increasing the parameters of combat units increasing the specified parameters for combat units belonging to particular groups (implemented via additional categories) increases to stats for commanders and defenses, as well as economic boosts such as base income and percentage-based income increases and also research to increase limits for mass fabricators! abilities that appear on a separate panel and can be used by the player; they are subject to a cooldown timer. Such abilities include artillery strikes, nuclear missile launches, and the deployment of faction-specific unit groups (the composition of which can be upgraded). Furthermore, the research tree contains enhancements that increase the number of units deployed and reduce the cooldown time for these abilities. Ythotha’s Storm can be summoned anywhere, except for the enemy spawn point. You cannot simply cast the Itota’s Storm ability directly onto the enemy base. Summon Percival (sniper bots) at the clicked location; they act as a temporary squad that deals damage for 30 seconds before disappearing. *The nuclear missile is implemented by summoning a missile silo to the player's base and launching a free missile. The silo consumes no resources and disappears on its own. The missile travels across the entire map and can be intercepted by anti-missile defense systems Airstrikes are implemented by spawning bombers at a distance from the target; they then fly to drop their bombs at a location specified by the player. They can be shot down, and they also disappear after 30 seconds. You can even control them! and other useful things The mod may cause a black screen if any UI mods are installed that alter the interface or add new panels and windows. Additionally, if certain units (such as bombers or nuclear missiles) are prohibited by the map itself or by lobby settings, they will not spawn. To ensure a clean gameplay experience in my mod, I have removed the available bombers from the factory build menus. We play without air units anyway; however, should you choose to enable air units, please note that these specific units will not be available for construction in your factories. RP points are awarded automatically over time (based on settings configured in the lobby), and their accrual rate doubles every 10 minutes, as the game’s dynamics and player power scaling are non-linear. I consider this a good solution; in this aspect of the game, it is fair and balanced for all players, independent of the mass they have accumulated (i.e., their economic gameplay skills) or the mass they have destroyed. Everyone starts on the same footing—the conditions are equal for all. While the balance isn’t perfect and could certainly be improved, it is reasonably adequate.
  • 3k Topics
    16k Posts
    SaverS
    Привет! Да, такие проблемы действительно могут сильно раздражать, особенно когда ты просто хочешь спокойно поиграть. Но не сдавайся! По поводу твоего первого вопроса: Windows обычно сохраняет снимки экрана по следующему пути: C:\Пользователи[Имя пользователя]\Изображения\Снимки экрана Разумеется, буква диска может отличаться. Однако я бы рекомендовал тебе воспользоваться встроенной в Windows программой «Ножницы» (Snipping Tool). С её помощью можно очень просто выделить именно ту область экрана, которую ты хочешь показать. Кроме того, сделанный снимок можно сразу скопировать в буфер обмена, а затем загрузить на форум. Теперь перейдём к твоей основной проблеме: Как я уже упоминал ранее, я, к сожалению, не говорю по-русски, поэтому пока могу лишь предполагать, в чём заключается проблема, так как не могу самостоятельно прочитать текст на твоих скриншотах. Однако сообщение, которое выдал тебе клиент FAF, не даёт достаточно информации для точного определения причины. Я перевёл текст с изображения. Судя по нему, клиент FAF не смог успешно пройти аутентификацию пользователя на сервере FAF. Возможные причины: Проблема со входом: сохранённые учётные данные или токен аутентификации недействительны либо срок их действия истёк. Проблема с подключением: клиент не может установить нормальное соединение с соответствующим сервером FAF. Проблема на стороне сервера: в данный момент могут возникать неполадки со службой аутентификации FAF. Проблема с клиентом: некорректная или устаревшая сессия препятствует успешному входу в систему. Обычно сообщение об ошибке можно развернуть, чтобы увидеть дополнительные сведения. Они могут быть очень полезны при поиске причины проблемы. Чтобы как можно быстрее найти решение, я бы посоветовал тебе воспользоваться чат-ботом, например ChatGPT, когда у тебя будет полный текст ошибки или её код. Просто сделай скриншот сообщения об ошибке и загрузи его, например, сюда, в ChatGPT. Ты сможешь получить объяснение возможных причин и конкретные рекомендации о том, какие настройки твоей системы могут блокировать подключение к игре. Если всё это не поможет, можешь также загрузить сюда файл Client.log. Тогда мы попробуем разобраться в проблеме более подробно.
  • For people who want to add more stuff to FAF

    624 Topics
    8k Posts
    SaverS
    Hi, do you have any installation guides explaining how I can set up and test your engine? I'm not very familiar with this area. Thanks for all your great work!
  • A readonly copy of our previous forums on phpbb3. (Not all uploaded files are available.)
    Search only via google using the site:forums.faforever.com option.