The current pre-release of the client ("pioneer" in the version) is only compatible to itself. So you can only play with other testers. Please be aware!

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  • Announcements regarding our community

    64 Topics
    140 Posts
    FichomF
    If you've played co-op missions Operation Blockade, Tha Atha Aez, Golden Crystals, or Overlord Surth Velsok recently, you've probably run into it. You saw patches of ground replaced by a red-and-black stripe pattern, where the mission's terrain should be. It wasn't a graphics setting or a broken install. Every player loading those four missions saw exactly the same thing. These four missions bring their own custom terrain textures, and the path to those textures had gone out of date, so the game couldn't find them anymore. Instead of showing the intended ground, it had nothing to draw there, so it fell back to the glaring placeholder pattern players have been reporting for a while. That's now fixed. The deployment chain has been corrected so it always points to the right path for each mission's own textures, and the fix has been checked thoroughly. It was checked against versions the community had already patched manually, and by loading the missions in-game, with several players confirming the terrain renders correctly and nothing else broke in the process. If these missions put you off before, now's the time to give them another shot. Load one up and see the difference for yourself. Have fun out there! Thanks to Seraphim-Noob and Brutus5000 for fixing this Bug! Full technical details are documented in the pull request. [image: 1787772060434-786a385e-70f1-4848-a4d0-0676f603b4fe-image-resized.png]
  • The real competition starts here.

    268 Topics
    7k Posts
    hybrid_H
    The Swiss Stage is now over. I'd like to thank everyone for participating so far, and I hope its been a good experience. As for the players who have made it to the playoffs, congratulations! They are: 3-0: Grimplex Blast Chilled 3-1: callasoiled FFF Wifi 3-2: Nexus- Lunyshko Turinturambar The standings are in order of the highest sum of total score of the opponents you beat - the Buchholz system. This is also used to determine who gets to pick their opponents and what seed they will be. Mappool is also released and can be found in the "maps" tab on the website. The final bracket: [image: 1790686783413-175d1a08-46bc-46a1-b318-4a338a19e08c-image.png]
  • 471 Topics
    5k Posts
    NuggetsN
    Yeah its a pretty big issue but idk why you are restarting your PC. You just need task manager to end task or with Windows 11 you can end task vias taskbar if you enabled this
  • A place to talk about whatever you want

    2k Topics
    27k Posts
    N
    @Nuggets You're right, I found a different private message where he said it more explicitly.
  • 3k Topics
    16k Posts
    wilson_W
    Thanks for the quick response, gods. I was 99% expecting this to be the outcome. It was worth asking anyways
  • For people who want to add more stuff to FAF

    615 Topics
    8k Posts
    maudlin27M
    v325 Update 7 changes, including: M28 should try and build its first/main naval factory with more clearance around it so it's less likely to have T3 units get stuck Fixed a bug with the land combat logic that was double-counting enemy threats in some cases leading to M28 being over-cautious (when not able to kite the enemy) Land factories should build more engineers if M28 has a T3 mex in the zone without mass storage ACUs should consider if they have TMD coverage before cancelling an upgrade when spotting an incoming TML missile Acknowledgements Fearghal - Highlighting M28's naval factory issues on Adaptive Bloob Malitarh - Replay with M28 cancelling upgrades repeatedly due to TML missiles that it wasn't threatened by
  • A readonly copy of our previous forums on phpbb3. (Not all uploaded files are available.)
    Search only via google using the site:forums.faforever.com option.