The current pre-release of the client ("pioneer" in the version) is only compatible to itself. So you can only play with other testers. Please be aware!

Categories

  • Announcements regarding our community

    64 Topics
    140 Posts
    FichomF
    If you've played co-op missions Operation Blockade, Tha Atha Aez, Golden Crystals, or Overlord Surth Velsok recently, you've probably run into it. You saw patches of ground replaced by a red-and-black stripe pattern, where the mission's terrain should be. It wasn't a graphics setting or a broken install. Every player loading those four missions saw exactly the same thing. These four missions bring their own custom terrain textures, and the path to those textures had gone out of date, so the game couldn't find them anymore. Instead of showing the intended ground, it had nothing to draw there, so it fell back to the glaring placeholder pattern players have been reporting for a while. That's now fixed. The deployment chain has been corrected so it always points to the right path for each mission's own textures, and the fix has been checked thoroughly. It was checked against versions the community had already patched manually, and by loading the missions in-game, with several players confirming the terrain renders correctly and nothing else broke in the process. If these missions put you off before, now's the time to give them another shot. Load one up and see the difference for yourself. Have fun out there! Thanks to Seraphim-Noob and Brutus5000 for fixing this Bug! Full technical details are documented in the pull request. [image: 1787772060434-786a385e-70f1-4848-a4d0-0676f603b4fe-image-resized.png]
  • The real competition starts here.

    265 Topics
    7k Posts
    wilson_W
    [image: 1788182425312-3to1.jpg] About this tournament At a glance: # Times & Dates - Registration starts: Saturday, September 5th (12 AM UTC) - Registration ends: Friday, October 9th (8 PM UTC) - Check-in ends: Saturday, October 10th (1:45 PM UTC) - Tourney date: Saturday, October 10th (Kick-Off: 2 PM UTC) # Setup - 1v1 - Best-Of-Three / Race-To-Two (Final: Best-Of-Five / Race-To-Three) - Single Elimination - Three different brackets: u1100 | u1700 | 1700+ (1v1 rating!) - Players per bracket: 8-16 - Up to $100 cash prize and avatars for the winners - Map pools will be released weekly per round. Tune in and keep an eye on the setups! - Features faction vetoes Details & Signup u1100 Bracket u1700 Bracket 1700+ Bracket If you have any questions, feel free to reach out either through this very thread or the FAF Dojo Discord (please scroll down to category "tournament chat" and use channel: "open tourney discussion"). We will respond as soon as possible. Please refrain from sending private messages on the Forums or on Discord. Thank you. About this tournament series The ultimate fist fight? Think you’ve got fast hands and top-tier micro? It’s time to enter the ring and prove it! Welcome to the most elemental duel you will find on FAF. It's going to be a high-stakes, fast-paced tournament packed into a single day. What's the challenge? On a 5x5 grid, there is zero room to breathe, no time to sit back and macro, and absolutely no mercy. The maps are tiny, the action starts immediately, and every single misstep or misclick will cost you dearly. One bad move, and your ACU is toast. One lost series, and you're eliminated - it will always be on your mind! Whether you’re a micro god or just looking for some intense, heart-pounding 1v1 matches, this single-day sprint will test your reflexes and tactical execution to the absolute limit. Are you ready to enter the ring? Bring your best builds, sharpen your micro, and don't blink. Do you have what it takes to survive the combos your opponent will be throwing at you and come out on top? Sign up now, lock in, and let’s see who reigns supreme! This event is a joint effort between the official tournament team and the FAF Dojo, the place to be for voice-based coaching.
  • 468 Topics
    5k Posts
    P
    It can be published on steam as mod, like those https://store.steampowered.com/search/?category1=997&ndl=1
  • A place to talk about whatever you want

    2k Topics
    27k Posts
    cychwa_klaymbergC
    log where tanks not damage (problem start at 50:50 game time) https://drive.google.com/file/d/1NzI_xxYk50Srlkfv2PClB0HKuwcY5TGa/view?usp=sharing
  • 3k Topics
    16k Posts
    maggeM
    Have you noticed this part of the error: An Application Control policy has blocked this file Have you checked which software/Smart App Control/policy is causing the block?
  • For people who want to add more stuff to FAF

    610 Topics
    8k Posts
    B
    https://github.com/akwiatkowski/recoil-metal compatibility with lua code - for now "no" but it will use lua AI code. When game would work I'll try to make to use lua code similar as supcom. network - it won't be compatible with old supcom definitely. simulation - it looks like it's doable to analyze exe+dlls but I think sooner I could ship "something similar to supcom" and tweak differences while playing. please don't have high hope but if you want feel free to use everything from repo. Not 100% sure how we could licence LLM generated code. just uploaded short movie https://www.youtube.com/watch?v=t0BG9lP4tG4 . As you can see something is working (it should use actual AI from lua code), but a lot is not working yet.
  • A readonly copy of our previous forums on phpbb3. (Not all uploaded files are available.)
    Search only via google using the site:forums.faforever.com option.