The current pre-release of the client ("pioneer" in the version) is only compatible to itself. So you can only play with other testers. Please be aware!

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  • Announcements regarding our community

    64 Topics
    140 Posts
    FichomF
    If you've played co-op missions Operation Blockade, Tha Atha Aez, Golden Crystals, or Overlord Surth Velsok recently, you've probably run into it. You saw patches of ground replaced by a red-and-black stripe pattern, where the mission's terrain should be. It wasn't a graphics setting or a broken install. Every player loading those four missions saw exactly the same thing. These four missions bring their own custom terrain textures, and the path to those textures had gone out of date, so the game couldn't find them anymore. Instead of showing the intended ground, it had nothing to draw there, so it fell back to the glaring placeholder pattern players have been reporting for a while. That's now fixed. The deployment chain has been corrected so it always points to the right path for each mission's own textures, and the fix has been checked thoroughly. It was checked against versions the community had already patched manually, and by loading the missions in-game, with several players confirming the terrain renders correctly and nothing else broke in the process. If these missions put you off before, now's the time to give them another shot. Load one up and see the difference for yourself. Have fun out there! Thanks to Seraphim-Noob and Brutus5000 for fixing this Bug! Full technical details are documented in the pull request. [image: 1787772060434-786a385e-70f1-4848-a4d0-0676f603b4fe-image-resized.png]
  • The real competition starts here.

    268 Topics
    7k Posts
    hybrid_H
    The Swiss Stage is now over. I'd like to thank everyone for participating so far, and I hope its been a good experience. As for the players who have made it to the playoffs, congratulations! They are: 3-0: Grimplex Blast Chilled 3-1: callasoiled FFF Wifi 3-2: Nexus- Lunyshko Turinturambar The standings are in order of the highest sum of total score of the opponents you beat - the Buchholz system. This is also used to determine who gets to pick their opponents and what seed they will be. Mappool is also released and can be found in the "maps" tab on the website. The final bracket: [image: 1790686783413-175d1a08-46bc-46a1-b318-4a338a19e08c-image.png]
  • 471 Topics
    5k Posts
    BlackYpsB
    We still need logs to investigate this
  • A place to talk about whatever you want

    2k Topics
    27k Posts
    N
    @Nuggets You're right, I found a different private message where he said it more explicitly.
  • 3k Topics
    16k Posts
    wilson_W
    Welcome to FAF! You have to activate the build templates in the settings, if you haven't done it yet. If you want some more guidance, feel free to join the FAF Dojo.
  • For people who want to add more stuff to FAF

    616 Topics
    8k Posts
    C
    Hello Maudin! Ive updated faf to the newest version. And ive updated the complete env.nx2 folder ive hosted a new game in faf. Since than i cant start m28. Ive got the following message Hello maudin! I ve updated faf and the complete env.nx2 gamedata folder. I hosted a new game. Since than the game doesnt start with the m28 ai mod. Without it starts perfectly. Ive got following error message fatal error c Unhandled exception: The system cant find the file Program : C:\ProgramData\FAForever\bin\ForgedAlliance.exe Cmd line arguments : Callstack: Unknown symbol (address 0x008d462c) Last 100 lines of log... debug: GpgNetSend ClearSlot 8 debug: GpgNetSend ClearSlot 9 debug: GpgNetSend ClearSlot 10 debug: GpgNetSend ClearSlot 11 debug: GpgNetSend ClearSlot 12 debug: GpgNetSend AIOption AI: M28 Land Faction 5 debug: GpgNetSend AIOption AI: M28 Land Color 1 debug: GpgNetSend AIOption AI: M28 Land Team 1 debug: GpgNetSend AIOption AI: M28 Land StartSpot 4 debug: GpgNetSend AIOption AI: M28 Air Faction 5 debug: GpgNetSend AIOption AI: M28 Air Color 2 debug: GpgNetSend AIOption AI: M28 Air Team 1 debug: GpgNetSend AIOption AI: M28 Air StartSpot 10 debug: GpgNetSend ClearSlot 1 debug: GpgNetSend ClearSlot 2 debug: GpgNetSend ClearSlot 3 debug: GpgNetSend AIOption AI: M28 Land Faction 5 debug: GpgNetSend AIOption AI: M28 Land Color 1 debug: GpgNetSend AIOption AI: M28 Land Team 1 debug: GpgNetSend AIOption AI: M28 Land StartSpot 4 debug: GpgNetSend ClearSlot 5 debug: GpgNetSend ClearSlot 6 debug: GpgNetSend ClearSlot 7 debug: GpgNetSend ClearSlot 8 debug: GpgNetSend ClearSlot 9 debug: GpgNetSend AIOption AI: M28 Air Faction 4 debug: GpgNetSend AIOption AI: M28 Air Color 2 debug: GpgNetSend AIOption AI: M28 Air Team 1 debug: GpgNetSend AIOption AI: M28 Air StartSpot 10 debug: GpgNetSend ClearSlot 11 debug: GpgNetSend ClearSlot 12 info: >> SendArmySettingsToServer: Slot 1 empty info: >> SendArmySettingsToServer: Slot 2 empty info: >> SendArmySettingsToServer: Slot 3 empty info: >> SendArmySettingsToServer: Setting army 1 for slot 4 debug: GpgNetSend AIOption Kohne (AI: M28 Land) Army 1 info: >> SendArmySettingsToServer: Slot 5 empty info: >> SendArmySettingsToServer: Slot 6 empty info: >> SendArmySettingsToServer: Slot 7 empty info: >> SendArmySettingsToServer: Slot 8 empty info: >> SendArmySettingsToServer: Slot 9 empty info: >> SendArmySettingsToServer: Setting army 2 for slot 10 debug: GpgNetSend AIOption Shun-Ylliushi (AI: M28 Air) Army 2 info: >> SendArmySettingsToServer: Slot 11 empty info: >> SendArmySettingsToServer: Slot 12 empty info: >> SendArmySettingsToServer: Slot 13 empty info: >> SendArmySettingsToServer: Slot 14 empty info: >> SendArmySettingsToServer: Slot 15 empty info: >> SendArmySettingsToServer: Slot 16 empty debug: GpgNetSend GameState Launching debug: OpenMovie /movies/cybran_load.sfd: 3772 debug: Preparing movie /movies/cybran_load.sfd: 3772 debug: Preparing movie /movies/cybran_load.sfd: 3772 debug: Preparing movie /movies/cybran_load.sfd: 3772 debug: Preparing movie /movies/cybran_load.sfd: 3772 debug: Preparing movie /movies/cybran_load.sfd: 3772 debug: Preparing movie /movies/cybran_load.sfd: 3772 debug: Playing movie c:\program files (x86)\steam\steamapps\common\supreme commander forged alliance\movies\cybran_load.sfd: 3772 info: Starting background task "Map loader /maps/sirgis/sirgis.scmap" info: Background task "Map loader /maps/sirgis/sirgis.scmap" running. info: Active game mods for blueprint loading: info: "M28AI Co-op Tools" v13 (a7c3e9f1-8b2d-4d6a-b5e0-1f9c4a8d2f99) by Creed info: "M28AI Per-Unit Inherit" v04 (d4dde8a8-af26-45ca-a676-2029b538829f) by Creed info: "M28AI" v325 (fnewm028-v325-55b4-92b6-64398e7ge43f) by maudlin27 info: "Visual Nuke Warning Mod" v07 (nuke-warning-mod-2025-05-29) by Sercammus info: Blueprints Loading... '*.bp' files info: Blueprints Loading: original files from /effects directory info: Blueprints Loading: original files from /env directory info: Blueprints Loading: original files from /meshes directory info: Blueprints Loading: original files from /projectiles directory info: Blueprints Loading: original files from /props directory info: Blueprints Loading: original files from /units directory info: Blueprints Loading: modded files from "M28AI Co-op Tools" mod info: Blueprints Loading: modded files from "M28AI Per-Unit Inherit" mod info: Blueprints Loading: modded files from "M28AI" mod info: Blueprints Loading: modded files from "Visual Nuke Warning Mod" mod info: Blueprints Extracting mesh... info: Blueprints Modding... debug: Blueprints.lua - Found (614) scripted icon assignments in Redux Strategic Icons 4K by macdeffy. debug: Blueprints.lua - Found (128) manual icon assignments in Redux Strategic Icons 4K by macdeffy. info: Blueprints Loading... completed: 606 original, 5 modded, and 74 preset units info: Blueprints Loading... completed: 393 original and 0 modded projectiles info: Blueprints Registering... debug: MEM: -31 bytes RULE info: Hooked /lua/system/class.lua with /mods/m28ai/hook/lua/system/class.lua debug: Lua session environment initialized with game version 3839, game type FAF and at commit hash 36701ed9e184818bc264ec0b325676356c1ed743 info: Active mods in session: info: "M28AI Co-op Tools" v13 (a7c3e9f1-8b2d-4d6a-b5e0-1f9c4a8d2f99) by Creed info: "M28AI Per-Unit Inherit" v04 (d4dde8a8-af26-45ca-a676-2029b538829f) by Creed info: "M28AI" v325 (fnewm028-v325-55b4-92b6-64398e7ge43f) by maudlin27 info: "Visual Nuke Warning Mod" v07 (nuke-warning-mod-2025-05-29) by Sercammus info: "Supreme Score Board2" v25 (RIGOMATE-a1e2-c4t4-scfa-ssbmod-v0250) by HUSSAR info: "Redux Strategic Icons 4K" v02 (90d28644-9911-40b3-8393-2446f1388cff) by macdeffy, Lordfapington69 info: Hooked /lua/UserSync.lua with /mods/supremescoreboard2/hook/lua/UserSync.lua debug: MEM: -5247026 bytes STIMap debug: MEM: -5247026 bytes LoadTexturing debug: MEM: -5247026 bytes WaterMask debug: MEM: -12252683 bytes TERRAIN info: Background task "Map loader /maps/sirgis/sirgis.scmap" finished. info: Saving replay to "C:\Users\chris\Documents\My Games\Gas Powered Games\Supreme Commander Forged Alliance\replays\Chris\LastGame.SCFAReplay"
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