The current pre-release of the client ("pioneer" in the version) is only compatible to itself. So you can only play with other testers. Please be aware!

Categories

  • Announcements regarding our community

    63 Topics
    139 Posts
    FichomF
    Check out a new unit database made by ETFreeman with a modern look and plethora of tools and settings you can tinker with. You can find all the usual unit details - including from the Nomads faction - as well as some that were not displayed in older alternatives. It can also be set as your default client Units database (requires client version 2026.4.1 and above) - In client Settings > General > Unit Database. Some of its special features: Browse units by faction & tech tier, or by unit type Compare any units side by side — shareable URLs, section toggles, all settings saved between sessions Game-accurate DPS — replicates the game's own calculations: beams, salvos, fragments, DoT Efficiency metrics — DPS/mass, DPS/energy, DPS/BT, all invertible Custom stat formulas — write your own expressions using 70+ unit properties Covers all factions including Nomads Shows even "hidden" features like ability to fire from transport or missile splitting when TMD hits Installable as mobile app (visit the db with your phone, the suggestion to install it will appear) If you have any feedback, please leave tit at the forums: https://forum.faforever.com/topic/10050/etfreeman-db-feedback-thread
  • The real competition starts here.

    262 Topics
    7k Posts
    FichomF
    Hey guys, I messed up on accident, copying the wrong link (instead of the actual forum link, I copied the in-discord link to the message that had the correct link). My bad!
  • 468 Topics
    5k Posts
    cychwa_klaymbergC
    Of course, try to do it, why not?
  • A place to talk about whatever you want

    2k Topics
    26k Posts
    H
    FAF's Issues with Transports and Engineers Forged alliance has a robust queuing system and transport system, that seem to be at odds with one another in plenty of cases, especially engineers. When an engineer is on a transport, it cannot receive any orders barring an unload order. When an engineer with queued orders are on a transport its almost impossible to determine what order is has vs the other engineers. In the selection bar, its impossible to see which engineer, is assigned what. So simple efficiency such as, dropping six engineers on six different mexes to build them all queued up is borderline impossible. Previously one needed to ensure they got on 1 by 1 in the right order, and that you remembered which order you queued the mexes. Or the player needed to drop them off one by one without a queued build order and just give the order as they land. Additionally, we all know the most efficient way to eco generally is to have a cluster of engineers upgrade a mex 1 by 1. However, engineers are the slowest (non ACU/scathis) unit in the game. Making travel time a major factor to be worked around. Resulting in an ideal eco having a couple groups of engineers alternating pause orders. to mitigate travel issues. Queuing up transportation in-between was possible but extremely tedious and error prone. [image: 1786639351590-icon.png] DropEngie mitigates and simplifies these problems With one hotkey both of these issues are solved. WIP at some point i may have nice gifs and guides but currently watch the video and read the description.
  • 3k Topics
    16k Posts
    ipconfig-releaseI
    Just to be clear, this only happens when you play FAF, not any other game/video/whatever? If you haven't yet, try playing a different game in dual-monitor mode.
  • For people who want to add more stuff to FAF

    607 Topics
    8k Posts
    N
    https://wiki.faforever.com/Development/Missions/Mission-Scripting#video
  • A readonly copy of our previous forums on phpbb3. (Not all uploaded files are available.)
    Search only via google using the site:forums.faforever.com option.