The current pre-release of the client ("pioneer" in the version) is only compatible to itself. So you can only play with other testers. Please be aware!

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  • Announcements regarding our community

    64 Topics
    140 Posts
    FichomF
    If you've played co-op missions Operation Blockade, Tha Atha Aez, Golden Crystals, or Overlord Surth Velsok recently, you've probably run into it. You saw patches of ground replaced by a red-and-black stripe pattern, where the mission's terrain should be. It wasn't a graphics setting or a broken install. Every player loading those four missions saw exactly the same thing. These four missions bring their own custom terrain textures, and the path to those textures had gone out of date, so the game couldn't find them anymore. Instead of showing the intended ground, it had nothing to draw there, so it fell back to the glaring placeholder pattern players have been reporting for a while. That's now fixed. The deployment chain has been corrected so it always points to the right path for each mission's own textures, and the fix has been checked thoroughly. It was checked against versions the community had already patched manually, and by loading the missions in-game, with several players confirming the terrain renders correctly and nothing else broke in the process. If these missions put you off before, now's the time to give them another shot. Load one up and see the difference for yourself. Have fun out there! Thanks to Seraphim-Noob and Brutus5000 for fixing this Bug! Full technical details are documented in the pull request. [image: 1787772060434-786a385e-70f1-4848-a4d0-0676f603b4fe-image-resized.png]
  • The real competition starts here.

    267 Topics
    7k Posts
    hybrid_H
    2026 Fall Invitational Swiss Stage Hi all, the qualifier has concluded and now we're left with the main part of the tournament. Some invites were not accepted so we are going to work our way down the 1v1 ladder ratings until we fill the remaining two slots. Hopefully if the invites are accepted in good time, there might be a big enough window to allow the top 8 seeds to be able to pick their opponent. If there is not, we fill figure out an alternative. Mappool is released on the website. The link for the bracket, mappool and all important information can be found here: https://tournaments.doodlepros.com/t/a0264c94cb The list of players so far are Nexus Blast_Chilled Lunyshko Grimplex ZLO Turinturambar Vindex Turbo2 Robogear Wifi_ TBA TBA callasoiled StormLantern FFF Akirapwnz That's all for now, we will keep you all updated as things proceed.
  • 468 Topics
    5k Posts
    P
    It can be published on steam as mod, like those https://store.steampowered.com/search/?category1=997&ndl=1
  • A place to talk about whatever you want

    2k Topics
    27k Posts
    NuggetsN
    I didnt create the russian localization and had no hand in it. I dont really want to translate everything and then work with reports that something is missing or badly translated. Idk if its possible as ui mod maybe?
  • 3k Topics
    16k Posts
    ZLOZ
    @Sir_GrigorySt Посмотреть через логи это отличная идея... В клиенте можно нажать "открыть папку с логами" [image: 1789896530242-c95cf2a7-d9c2-4287-9d1b-2ee8a6084aa4-image.png] там будет client.log и game.log Главное, что нужно воспроизвести проблему а потом прислать/смотреть логи. Можно прислать логи сюда, или скормить их какому-нибудь ИИ, может тоже поможет
  • For people who want to add more stuff to FAF

    611 Topics
    8k Posts
    maudlin27M
    Thanks, I'll make a note to have a look. Generally though AIs are much easier to beat on smaller maps compared to larger maps, one reason being players will usually be better with microing their ACU and have fewer parts of the map to focus on at once e.g. I'm around 1k rated 1v1 and can comfortably beat M28 on 5km maps, but on 10km maps can only occasionally win.
  • A readonly copy of our previous forums on phpbb3. (Not all uploaded files are available.)
    Search only via google using the site:forums.faforever.com option.