The current pre-release of the client ("pioneer" in the version) is only compatible to itself. So you can only play with other testers. Please be aware!

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  • Announcements regarding our community

    64 Topics
    140 Posts
    FichomF
    If you've played co-op missions Operation Blockade, Tha Atha Aez, Golden Crystals, or Overlord Surth Velsok recently, you've probably run into it. You saw patches of ground replaced by a red-and-black stripe pattern, where the mission's terrain should be. It wasn't a graphics setting or a broken install. Every player loading those four missions saw exactly the same thing. These four missions bring their own custom terrain textures, and the path to those textures had gone out of date, so the game couldn't find them anymore. Instead of showing the intended ground, it had nothing to draw there, so it fell back to the glaring placeholder pattern players have been reporting for a while. That's now fixed. The deployment chain has been corrected so it always points to the right path for each mission's own textures, and the fix has been checked thoroughly. It was checked against versions the community had already patched manually, and by loading the missions in-game, with several players confirming the terrain renders correctly and nothing else broke in the process. If these missions put you off before, now's the time to give them another shot. Load one up and see the difference for yourself. Have fun out there! Thanks to Seraphim-Noob and Brutus5000 for fixing this Bug! Full technical details are documented in the pull request. [image: 1787772060434-786a385e-70f1-4848-a4d0-0676f603b4fe-image-resized.png]
  • The real competition starts here.

    267 Topics
    7k Posts
    maggeM
    Please keep the discussion friendly and focused on the tournament. Good luck to all participants!
  • 468 Topics
    5k Posts
    P
    It can be published on steam as mod, like those https://store.steampowered.com/search/?category1=997&ndl=1
  • A place to talk about whatever you want

    2k Topics
    27k Posts
    wilson_W
    Thanks for putting in the work, mate!
  • 3k Topics
    16k Posts
    N
    Notably, there isn't a single AddSearchPath log line referencing the Mods directory anywhere in the game log — only the base gamedata (c:\programdata\faforever\gamedata*) and Steam install directory (f:\steamlibrary...) get mounted. It seems like the game's file system isn't mounting your mod folder. Check "C:\ProgramData\FAForever\fa_path.lua" to see that custom_vault_path is correctly set. ProgramData\FAForever\bin\init.lua uses that value to determine what folder to mount for your maps/mods. The only way that could be broken is if you set a different init file in the client's launch args (unlikely that you did that).
  • For people who want to add more stuff to FAF

    610 Topics
    8k Posts
    maudlin27M
    10km twin rivers ai vs ai tournament results now up: https://forum.faforever.com/topic/9755/ai-vs-ai-tournament-series
  • A readonly copy of our previous forums on phpbb3. (Not all uploaded files are available.)
    Search only via google using the site:forums.faforever.com option.