The current pre-release of the client ("pioneer" in the version) is only compatible to itself. So you can only play with other testers. Please be aware!

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  • Announcements regarding our community

    64 Topics
    140 Posts
    FichomF
    If you've played co-op missions Operation Blockade, Tha Atha Aez, Golden Crystals, or Overlord Surth Velsok recently, you've probably run into it. You saw patches of ground replaced by a red-and-black stripe pattern, where the mission's terrain should be. It wasn't a graphics setting or a broken install. Every player loading those four missions saw exactly the same thing. These four missions bring their own custom terrain textures, and the path to those textures had gone out of date, so the game couldn't find them anymore. Instead of showing the intended ground, it had nothing to draw there, so it fell back to the glaring placeholder pattern players have been reporting for a while. That's now fixed. The deployment chain has been corrected so it always points to the right path for each mission's own textures, and the fix has been checked thoroughly. It was checked against versions the community had already patched manually, and by loading the missions in-game, with several players confirming the terrain renders correctly and nothing else broke in the process. If these missions put you off before, now's the time to give them another shot. Load one up and see the difference for yourself. Have fun out there! Thanks to Seraphim-Noob and Brutus5000 for fixing this Bug! Full technical details are documented in the pull request. [image: 1787772060434-786a385e-70f1-4848-a4d0-0676f603b4fe-image-resized.png]
  • The real competition starts here.

    267 Topics
    7k Posts
    wilson_W
    Thanks. It's been a bit sad that only five teams showed up in the end. There's been roughly 20 people who had signed up at one point or another. It should've been a full grid!
  • 470 Topics
    5k Posts
    D
    @speed2 said: It sounds like you're just making up theoretical issues we don't have Sorry if my response was too long or overly complicated, I was simply describing how doxxing works, since there seemed to have been a slight misunderstanding. In any case, it wasn't the main argument for the suggestion; the first post is. Though I don't want this part to go under the radar : PS: Relying on VPNs as the only workaround creates a double standard: Users who care about connection quality and privacy are forced to experience high latency on other programs (or pay VPN), while anyone wanting to spoof their location or misbehave can bypass the mandatory flag system in seconds anyway. A client-side toggle solves the privacy issue cleanly without forcing players into VPNs. @speed2 said in Non-mandatory country flags in lobbies (or anywhere): Since the contributor count and time is limited. We'll be working on the real issues FAF has right now. I understand thisand have nothing to say about it, so I'll just quote thismerely as a future reminder. (not as an "umm no, do mine first") DeivisJenkins said in Non-mandatory country flags in lobbies (or anywhere): From a technical standpoint, the entire flag system is already set up and I know being able to straight up disable would bring problems on it's own, so all that would need to be done is to allow it to show something else. It could be something nice like a faction symbol, or even just the question mark that it can already show.
  • A place to talk about whatever you want

    2k Topics
    27k Posts
    M
    I dont think energy upgrades % would be bad, i genuinely have energy problems late game, especially when i pick some Mass %.
  • 3k Topics
    16k Posts
    ipconfig-releaseI
    He's likely referring to the coturn servers: [image: 1790426921777-b9eac3ac-5e90-4355-a177-e26d1a5f10c7-immagine.png] Are you playing from the same household?
  • For people who want to add more stuff to FAF

    612 Topics
    8k Posts
    C
    Hello everyone, its been a while since the latest Development Update. This time I want to show you the recent new Additions, which has been added into Mechdivers recently. However that is not all Mechdivers is getting a really huge Content Expansion soon. What this Content Expansion is in detail will be revealed soon but you can find a little Teaser in the End of this Post. Whats new: [image: 1790441320649-f83989b7-248c-4b9d-af54-054ef338695d-image.png] [image: 1790441328614-62aff21d-8696-44a8-a581-48e8b966fc14-image.png] 'OC-130 Dora' - UEF Tech 3 Heavy Anti Orbital Cannon This Artillery Structure is designed to shot its Hiro Plasma Projectiles on enemy Spaceships to damage them. With modifications on its Targeting Systems this Artillery can be used against Ground Targets as well. The Design is based on the SEAF Orbital Cannon from Helldivers 2 [image: 1790441793632-e6064808-8764-44a4-afd6-70295a049ee9-image.png] "UD-310 Maelstorm MK V" - Tech 3 Heavy Combat Tank A modified Version of the famous Bastion Tank to support Mech Marines on the Battlefield. The Primary Weapon of this Tank are two Cruise Missile Launchers to give Long Distance Fire Support These Missile Launchers can fire 10 Missiles (20 in Total). For Close Combat he has access to two Heavy Penetration Gatling Guns with short Range but High Damage Output. Additionally this Tank has access to the Smoke Screen Ability. This Ability creates an Smoke Cloud around the Tank to hide himself or ally Land Units in Range. The Design is based on the new recently added TD-110 Maelstrom Tank from Helldivers 2. [image: 1790441368294-8eb6c057-8de2-4771-a662-8ce2e048f95b-image.png] 'Amigo SG-100' - Tech 2 Supply Truck A more armored Variant of the Razer G-167 which is armed with an Automated MG Turret.It has the Ability to give ally Land Units an temporary Rate of Fire Buff for their Weapons. The Design is based on the Supply Variant of the Fast Reacon Vehicle from Helldivers 2. [image: 1790441395737-2ae41019-2d40-44e5-8edf-0bf66902a046-image.png] 'Firey M-13' - Tech 2 Flamethrower Truck A improved Variant of the Razer G-167 armed with an Flamethrower It has access to the Kamikaze Mode. This allows the Truck to move Faster. If he dies it causes an larger Explosion than usual. The larger Explosion is caused by the integrated Fluid Canister. If the Movespeed increases the Fluid becomes instable. If enabled the Unit will explode in the near of enemy Land Units automatically. The Design is based on the Flamethrower Variant of the Fast Reacon Vehicle from Helldivers 2. [image: 1790441446158-33cb1f92-aa01-4c89-8233-b91265b5d7fb-image.png] 'T 120 Peacekeeper' - Tech 3 Heavy Tank A large Tank, which comes with an Heavy Gauss Cannon as its primary Weapon. He is armed with an Machine Gun Casemate Turret and a Maching Gun on its Turret too.This Unit is an Custom, because it is based on an Fan Concept Artwork for Helldivers 2. [image: 1790441504346-e0b3dfff-b74e-4236-977c-5764e3cfee12-image.png] [image: 1790441474199-405bd659-1942-4180-b8a1-1fb5c030ad4c-image.png] Tech 1 Wall Segment Basically similar like the regular Wall Segment Comes with the ability to Rotate it. The Design is based on the Illuminate Wall Segment from Helldivers 2 [image: 1790441529586-055cc39f-0181-4dc3-b563-85cc4b8e68e5-image.png] Tech 2 Warp Gateway (Factory) This Gate is able to build these following Units: All Overseer Variants The Watcher and Obtruder Drones, The NeoMob The Gatekeeper and Veracitor Tripods The Design is based on the Illuminate Warp Gateway from Helldivers 2. [image: 1790441583128-c912b2c5-a0d9-432f-93c1-9a67a37f4944-image.png] 'Crusher' - Tech 2 Advanced Melee Android A large bipedal Android, which is armed with an Titanium Club. Has access to Regenerate too and more Health compared to the Neomob The Design is based on the Illuminate Crusher from Helldivers 2. [image: 1790441653570-8d2be834-41f2-44ae-9453-6d4c04defd99-image.png] 'Wretch' - Tech 2 Melee Android A special Variant of an Android, which is designed for Ambush Attacks. He is armed with two sharp Titanium Claws. If he spots an enemy Unit he will teleport to it automatically in an specific Distance for an surprise attack. The Design is based on the Illuminate Wretch from Helldivers 2. [image: 1790441699294-bdbbdf7c-2411-41e7-9743-3ebc1b4a828d-image.png] Tech 2 Overship Communication Relay A special Sensor, which etablishes a stable Connection to the Overship in an specific Range. This enables this followng Main Ability: Can call in Land Reinforcements if it has an Target. The Relay will Target an enemy Unit automatically if it is in Range. Once it has an Target the Ability Button to call in a Warpship. The Ability Button has an reload of 100 Seconds. Only 3 can be builded by each Player. The Design is based on the Illuminate Sensor Flower Prop in Helldivers 2. [image: 1790441753331-b843d455-d924-4222-b2f5-75cf7c090358-image.png] [image: 1790441772311-93285ef8-6dd1-49ac-94a0-b3ce2a81d925-image.png] 'Exospire' - Experimental Weather manipulator This unique Structure generates an artificial thunderstorm. The Storm will target hostile ground units within range. It will Damage them with Lightning Bolts. Only 1 can be builded. The Design is based on the Exospire from Helldivers 2. TEASER / COMING SOON An aerial reconnaissance scout recently took this picture during a patrol on Seton. Something Big is coming for Sure. (Models seen in this Teaser are created with Meshy AI) [image: 1790442004386-a152957c-94c7-44c0-890d-675946b5deb3-image.png] Stay turned for more Updates. Best regards CDRMV
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