Hi All,
I am trying to launch a custom game against AI, with the following mods:
Supreme Score Board
AI Uveso
BlackOps Faf: EXunits
TotalMayhem
Ultra Shields
Crash happens when launching the game and stuck in the loading cutscene. I narrow the problem down to the combination of AI Uveso (any AI) and map Betrayal Ocean.
Here is the Crashlog game_24879355.log :
EXCEPTION_ACCESS_VIOLATION (0xc0000005) at address 0x0095854f
attempted to write memory at 0x02f9f000
Program : C:\ProgramData\FAForever\bin\ForgedAlliance.exe
Cmd line arguments : /init init.lua /nobugreport /log C:\Users\User[game_24879355.log](/assets/uploads/files/1747258468578-game_24879355.log) \AppData\Roaming\Forged Alliance Forever\logs\game_24879355.log /gpgnet 127.0.0.1:58652 /mean 1705.4200439453125 /deviation 361.65399169921875 /savereplay gpgnet://127.0.0.1:58653/24879355/Ractor.SCFAreplay /country GB /numgames 5 /numgames 5
Callstack:
Unknown symbol (address 0x0095854f)
Last 100 lines of log...
debug: Allocated megabytes for labels: 0.114555
debug: Number of labels: 33.000000
debug: Number of cells: 30020.000000
debug: { -- table: 56180758 (200 bytes)
debug: Air = { -- table: 56180320 (200 bytes)
debug: Labels = 1,
debug: Neighbors = 1860,
debug: PathableLeafs = 256,
debug: Subdivisions = 0,
debug: UnpathableLeafs = 0
debug: },
debug: Amphibious = { -- table: 561807A8 (200 bytes)
debug: Labels = 5,
debug: Neighbors = 44458,
debug: PathableLeafs = 3878,
debug: Subdivisions = 1749,
debug: UnpathableLeafs = 1625
debug: },
debug: Hover = { -- table: 561802D0 (200 bytes)
debug: Labels = 5,
debug: Neighbors = 39084,
debug: PathableLeafs = 3396,
debug: Subdivisions = 1508,
debug: UnpathableLeafs = 1384
debug: },
debug: Land = { -- table: 56180780 (200 bytes)
debug: Labels = 21,
debug: Neighbors = 95749,
debug: PathableLeafs = 5808,
debug: Subdivisions = 4549,
debug: UnpathableLeafs = 8095
debug: },
debug: Water = { -- table: 561802F8 (200 bytes)
debug: Labels = 1,
debug: Neighbors = 37892,
debug: PathableLeafs = 2358,
debug: Subdivisions = 1774,
debug: UnpathableLeafs = 3220
debug: }
debug: }
debug: Caching 5 markers of type Large Expansion Area!
debug: Caching 12 markers of type Expansion Area!
debug: Generated rally point markers in 1.41 miliseconds
debug: Caching 92 markers of type Naval Area!
debug: Generated naval area markers in 2.08 miliseconds
debug: Caching 19 markers of type Rally Point!
debug: Generated rally point markers in 0.17 miliseconds
debug: Caching 184 markers of type Naval Area!
debug: Generated naval area markers in 2.06 miliseconds
debug: Caching 276 markers of type Naval Area!
debug: Generated naval area markers in 1.90 miliseconds
debug: Caching 368 markers of type Naval Area!
debug: Generated naval area markers in 1.91 miliseconds
debug: Caching 460 markers of type Naval Area!
debug: Generated naval area markers in 1.96 miliseconds
debug: Caching 552 markers of type Naval Area!
debug: Generated naval area markers in 2.01 miliseconds
debug: Caching 644 markers of type Naval Area!
debug: Generated naval area markers in 2.07 miliseconds
info: * Total Mayhem: [siminit.lua, line:590] - Running from: @c:\programdata\faforever\gamedata\lua.nx2\lua\siminit.lua.
info: * Total Mayhem: [siminit.lua, line:591] - Checking directory /mods/ for TotalMayhem...
info: * Total Mayhem: [siminit.lua, line:598] - Found directory: /mods/totalmayhem/mod_info.lua.
info: * Total Mayhem: [siminit.lua, line:603] - Check OK. Found 1 TotalMayhem directory.
info: * Total Mayhem: [siminit.lua, line:607] - Checking files and filesize for TotalMayhem...
info: * Total Mayhem: [siminit.lua, line:634] - Check OK! files: 2178, bytecount: 749995008.
info: 00:00:00 [siminit.lua:^1210] * AI-Uveso: Mod "AI-Uveso" version (116) is active.
info: 00:00:00 [siminit.lua:^1214] * AI-Uveso: Running from: @c:\programdata\faforever\gamedata\lua.nx2\lua\siminit.lua.
info: 00:00:00 [siminit.lua:^1215] * AI-Uveso: Checking directory "/mods/AI-Uveso"...
info: 00:00:00 [siminit.lua:^1226] * AI-Uveso: Found mod in correct directory: /mods/ai-uveso/mod_info.lua.
info: 00:00:00 [siminit.lua:^1234] * AI-Uveso: Check OK. Found 1 "AI-Uveso" directory.
info: 00:00:00 [siminit.lua:^1238] * AI-Uveso: Checking files and filesize for "AI-Uveso"...
info: 00:00:00 [siminit.lua:^1266] * AI-Uveso: Check OK! files: 87, bytecount: 2044971.
info: 00:00:00 [siminit.lua:^101] * AI-Uveso: Function CreateAIMarkers() started!
info: 00:00:00 [siminit.lua:^485] * AI-Uveso: Generating marker, please wait...
info: 00:00:00 [siminit.lua:^500] * AI-Uveso: Generating marker with grid cell size of (113)
debug: 00:00:00 [aimarkergenerator.lua:47] * AI-Uveso: Function SetWantedGridCellSize() Grid size for AI marker set to: 113
debug: 00:00:00 [aimarkergenerator.lua:72] * AI-Uveso: Function BuildTerrainPathMap() started.
debug: 00:00:00 [siminit.lua:^511] * AI-Uveso: Function CreateAIMarkers(): building TerrainPathMap finished, runtime: 22.86 seconds.
debug: 00:00:00 [aimarkergenerator.lua:489] * AI-Uveso: Function CreateMarkerGrid(Air) started.
debug: 00:00:00 [aimarkergenerator.lua:489] * AI-Uveso: Function CreateMarkerGrid(Land) started.
debug: 00:00:00 [siminit.lua:^528] * AI-Uveso: Function CreateAIMarkers(): CreateMarkerGrid (Land) finished, runtime: 28.02 seconds.
debug: 00:00:00 [siminit.lua:^533] * AI-Uveso: Function CreateAIMarkers(): ConnectMarkerWithPathing (Land) finished, runtime: 0.09 seconds.
debug: 00:00:00 [siminit.lua:^537] * AI-Uveso: Function CreateAIMarkers(): BuildGraphAreas (Land) finished, runtime: 0.00 seconds.
debug: 00:00:00 [aimarkergenerator.lua:489] * AI-Uveso: Function CreateMarkerGrid(Water) started.
warning: BeginSession() failed: bad allocation
info: Hooked /lua/ui/game/gamemain.lua with /mods/ai-uveso/hook/lua/ui/game/gamemain.lua
info: Hooked /lua/ui/game/gamemain.lua with /mods/supremescoreboard/hook/lua/ui/game/gamemain.lua
info: Hooked /lua/ui/game/gamecommon.lua with /mods/totalmayhem/hook/lua/ui/game/gamecommon.lua
info: Total Mayhem: [gamecommon.lua, line:324] - Gameversion is 3652 or newer. No need to insert the unit icons by our own function.
warning: Unable to load texture: c:\programdata\faforever\gamedata\units.nx2\units\url0001\url0001_specteam.dds
debug: Preloading 1418 batch textures
debug: Preloading 0 d3d textures
debug: Preloading 0 models
debug: Preloading 0 animations
info: Hooked /lua/ui/controls/worldview.lua with /mods/supremescoreboard/hook/lua/ui/controls/worldview.lua
info: Hooked /lua/ui/game/unitview.lua with /mods/totalmayhem/hook/lua/ui/game/unitview.lua
info: Hooked /lua/ui/help/unitdescription.lua with /mods/blackopsfaf-exunits/hook/lua/ui/help/unitdescription.lua
info: Hooked /lua/ui/game/tabs.lua with /mods/supremescoreboard/hook/lua/ui/game/tabs.lua
info: Total Mayhem: [unitview.lua, line:1167] - Gameversion is 3652 or newer. No need to insert the unit icons by our own function.
info: creating high fidelity terrain
Thank you!