The current pre-release of the client ("pioneer" in the version) is only compatible to itself. So you can only play with other testers. Please be aware!

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  • Announcements regarding our community

    64 Topics
    140 Posts
    FichomF
    If you've played co-op missions Operation Blockade, Tha Atha Aez, Golden Crystals, or Overlord Surth Velsok recently, you've probably run into it. You saw patches of ground replaced by a red-and-black stripe pattern, where the mission's terrain should be. It wasn't a graphics setting or a broken install. Every player loading those four missions saw exactly the same thing. These four missions bring their own custom terrain textures, and the path to those textures had gone out of date, so the game couldn't find them anymore. Instead of showing the intended ground, it had nothing to draw there, so it fell back to the glaring placeholder pattern players have been reporting for a while. That's now fixed. The deployment chain has been corrected so it always points to the right path for each mission's own textures, and the fix has been checked thoroughly. It was checked against versions the community had already patched manually, and by loading the missions in-game, with several players confirming the terrain renders correctly and nothing else broke in the process. If these missions put you off before, now's the time to give them another shot. Load one up and see the difference for yourself. Have fun out there! Thanks to Seraphim-Noob and Brutus5000 for fixing this Bug! Full technical details are documented in the pull request. [image: 1787772060434-786a385e-70f1-4848-a4d0-0676f603b4fe-image-resized.png]
  • The real competition starts here.

    264 Topics
    7k Posts
    wilson_W
    6 / 8 teams have already signed up. You better be quick!
  • 468 Topics
    5k Posts
    P
    It can be published on steam as mod, like those https://store.steampowered.com/search/?category1=997&ndl=1
  • A place to talk about whatever you want

    2k Topics
    27k Posts
    NuggetsN
    Uploaded V20 with some minor fixed that were reported (long term issues, not caused by the most recent release): Fixed structure / unit discount not applying Fixed some units getting their rate of fire capped because of fixed reload time Fixed starting vet from buffs being capped
  • 3k Topics
    16k Posts
    S
    2026.7.1 is not a test version of the client and no changes to connection logic were made compared to 2026.7.0. 2026.7.1 should be able to play with anyone. Most likely it was just antivirus or some other network issue.
  • For people who want to add more stuff to FAF

    609 Topics
    8k Posts
    maudlin27M
    v321 Update 16 changes based on a Radde 5km land replay, including: ACU should be more aggressive when injured if it has a personal shield Land scouts should stay closer to ACUs so theyre less likely to fight an enemy ACU they cant see Once M28 reaches T2 land it should be even less likely to build T1 land units (or more t1 land factories) When looking for nearby enemies to run from, zones adjacent to the current zone should be considered in some cases (let me know if games are significantly slower following this change) Acknowledgements Radde - 5km land mapgen replay beating 1.5/1.0 M28
  • A readonly copy of our previous forums on phpbb3. (Not all uploaded files are available.)
    Search only via google using the site:forums.faforever.com option.