The current pre-release of the client ("pioneer" in the version) is only compatible to itself. So you can only play with other testers. Please be aware!

Categories

  • Announcements regarding our community

    64 Topics
    140 Posts
    FichomF
    If you've played co-op missions Operation Blockade, Tha Atha Aez, Golden Crystals, or Overlord Surth Velsok recently, you've probably run into it. You saw patches of ground replaced by a red-and-black stripe pattern, where the mission's terrain should be. It wasn't a graphics setting or a broken install. Every player loading those four missions saw exactly the same thing. These four missions bring their own custom terrain textures, and the path to those textures had gone out of date, so the game couldn't find them anymore. Instead of showing the intended ground, it had nothing to draw there, so it fell back to the glaring placeholder pattern players have been reporting for a while. That's now fixed. The deployment chain has been corrected so it always points to the right path for each mission's own textures, and the fix has been checked thoroughly. It was checked against versions the community had already patched manually, and by loading the missions in-game, with several players confirming the terrain renders correctly and nothing else broke in the process. If these missions put you off before, now's the time to give them another shot. Load one up and see the difference for yourself. Have fun out there! Thanks to Seraphim-Noob and Brutus5000 for fixing this Bug! Full technical details are documented in the pull request. [image: 1787772060434-786a385e-70f1-4848-a4d0-0676f603b4fe-image-resized.png]
  • The real competition starts here.

    272 Topics
    7k Posts
    hybrid_H
    This is the official post for the second and final of the qualifiers for the 2026 Legend Of The Stars Championship. You can find the main post here: General Information Date: 14th of November 14 UTC Bracket: https://tournaments.faforever.com/t/df343f8644 Chat: via Discord or the tournament website Live Coverage: https://www.twitch.tv/faflive Tournament Director: TBA Format The open qualifier will be a double elimination bracket. The upper bracket will be BO3. However, depending on the amount of signups, the number of BO1s vs BO3s in the upper bracket may be adjusted to ensure a timely tournament. The losers bracket will be BO1. The seeding will be based on your ladder rating. So for example, the highest rated player will play the lowest rated player in the first round. Once the top 4 is decided in the bracket, the tournament will not continue. Top 4 will qualify to the Legend of the Stars Swiss Stage. The players that are closest to qualifying (5th+) will be substitutes for the Legend of the Stars Swiss Stage. Mappool TBA two weeks before qualifier start. There will be no veto's for the qualifier. Prizes The top 4 players will advance to the Swiss stage. The players that are closest to qualifying (5th+) will be substitutes for the Prelims/Swiss Stage. Rules The official FAF Tournament Rules apply. Some of the most important of these rules are: Disconnects within 5 minutes may result in a rehost. The Tournament Director has the last say afterwards. Players will replay the same map if they draw. If the incorrect map is hosted, the correct map will be hosted and the incorrect map will not count towards the score Players who do not appear without valid reasoning will be given a warning that may result in being temporarily suspended from tournaments. If a player does not show up in Round 1, they may be replaced. For all subsequent rounds, it will be treated as a forfeit and they will be eliminated and not replaced. All participants will be allowed a 15-minute wait at the start of a tournament to show up however after this 15 minute wait the Tournament Direct has the right to disqualify you from the tournament. In the case where you will be late but do intend to arrive you need to message the Tournament Director preferably via Discord to inform them you will be late but will show up. When doing this please provide an approximate time delay until you arrive, it will then be the Tournament Directors decision whether than delay is too long or acceptable. The Tournament Director's decision is final. You can read the rest here: https://forum.faforever.com/assets/uploads/files/1685891393985-official-faf-tournament-rules.pdf Please make sure all lobbies are passworded and inform your opponents the password and casters if applicable. Signup If you would like to participate, go to the website below, login with your FAF credentials and sign up! https://tournaments.faforever.com/t/df343f8644 Signing up to multiple qualifiers is permitted. Signups will close at 14th November 13 UTC.
  • 471 Topics
    5k Posts
    BlackYpsB
    We still need logs to investigate this
  • A place to talk about whatever you want

    2k Topics
    27k Posts
    N
    The latest hotfix (3840) has a fix for shield assist repairing full HP when stalling resources. Now stalling resources also reduces the shield repair amount, which means that T3 artillery will kill bases if you don't have enough resources to assist against it. If necessary, we want to implement a balance hotfix for shield assist costs. We can adjust mass/energy consumption and buildpower effectiveness (m/s/bp, e/s/bp, and hp/s/bp). The best evidence for making changes would be replays, since the path to a T3 arty lategame is complex, so please provide them here. Opinions are also welcome but are less convincing so they need wider agreement. For adaptations to the new patch, I encourage trying to build multiple shields, since recharging shields is much more efficient than assisting, and if you still assist for reliability, repairing 15% spillover is also much cheaper. An example of a very convincing replay would be a relatively even game up until an arty vs land/air/navy attack, with the arty dealing far too much damage, despite good shielding technique (lots of buildpower, multiple shields), and proving that arty is too good of a "next step" in an even lategame compared to attacking with lategame units (which normally should be providing the reclaim requirement to afford arty).
  • 3k Topics
    16k Posts
    N
    Resources are kinda unorganized so I'll point you to what is needed. It's a relatively simple mod: set up the mod_info.lua (modding intro) add the mod's lobby options file (guide). Make your new lobby option with the same key as the default lobby option, which is UnitCap (source).
  • For people who want to add more stuff to FAF

    620 Topics
    8k Posts
    N
    BrewLAN has a unit cannon.
  • A readonly copy of our previous forums on phpbb3. (Not all uploaded files are available.)
    Search only via google using the site:forums.faforever.com option.