The current pre-release of the client ("pioneer" in the version) is only compatible to itself. So you can only play with other testers. Please be aware!

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  • Announcements regarding our community

    59 Topics
    132 Posts
    IndexLibrorumI
    Thanks for all your hard work on this. Lots of new cool and interesting things we can do with the shaders and other tweaks.
  • The real competition starts here.

    215 Topics
    6k Posts
    TurboPuckT
    1400 TurboPuck
  • 416 Topics
    5k Posts
    N
    @Saver They're preserved in the git history. The PBR project page has almost all the related PRs, I think. At worst you can just go to every .scm file on github and just check the commit history (example). Aeon air factories rework #4501 Aeon land factory HQ/Support visual reworks #4479 aeon navy factories #4521 fixing conflicts from last branch #4664 (Cybran air factories) Cybran land factories hq and sup #4456 Cybran navy factories #4469
  • A place to talk about whatever you want

    2k Topics
    25k Posts
    SaverS
    @Nomander Thank you for your feedback and your report. Perhaps you should use the separate mod as a template.
  • 3k Topics
    15k Posts
    maudlin27M
    @xieq Enable the FAF debugger as if the game crashes when playing on FAF it can give a bit more information on the cause (e.g. it'll say if it's due to a lack of memory): [image: 1750663274128-a1e95d58-8381-495d-9755-d0e642c04333-image.png] If memory goes about 2GB on taskmanager then it's likely a crash due to memory, but doesn't appear to be the case running the replay The replay (25093572) runs for me through to the end so means it's less likely to be an infinite loop. Possible it's some sort of mod incompatibility, in which case you could try disabling other mods and seeing if it still crashes. I'll also see if I can resolve the error message M28 recorded relating to nukes when 10 were fired at once (as it's only meant to give that message when 30 are fired at once)
  • For people who want to add more stuff to FAF

    571 Topics
    7k Posts
    maudlin27M
    v240 Update 19 changes, including: 8 naval adjustments including making engineers more likely to assist naval factories 7 air adjustments, including building more asfs, having asfs shadow torpedo bombers more often, and having ahwassas synchronise their attacks to be less likely to simultaneously fire 2 bombs at the same unshielded target Delayed ACU upgrades on naval maps Fixed a bug recently introduced where M28 builds a paragon Acknowledgements Radde - naval mapgen replay 4v4 against v235 M28 Trophy awards Radde and Microplastic - beating 1.4 resource v239 on a 15km land based mapgen
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