The current pre-release of the client ("pioneer" in the version) is only compatible to itself. So you can only play with other testers. Please be aware!

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  • Announcements regarding our community

    64 Topics
    140 Posts
    FichomF
    If you've played co-op missions Operation Blockade, Tha Atha Aez, Golden Crystals, or Overlord Surth Velsok recently, you've probably run into it. You saw patches of ground replaced by a red-and-black stripe pattern, where the mission's terrain should be. It wasn't a graphics setting or a broken install. Every player loading those four missions saw exactly the same thing. These four missions bring their own custom terrain textures, and the path to those textures had gone out of date, so the game couldn't find them anymore. Instead of showing the intended ground, it had nothing to draw there, so it fell back to the glaring placeholder pattern players have been reporting for a while. That's now fixed. The deployment chain has been corrected so it always points to the right path for each mission's own textures, and the fix has been checked thoroughly. It was checked against versions the community had already patched manually, and by loading the missions in-game, with several players confirming the terrain renders correctly and nothing else broke in the process. If these missions put you off before, now's the time to give them another shot. Load one up and see the difference for yourself. Have fun out there! Thanks to Seraphim-Noob and Brutus5000 for fixing this Bug! Full technical details are documented in the pull request. [image: 1787772060434-786a385e-70f1-4848-a4d0-0676f603b4fe-image-resized.png]
  • The real competition starts here.

    267 Topics
    7k Posts
    maggeM
    Please keep the discussion friendly and focused on the tournament. Good luck to all participants!
  • 468 Topics
    5k Posts
    P
    It can be published on steam as mod, like those https://store.steampowered.com/search/?category1=997&ndl=1
  • A place to talk about whatever you want

    2k Topics
    27k Posts
    NuggetsN
    ANOTHER update... heres v22: Changed the rare buff with +10 mass income to only give +1,5% building cost instead of 5% (when card downsides are enabled) Nerfed the speed stat (as in, nerfed the gain) Shield buffs now also increase shield radius (i felt like shield buffs were too weak) Fixed the % buff for regen (multiplicative) not actually applying / working Edit: And also here v23/v24: changed the shields buffs again: Now only the legendary upgrade gives additional radius (otherwise it could be considered a nerf if it gets too big) fixed wording regarding the shield radius increase on the card 21 classes removed (mainly because of the affinity system (categories you own become more common) made these irrelevant or lame) 5 classes rebalanced With this we are down to 39 classes. Here are the classes for those interested: Aegis - Shield radius is 50 percent larger. Shield cards are 1.25 times as likely to be offered. Amphibious - Land cards also apply to naval units at 30 percent. Anchor - Health cards 20 percent stronger. Health is never the stat that gets nerfed. Artillerist - Range cards 20 percent stronger. Splash cards 20 percent stronger. Speed cards 40 percent weaker. Ascetic - 2 fewer cards per offer. Your first card is one rarity higher. Assembly Line - Every 8th unit you build refunds its full mass cost. Bankroll - Every pick grants 800 mass. Berserker - Damage cards 30 percent stronger. Health cards 20 percent weaker. Bombardier - Splash cards 50 percent stronger. Damage cards 15 percent weaker. Bulwark - Health cards 25 percent stronger. Coinflip - Every card is a coin toss: +40 percent or -30 percent, decided on pick. Diviner - Every second offer is guaranteed at least one card of Rare or better. The offers in between roll normally. Doubler - Every 10 picks you take a second card from the same offer. Duelist - Damage cards 10 percent stronger. Negative effects are reduced by 25 percent. Duelist's Edge - Your commander deals +100 percent damage to everything except other commanders. Duplicator - Once per game, a TAKE TWICE button appears above TAKE on every card. Use it on any card and that card is applied twice. It disappears once spent. Elite Cadre - Units have +20 percent health and damage and cost 15 percent more, all multiplicative. Energist - Economy cards no longer cost you any energy, and economy cards are 30 percent more likely to be offered. Field Command - Support commanders receive commander cards at 40 percent. Field Medic - Units near any of your engineers regenerate 1.5 percent of their own health every second. Gambler's Ruin - All negative effects are doubled. All cards 30 percent stronger. Garrison - Land cards also apply to structure units at 40 percent. Gemini - A second commander is built beside your own the moment you take this. Both have 50 percent less health, applied on top of your commander health cards rather than instead of them. Glass Cannon - Damage cards 60 percent stronger. Health cards 50 percent weaker. Gunner - Rate of fire cards 30 percent stronger. Range cards 25 percent weaker. Impulsive - The first card in every offer is +30 percent, every other card -15 percent. Ironclad - Health cards 10 percent stronger. Negative effects are reduced by 25 percent. Miser - Cost cards 50 percent stronger. Mass cards 40 percent weaker. Cost cards appear 1.3 times as often. Prospector - Units you destroy leave 25 percent more mass in their wreck. Wrecks from anyone else are unaffected. Prototyper - The first time you build each type of unit, that one starts at full veterancy. Experimentals included. Purist - If every card in an offer buffs the same category, all of them are upgraded one rarity. Reanimator - One in ten of your destroyed units returns at half health. Roulette - Card values are randomised between 50 and 150 percent on pick. Scrapper - Your destroyed units refund 10 percent of their mass. Skirmisher - Speed cards 25 percent stronger. Health cards 20 percent weaker. Steadfast - You never get any negative effects. All cards 30 percent weaker. Surgeon - Regeneration cards 50 percent stronger and 1.4 times as likely to be offered. Swarm - Units cost 20 percent less. Units have 15 percent less health. Both multiplicative. Veterancy Corps - Your units earn veterancy 50 percent faster. Wildcard - Every offer has one extra card that is face down. It can be any rarity and you only find out what it is after taking it. Reminder that classes are default off as I am still not confident on the "balance" of them.
  • 3k Topics
    16k Posts
    Z
    @magge Sorry for the late reply. Yes, I've changed my password and have 2FA on. I believe it happened in the first place because of a malicious link I clicked.
  • For people who want to add more stuff to FAF

    610 Topics
    8k Posts
    B
    https://www.youtube.com/watch?v=NSIxzmGBaqc this is 4vs4 both match. There is definitely a long list of what is missing but it's playable. I'll post my own game after weekend.
  • A readonly copy of our previous forums on phpbb3. (Not all uploaded files are available.)
    Search only via google using the site:forums.faforever.com option.