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    Broker

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    Best posts made by Broker

    RE: Why would you have left FAF?

    95% of the fights are DualGap.
    95% of the tactics on this map: the front is not important, the fleet is not important, the air is so-so + the work of a sniper, the most important thing is to build a big cannon. Whoever built it first usually won. that's all. Repeat 100 times the same thing.

    posted in General Discussion •
    Last chance to change. ))

    Let's see what the game is about and what it looks like.

    For example StarCraft. Great game for one player. Beautiful units. Beautiful mops. All perfectly. Let's go to multiplayer. What do you see? The one who clicks the fastest wins, others have nothing to do there. You can search AlphaStar. ))) Someone likes it, yes. But most casual players will just walk away. Better to fry the steak and pour yourself some good port.

    And what is there?

    The game is supposed to be about battles of large armies, etc. Beautiful battles of hundreds of units. Lots of tanks.

    Let's go to the multi player. What will the new player see there.

    The most popular map is DualGap. And etc
    What needs to be done there?

    Front - 40 minutes just build a bunker and dump resources on the big cannon. You can make a teleport. Better to fry the steak.

    Air - look on the Internet how to make a bomber in 9 minutes, build a smd, build fighters, throw off resources on a big cannon. You can make a teleport. Better to fry the steak.

    Fleet. The same as the previous two.

    Economy. Look at the internet. Build a large cannon in 30 minutes.
    Repeat 3 times a day.

    Total. The most important thing is to build a cannon. Victory depends on this. Do the same every time, like an automaton. For 30 minutes we sadly build the cannon, the rest of the time we defend it and wait for it to destroy everything. You can also teleport or send bombers. It's all.

    Seton Map.

    Front. It's not at all clear why. Just build a bunker and help the fleet. Dump the mass of aircraft.

    Fleet. Drive away the enemy fleet from resources, transfer a lot of aviation.

    Air. Build fighters. And a big cannon, a paragon, a lot of smd, a lot of satellites.

    Eventually. The most important thing is to build a large cannon or paragon. It's all. This is the goal.

    Peanut type maps.

    We butt with units for 20 minutes. You can kill anyone with karsars. Then we build a bunker. And everything is the same. We are trying to kill the commanders with bombers, we are building artillery, teleporter.

    Let's summarize.

    The essence of the game is waiting for 30 minutes of artillery construction, protection from snipers. That's all.
    Everything else, i.e. The tanks are just for show. There is no sense in making them. Only at the very beginning to get more resources from the map.

    Bothers you after a couple of months. Therefore, online 1 400. How people can play this 3 times a night, I do not understand.

    40 minutes to do something to make sure that the opponents built the Moor 2 minutes earlier. )))))) This is bad fun.
    Let's do the construction of the Mavor in 10 minutes. That would not wait 40.))) Anyway, it makes no sense to do anything other than this.

    If there are instructions on how to win, like building a cannon in 30 minutes. Or for 9 bomber. And this gives a huge chance of winning. This is a bad game.

    In my opinion, it is better to drink Portuguese port and fry a steak.

    From the positive. The 2x2 mode has appeared. This is much better. But again it all ends with a big cannon, teleports, and nuclear missiles and bombers.

    Maybe something needs to be changed?

    Can it do exactly the battles of armies?

    I am sure that by downloading the game in a year, I will see everything the same. Building a large cannon in 30 minutes. Boring.

    I think this post is useless and nothing will change. ))))

    posted in General Discussion •
    The function of automatically building mass storage around the miners.

    This is a very handy feature.
    But there is a question. Why is an assisting order used when appointing a team of engineers?
    As shown in the picture.
    The disadvantage of this is that after the work has been done, the assist is not removed. All engineers remain attached to one. This is not very convenient.

    1.png

    The game, on the other hand, allows you to build buildings by a group of engineers without an assist order.
    Maybe there is an opportunity to change this. Or add an option to the settings.

    2.png

    posted in Suggestions •
    Select/Add nearest idle engineers option

    Hi.

    A handy feature has been added recently. Select and add the nearest free engineer to the group. This is an awesome feature.

    1.png

    But there is a significant drawback.
    The function adds an engineer of any level to the group. It is very uncomfortable.
    I propose to change the work of the panel of engineers.

    2.png
    If you click on an engineer of the first level, then the nearest engineers of the first level are added to the group.
    If T2, then T3.
    etc.

    I think it won't be very difficult.
    This will be an awesome feature. Will greatly simplify construction management.

    posted in Suggestions •

    Latest posts made by Broker

    RE: Novax needs to be nerfed, here's why.

    @jip said in Novax needs to be nerfed, here's why.:

    I just had a game vs a player that did this and they lost:

    • https://replay.faforever.com/15171437

    They're annoying, but really cheap to counter. And remember: if they spent 30K mass on a Novax, and you spent 10K on some shields, it means you have a 20K advantage.

    You can not build shields around all map.

    posted in Balance Discussion •
    Last chance to change. ))

    Let's see what the game is about and what it looks like.

    For example StarCraft. Great game for one player. Beautiful units. Beautiful mops. All perfectly. Let's go to multiplayer. What do you see? The one who clicks the fastest wins, others have nothing to do there. You can search AlphaStar. ))) Someone likes it, yes. But most casual players will just walk away. Better to fry the steak and pour yourself some good port.

    And what is there?

    The game is supposed to be about battles of large armies, etc. Beautiful battles of hundreds of units. Lots of tanks.

    Let's go to the multi player. What will the new player see there.

    The most popular map is DualGap. And etc
    What needs to be done there?

    Front - 40 minutes just build a bunker and dump resources on the big cannon. You can make a teleport. Better to fry the steak.

    Air - look on the Internet how to make a bomber in 9 minutes, build a smd, build fighters, throw off resources on a big cannon. You can make a teleport. Better to fry the steak.

    Fleet. The same as the previous two.

    Economy. Look at the internet. Build a large cannon in 30 minutes.
    Repeat 3 times a day.

    Total. The most important thing is to build a cannon. Victory depends on this. Do the same every time, like an automaton. For 30 minutes we sadly build the cannon, the rest of the time we defend it and wait for it to destroy everything. You can also teleport or send bombers. It's all.

    Seton Map.

    Front. It's not at all clear why. Just build a bunker and help the fleet. Dump the mass of aircraft.

    Fleet. Drive away the enemy fleet from resources, transfer a lot of aviation.

    Air. Build fighters. And a big cannon, a paragon, a lot of smd, a lot of satellites.

    Eventually. The most important thing is to build a large cannon or paragon. It's all. This is the goal.

    Peanut type maps.

    We butt with units for 20 minutes. You can kill anyone with karsars. Then we build a bunker. And everything is the same. We are trying to kill the commanders with bombers, we are building artillery, teleporter.

    Let's summarize.

    The essence of the game is waiting for 30 minutes of artillery construction, protection from snipers. That's all.
    Everything else, i.e. The tanks are just for show. There is no sense in making them. Only at the very beginning to get more resources from the map.

    Bothers you after a couple of months. Therefore, online 1 400. How people can play this 3 times a night, I do not understand.

    40 minutes to do something to make sure that the opponents built the Moor 2 minutes earlier. )))))) This is bad fun.
    Let's do the construction of the Mavor in 10 minutes. That would not wait 40.))) Anyway, it makes no sense to do anything other than this.

    If there are instructions on how to win, like building a cannon in 30 minutes. Or for 9 bomber. And this gives a huge chance of winning. This is a bad game.

    In my opinion, it is better to drink Portuguese port and fry a steak.

    From the positive. The 2x2 mode has appeared. This is much better. But again it all ends with a big cannon, teleports, and nuclear missiles and bombers.

    Maybe something needs to be changed?

    Can it do exactly the battles of armies?

    I am sure that by downloading the game in a year, I will see everything the same. Building a large cannon in 30 minutes. Boring.

    I think this post is useless and nothing will change. ))))

    posted in General Discussion •
    RE: Select/Add nearest idle engineers option

    @ftxcommando Whichever map you make, the result will be the same. Because the units are the same.
    If the players don't know good from bad. Taking an example from them is not advisable. It's only worse for the game

    And I see Dual in the lobby at 99%.
    If a person plays for the rating, then it's time for him to think about himself. I've always thought that people play for fun. And there is no pleasure in building the Mavor in 30 minutes, 3 times a day.I would understand if you were planning to make money this way.
    Most players do not think at all whether the game is good or not. They are engaged in a safe demonstration of their dominance. They need to click 400 times per minute. They will click. They do not care.
    It doesn't make the game better.

    Popular? ))))))) 7 billion people live on earth, online 1,400.))))) What are you talking about at all ???

    Read again what I wrote.

    for trolling, I wouldn't waste my time at all.

    posted in Suggestions •
    RE: Need UI Mod? Let me know

    @arma473 said in Need UI Mod? Let me know:

    @broker said in Need UI Mod? Let me know:

    @arma473 but if you need different priorities for different units. what to do?
    for Percival some, and for AA others.
    Or you built a fatboy and the priorities were automatically set to the experimental ones. you don't have to press a button. it is very convenient.

    You're a troll so I don't take you seriously, but:

    If I want all the units coming out of my factory to have default priority, I would leave the factory alone, or I would set it to "default" priority, which is an option in advanced target priorities.

    what are the standard priorities ?????
    I wrote about different priorities for different units.

    Besides. I wrote to the creator of the post, not you.

    posted in Modding & Tools •
    RE: Need UI Mod? Let me know

    @arma473 but if you need different priorities for different units. what to do?
    for Percival some, and for AA others.
    Or you built a fatboy and the priorities were automatically set to the experimental ones. you don't have to press a button. it is very convenient.

    posted in Modding & Tools •
    RE: Why would you have left FAF?

    @betelgeuse said in Why would you have left FAF?:

    Stop shitting dual gap, it can be played in various ways. Just like chess, backgammon and other old style games. Same map , same set up, each time by different tactics... If you are smart enough to understand dual then go and f*** everyone, but of course you would not do that, just because you are not smart enough

    You can go to McDonald's once a week, but if you eat it all the time. you will feel bad. Here is just such a case.

    posted in General Discussion •
    RE: The function of automatically building mass storage around the miners.

    @jip said in The function of automatically building mass storage around the miners.:

    I think the consensus is clear, but what about these situations:

    • What if you have engineers of multiple factions (say, full share after gifting)?
    • What if you have your ACU in your selection?
    • What if you have Mantis, a Siren (!) or other units that can assist in your selection?

    Tagada mentioned about the latter, what are other opinions?

    edit: an initial version can be found here on Github

    These tasks are very easy to solve.

    1. If there are engineers and a commander in the group, then everyone receives the order to help the mine, but only engineers receive the order to build storage.
    2. If in the group there are engineers from different sides (for example, 2 uef and 5 cybranes), then everyone receives the order to help the mine, but the storage is built by those who are more. those. cybran.

    No problems and orders for assistance.

    Always happy to help.

    posted in Suggestions •
    RE: Why would you have left FAF?

    95% of the fights are DualGap.
    95% of the tactics on this map: the front is not important, the fleet is not important, the air is so-so + the work of a sniper, the most important thing is to build a big cannon. Whoever built it first usually won. that's all. Repeat 100 times the same thing.

    posted in General Discussion •
    RE: Select/Add nearest idle engineers option

    @jip said in Select/Add nearest idle engineers option:

    @broker

    Change the priorities of the fat man's attack.
    The first one is experimental.
    The second is artillery.
    These are the biggest threats to this unit.

    You can change this yourself by adjusting the Advanced Target Priorities mod and then change the priority accordingly in-game.

    I understand that the proposals are too revolutionary. Especially the developers don't get paid from working on the game.

    But I think the problem exists.

    I'm afraid that this is not up to me, and even if it were, there are more important matters for me to solve at this point. Such as the performance issues of the game.

    I think you have much big problems than:

    -Bad combination units in the game. Which leads to such games as DualGap. Build Mavor on 32 min? and do it again 100 times. )))) Or snipe commander.))))

    -99% percent of games on DualGap

    -Small popularity

    -lack of a game development plan

    -Bad performance

    I follow your project for 7 years.
    And I always thought that you have access to the source engine game. Having read your messages I understood that there is no.
    It is very bad, just awful.
    You can not fix anything and change the best. No development. So there will be one core, etc.

    Second. Your experience in working on the game will be absolutely useless in the labor market. This engine is no longer used anywhere in the industry, and your resume will not be good. You will not be able to turn your hobby in an advantage in the labor market. This is also very bad.

    I think you need to stop afraid to change in the game. Stop global heavy tasks. Discuss with society the translation of the project to the modern engine. The engine, which will develop, because his creators have money for it.

    posted in Suggestions •
    RE: Select/Add nearest idle engineers option

    @tagada You need 3 buttons to select different level engineers. It is a lot very and uncomfortable. Icons are already on the screen and do not use them. Because they do not work as needed it is not necessary.
    For ordinary players it is very convenient.

    I think you need to be oriented on ordinary players otherwise, the game will be not popular at all.

    posted in Suggestions •