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    Nooby

    @Nooby

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    Best posts made by Nooby

    In game chat dump from 631 711 replays and 23 929 players

    here is a folder of 23 929 user ids and what they have said in the last 631 711 FAF games.

    this was parsed with askaholics tool and some custom python sciripting
    https://forum.faforever.com/topic/1551/faf-scfa-replay-parser-library

    From this data you can infer some useful information.

    UserID is used, because unlike username, it does not change. The "notify" messages have been excluded.

    like which players get fed the most mass
    who uses the most AI taunts
    who is the most toxic (probaly best to define toxic to a script, hard to do)

    https://drive.google.com/file/d/1hKd671xIQoE92zB27PCdjB4uqBucu39g/view

    Unzipped size is ~ 120mb

    all the user ids are in one folder, windows may struggle.

    I plan to do more replay analysis including node graphs of who plays with who, who plays on what map,

    correlation between:
    map and rating
    country and rating
    map and country

    I also plan an analyse the notify dataset (not included in this chat dataset) and get information on upgrade timings, of acu also per faction and all of them per rating group and map.

    any others you can think of.

    Please download yourselves and anaylse

    posted in General Discussion •
    RE: FAF/SCFA Replay Parser Library

    I have downloaded a few thousand replays and used your python libary to parse all chat in them. 12MB of text was parsed for this.

    I have quite a big text file for each FAF username. I know it would be better to use userID and I will in future things. Does anyone want this data?

    The chat has been filtered to remove "notify" events and also "Units / Mass / Power sent"

    I do plan to do some kind of node analysis on who plays with who next
    who is associated with which map
    association of maps with ratings

    20211020_12MB_wordcloud_thousands_recent_games.png

    posted in Blogs •
    Change SACU explosion sound

    Currently the ACU and SACU explosion sound is identical, it would be good if there was a slight difference between them

    posted in Suggestions •
    RE: Novax needs to be nerfed, here's why.

    @comradestryker
    First of all, its 1200 mass per point defended (UEF t2 shield) as novax kill anything under a single t2 shield. It also required buildpower being avalable at every one of these points on the map, this takes time and increases cost.

    You should have a look at how the novax was used in that replay. No other unit in the game can replace the novax in that situation. A first novax on setons is always cost effective (The same can be said with nuke)

    The game would not have been won without the novax. T3 arty is almost always worse, not better than novax on setons. The novax were more effective than the mavor at less cost. and had greater impact on game outcome.

    Comparing the two once a single shield is up against a shielded base is stupid, they are for differrent things, and the novax is too good in its niche . T3 arty does not kill expanding engineers or moving cruisers. T3 arty does not snipe thigs like stealthed pgens built across the map. T3 arty does not provide omni vision and scouting. T3 arty does not have infintite range. T3 arty is more eggs in one basket making it easier to snipe. T3 arty takes longer to payoff and longer to build, making it easier to scout and counter. T3 arty cannot be split against multiple targets around the map. It is not cost effective to fire t3 arty at single mexes, but it is with novax.

    posted in Balance Discussion •
    RE: I feel like T3 Air rush is too easy, but maybe I'm missing something

    The issue is map design that has a dedicated "air slot" that allows this.
    Balancing air for allowing a player to do nothing but eco and build T3 air, while keeping T3 air balanced on maps without a dedicated air slot is an issue.

    posted in General Discussion •
    RE: 403s when trying to load replays with ID #16999999 and older

    I have this same problem. Any updates from server admin?

    I do have a local copy of most of the replays ~ 750 GB

    posted in I need help •
    RE: Weekly Discussion #18 - Making Hydro more interesting

    The use of a hydro in the late T2 stage to rest of game is in its ajacency. Building your T2 air factories / shield / nuke / nuke defence / radar near it is absolutley worth it, as you cant use the space for anything else and its not explosive

    posted in Weekly Discussions •
    RE: Matchmaker Pool Feedback Thread

    No other map I have ever seen has this. It is just needless, unfriendly and unintuitive. Seems very silly to introduce this mechanic for a single map. The it takes 1 game argument does not hold up.

    posted in General Discussion •

    Latest posts made by Nooby

    RE: [simple mod request] Commander teleporter balance change

    I would prefer if teleport required a large amount of instant energy in use - Like the eye of riahhne. This would make it easier to scout by the large ( think 20 + ) E storages required.

    Making it more expensive use wise just means you can stall your eco for a few more seconds then forcing storage.

    posted in Modding & Tools •
    RE: 403s when trying to load replays with ID #16999999 and older

    I have this same problem. Any updates from server admin?

    I do have a local copy of most of the replays ~ 750 GB

    posted in I need help •
    RE: Add a latest replay URL

    I am getting service unavalable for the API. Is the API down or have I been too much "API learning" to be IP banned?

    posted in Modding & Tools •
    Add a latest replay URL

    Currently you can get replays from FAF with a URL as such:

    https://replay.faforever.com/18645999

    It would be good if a URL that downloaded the highest number avalable replay like

    https://replay.faforever.com/latest

    was implemented

    This should not be a hard feature to add

    Something with some more utility and harder to add would be the ability to download all replays based on a date played example

    https://replay.faforever.com/2022/12/05

    posted in Modding & Tools •
    RE: Novax needs to be nerfed, here's why.

    The novax building is a pretty large footprint so requireing t3 power around it does not make it fit into your air grid niceley. I also like the idea of it needing power to fire. Any thoughts on drawing so much power (~ 20K?) for its short beam duration it needs E storage to fire like the eye?.

    On it being annoying a large problem is the APM required to use vs APM required to counter - building shields, reclaiming pgens, protecting engineers.

    On large maps like sentons it would still be built over t3 arty at higher cost, its just too usefull, but it would give more time to prepare and scout. I agree that part of the problem is the cost and how easy it is to build one pretty fast.

    If it is not OP why are they built so often in higher level 1200+ rating ~ 1700 avg rating sentons games? There is almost always one or more built. There is never t3 arty built. It is also common to see two or three from one team.

    posted in Balance Discussion •
    RE: Novax needs to be nerfed, here's why.

    Whats wrong with just decreasing its damage and allowing it to take advantage of ajacency for firerate increase.

    Make the unit so that once surrounded by 4 t3 pgens it is as powerfull as it is now, but without them it is much weaker. This increases cost by 10K mass, time to build and makes it harder to defend the control center.

    posted in Balance Discussion •
    RE: Novax needs to be nerfed, here's why.

    @comradestryker
    First of all, its 1200 mass per point defended (UEF t2 shield) as novax kill anything under a single t2 shield. It also required buildpower being avalable at every one of these points on the map, this takes time and increases cost.

    You should have a look at how the novax was used in that replay. No other unit in the game can replace the novax in that situation. A first novax on setons is always cost effective (The same can be said with nuke)

    The game would not have been won without the novax. T3 arty is almost always worse, not better than novax on setons. The novax were more effective than the mavor at less cost. and had greater impact on game outcome.

    Comparing the two once a single shield is up against a shielded base is stupid, they are for differrent things, and the novax is too good in its niche . T3 arty does not kill expanding engineers or moving cruisers. T3 arty does not snipe thigs like stealthed pgens built across the map. T3 arty does not provide omni vision and scouting. T3 arty does not have infintite range. T3 arty is more eggs in one basket making it easier to snipe. T3 arty takes longer to payoff and longer to build, making it easier to scout and counter. T3 arty cannot be split against multiple targets around the map. It is not cost effective to fire t3 arty at single mexes, but it is with novax.

    posted in Balance Discussion •
    RE: Weekly Discussion #18 - Making Hydro more interesting

    The use of a hydro in the late T2 stage to rest of game is in its ajacency. Building your T2 air factories / shield / nuke / nuke defence / radar near it is absolutley worth it, as you cant use the space for anything else and its not explosive

    posted in Weekly Discussions •
    RE: Novax needs to be nerfed, here's why.

    The novax did far more damage that game than the mavor, and that game had multiple people much higher rated than you in it

    Mavor alone does not win a double naval loss on setons

    posted in Balance Discussion •
    RE: Novax needs to be nerfed, here's why.

    A single novax should be nerfed so it does not get through any factions t2 shield or cybrans t2 shield when upgraded once.

    I also like the idea of novax needing significant energy to fire

    Giving novax energy ajacency to get back some of its DPS is also an intresting idea - Mabie when fully surrouded by t3 pgens it has same dps as current

    Take this setons replay: Lategame, mavor + multiple novax is really the ultimate game ender. The counter to mavor is to build power all about the map for the nuke subs and carrier strat bombers. However the novax can scout and kill these indifivual pgens really easily:

    https://replay.faforever.com/18645999

    posted in Balance Discussion •