Literally today my friend.
Best posts made by TheVVheelboy
As in title, would it be possible to have the amount of players in-game for each Q showed?
Cuz as it currently stands I find it hard to judge if the Q is actually alive and players are simply in-game or if the Q is dead and I'm gonna waste 1.5h again just for one 15 minute shitfest even though there is 1.6k people online which.
Something like that.
Or we can just make nukes cost more, exactly as we did, without some stupid total rebalancing of the unit feel.
@ninrai said in New version of the map generator has been released:
@xiaomao
When you open with "my man" you know its gonna be hyperbolic cringe. well done
Dear @Ninrai . I'm writing this post to you to let you know that the foul language I have used in my previous post is unacceptable. And as such I will refrain from using the phrase "my man" in my future correspondence with your person.
So if you will allow, please let me reiterate my last post in a more acceptable manner.
Regarding your point about reducing the contrast, it is something that I don't really agree with you as the colours used in the new version of the mapgen are now closely corresponding to the colours used not only by mappers, but also the different biomes in the game. As such I don't think it is acceptable to be pushing the blame on Blackyps who is doing his best to make sure that RMG can generate maps that not only are playable but also closely resembling polished man made maps. Instead of presenting a colourful mismatch of random colour palettes.
I also do have to raise a point about water blending in with the part traversable by land. In my rather subjective opinion it is non issue. The traversable land areas are clearly distinguished by different colouring and more importantly by different texturing of the ground. Another big giveaway of the the map having water in it is the clear as day texturing used by water(you can see as the beautiful waves roll around). If you will look at the map it's pretty clear where the water cuts itself apart from the traversable land mass.
I could understand if there was no way to distinguish submerged parts of the map from hills or ravines. But fortunately due to the amazing work of people behind RMG this is not an issue. As such, the benevolent man I am I have to ask what kind of PC are you gaming on, what kind of graphical settings are you using, what type monitor etc. Cuz' at this moment everything points that there is some kind of hardware or setting problem on your side. Which I hope we will be able to troubleshoot together in the near future so that you can fully enjoy this new iteration of map gen.
As for the HQ debate, I think that we should simply move on to other more appropriate place. Either on forum or discord, as both of those places have already an ongoing and more importantly quite substantial debate happening on this topic. As such I really do not think there is a reason to bring up this topic here.
And lastly. I'm glad that you have pointed out the issue with see through aeon shields. Unfortunately it is something that's been part of this game for years and is not aeon specific. It happen to all of the shields, but each of them suffers from it in different biome. As such it's not really something that can be fixed on RMG part, rather I would kindly ask you to forward your complaint to the art departament in the next meeting.
Sincerely Endranii.
Title is pretty self explanatory. I would like to ask if it's possible and feasible to introduce MMR penalty for premade teams in 2v2 and 4v4 match makers in the same way that many other games do. That is raise their overall team trueskill rating by certain amount of points per every premade teammate.
Obviously I'm also open to discussion why someone thinks it's a bad idea and that coms and simply playing with people whose faf gaming habits you know, is not that much of advantage when going up against a team of 4 randoms whose overall true skill rating is exactly the same as of the premade team without the premade MMR penalty.
Ban 20x20 maps. They are horrible. 99.9342% of games take over 45minutes to finish. 100% of 20x20 maps are not fun. All the 20x20 maps are garbage and depressing. If you ban 20x20 maps from the ladder pool you will get more people playing it. 20x20 maps are anti-new players, they are anti-fun and anti-everything. Would you enjoy playing on a 200x200 chess board with 100 pawns and 1 king each, no, nobody would, in exactly the same way nobody likes 20x20 maps.
Please consider banning them from the pool, or at least drastically reducing them to 1, MAYBE 2 in the pool if they must stay. They are toxic maps.
Been here for a while so might as well say goodbye for that one last time.
But yes, I'm cutting off FAF as it's current, soulless and corporate like direction killed any kind of involvement I want to have with the project. Sure, I was not really involved past this few years, as I would mostly come out to stream a game or two on FAFlive or play a game here and then. With most of time just being spent watching mr.streamer or lurking on discord.
But even then I found it kinda worthwhile to stay around, as there are great people here. Seeing people enjoy the content on FAF YT was pretty nice too. As it seemed like even I could give back something to community after all those years of digging salt on setons and RMG's.
But with the way things are going I just don't see reason to stay here and keep antagonizing the moderation team until I'm perma banned from discord anyway. Obviously, there are other reasons why I'm quitting. But the mishandling of the discord community is the biggest one for me. As it was still a place that I found fun to drop by every second day and catch up on the ongoing discussions.
Like honestly, SMD deribus.
They are colour based. Red note is from red player, white is from FtX etc. And if there is hundreds of them then Foley is dead.
While I can see it helping out in low rated games, it will ruin some of the more complex play in higher brackets due to killing off some of the strategies that thrive on abusing other players early or doing unconventional plays.
Imo totally not worth the time for higher bracket games, or any games in competitive scenario as it makes it impossible to properly abuse other players in early game as recovering from first bomber will be much easier.
As for casts? Skill issue kappa. Instead of looking at the BO caster should try to speak about the map and players. What type of gameplay the map is promoting and what can we expect the players to do? What kind of cheeky plays are possible etc. So it's not fault of BO's being boring but rather FAF casters (me included) being just bad.
Latest posts made by TheVVheelboy
@dorset said in Time to go:
I never understood leaving something you love rather than staying to help build it. Whatever makes you happy I suppose
If your SO slaps you in the face everyday, each day harder while gaslighting you that it's all your fault, then I'm not sure I wanna stay in such relationship. Especially when the reason for being slapped in the face is just having casual conversation with your neighbor in the hallway in front of your apartment door.
@thevvheelie said in Time to go:
goodbye hybrid
Loved being featured in your casts, especially rainbow cup!
Gonna miss them but alas new games await.
Been here for a while so might as well say goodbye for that one last time.
But yes, I'm cutting off FAF as it's current, soulless and corporate like direction killed any kind of involvement I want to have with the project. Sure, I was not really involved past this few years, as I would mostly come out to stream a game or two on FAFlive or play a game here and then. With most of time just being spent watching mr.streamer or lurking on discord.
But even then I found it kinda worthwhile to stay around, as there are great people here. Seeing people enjoy the content on FAF YT was pretty nice too. As it seemed like even I could give back something to community after all those years of digging salt on setons and RMG's.
But with the way things are going I just don't see reason to stay here and keep antagonizing the moderation team until I'm perma banned from discord anyway. Obviously, there are other reasons why I'm quitting. But the mishandling of the discord community is the biggest one for me. As it was still a place that I found fun to drop by every second day and catch up on the ongoing discussions.
Like honestly, SMD deribus.
@maudlin27 said in The End of FAF:
Also while we have you saying FAF is dying because (amongst other reasons) the mods have cracked down on insults, we have the most active thread on the Supcom steam discussion pages prompted by someone saying people should stay away from FAF because (amongst other reasons) the mods do nothing about insults.
Sone excerpts from the OP of said post.
"Stay away from FAF
It used to be a great thing. As it is now, developers are completely incompetent: the real developers left long ago and what's left only add more bugs with every patch they release, not knowing the first thing about programming, and the moderation and community is, for the most part, just a bunch of mindless fascists.
It's still one of the best RTS games ever made. Just don't fall for FAF. The people involved are toxic, rightist simpletons. Moderation is openly leading the persecution of people who are different in some way. It's just one big circle jerk of rednecks you wouldn't want to get involved with, if you're remotely right in the head.
I'm not one of those LGBTQ+ radicals, but I did witness how sexual orientation was brought into the "discussion" on discord for no other reason than a profile pic and a person got ganged up on by these pitiful creatures, attacked for what they are and then banned for trying to defend themselves.
Stay away from this filth. They are not worth the air they are breathing."
"Just from the top of my head:
-
They broke the connection loss recovery (the most important part of the game). It used to be that you could still reconnect after a minute of silence or more. That hasn't been working in years now. A few seconds of silence and you're gone.
-
Connection losses between 2 people in a match have become significantly more frequent at some point, not that long ago.
-
Moderation doesn't give a
about griefers and abusers or flamers/harassers. The report system is still in place from the time when people who were actually competent were still working on the FAF client, but there are only clowns dealing with reports now. I had times when a player lost connection to 3 or more others, but instead of leaving, so the rest can go on, they just went silent and sat it all out until, half an hour later, all the others had finally given up and left. And they don't ban these or other griefers. They don't give a
.
-
Factory queues often don't respond anymore. They just broke it and never fixed it again.
-
Artillery stopped firing uphill at some point for no apparent reason. Never got fixed either.
-
The player score/rating system is an absolute joke. It's made for 1v1 matches, win or lose, nothing else matters - except nobody plays 1v1. Most people play 6v6 or other team vs team setups. As a result, ratings are just completely random and lobby hosts stack their games, instead of using opti (auto-balance), to ensure they don't drop to a 400 where they can't join any serious games anymore. Most games are decided by who has fewer disconnects anyway.
-
The game still constantly freezes and crashes, usually on starting. Maybe 1 in 4 games started can actually continue at all, and that's a generous estimate. Rarely any of those also finish without several disconnects, though. When it's not the crashes, then it's lag from bad p2p connections beyond playability. I'm sure it would be possible to do a stress test while still in the lobby before starting and figuring out first-hand that the match is an unplayable lag-fest...
And on top of that, you can't even properly report an issue with bugs or balance without getting swarmed by the local redneck trolls on discord. It's mostly a place where idiots hang out, circle jerk, post funny gif memes or gang up on "woke" people."
"Everything I posted is factually right. Some fanboys jumping in trying to undermine someone's credibility without actually having a point - that can actually be considered trolling and adds to internet toxicity. You fit in nicely on their discord. You can howl and circle jerk with the other trolls there in mutual confirmation, if you aren't already.
"You can play something else", lol. I am... You can bring up that kindergarten-level argument whenever someone critcises anything. Only shows where you are coming from."
That's some parts of the post in question. Makes you really wonder how genuine it is. Considering the man behind it seems pretty butthurt due to his own lack of understanding.
Honestly, just go read it: https://steamcommunity.com/app/9420/discussions/0/4336474207081809919/
It makes it pretty clear dude is a bad actor.
Also, If my memory serves me right. Wasn't the plan to just remove the "in-game" ratings. Not the outside of games too?
Like the whole idea was that people get intimidated seeing enemy rating in-game. Not outside of it. So removing the information outside of the games seems like a pretty steep jump.
Cuz' let's be honest. If you are already looking up your replays then you couldn't give a shite about being intimidated by the rating.
So I guess in-game rating being hidden behind badge is okay, but removing this information from outside the game seems like a step backwards.
It's the very outspoken "silent majority" that lobbied for those changes!
Ayo, my opponent invested more than Paragon worth of mass to finish the game. Please nerf for there was nothing we could do against it!
If you wanna make a change, then it would be decent to include something more than what you wrote.
Even a replay ID....
@cocainediesel
And people are paying for them all the time. Or admittedly making new accounts to have funny nicknames that poke fun at new memes and shit.
If you will look at many of the bigger streamers you will often see them renaming their accounts or making new ones to have a new nickname that fits the community meme that's been popular lately. Hell, they would even exchange nicknames to troll people at the highest level of ladder.
The renames also allow you to create additional bonds within said community and make for thriving communities that are closely interacting all the time. Instead of being this sad robots that are only here to mindlessly play the game.
Faf was nice in this regard that you just didn't have to cough up the money up front to actually have harmless fun with the nicknames.
Honestly, the simple fact that they are charging for the renames proves that there is a FUCKING MARKET FOR IT AND PEOPLE ACTUALLY PAY FOR IT.
Another thing is that often when making new accounts on new servers people will also decide to go with funny nicknames instead of the ones their are known for in their main server/role w/e.
Like hell, thanks to that we got some absolute bangers of a stories like the one of "Chinese Spy" on korean server.
Balance team will do everything but give Stinger his buddy mechmarine
@melanol said in Solving the problem of keeping noob allies alive and active:
@indexlibrorum Would you want to be that noob? "Hey, your rating is too low. Could you please gift your entire base to me and go suicide your com please? Appreciate". Way to expand the playerbase.
I genuinely rather be told to "go get them beast" while playing for example mid on setons than be relegated to sitting on some shitty 4 mex spot and being told to do nothing but make engies...
It's PVP RTS game, not an offline city builder...