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    TheVVheelboy

    @TheVVheelboy

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    Best posts made by TheVVheelboy

    • RE: New version of the map generator has been released

      @ninrai said in New version of the map generator has been released:

      @xiaomao
      When you open with "my man" you know its gonna be hyperbolic cringe. well done

      Dear @Ninrai . I'm writing this post to you to let you know that the foul language I have used in my previous post is unacceptable. And as such I will refrain from using the phrase "my man" in my future correspondence with your person.

      So if you will allow, please let me reiterate my last post in a more acceptable manner.

      Regarding your point about reducing the contrast, it is something that I don't really agree with you as the colours used in the new version of the mapgen are now closely corresponding to the colours used not only by mappers, but also the different biomes in the game. As such I don't think it is acceptable to be pushing the blame on Blackyps who is doing his best to make sure that RMG can generate maps that not only are playable but also closely resembling polished man made maps. Instead of presenting a colourful mismatch of random colour palettes.

      I also do have to raise a point about water blending in with the part traversable by land. In my rather subjective opinion it is non issue. The traversable land areas are clearly distinguished by different colouring and more importantly by different texturing of the ground. Another big giveaway of the the map having water in it is the clear as day texturing used by water(you can see as the beautiful waves roll around). If you will look at the map it's pretty clear where the water cuts itself apart from the traversable land mass.

      I could understand if there was no way to distinguish submerged parts of the map from hills or ravines. But fortunately due to the amazing work of people behind RMG this is not an issue. As such, the benevolent man I am I have to ask what kind of PC are you gaming on, what kind of graphical settings are you using, what type monitor etc. Cuz' at this moment everything points that there is some kind of hardware or setting problem on your side. Which I hope we will be able to troubleshoot together in the near future so that you can fully enjoy this new iteration of map gen.

      As for the HQ debate, I think that we should simply move on to other more appropriate place. Either on forum or discord, as both of those places have already an ongoing and more importantly quite substantial debate happening on this topic. As such I really do not think there is a reason to bring up this topic here.

      And lastly. I'm glad that you have pointed out the issue with see through aeon shields. Unfortunately it is something that's been part of this game for years and is not aeon specific. It happen to all of the shields, but each of them suffers from it in different biome. As such it's not really something that can be fixed on RMG part, rather I would kindly ask you to forward your complaint to the art departament in the next meeting.

      Sincerely Endranii.

      posted in General Discussion
      TheVVheelboyT
      TheVVheelboy
    • Show amount of players in-game in the "TMM play" tab.

      As in title, would it be possible to have the amount of players in-game for each Q showed?
      Cuz as it currently stands I find it hard to judge if the Q is actually alive and players are simply in-game or if the Q is dead and I'm gonna waste 1.5h again just for one 15 minute shitfest even though there is 1.6k people online which.
      Untitled.png
      Something like that.

      posted in Suggestions
      TheVVheelboyT
      TheVVheelboy
    • RE: The nuke imbalance issue - an analysis and proposed superior solutions

      Or we can just make nukes cost more, exactly as we did, without some stupid total rebalancing of the unit feel.

      posted in Balance Discussion
      TheVVheelboyT
      TheVVheelboy
    • RE: Why would you have left FAF?

      Clipboard01.jpg
      Clipboard02.jpg
      Literally today my friend.

      posted in General Discussion
      TheVVheelboyT
      TheVVheelboy
    • Introduce premade MMR penalty for TMM.

      Title is pretty self explanatory. I would like to ask if it's possible and feasible to introduce MMR penalty for premade teams in 2v2 and 4v4 match makers in the same way that many other games do. That is raise their overall team trueskill rating by certain amount of points per every premade teammate.

      Obviously I'm also open to discussion why someone thinks it's a bad idea and that coms and simply playing with people whose faf gaming habits you know, is not that much of advantage when going up against a team of 4 randoms whose overall true skill rating is exactly the same as of the premade team without the premade MMR penalty.

      posted in Suggestions
      TheVVheelboyT
      TheVVheelboy
    • RE: This is how you get more people to play ladder

      Ban 20x20 maps. They are horrible. 99.9342% of games take over 45minutes to finish. 100% of 20x20 maps are not fun. All the 20x20 maps are garbage and depressing. If you ban 20x20 maps from the ladder pool you will get more people playing it. 20x20 maps are anti-new players, they are anti-fun and anti-everything. Would you enjoy playing on a 200x200 chess board with 100 pawns and 1 king each, no, nobody would, in exactly the same way nobody likes 20x20 maps.

      Please consider banning them from the pool, or at least drastically reducing them to 1, MAYBE 2 in the pool if they must stay. They are toxic maps.

      posted in General Discussion
      TheVVheelboyT
      TheVVheelboy
    • RE: Knowing who writes in game

      They are colour based. Red note is from red player, white is from FtX etc. And if there is hundreds of them then Foley is dead.

      posted in General Discussion
      TheVVheelboyT
      TheVVheelboy
    • Time to go

      Been here for a while so might as well say goodbye for that one last time.

      But yes, I'm cutting off FAF as it's current, soulless and corporate like direction killed any kind of involvement I want to have with the project. Sure, I was not really involved past this few years, as I would mostly come out to stream a game or two on FAFlive or play a game here and then. With most of time just being spent watching mr.streamer or lurking on discord.

      But even then I found it kinda worthwhile to stay around, as there are great people here. Seeing people enjoy the content on FAF YT was pretty nice too. As it seemed like even I could give back something to community after all those years of digging salt on setons and RMG's.

      But with the way things are going I just don't see reason to stay here and keep antagonizing the moderation team until I'm perma banned from discord anyway. Obviously, there are other reasons why I'm quitting. But the mishandling of the discord community is the biggest one for me. As it was still a place that I found fun to drop by every second day and catch up on the ongoing discussions.

      Like honestly, SMD deribus.

      posted in General Discussion its joever
      TheVVheelboyT
      TheVVheelboy
    • RE: Pre-Built Units: Why not?

      While I can see it helping out in low rated games, it will ruin some of the more complex play in higher brackets due to killing off some of the strategies that thrive on abusing other players early or doing unconventional plays.

      Imo totally not worth the time for higher bracket games, or any games in competitive scenario as it makes it impossible to properly abuse other players in early game as recovering from first bomber will be much easier.

      As for casts? Skill issue kappa. Instead of looking at the BO caster should try to speak about the map and players. What type of gameplay the map is promoting and what can we expect the players to do? What kind of cheeky plays are possible etc. So it's not fault of BO's being boring but rather FAF casters (me included) being just bad.

      posted in General Discussion
      TheVVheelboyT
      TheVVheelboy
    • RE: Why does everything suck so much right now?

      Last wish, ban those 2.

      posted in General Discussion
      TheVVheelboyT
      TheVVheelboy

    Latest posts made by TheVVheelboy

    • RE: Open discussion on testing and rollout of the new ice adapter

      Drop announcement in the discord with testing date and we should get enough people to stress test it. Hell, hit up @Strydxr or @Razana and we might even get CNN hosted on the new client for even better test.

      I also don't think that the bandwidth requirements should matter at all, unless it were to really baloon. We are no longer in copper era of internet, so I would assume everyone would have that 1-2Mb/s of upload available for themselves. And considering how bandwidth intensive FAF is, I really don't think that doubling it will matter at all.

      And if available I will also show up for some testing games.

      posted in General Discussion
      TheVVheelboyT
      TheVVheelboy
    • RE: Galactic War 2025

      I think there was some GW iteration played like "tabletop" or something? Or there were plans for it by Azraelians angel. So maybe it's that what Neytron thinks off?

      posted in General Discussion
      TheVVheelboyT
      TheVVheelboy
    • RE: Add the Tombstones from the 2025 April Fool's Update as a Permanent Feature

      It simply doesn't match the vibe of the game, as such it shouldn't be the default option. Still, should be a way to use it in custom lobbies if one wishes so without de-ranking the game.

      Otherwise imagine you buy the game and you see this random ass wacky tombstones the moment someone dies. Ain't what you signed up for boss.

      posted in Suggestions
      TheVVheelboyT
      TheVVheelboy
    • RE: Rating Reset

      Another thing is that you can just jump into the 2v2 3v3 or 4v4 TMM Queue and un-rust there. Especially as from what I heard, the ratings there a quite more inflated, so it should be easier for you to regain your footing as you will be starting more or less from scratch there.

      posted in General Discussion
      TheVVheelboyT
      TheVVheelboy
    • RE: Ask Wargaming.net to release the source code of SCFA

      100$k dollars is not even gonna cut it. If remember correctly Visionik was willing to offer much more for the rights to the game and he still heard no.
      There's also no reason for Linus to buy the IP or anything. If anything I think he would be more inclined with simply helping FAF do it's thing as a non-profit community project rather than try wrestling with Square enix for the rights to the IP and shit.

      posted in General Discussion
      TheVVheelboyT
      TheVVheelboy
    • RE: adjustable LOD cutoffs

      Experimental graphics option should alleviate that a little bit by pushing all lod's by another 20-30%. But the answer to why can't we have the game show everything all the time is performance that is gonna massively vary between the maps and the game states. A game that is fine at the beginning might easily drop below dozen FPS where there is bunch of broken crap on it, like tree groups or stuff as the game is gonna simply throw too many draw calls at your GPU.

      You can see the performance hit here: https://www.youtube.com/watch?v=dAqlgrOjy2Q

      Also, could ask more technically inclined people if it's possible to edit this parts of lua yourself to see if it's possible to push the experimental graphics option even more by yourself.
      https://github.com/FAForever/fa/blob/develop/lua/ui/game/gamemain.lua#L351

      posted in Suggestions
      TheVVheelboyT
      TheVVheelboy
    • RE: Voices for FAF coop campaigns

      Voice lines for some of the seraphim campaigns have been more or less recorded years ago. But dunno if I wasn't up to par as seraphim or some other technical stuff stopped them from being used.

      posted in General Discussion
      TheVVheelboyT
      TheVVheelboy
    • RE: Where is Gyle?

      Yes mr.officer. It's this man who doesn't pay the patreon bucks.

      posted in General Discussion
      TheVVheelboyT
      TheVVheelboy
    • RE: AEONS are GARBAGE!

      Always the same classic, something is unpopular for one reason or other but not due to being weak. And somehow everyone thinks that buffing that shit is gonna fix the problem...
      Hell, people are still gonna play cybran and Uef due to them just being the cool dudes that people like thematically. Even if they were weak.

      posted in Suggestions
      TheVVheelboyT
      TheVVheelboy
    • RE: New forum ui once again fucked up the design

      @Brutus5000
      The font got bigger and is now hella "bolded". It's also way whiter than it used to be in the dark mode I use.
      It's just burning my eyes at the moment, as it changed to being pitch black with 100% eye burning white font.

      641d072e-4d0a-4f79-9a23-35da1e097774-image.png

      posted in General Discussion
      TheVVheelboyT
      TheVVheelboy