The current pre-release of the client ("pioneer" in the version) is only compatible to itself. So you can only play with other testers. Please be aware!

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  • 393 Topics
    9k Posts
    N
    Buff brick DPS 295 -> ~304, returning 50% of the DPS it lost after the last nerf (down from 312.5) because: the nerf's goal was to make brick weaker vs Percy, and now Percy is strong vs brick, so there is space to buff the DPS the nerf's goal was to make brick weaker vs othuum/harb, and while in a 1-unit-composition matchup this nerf made it more fair per mass, the brick needs to be more unfair because their lack of shields makes sniper DPS and Ythotha AoE very strong. Their stats also struggle to beat GC/ythotha + harb/othuum compositions a bit too much, which makes getting Megalith too difficult. Monkeylord is not good against GC/Ythotha at all, so mega is required to fight those T4s efficiently without just winning hard in T2 and getting an overpowering army at later T3. Add the Pulsar, which is the unreleased cybran T3 long range anti shield unit. It was wanted by old balance team, then it got delayed and eventually canceled by Rhaelya looking for an alternative solution before adding new units. Since no alternatives have been proposed and I don't see what would work better, I think the unit should finally be added. It solves the shieldless arty's low DPS against snipers and the struggle against mid-late gun coms that OC all your bricks if you try to attack anything while easily tanking with shield upgrades and mobile shields. Make firebeetles jump at enemies. it looks cool and fits the theme makes them hit in the middle of unit clumps more consistently, including on attack move/attack orders. reduces pathfinding needed increases their effective attack range The jump range in my prototype is around 5, which is the current detonation trigger range, and is small compared to any gun (LABs have 14 range). I think after the last nerf beetle is pretty good for gameplay but is a little weak because it dies very easily, especially at T3 stage, if you don't have basically equal unit counts and are in range to tank for the beetles, so that's why I'm interested in trying this new mechanic as a straight buff.
  • 33 Topics
    603 Posts
    CrofisC
    @Deribus 3 years and still no implementation? Keep it up harder then! XD
  • DropEngie Mod Showcase

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    3 Votes
    4 Posts
    192 Views
    HotCheeseInRearH
    @Firv All engies must have orders before boarding the transport. Send a clip of the issue. The order you drop them in does not matter, the engie with the build order closest to the mouse cursor when is selected to disembark next.
  • SCTA: Showmatch Return!

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    1 Posts
    65 Views
    No one has replied
  • 1 Votes
    10 Posts
    415 Views
    XanoxisX
    Probably same question was asked when Planetary Annihilation was planned. Or whatever other 'community project' that is totally, for sure, pinky swear, the Sup Com successor. I have played the demo, and they haven't even figured out a good UI so far, or even gotten close to what makes FAF good. They're still on their way to even make Sup Com clone that works well, yet alone a successor. And lets not even start on the balance of units, because it's hard to beat years of balance passes. FAF is not going anywhere, just because someone claims in their marketing for yet to be made game, that 'they're the best!'.
  • Energy and mass discounts question

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    7 Posts
    207 Views
    FichomF
    @Nomander said: @Fichom said: And here's my document that outlines how adjacency bonuses stack up (or don't) with additional engineering: https://docs.google.com/document/d/1UT6xJbBYUu3jX1YIlK_v4Ma9IqMjEWQNNcrg_rI47gI/edit?tab=t.0 It's not really useful to think of mass discount adjacency as a discount on unit costs because it doesn't cause the unit to scale its per mass effectiveness in the same way as a reduced unit cost. Trying to calculate that reduced unit cost alongside adjacency is not useful for the same reason. It's better to think of mass discount adjacency as a bonus mass income that is greater than the bonus income from storages but is affected by mass stalls, requires building an expensive adjacent structure, and locks up the bonus income in that structure's expenditure. Yep, that's a fair observation and I am a low-ish rated noob, so I will defer to you for tactical context - my original motivation was just to figure out how much additional BP thwarts the adjacency bonus: was actually mostly interested in how bad is assisting air factories (given the loss of efficiency).
  • Union control big trouble

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    24 Posts
    1k Views
    HotCheeseInRearH
    @brainstormer video explaining You can hit alt+f2 (labeled something like open spawn unit menu in hotkeys), then double click the name at the top you want to control. If you have no scoreboard mod, just click the name on the scoreboard you want to control. If you have reui, shift click the ACU icon corresponding to the player you want to control. For SSBHC (needs to be this version) shift click the ACU icon corresponding to the player you want to control.
  • Mystery power draws - how to pinpoint?

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    5 Posts
    117 Views
    HotCheeseInRearH
    Economic overlay does have the nasty problem of no scaling whatsoever. Fine at a 1280 × 1024 19" LCD the game is designed for. Sort of unusable on modern high res monitors
  • Hotbuild/Hotkey standalone Mod

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    14 Posts
    274 Views
    P
    Strangely enough, there is a 'Hotbuild' uploaded by Zulan in the Mod vault! It's from 2015. When I click Install, it does not appear to install it. However, when I checked my mods folder, there is directory named 'hot' which contains the mod. I assume the client is blocking the mod, because Hotbuild mod was 'banned' when the feature was integrated into FAF. The 2015 version appears to be a modified version designed to be compatible with Nomads. I'm going to see if I can get it working on the Steam version of SCFA.
  • New FAF Tournament website feedback thread

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    5 Posts
    117 Views
    NuggetsN
    Maybe i misunderstood? I thought you can reapply and they see your request again. Or are you saying you can click reapply multiple times without them declining? One way or another only one join request could be seen i believe (if i remember correctly)
  • The ReUI Slop department - minigames and other fun stuff

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    9 Votes
    19 Posts
    674 Views
    NuggetsN
    V14 update for game master: Fixed some issues that were vibing in the mod for a while such as reclaim spawned by this mod taking ages Remove income modifications and replaced it with one time resource gifts (income modification was sometimes creating bugs causing players to stall billions of resources) Integrated random events (v19) into the mod! Any event from random events can now manually be triggered (including a search feature)! Duration can also be set per event V3 update for "minigames": You now wager mass when playing against a teammate
  • New Setons Tourney Format Suggestion

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    4 Votes
    11 Posts
    281 Views
    SheppyS
    I don't play setons and I loved watching the stream and the format. Have never been this close ever touching this map again after the tourney.
  • Galactic War 2025

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    38 Votes
    77 Posts
    186k Views
    speed2S
    Small improvement in the galaxy view [image: 1784487266835-godot_v4.7-stable_win64_2026-07-19_17-52-58.png]
  • Share your worst FAF client memory usage in 2026!

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    7 Votes
    9 Posts
    391 Views
    George_W_CrushG
    Update: down to 75 MB usage after optimizing a few things with the Python client. That is basically free compared to Star Citizen hahahaha [image: image.png]
  • "Build dummy unit"? descynr without error message or cheat?

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    2 Votes
    6 Posts
    157 Views
    maggeM
    When the host has cheats enabled, you should expect cheats to be allowed.
  • Something Needs to Be Done About the TMM Queue

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    2 Votes
    6 Posts
    219 Views
    N
    I would love to know the win/loss stats on games where there's a match up between a team with two lower rated players and one player 300 pointrs stronger than everyone on the opposition. My suspicion is that the stronger player pwns all.... Though that might just be at around my own level where that happens.
  • Filters not working?

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    5 Posts
    115 Views
    H
    @nomander I can add a bit more here - if you enter the filter details, search, and THEN save the query it will remember the filter details for that saved Favorite.
  • MapGen Selection Tool/Website

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    12 Votes
    16 Posts
    388 Views
    SheppyS
    I added a option to enter a specific map hash, and a version selector: [image: 1783102920911-adc49b3c-6abc-4b4e-b98b-816b9f5bf02d-grafik.png] will do multiselect next.
  • There was a good days

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    8 Posts
    253 Views
    V
    @ipconfig-release sorry I need to take everything seriously since it's FAF Forums.
  • Content Creators Updated

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    5 Votes
    8 Posts
    256 Views
    HotCheeseInRearH
    I'm a neophyte but working on tutorials: Creator Description Link Cheese's Cheese FAF Tutorials, Tricks. Focus on math. https://www.youtube.com/@CheesesCheeseFAF
  • Anyway to see the build grid?

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    9 Posts
    185 Views
    H
    @IndexLibrorum Looks like that is the final version he posted a preview of above. Thanks for the heads up!
  • LEGO/GoBrick MOC for the Cybran Mantis

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    17 Votes
    4 Posts
    238 Views
    IndexLibrorumI
    This one is much improved! Double hinge on the legs is absolutely the way to go, and the extra details look really good.