That would be huge. But even then, the player base is too small. Quake had a super small competitive scene as well in the end, nonetheless ID kept it alive for very long, and even kept hosting the QuakeCon for the QPL finals. Unfortunately, there is no publisher support for FAF. You can tell the difference in production value if you compare the average FAF stream to QPL: https://www.youtube.com/watch?v=VI4M5u5IxAA
@ZLO said:
Edit2: so basically my point is that at 1rst game was popular, but was not that great, but later it is great, but no longer popular
If the mechanics or balancing are crap, there's literally zero percent chance to become a big esport title. The only way around that is if we're talking successors for an existing series like Counter-Strike. There's a huge fanbase willing to wait.