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  • 348 Topics
    8k Posts
    J

    Novax is really annoying for people because it's an apm and attention tax. The guy with the novax doesn't have to do much to make it do damage but the other guy has to shield a lot of stuff or they ignore it and just rebuild after which is also potentially a lot of actions. Also it is really nice to have when you are trying to kill shields in an arty war and it's highly microable in that scenario. It is very expensive but not enough that you won't see it. It gives a lot of intel as well just as a bonus. The attention tax would matter a lot more at lower and average levels and it's still annoying to deal with at higher levels.

  • 33 Topics
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    D

    ACU and all units increase is physical size as they vet.

  • Matchmaker Pool Feedback Thread

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    waffelzNoobW

    I think it's a pretty creative map. Boring is subjective and I don't get what you mean with "poorly designed". Its visuals are simple but not ugly
    Playing versus aeon on it definitely sets you back though because of the early aurora in mid but there are ways to go around it. Think ghetto gunship, jester, rushing a naval fac, walking acu over to reclaim enemy naval fac, or playing very aggressively on land while your opponent spent time controlling the middle and building pgens trying to accommodate all that mass. There's plenty reclaim on land to fuel these strategies early on

    It's not easy but there are things you can try doing to win over your aeon opponent. Things other than simple t1 spam that most other maps encourage

  • List of banned exploits (updated 22.03.2022)

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  • Another dumb idea from Dorset

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    J

    @Jip
    It's not about implication, you said there should not be a balance team, there should only be a game team. I was just explaining some history.

    I don't know what to say but it's completely obvious that when you work on things then you want to see them in the game. Why you would disagree here is beyond me. Linking a list of things which you made that didn't get into the game is irrelevant. I had plenty of things which did not make it too.

    The pulsar thing is obviously the main point of contention for you personally here and I actually totally agree with you. It is the balance team's fault and that should not have happened. If I had been in charge I would never give it the go ahead.

    Ok so the game is obviously designed already, It was released in 2007. Doing things "related to game design" is not the same thing as designing the game. Maybe this is an ESL thing, I don't know. Literally anything you do to the game could be said to be related to game design. Guess what, you're still not a game designer. Also please stop linking Extra Credits videos to me, I watched them all 10+ years ago until I realised they are a lot less knowledgeable than they let on. Just look at what the writer of the show has been involved in.

    I'm not sure what the point was about the cybran nano. Just that that was game design happening? This is getting silly now but yes it's related to game design, but again it doesn't make anyone a game designer if they were involved. Also I think it was a bad change and damaged the identity of cybran.

    Statutes are whatever. Let's be honest, it was probably written in thirty seconds. It reads like that anyway.

    I'll tell you what I wanted to do when I was in charge. The first thing was to get other people involved so it wasn't just me deciding things. Before that it was Zock making all the balance decisions and to be fair he had a much deeper grasp on the game than I did. Then a lot of it was just improving shit units that nobody used like janus, mongoose, LABs, titans, blaze, obsidian, czar, satellite, restos, UEF destro(lmao), aeon frig, t3 maa, tempest, mmls and others. Very simple stuff, just make it not shit so it's an option. Some of these were very weak by the way, like you could be banned for throwing in this day and age if you actually built them.

    One of my main missions was to keep an eye on what the game team was doing. I'm going to trigger people here but I wanted to protect the game from modders. Modders are often kinda crazy but very hard working and passionate. I wanted to try to find the line where we are still "developing" the game but we are also more or less preserving it. To me that means almost certainly no new units. It means watching for the next OP hotkey that's about to be added which will bust the game.

    Sidebar on hotkeys or new commands, they're always presented as quality of life features for the slow playing masses but they are inevitably either useless or op and abused by the top players. Average players are not gonna add a new hotkey, they might not even use hotkeys.

    So a big part of it was watching for stuff that was gonna skate through in the game patch and I did not catch everything that I probably should have.

    When I talked about engy mod and t3 maa in the first post, what I really meant was this is what you can get when a modder is running the show. Zep put the changes in the game although he didn't make all of them. There would be no FAF without him so I have huge respect for him but he was also kinda crazy and he dealt with balance complaints by introducing new units, a new factory system and reworking every buildpower value in the entire game. And by banning by all accounts. It's absolutely a mod project from that point and it definitely meant losing a lot more players in the transition from GPG to FAF. It's impossible to know what the total effects are but I would've loved to see the game play out more without engy mod and t3 maa, Certainly the latter of those was not needed in any sense.

    That's enough forum waffle.

  • FAF changes summary

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    UvesoU

    In case you want a really deep dive into all the code-side changes that were made to FAF (there are over 4,500 changes):
    https://github.com/FAForever/fa/pulls?q=is%3Apr+is%3Aclosed

  • Personal Trainer Team Meeting | 18/04/25

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  • FAF Statistics Megathread

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    IndexLibrorumI

    @Khal i am currently working on providing new statistics and made a few python scripts do pull info from the API. Contact me on discord and we can have a chat.

  • Trainer Team 2025 - The Wiki | Part One

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  • Im done with billy nukes

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    CaliberC

    Deribus is right lets focus on the billy

    I propose two changes

    reduce the range by a third meaning the acu will be slightly more exposed in order to use it.

    if the damage of a normal missile is 6k lets keep it at 6k and make the billy an aoe upgrade to the regular missile. (so at least some t3 units can survive)

    perhaps a cost reduction could be in order with these changes to match

  • Decapitation should be a rated victory condition

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    N

    What is the development team doing?!

  • Galactic War 2025

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    NeytronN

    maybe the Resistance knows more, he invited me to participate in it

  • This topic is deleted!

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  • Banning

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    maggeM

    @HOSCHMOSCH If you would like more details about your ban, feel free to open a moderator ticket on Discord. The ban reason should already provide clear information, and since this was a repeated violation, you should already be aware of the issue.

    If you believe the ban was unjustified, you are welcome to submit an appeal via Discord - you are already familiar with the process.

    That said, please stop creating additional forum posts every time you get banned to draw attention to your disruptive behavior. It does not help your case and just damages your credibility.

  • You guys ever thought if moving to a new engine?

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    DeribusD

    Yes, we have attempted to reach out to Square Enix. They have shown no interest in wanting to talk to us, much less give us money.

  • Ladder

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    D

    That seems about the same rate of success custom games have lol. I swear it's 1 re for every 3 attempts but we are all FAF crackheads who aren't overly bothered by it 😉

    I haven't been huge into ladder over the years but in the last few weeks I played a lot before I left country for work and I felt that ladder had been connecting fairly reliably.

    I recommend keeping your spirits up and just sticking with it. A few times when a ladder game didn't reconnect I immediately rejoined que and seemed to get matched with the same group and had some great games.

  • UEF: how to deal with T2 mobile tac missiles?

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    DoompantsD

    AI uses TML very well to pick off valuable targets, so you really don't want them to set up. It's going to take proactive scouting to find where they are and some quick bomber or gunship strikes to take them out.

    Defensively, the upside is that T2 TMD is relatively cheap and can be spammed, but if you're playing for map control you clearly can't defend everything, so going on the offensive is better.

    Alternate option: Play cybran and get T3 loyalist bots ASAP and watch those missiles bounce back to the launchers that sent them. lol

  • 6 Votes
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    DoompantsD

    Update: This post helped nab a great player who has been a hoot to have with us, so I figure it's worth a bump a month later to try again.

    We also have a couple new players that we've gotten into the game, so there's some fresh meat mixed in as they learn to GIT GUD.

    But averaging 5-8 players on Friday nights and we'd love to bump that up to 6-10, so if you're a fun person who loves the game win or lose, and who enjoys pivoting to some novelty modes like PhantomX and King of the Hill when we have odd numbers, give me a reply or a PM.

    Friendly reminder from last night to wait until battleships pass overhead before firing your Billy Backpack from underwater. lol

    image.png

  • Ladder Rant....because I am noob

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    BlackYpsB

    Good to hear that it's working now!

  • Personal Trainer Meeting | 30/03/25

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    H

    looking forward to the guides!

  • Rating Reset

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    waffelzNoobW

    hello, second account here to prove i am nuggets

  • Personal Trainer Meeting | 16/02/25

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