Subcategories

  • 344 Topics
    8k Posts
    N

    Pathing stuff like this is really tied into the engine so there's not much we can do. I think you can't even make ACUs path over units because it would automatically apply that 1x1 footprint to all 1x1 units (all t1-t3). So a lot of it is wishful thinking unless you dive deep into reverse engineering.

    I think this would be a good thing as I dont believe players consider the known poor pathing in this game to be a positive aspect.

    The bad pathing has cemented itself in the game's balance and micro so for some it is a positive aspect just to diversify supcom from other games, even though it has its frustrating moments.

  • 33 Topics
    609 Posts
    D

    ACU and all units increase is physical size as they vet.

  • Matchmaker Pool Feedback Thread

    Pinned
    240
    1 Votes
    240 Posts
    81k Views
    waffelzNoobW

    I think it's a pretty creative map. Boring is subjective and I don't get what you mean with "poorly designed". Its visuals are simple but not ugly
    Playing versus aeon on it definitely sets you back though because of the early aurora in mid but there are ways to go around it. Think ghetto gunship, jester, rushing a naval fac, walking acu over to reclaim enemy naval fac, or playing very aggressively on land while your opponent spent time controlling the middle and building pgens trying to accommodate all that mass. There's plenty reclaim on land to fuel these strategies early on

    It's not easy but there are things you can try doing to win over your aeon opponent. Things other than simple t1 spam that most other maps encourage

  • List of banned exploits (updated 22.03.2022)

    Pinned Locked
    1
    4 Votes
    1 Posts
    10k Views
    No one has replied
  • 1v1 Ladder

    23
    1 Votes
    23 Posts
    158 Views
    StrydxrS

    @waffelzNoob I believe the chat disconnect was the result of some issue related to the ddos incidents (what someone told me, grain of salt please.) I can see about having the command added back (15 ladder games a month subscription :kappa:

  • Where is Gyle?

    8
    4 Votes
    8 Posts
    348 Views
    xclkvnspoijfoisnX

    Gyle has a family and most likely a life. He doesn't really care about this game. He probably only makes a cast some random Sunday afternoon when he's bored and has nothing else to do.

  • Voices for FAF coop campaigns

    8
    1 Votes
    8 Posts
    90 Views
    speed2S

    Last time I was messing around with the free AI voices they were not good enough for me to use them. Even a bad "voice actor" would do a better job.
    And even after having the raw voice lines its still a lot of work to get them working correctly in the game.

  • Why would you have left FAF?

    789
    7 Votes
    789 Posts
    185k Views
    G

    Why are there different-colored names at all? Why can't everyone have white names?

  • Proposal for [Challenge Accounts] | Feedback Wanted!

    29
    2 Votes
    29 Posts
    1k Views
    IndexLibrorumI

    @Strydxr said in Proposal for [Challenge Accounts] | Feedback Wanted!:

    Also, Challenge accounts don't have to be given out willy nilly, they can have a vetting process done by either mods or a chosen committee, which may help with keeping track of them.

    This is one part the moderation team think is critical for this kind of account to work. If we wouldn't limit the accounts to a very low number and allowed whatever challenge, it would just be smurfing with extra steps. And the consequences of that wouldn't weigh up to the potentional benefits.

    In any case, I've read all of the responses to this thread and I'm waiting for some free time to properly collate them all and discuss it with the moderation team. I hope to soon be able to share a more fleshed out concept, or maybe even an announcement for a trial run (if our internal discussion concludes with us thinking this could work).

  • AI MEGATHREAD

    29
    5 Votes
    29 Posts
    2k Views
    maudlin27M

    Ranking of the AI is available from this thread:
    https://forum.faforever.com/topic/2931/monthly-ai-tourney-series/26
    i.e. ranked from hardest to weakest (based on AI vs AI games which give a reasonable proxy for overall difficulty but this will still vary based on playstyle and map):

    M28 (the above link predated M28, but it beats M27 on most maps)
    M27
    RNG (may be comparable with M27 on some maps now)
    Swarm / DilliDalli (I'd rank dillidalli a bit higher than swarm, but it'll depend heavily on playstyle)
    Sorian Edit
    Uveso
    SCTA
    Adaptive

    I'm hoping at some point this year to do a new series of AI vs AI matchups to give details of how the AI compare on different maps.

    Discussion on introducing AI into ladder (there was a more detailed discord discussion, but finding things in discord is difficult):
    https://forum.faforever.com/topic/5549/the-what-ais-in-ladder-season-2?_=1676483393475

  • 6 Votes
    52 Posts
    2k Views
    G

    @Nuggets Oh well. Leave the game and join a different one.

  • Trainer Team About Me Page!

    6
    5 Votes
    6 Posts
    146 Views
    StrydxrS

    @Dorset The trainer's don't bite, mostly.

    In all seriousness, it can be done entirely over text if you wanted it to, we can work around most comforts and such if the motivation from the trainee is there!

  • What happened to the map vault?

    2
    0 Votes
    2 Posts
    110 Views
    StrydxrS

    What maps are missing?

  • Why has crash-damage from Czars been eliminated?

    4
    0 Votes
    4 Posts
    166 Views
    N

    It was only reduced from 10000 to 8000 compared to the Steam version. On top of that, shields can reduce crash damage by 20% of their own max HP (basically this means Czars/Ahwassas crashes can only kill 3600 HP SMD through shields).
    @Kilatamoro is correct in that it's like a normal AoE that gets absorbed by shields. I did write some code where crash splash damage ignores shields, since it is reduced by shield max HP already, but the issue is that if the unit crashes right outside a shield it deals 8000 damage straight through the shield, which isn't fixable.

  • You guys ever thought if moving to a new engine?

    18
    0 Votes
    18 Posts
    946 Views
    Ctrl-KC

    @Kilatamoro And here you are wrong again...

  • Decapitation should be a rated victory condition

    Moved
    33
    14 Votes
    33 Posts
    2k Views
    N

    Sorry, pinged the wrong guy, was meant to go to @IndexLibrorum

  • CPU performance tests

    73
    2 Votes
    73 Posts
    11k Views
    JipJ

    @goblinsly2 said in CPU performance tests:

    Do you have any data on performance ? I am on 5600x and get severe lagging when playing with 11 M28's on 20x20 maps. After about an hour, depending on unit limitations, it will go down to -5. Mainly im interested on effect of x3d, to figure out if 5700x3d would be a worthy upgrade for me

    This game is not made for 11 AIs of any kind. The Lua thread that AIs run on is single threaded. No matter how good your CPU is, you'll never be able to run 11 AIs.

    My reference was to typical pvp games, campaign maps and/or games with 1 - 3 AIs.

  • Show interesting maps

    6
    1 Votes
    6 Posts
    164 Views
    SaverS

    @Doompants
    Hi and thank you too for your feedback. It's a shame that there don't seem to be any more maps like this :(. I hope I can find the time to create a map in this format.

  • New forum ui once again fucked up the design

    14
    1 Votes
    14 Posts
    184 Views
    S

    Understandable, I should've just pinged you.

    Honestly I'm really surprised a major forum software is lacking a default dark mode toggle. I will look more into getting it added upstream. But IIRC from what I read when I originally looked into it others have already tried.

  • Dark Mode

    26
    1 Votes
    26 Posts
    1k Views
    S

    @Brutus5000 It should be in the top left corner, you can see it in the demo gif I posted above.

    You added both the custom CSS & JS?

  • How do I know if a player I reported has been banned?

    2
    0 Votes
    2 Posts
    116 Views
    IndexLibrorumI

    Hi Rick-, as explained on the website:

    For reports filed through the FAF client, the reporting player may check the status of their ticket through the ‘Moderation Reports’ menu. This menu may be opened by clicking your username at the top right of the FAF launcher, which will show a drop-down menu containing the option ‘Moderation Reports’.

    All reports are confidential and will be treated as such with regards to your and the reported player’s privacy. We do not comment on moderation decisions in public, except in some exceptional circumstances. We similarly do not generally share the exact penalty applied to a reported player. This includes sharing such information with the reporting player.

  • How do I report a player?

    2
    0 Votes
    2 Posts
    82 Views
    IndexLibrorumI

    You can read everything you want to know about the report system, including an explanation of how to report someone, on the FAF website under community > moderation. (Or click that link).

    To quote the summary from that page:

    You can report players who breach FAF rules in-game by finding the game in recent replays, right clicking on their name, and using the report player option. Alternatively, you can use the Moderation reports menu (click on your username in the top-right of the client to find this menu). For more details on the reporting and appeals system see below.

    And in detail:

    When filing a report for an action that happened during a game, it is critical that all fields of the report form are filled in. Without a valid replayID, a clear description, and an accurate timestamp your report cannot be processed. Such reports will be dismissed with a message asking you to resubmit your report. Reports for offenses that happen in the FAF IRC channels naturally do not come with a replayID, in which case you may leave this field empty.