When units vet, they get LARGER
Best posts made by Defiant
Hosted a local area network (LAN) party with 5 computers successfully playing FAF from one IP address. This used to be a problem.
Nice strategy!
On Dual Gap, most any reasonable strategy with a coordinated team can win against a passive team. My point is part of your success is just using team tactics.
I'll see games where a high rated player joins and strat or nuke rushes, only lose because nobody follows through.. the opponent team just rebuilds.
@elmi To limit people spamming pause, host the game with only 3 pauses.
Sharing engies is enormously powerful in the game. Play as a team = win as a team
*** update - apparently this is fixed and LAN is fully supported by FAF allowing people to all connect from behind a router such as at a home or LAN cafe -- I have not tested this but those on this thread say so ***
Support for LAN play is important!!!
I hosted family and friends for a FAF LAN party. Foolishly I thought we could all play together. No, it was a nightmare of apologies and delays. Everyone bought the game and had FAF. But, FAF does NOT support LAN play without extraodrinary hoops which are hard to follow. I was able to get a subset of people to play, some VPNed to come back into the game remotely. It frustrates me just thinking about it.
That said, I'm okay with having a faforever login requirement. For me, I just want LAN support.
I don't see a good solution for this beyond just playing through the overratedness.
Similar to how players who focus on Astro or Gap and are thus overrated will stay playing Astro or Gap.
Any means to quickly demote would be exploited by jerks who like to smurf.
Great Work!
A UEF heavy point defense or a Mavor would be fun.
Latest posts made by Defiant
Hosted a local area network (LAN) party with 5 computers successfully playing FAF from one IP address. This used to be a problem.
Does the map have waypoints?
@rowey .. " integrate faf into steam.."
We can't package ourselves around the game and, say, pay the IP owner 2x of what they normally get for a sale?
@gabrilend said in What would be an efficient use of FAF's funds to improve FAF?:
A couple years back there was a community run tournament for Overwatch called "The Scrub Cup" ..
Great idea
@ftxcommando said in What would be an efficient use of FAF's funds to improve FAF?:
Do another user group study to see the onboarding issues now since the steamlink page was made more steamlined. If it's still a big problem, we're probably losing half the retention thanks to that. If nobody cares about that being a problem, then it's pointless to cite retention as a problem holding external promotion back.
YES
What about having an ACTUAL UX assessment of the onboarding process across say 20 people onboarding. Then iterate with improvements.
I'm speculating the feature was removed. I've commented on dozens of replays and can do so no longer.
@brutus5000 Thank you for not deleting "old" or "bad" maps or replays. I get a lot of pleasure from them. And I am counting on being able to come back to them. again, thank you!
Profiles of players being a photo if the person wants, them answering a set of base questions such as where are you out of, how did you start FAF, favorite map, who is their arch rival, who is their gaming buddy, what is their best advice for getting better.
I like this idea because our community is worldwide and diverse.
Some ideas:
- profiles of players, maybe randomly
- highlights of the week in video
- mod of the week
- recommended replay of the week (with why)
- tournaments which are inclusive of more than just the top rated players (skill brackets, or teamups with low/high players, or even random awards for participation)
- 1 high rated players vs 1-4 lower skilled players
I'd like to know what the community can do to help the dev team here. Is there a dev versoin with changes we can try? Is funding needed so help can be brought in?