When units vet, they get LARGER
Best posts made by Defiant
Nice strategy!
On Dual Gap, most any reasonable strategy with a coordinated team can win against a passive team. My point is part of your success is just using team tactics.
I'll see games where a high rated player joins and strat or nuke rushes, only lose because nobody follows through.. the opponent team just rebuilds.
@elmi To limit people spamming pause, host the game with only 3 pauses.
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caption the meme
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random player profiles including favorite game story, favorite replay link, favorite friend, favorite foe, how they got started in FAF, etc.
Great Work!
A UEF heavy point defense or a Mavor would be fun.
Cybran laser doubles in range and damage every second, with the penalty it causes increasing overheat damage to itself.
Some players like a lower pressure match
Latest posts made by Defiant
Some players like a lower pressure match
Thought exercise.. would a two aeon acu chrono rush work? Are all players chrono triggering synchronous?
I am not implying this is a smart strategy, just at thought.
@brutus5000 Oh my mistake. The log clearly said "XMPP", maybe I was confused somehow.
@blackyps Fair, I've updated my posts on this threat noting LAN support fully works -- though I haven't tested it myself.
I hope we aren't setting up someone for failure. If you aren't confident, then we should NOT do this.
@brannou .. and the ACU gets bigger with vet
*** update - apparently this is fixed and LAN is fully supported by FAF allowing people to all connect from behind a router such as at a home or LAN cafe -- I have not tested this but those on this thread say so ***
@katharsas I haven't tried for a couple years, so maybe it is working. When I did try, only TWO people could play on LAN, after that the next person was unable to join. If I recall correctly, they couldn't join XMPP chat in FAF.
@mr-skill-issue Answering questions relative to me (Defiant as opposed to Goofyseeker311 who originally posted this thread).
Yes, I figured this out. Problem being getting everyone on the same configuration, considering a couple people had mods, didn't have the maps, etc.
*** update - apparently this is fixed and LAN is fully supported by FAF allowing people to all connect from behind a router such as at a home or LAN cafe -- I have not tested this but those on this thread say so ***
@veteranashe Answering questions relative to me (Defiant as opposed to Goofyseeker311 who originally posted this thread).
FAF does not support computers on a Local Area Network connected through a single IP router.. such as at someone's house. This is why my LAN party failed. We were online and all had unique licensed copies of the game.
*** update - apparently this is fixed and LAN is fully supported by FAF allowing people to all connect from behind a router such as at a home or LAN cafe -- I have not tested this but those on this thread say so ***
Support for LAN play is important!!!
I hosted family and friends for a FAF LAN party. Foolishly I thought we could all play together. No, it was a nightmare of apologies and delays. Everyone bought the game and had FAF. But, FAF does NOT support LAN play without extraodrinary hoops which are hard to follow. I was able to get a subset of people to play, some VPNed to come back into the game remotely. It frustrates me just thinking about it.
That said, I'm okay with having a faforever login requirement. For me, I just want LAN support.
An idea..
you may now be logged into a different profile on your local computer. By profile, I mean a local account like "mom" or "smoker". You can check this by looking at c:\users to see if there is a different account you are on.