When units vet, they get LARGER
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Nice strategy!
On Dual Gap, most any reasonable strategy with a coordinated team can win against a passive team. My point is part of your success is just using team tactics.
I'll see games where a high rated player joins and strat or nuke rushes, only lose because nobody follows through.. the opponent team just rebuilds.
@elmi To limit people spamming pause, host the game with only 3 pauses.
Great Work!
A UEF heavy point defense or a Mavor would be fun.
Latest posts made by Defiant
@angelofd347h said in Cybran acu superlaser not firing?:
Without watching it, the mazer has a minimum range in which it won't fire If you are too close (eg right next to an enemy com).
That is interesting. I like to tele on top of the opposing ACU.
Could we code a mod which throttles build rate, energy, or mass in proportion to rating?
@howski I've experienced this. My rough estimate of the problem is 1) the AI players have overlapping no rush zones which can cause this 2) certain mods cause this. I haven't invested the time to validate these.
Adjacency to underwater mexes and hyrdo is reasonable. But as jcv said, isn't the meta more to spam engineers to increase build rate. Sames as on land, the adjacency improvement only boosts the organic build power in the factory, not the external build power.
https://i.redd.it/vbhn2vcueu981.jpg
Just kidding friend, you likely rank higher than me.
I've had this problem several times over the years. Disabling sound, rebooting, then reenabling sound has worked for me.
I've hosted LAN parties and had a hell of a time getting everyone to play together due to the LAN difficulties. So frustrating to have people all drive to be together and spend more time fixing than playing.
@thecore This is a good set. (minus the black)