When units vet, they get LARGER
Best posts made by Defiant
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RE: I thank whoever removed the flags
I like the flags. I like meeting people from our worldwide and getting a hint on language and location. I hope it comes back
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FYI - LAN party success
Hosted a local area network (LAN) party with 5 computers successfully playing FAF from one IP address. This used to be a problem.
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RE: WD #3 - Ridiculous Balance Ideas
ACU and all units increase is physical size as they vet.
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RE: Small suggestions topic
@elmi To limit people spamming pause, host the game with only 3 pauses.
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RE: Tactic for Dual Gap with 100% win rate (for 1-3 players)
Nice strategy!
On Dual Gap, most any reasonable strategy with a coordinated team can win against a passive team. My point is part of your success is just using team tactics.
I'll see games where a high rated player joins and strat or nuke rushes, only lose because nobody follows through.. the opponent team just rebuilds.
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RE: THE ENGIE SYNDROME: "GIVE ENGIE" / "ДАЙ ИНЖА"
Sharing engies is enormously powerful in the game. Play as a team = win as a team
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Checkout Derp's Latest MEME CAST
Checkout Derp's Latest MEME CAST
https://www.youtube.com/watch?v=VXLIt75ZpaQ
Latest posts made by Defiant
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RE: Game keeps freezing after it ends
I think he is referring to playing online and people ALT-F4 to leave the end of the game early. This causes the game to hang, unresponsive. There can be no way to exit.
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RE: Game keeps freezing after it ends
Does this occur when you play a local game (no other human players)?
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RE: What is considered a fast mavor in eco (dual gap)
Also, there is a super cool replay analysis tool which can show you across many game how quickly someone built Mavor or Yolo etc.. https://kazbek.github.io/FAF-Analytics/ReplayAnalysis
Unfortunately it is not working at the moment, perhaps due to the DDOS attack on FAF.
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RE: What is considered a fast mavor in eco (dual gap)
37 is a somewhat slow. 30 is a good time.
And you probably know..
Typically you should rally your team to help too (give them hives and/or ask them to give mass).
And, best to not assume at the start a Mavor is always the right answer (e.g. opponent North side is late to anti nuke, a teammate is crippled in a way which will lose the game, etc.)
And, it is a big mistake to build a game ender without shields, shield assist ready, and teledefense... even if it takes a little longer. -
RE: Open discussion on testing and rollout of the new ice adapter
@Brutus5000 Consider adding an idiot proof notification system of some kind. People who find they can't join games may not be aware of Discord, these forums, etc.
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RE: CHARGED smd does not work.
FYI - I have experienced this too. SMD was loaded, not overwhelmed, in range, not against a teammate, etc.. Just flat didn't react to incoming nukes. I know this isn't helpful without a replay ID.
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RE: You guys ever thought if moving to a new engine?
@Kilatamoro said in You guys ever thought if moving to a new engine?:
@Defiant Why would anyone want this? It's about the feeling of the game, not 3D models and unit names. We can get free from copyright.
Reasonable.
Games similar to FAF are out there now. A more direct FAF clone might still risk Square Enix, so we could give them license accountability.
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RE: You guys ever thought if moving to a new engine?
@FtXCommando said in You guys ever thought if moving to a new engine?:
Because doing that is going to end in BAR getting a cease and desist from Square Enix for using their platform to give away their IP for free.
Would adding the same Steam integration game check requirement solve this? I suppose the question is really to Square Enix who aren't predictable.
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RE: Auto-build hidros and mexes
I am likley mistaken, but I thought this was native in FAF, perhaps enabled by settings, not a mod.