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    Defiant

    @Defiant

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    Best posts made by Defiant

    RE: WD #3 - Ridiculous Balance Ideas

    When units vet, they get LARGER

    posted in Weekly Discussions •
    RE: Tactic for Dual Gap with 100% win rate (for 1-3 players)

    Nice strategy!

    On Dual Gap, most any reasonable strategy with a coordinated team can win against a passive team. My point is part of your success is just using team tactics.

    I'll see games where a high rated player joins and strat or nuke rushes, only lose because nobody follows through.. the opponent team just rebuilds.

    posted in General Discussion •
    RE: Small suggestions topic

    @elmi To limit people spamming pause, host the game with only 3 pauses.

    posted in Suggestions •
    RE: SupremeCommander printed models

    Great Work!

    A UEF heavy point defense or a Mavor would be fun.

    posted in General Discussion •

    Latest posts made by Defiant

    RE: Cybran acu superlaser not firing?

    @angelofd347h said in Cybran acu superlaser not firing?:

    Without watching it, the mazer has a minimum range in which it won't fire If you are too close (eg right next to an enemy com).

    That is interesting. I like to tele on top of the opposing ACU.

    posted in General Discussion •
    RE: FAF Berserk Penalties

    Could we code a mod which throttles build rate, energy, or mass in proportion to rating?

    posted in Balance Discussion •
    RE: Weekly Discussion #5 - What's the ONE UI mod you can't live without?

    ACU highlight

    posted in Weekly Discussions •
    RE: FaF freezing after no-rush

    @howski I've experienced this. My rough estimate of the problem is 1) the AI players have overlapping no rush zones which can cause this 2) certain mods cause this. I haven't invested the time to validate these.

    posted in Game Issues and Gameplay questions •
    RE: WD #3 - Ridiculous Balance Ideas

    When units vet, they get LARGER

    posted in Weekly Discussions •
    RE: Naval adjacency

    Adjacency to underwater mexes and hyrdo is reasonable. But as jcv said, isn't the meta more to spam engineers to increase build rate. Sames as on land, the adjacency improvement only boosts the organic build power in the factory, not the external build power.

    posted in Balance Discussion •
    RE: How can I get better at the game and or improve my rating?

    https://i.redd.it/vbhn2vcueu981.jpg

    Just kidding friend, you likely rank higher than me.

    posted in Frequently Asked Questions •
    RE: FA Sound Issues: Some sounds play once, then nothing

    I've had this problem several times over the years. Disabling sound, rebooting, then reenabling sound has worked for me.

    posted in Game Issues and Gameplay questions •
    RE: Sweaty Teamgame Player Requirement

    I've hosted LAN parties and had a hell of a time getting everyone to play together due to the LAN difficulties. So frustrating to have people all drive to be together and spend more time fixing than playing.

    posted in Suggestions •
    RE: Do not add new colors - discussion

    @thecore This is a good set. (minus the black)

    posted in General Discussion •