When units vet, they get LARGER
Best posts made by Defiant
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RE: I thank whoever removed the flags
I like the flags. I like meeting people from our worldwide and getting a hint on language and location. I hope it comes back
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FYI - LAN party success
Hosted a local area network (LAN) party with 5 computers successfully playing FAF from one IP address. This used to be a problem.
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RE: WD #3 - Ridiculous Balance Ideas
ACU and all units increase is physical size as they vet.
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RE: How to cap t3 Power gens and T3 mass fabricators?
Just use templates.
People generally don't put anything around T3 power generators except items for adjacency for things consuming power (Air, Radar, Mass Fabs). Rarely do you see anyone over 1200 surround with e-storage. Same with T3 mass fabricators, such as surrounding with storage.
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RE: Small suggestions topic
@elmi To limit people spamming pause, host the game with only 3 pauses.
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RE: Tactic for Dual Gap with 100% win rate (for 1-3 players)
Nice strategy!
On Dual Gap, most any reasonable strategy with a coordinated team can win against a passive team. My point is part of your success is just using team tactics.
I'll see games where a high rated player joins and strat or nuke rushes, only lose because nobody follows through.. the opponent team just rebuilds.
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RE: THE ENGIE SYNDROME: "GIVE ENGIE" / "ДАЙ ИНЖА"
Sharing engies is enormously powerful in the game. Play as a team = win as a team
Latest posts made by Defiant
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RE: Replays cutoff after the first disconnect/ejection?
If your own replay isn't good, go on the vault and try the online one.
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Replay Watching
Due to my responsibilities, I'm often without time to commit to a full game, so I watch replays.
THANK YOU for keeping older replays, replayable.
For the future, it would be fun if the replay vault had the ability to accept comments and ratings again. I know this is low priority relative to the impactful things like DDOS.
apprecaited,
Def -
RE: How to cap t3 Power gens and T3 mass fabricators?
Just use templates.
People generally don't put anything around T3 power generators except items for adjacency for things consuming power (Air, Radar, Mass Fabs). Rarely do you see anyone over 1200 surround with e-storage. Same with T3 mass fabricators, such as surrounding with storage.
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RE: Wish-A-Mod Foundation
For non serious games.. An all upgrades mod, which let's ACUs get conflicting upgrades simultaneously at some expensive rate. Shielded, Billy, Tele UEF ACU. Cloaked, Mazer, Tele Cybran ACU. Etc.
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RE: Wish-A-Mod Foundation
A mod that increases damage by +5% (or +10%) for each veterancy level, but not for all units, only for those added to the list or those whose Blueprints it's added.
Let me explain. For example, the Total Mayhem mod has a lot of "experimental" T1-T2-T3 units, but their relevance quickly fades. This kind of damage bonus could greatly enhance them and encourage players to use and level them up wisely.
If you haven't try the total Veterancy mod.
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RE: Mod for dynamic growth in prices for economic buildings
A very different option is to make a Handicap sim mod, which nerfs players to earn lower eco income throughout the game. This could be a nice way to challenge more experienced players.
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Idea: Tilt Shift
Probably impossible with the core codebase, it would be fun to have a "tilt shift" view making it appear you are looking down at a mini world.
Wikipedia example:
https://en.wikipedia.org/wiki/Tilt–shift_photography#/media/File:Campos_do_Jordão_-_Tilt_Shift_(6902992816)_(2).jpg -
RE: very slow game that make go out
Not a solution, but a workaround is to turn off T1 spam land, air, and navy units. You can find this in Restrictions under game options. This may help as slowdown in AI games seems to be clogged units trying to pathfind.
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RE: FAF Statistics Megathread 2 Statistics Boogaloo
Interesting. Is there some context around this?
