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    Defiant

    @Defiant

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    Best posts made by Defiant

    RE: WD #3 - Ridiculous Balance Ideas

    When units vet, they get LARGER

    posted in Weekly Discussions •
    RE: Tactic for Dual Gap with 100% win rate (for 1-3 players)

    Nice strategy!

    On Dual Gap, most any reasonable strategy with a coordinated team can win against a passive team. My point is part of your success is just using team tactics.

    I'll see games where a high rated player joins and strat or nuke rushes, only lose because nobody follows through.. the opponent team just rebuilds.

    posted in General Discussion •
    RE: Small suggestions topic

    @elmi To limit people spamming pause, host the game with only 3 pauses.

    posted in Suggestions •
    RE: Weekly Discussion Ideas
    1. caption the meme

    2. random player profiles including favorite game story, favorite replay link, favorite friend, favorite foe, how they got started in FAF, etc.

    posted in Weekly Discussions •
    RE: SupremeCommander printed models

    Great Work!

    A UEF heavy point defense or a Mavor would be fun.

    posted in General Discussion •
    RE: WD #3 - Ridiculous Balance Ideas

    Cybran laser doubles in range and damage every second, with the penalty it causes increasing overheat damage to itself.

    posted in Weekly Discussions •
    RE: What would get you to play maps other than Dual Gap/Astro Crater?

    Some players like a lower pressure match

    posted in General Discussion •

    Latest posts made by Defiant

    RE: What would get you to play maps other than Dual Gap/Astro Crater?

    Some players like a lower pressure match

    posted in General Discussion •
    Dual ACU Chrono

    Thought exercise.. would a two aeon acu chrono rush work? Are all players chrono triggering synchronous?

    I am not implying this is a smart strategy, just at thought.

    posted in Game Issues and Gameplay questions •
    RE: Suggestion: Offline LAN-support install package

    @brutus5000 Oh my mistake. The log clearly said "XMPP", maybe I was confused somehow.

    posted in Contribution •
    RE: Suggestion: Offline LAN-support install package

    @blackyps Fair, I've updated my posts on this threat noting LAN support fully works -- though I haven't tested it myself.

    I hope we aren't setting up someone for failure. If you aren't confident, then we should NOT do this.

    posted in Contribution •
    RE: WD #3 - Ridiculous Balance Ideas

    @brannou .. and the ACU gets bigger with vet

    posted in Weekly Discussions •
    RE: Suggestion: Offline LAN-support install package

    *** update - apparently this is fixed and LAN is fully supported by FAF allowing people to all connect from behind a router such as at a home or LAN cafe -- I have not tested this but those on this thread say so ***

    @katharsas I haven't tried for a couple years, so maybe it is working. When I did try, only TWO people could play on LAN, after that the next person was unable to join. If I recall correctly, they couldn't join XMPP chat in FAF.

    posted in Contribution •
    RE: Suggestion: Offline LAN-support install package

    @mr-skill-issue Answering questions relative to me (Defiant as opposed to Goofyseeker311 who originally posted this thread).

    Yes, I figured this out. Problem being getting everyone on the same configuration, considering a couple people had mods, didn't have the maps, etc.

    posted in Contribution •
    RE: Suggestion: Offline LAN-support install package

    *** update - apparently this is fixed and LAN is fully supported by FAF allowing people to all connect from behind a router such as at a home or LAN cafe -- I have not tested this but those on this thread say so ***

    @veteranashe Answering questions relative to me (Defiant as opposed to Goofyseeker311 who originally posted this thread).

    FAF does not support computers on a Local Area Network connected through a single IP router.. such as at someone's house. This is why my LAN party failed. We were online and all had unique licensed copies of the game.

    posted in Contribution •
    RE: Suggestion: Offline LAN-support install package

    *** update - apparently this is fixed and LAN is fully supported by FAF allowing people to all connect from behind a router such as at a home or LAN cafe -- I have not tested this but those on this thread say so ***

    Support for LAN play is important!!!

    I hosted family and friends for a FAF LAN party. Foolishly I thought we could all play together. No, it was a nightmare of apologies and delays. Everyone bought the game and had FAF. But, FAF does NOT support LAN play without extraodrinary hoops which are hard to follow. I was able to get a subset of people to play, some VPNed to come back into the game remotely. It frustrates me just thinking about it.

    That said, I'm okay with having a faforever login requirement. For me, I just want LAN support.

    posted in Contribution •
    RE: Microsoft or Windows problems possible?

    An idea..
    you may now be logged into a different profile on your local computer. By profile, I mean a local account like "mom" or "smoker". You can check this by looking at c:\users to see if there is a different account you are on.

    posted in I need help •