When units vet, they get LARGER
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Hosted a local area network (LAN) party with 5 computers successfully playing FAF from one IP address. This used to be a problem.
I like the flags. I like meeting people from our worldwide and getting a hint on language and location. I hope it comes back
Nice strategy!
On Dual Gap, most any reasonable strategy with a coordinated team can win against a passive team. My point is part of your success is just using team tactics.
I'll see games where a high rated player joins and strat or nuke rushes, only lose because nobody follows through.. the opponent team just rebuilds.
@elmi To limit people spamming pause, host the game with only 3 pauses.
Sharing engies is enormously powerful in the game. Play as a team = win as a team
Checkout Derp's Latest MEME CAST
https://www.youtube.com/watch?v=VXLIt75ZpaQ
*** update - apparently this is fixed and LAN is fully supported by FAF allowing people to all connect from behind a router such as at a home or LAN cafe -- I have not tested this but those on this thread say so ***
Support for LAN play is important!!!
I hosted family and friends for a FAF LAN party. Foolishly I thought we could all play together. No, it was a nightmare of apologies and delays. Everyone bought the game and had FAF. But, FAF does NOT support LAN play without extraodrinary hoops which are hard to follow. I was able to get a subset of people to play, some VPNed to come back into the game remotely. It frustrates me just thinking about it.
That said, I'm okay with having a faforever login requirement. For me, I just want LAN support.
I don't see a good solution for this beyond just playing through the overratedness.
Similar to how players who focus on Astro or Gap and are thus overrated will stay playing Astro or Gap.
Any means to quickly demote would be exploited by jerks who like to smurf.
Latest posts made by Defiant
@melanol I don't understand why this is a bad outcome.
@stan1234 Recent issues in the past months based apparently upon software/network problems and a persistent DDOS attack.
@brutus5000 Are you saying we need the FAF core executable to be part of the test setup? In other words, the problem may be how FAF proprietary code (not the network components around it) cause the failures?
I was assuming the test would be run without FAF, only the netcode components to find the problem.
For finding if there is a failure, just instrument/trigger on the Connection panel raising. A test tool like Eggplant can do this or you can just setup a listener in the code.
Again, this may be an ignorant suggestion, so thank you for reading.
A test harness can emulate network conditions. Sophisticated tools support mixing routing protocols just for this purpose. This is what network emulation tools do.
That said, I'm not an expert and this may be an ignorant suggestion. I just didn't want to be misunderstood.
Could the network connection problems be isolated and repeatable by building a test harness to run on the network code instead of the game.
The test harness would capture behavior and be configurable with packetloss and packet latency. Then instances of the game with this test harness could be run on a LAN of virtual machines.
This may be an ignorant suggestion, just trying to help.
Is there 3rd party infrastructure or hosting we could use to reduce DDOS?
A web service is not the same as FAF, but maybe the same practice of using a WAF could be used.
Could we pay to host servers on cloudfare or similar?
Could we increase the number of servers to reduce DDOS?
Could we ride on some other network layer which has protections?
Please don't feel anyone should answer these directly, they are more rhetroical, uninformed ideas. My point is if we can solve this by using other available technologies.
Might it be helpful to replace the current ICE Adapter with an off the shelf variant?
Respectfully surprised you feel the Sat is overpowered.
And the rating system is down.. I just don't think this is a priority to the devs.
@brutus5000 Thank you.
What about just playing the game 20 years from now. Is there any reason to think my current snapshot in time wouldn't work?