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  • 386 Topics
    9k Posts
    LunyshkoL
    Please rethink your life choices, this is not what a real human would think of. This feels like it was written by AI.
  • 33 Topics
    603 Posts
    CrofisC
    @Deribus 3 years and still no implementation? Keep it up harder then! XD
  • Politics in aeolus

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    Brutus5000B
    You have no clue how it would like without the rule. Just because rule are broken from time to time, it doesn't make them useless. I'll raise this with our moderation team lead.
  • Bring your feedback to the new FAF Leaderboard!

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    K
    To anybody who has their monitor set so bright that white on black is hard to read: ScreenBright.exe is a small, free program that allows you to adjust monitor brightness very fast and simple without having to deal with shittty monitor software. Try it. Over the course of the day i alwyas adjust my brightness so it is never hard to look at, but always bright enough against my sunny window.
  • Open Meeting

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    FemtoZettaF
    I think he meant something more like meeting minutes instead of an agenda.
  • Waves of death style pvp maps

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    No one has replied
  • 30min Para at Dual Gap

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    RLOR
    they tend to wipe your bottom off the map
  • 40K Map Tourney Proposal

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    FtXCommandoF
    The ideas would be to buff the speed of everything so the map functionally becomes 20x20.
  • SCFAReplay files ... any way to read that ?

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    AskaholicA
    I’ve been writing a tool that can decode the replay format and I’ve tested it on .supremecommanderreplay files and it does seem to work. https://forum.faforever.com/topic/1551/faf-scfa-replay-parser-library It won’t let you watch the replay though, just get some information about it and inspect the command stream. You’ll have to rename the replay to .scfareplay atm or the tool will refuse to read it. Hope to change that at some point. EDIT: The latest version of the tool can detect what type of replay it is automatically. It should work for vanilla SupCom, SupCom: FA and SupCom 2 replays.
  • How to fight Aeon gun com?

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    LunyshkoL
    Basicly if you run away and then turn back he wont he able to react on time and his gun acu is in range of your gun acu.
  • In-lobby Auto Balancing

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    phongP
    @thecore said in In-lobby Auto Balancing: @emperor_penguin just tested it, the AutoBalance works well, however I think there could be bug where some players were not placed correctly (their positions in the lobby did not match their game positions). I was the host on gap map and I was front on team 1, then I auto balanced and I was moved to air team 2. However when the game started I was placed front on team 1 (not sure on the other players) can you confirm this? I've also experienced this bug just now. I used autobalance, then did 4 more swaps to fix lane balance. then someone said they had a premade, so i did one more swap, the last one. I was one of the players. This last swap didn't carry over to the game, instead, we spawned in the last position before this swap, which had also been set by a manual swap operations for each of us post autobalance. I was using fixed spawns
  • This topic is deleted!

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  • Suggestions for a Casual/Party game queue

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    T
    I’m only just seeing this discussion from 9 months ago, but I love the suggestions on shining a light I some of the party mods. With regards to the question of what mods people would like to see combined: I think having the option to mix Claustrophobia and Murder Party would be great. That would a) allow players to basically set a time limit on a game, and b) potentially address one challenge of Murder Party where actually getting your army to your target opponent can be tricky (depending on the map) while others are trying the same. (Claustrophobia incentivizes establishing yourself in the center, which would expose you more when adding Murder Party.)
  • Searching for UEF ACU dance gif

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    ZartanZ
    I feel there is a 0.09% chance this gif is responsible for inspiring all the awful Fortnite emotes
  • FA is on sale at Steam

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    F
  • How do you ground fire TML

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    ZLOZ
    There is a UI mod by Strogo, it prevents start bombers and nukes and maybe something else from snapping to the things so you can easy groundfire between things. you can modify the mod open this file Mods\RUI\hook\lua\ui\game\commandmode.lua 14th row change from: local selectTolerance = {RULEUCC_Attack = true, RULEUCC_Nuke = true} to local selectTolerance = {RULEUCC_Attack = true, RULEUCC_Nuke = true, RULEUCC_Tactical = true} Edit: mod name random UI improvements
  • Binding extra mouse buttons to commands

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    phongP
    if you installed Autohotkey, there's a way to find out what the buttons are. Once you have the script running, there should be a green H in your system tray. Double click it. A text window pops up. In the menu, find " View > key history and script info " the text window should change to a list of recently pressed keys. spam the mouse button a few times and hit f5 now near the bottom of the list, you can read the name of the button pressed under the Key column this name should replace XButton1 in the script above. Edit it, save it, then right click the green H again and select "reload this script".
  • Removing A Pink

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    JipJ
    I'm afraid that at the moment that is not within the reach of a UI mod. We're looking into providing alternatives for color blind people, but there has not been a lot of progression in that area yet.
  • Season 2 has started

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    JipJ
    @Scout_More_Often If I recall you were working with some APIs. This would be a great candidate
  • A Shocker bug?

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    veteranasheV
    Might be nice to turn the claws off so you can be sure to leave reclaim
  • How do you destroy wreckage?

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    waffelzNoobW
    Pretty sure you can just press the attack hotkey (default A) or click the attack button bottom left, and then click on the wreck. no groundfiring needed
  • List of must have Mods

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    Eternal-E
    https://forum.faforever.com/tags/eternal-modpack