I find the attitude of moral superiority some people have on FAF is pretty toxic in itself. There is no objectively right or wrong way to communicate and act. FtX and Biass seem to get more done than most people, so maybe their way of acting is actually superior. Playing god and saying these people's way of acting is wrong because you said so seems worse to me than the people who act "toxic" sometimes.
As far as player retention goes you seem to ignore that FAF player retention numbers are good compared to other games. Every game will lose most of its new players, that isn't a good excuse to not try and find new players. What percentage of player retention do you aim to achieve before beginning external promotions? Assuming people mainly leave due to toxicity also seems like a big leap. You made a thread on the forums, which only active community members read, and a few of them said they would have quit due to toxicity. They didn't quit due to toxicity though, because they are still here and participating in the community. Seems like survivor bias to me.
Your idea is far worse than I could have ever imagined. I commend you for your creativity.
I like mapgen and hardffa a lot in ladder. I have more fun on even the worst mapgen maps than I do on most of the authored maps in the pool.
The way it should be
The unit cap in ladder games should be increased. On maps like Seton's Clutch the mexes and storages alone take up 1/4 of the 1000 unit cap. Most of the time the 'Unit Cap Reached' window does not even pop-up and it takes some time to realize that none of your factories are producing anything because you are at the unit cap. In team games the unit cap can go much higher, and you also get your dead teammates unit cap added on when they die.
If anyone is out of touch with the community it is all the people arguing here. This is just a video game, and nobody needs to represent anyone. Normal people just play the game because they want to, and do not want to be involved in all of this stupid drama. Stagnation is actually the goal of FAF. The point is to keep this 14 year old game around so people can keep playing it like they always have.
OMG DOOD!! How did we not notice that seraphim is LITERALLY UNPLAYABLE until just now?!? I just lost a game as SERAPHIM because my opponent made a GUNCOM and did a T2 LAND PUSH!! It was TOTALLY UNSTOPPABLE because the GAME IS BROKEN!!! I can even construct an UNLIMITED NUMBER of scenarios IN MY MIND and ON PAPER which PROVE IT.
(also it is just a fact that it takes more than one energy storage to kill and obsidian or ilshavoh with overcharge. Stop trying to argue against objective facts or you will be banned!)
Yeah, I was also writing a post about how units are balanced relative to each other and not mexes. And how the value of eco structures is totally different on every map because they have different amounts of mexes and reclaim. There is no intricate balance there. It is just random numbers. The same as the 81% reclaim value that nobody seemed opposed to modifying.
I think it will be harder for people to learn the game on random maps as opposed to having a set pool. With a set pool, they can look up replays of higher-rated players on the map and see how they play it and what BO they use. They also get to play the map multiple times themselves so they can watch replays and correct their mistakes and then get another shot at it. With random maps neither of those things are possible, they just get one shot on the map and that's it. Random maps take away the quick and easy way to get good and force people to recognize what is good and bad without having the map be a constant factor.
There is no role for the firebeetle in the Cybran arsenal. For early snipes and raids they have jesters. For ambushing armies they have deceivers and normal land units. They have renegades with high aoe for anti-army, sniping ringed mexes, killing lots of engineers, etc. They have corsairs for sniping units and pgens. They have TML-4, the fasted firing and flying TML that also splits into 4 missiles, for sniping structures or anything you can hit with it. They even have a cloaked and stealthed laser ACU for doing whatever with. Anything you want to do, Cybran already has a better tool for it than the firebeetle.
The only thing fireebeetles do is confuse noobs who don't understand how cloak and stealth work, or remember them actually being good some time in ancient history. Nobody else ever uses them.
Despite firebeetles being the most pointless unit in the game, they get the most attention from everyone. Keyser, the Game Councillor and the most intelligent Frenchman in the entire FAF community, has spent most of his adult life rebalancing firebeetles. Each balance patch totally changes the unit to do something even more bizarre and even more useless.
The only sensible thing to do is remove them from the game so that so many great minds are not doomed to eternally rebalance them and talk about them on the forums. It might also be possible to reskin them and give them to another faction that doesn't already have superior units in every possible role.
In a desperate attempt to get people to play this game I threatened to quit FAF unless I got a ladder game within an hour. It did not work so I'm quitting FAF. Obviously, this means that I will not be playing in this tournament.
I have searched for about 12 hours this month and only got 4 games. FAF is dead and I suggest that people discontinue working on it and shut it down immediately.
Chat logs for proof: https://imgur.com/a/BCMA1sa
The only time I can imagine firebeetles being a good choice is when you are up against shielded mongoose or sniper bots.
I have also noticed that the game shows up as a draw in my replay vault when someone leaves early. It seems likely that it affects the league page as well because many people have an unusual number of draws.
I would really like a 5x5 only matchmaking queue, both for quicker games and just because it would be fun. Sadly most of the people around my rating would probably not queue for it though.
Ambush the Enemy wasn't in the pool for the top bracket because it was replaced with HardFFA, weird to include it in this event.
You already demonstrated you are willing to work for nothing. Form a labor union or something.
Makes a lot of sense to me to pay tournament directors and trainers/trainees. They do a lot more for FAF than a player playing a tournament once a year.
It should be possible to stop a replay and take over playing at any point, but it's probably something that we would need engine access to implement. It wouldn't require saving or sending any game state information because you can just simulate the same number of ticks into the replay and start from there.
That's why global rating would be replaced with more matchmaker queues or the new division system. It's just stupid and irresponsible to act like it was ever going to be deleted and replaced with nothing.