Navigation

    FAForever Forums
    • Login
    • Search
    • Categories
    • Recent
    • Tags
    • Popular
    • Users
    • Groups
    1. Home
    2. ThomasHiatt
    ThomasHiatt

    ThomasHiatt

    @ThomasHiatt

    327
    Reputation
    261
    Posts
    71
    Profile views
    0
    Followers
    0
    Following
    Joined Last Online

    • Profile
    • More
      • Following
      • Followers
      • Topics
      • Posts
      • Best
      • Groups
    ThomasHiatt Follow

    Best posts made by ThomasHiatt

    RE: Council of Setons EXPOSED - Part 1

    I find the attitude of moral superiority some people have on FAF is pretty toxic in itself. There is no objectively right or wrong way to communicate and act. FtX and Biass seem to get more done than most people, so maybe their way of acting is actually superior. Playing god and saying these people's way of acting is wrong because you said so seems worse to me than the people who act "toxic" sometimes.

    As far as player retention goes you seem to ignore that FAF player retention numbers are good compared to other games. Every game will lose most of its new players, that isn't a good excuse to not try and find new players. What percentage of player retention do you aim to achieve before beginning external promotions? Assuming people mainly leave due to toxicity also seems like a big leap. You made a thread on the forums, which only active community members read, and a few of them said they would have quit due to toxicity. They didn't quit due to toxicity though, because they are still here and participating in the community. Seems like survivor bias to me.

    posted in General Discussion •
    RE: Alternative to game quality indicator - Handicaps/Bonuses

    Your idea is far worse than I could have ever imagined. I commend you for your creativity.

    posted in General Discussion •
    Increase Ladder Unit Cap

    The unit cap in ladder games should be increased. On maps like Seton's Clutch the mexes and storages alone take up 1/4 of the 1000 unit cap. Most of the time the 'Unit Cap Reached' window does not even pop-up and it takes some time to realize that none of your factories are producing anything because you are at the unit cap. In team games the unit cap can go much higher, and you also get your dead teammates unit cap added on when they die.

    posted in Suggestions •
    RE: About Neroxis map generator...

    I like mapgen and hardffa a lot in ladder. I have more fun on even the worst mapgen maps than I do on most of the authored maps in the pool.

    posted in General Discussion •
    RE: Balance Thread Guidelines Feedback

    The way it should be

    posted in Balance Discussion •
    RE: Should FAF clans matter more? What should be different?
    1. Implement Galactic War, or Galactic War Lite (basically ladder league but for tallying faction wins in ladder and TMM).
    2. Let players join a faction each season, give them a chatroom and tag showing their faction, like clans currently have. People in this chatroom can be grouped by rating or labeled as trainers.
    3. Players are incentivized to train members of their faction in order to win the war, and players are incentivized to improve in order to win the war.

    Each faction would essentially be a big clan that persists for a season and has a built-in incentive for community building and player improvement.

    posted in General Discussion •
    RE: Forbid to kill underwater without weapons used that purpose

    Already argued about it in many threads and FAF doods want it to stay the way it is.

    posted in Suggestions •
    RE: Sera can't deal with enemy's guncom push on t2 without a bunker

    OMG DOOD!! How did we not notice that seraphim is LITERALLY UNPLAYABLE until just now?!? I just lost a game as SERAPHIM because my opponent made a GUNCOM and did a T2 LAND PUSH!! It was TOTALLY UNSTOPPABLE because the GAME IS BROKEN!!! I can even construct an UNLIMITED NUMBER of scenarios IN MY MIND and ON PAPER which PROVE IT.

    (also it is just a fact that it takes more than one energy storage to kill and obsidian or ilshavoh with overcharge. Stop trying to argue against objective facts or you will be banned!)

    posted in Balance Discussion •
    RE: New Player Councilor Discussion + Removal Announcements

    If anyone is out of touch with the community it is all the people arguing here. This is just a video game, and nobody needs to represent anyone. Normal people just play the game because they want to, and do not want to be involved in all of this stupid drama. Stagnation is actually the goal of FAF. The point is to keep this 14 year old game around so people can keep playing it like they always have.

    posted in General Discussion •
    RE: Small suggestions topic

    Then you can do some sick bomber trickshots by bouncing them off the map border and make youtube montages.

    posted in Suggestions •

    Latest posts made by ThomasHiatt

    RE: Make reclaiming more intuitive

    Removing factory attack move would greatly increase toxicity because hundreds of existing players would get very mad about it and complain about it.

    posted in Balance Discussion •
    RE: Tuning the new Auto-fabber behavior

    Can mass fabs just be a global state thing that converts overflowed energy into mass? Each mass fab gives X "fab power" to convert a total of Y overflowed energy into Z mass. Then it is maximum simplicity both gameplay and sim wise.

    posted in Suggestions •
    RE: Aeon: effort vs. reward (average-ish player?)

    CZAR is already fun and really good since it was buffed. Now Aeon just needs really good combat SCU's to round out their late game ground combat options.

    posted in Balance Discussion •
    RE: Top level BO's from Tagada

    Isn't Morax the one in charge of ladder pools? Why is he complaining about FtX?

    If people can't get to 1800 playing on normal maps with normal mechanics they probably aren't up to the task of making complicated decisions and build orders on high-reclaim maps.

    posted in General Discussion •
    RE: Rating degradation

    The forum really is just a recycling of the same 10 ideas over and over every few months. I'm down to play some ladder in 19 more years and see where my rating ends up. Then you guys can be sure exactly how much decay to implement.

    posted in General Discussion •
    RE: Move attack and patrol orders not working as intended. Inconsistent reclaim

    Engineers are smarter than most players and decide to not overflow mass.

    posted in I need help •
    RE: Why I am abandoning FAF

    If someone makes me a UI mod that can ctrl-k my ACU the exact moment my opponent is in explosion range and under 2500hp I will start playing FAF again.

    posted in General Discussion •
    RE: Remove rating from (default) scoreboard

    All matchmakers should have the opponents' names and ratings hidden, but not teammates. Custom games should have everyone's names and ratings visible.

    posted in Suggestions •
    RE: Ban EcoManager & Similar Mods

    Has anyone ever built mass fabs in a competitive match?

    posted in General Discussion •
    RE: Ladder suicide

    The bug didn't exist a few years ago, meaning there is an already known method for rating 1v1 matchmaking that works. It didn't work for non-1v1 games, but that doesn't matter if you just make a special case to handle 1v1 differently. I was told that this would be done if a solution was not found soon, but that was already like a year ago now. Devs are obviously just trolling me at this point.

    posted in Game Issues and Gameplay questions •