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    snoog

    @snoog

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    Best posts made by snoog

    • RE: Developers Iteration III of 2023

      Sometimes I think Jip should just stop posting any news at all bc of all the shitposting he gets in return.

      People have been asking for years for the mobile factories to be fixed, he's doing it. And two of the them aren't ready yet. What the fuck is the problem with you guys? So much entitlement.

      posted in General Discussion
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      snoog
    • RE: Looking for New Client Maintainer

      I have next to no experience in Java, nor do I even really like the language, but I do have experience in .Net WPF.

      I think I could put my dislike of Java aside for FAF at least and try helping out.

      posted in Contribution
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      snoog
    • RE: I am abandoning Aeon

      I can't believe I just read someone saying Aeon t2 and t3 lands are the worst.

      posted in Balance Discussion
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      snoog
    • RE: Nerf Novax radar

      You mentioned something I never thought about in regards to a way to nerf the Novax.

      Inertia.

      What if we gave it massive inertia, more than any other unit in the game so that it couldn't just turn on a dime and retarget so fast? That's part of why it can be borderline OP, its ability to retarget fast enough to snipe shields being built or other volatiles in quick succession.

      It is a satellite after all, it would make sense for it to have such inertia.

      posted in Balance Discussion
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      snoog
    • RE: How come you don't play ladder?

      I was going to say I just don't enjoy 1v1s in general. I just prefer team games more. But Rezy & Sladow make a really good point about BO whoring. I don't know and don't feel like learning the optimal BOs for all the 1v1 maps. If there was a map-gen only 1v1 queue, I would probably actually play it.

      posted in General Discussion
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      snoog
    • RE: Aeon Gun ACU

      Did I just see build walls and eco given as a suggestion to stop an Aeon gun com?

      posted in Balance Discussion
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      snoog
    • RE: Game Councilor

      The level of entitlement I've seen over the last several days on this forum is incredible.

      Jip & co have brought FAF to a new level over the year+. Be happy we aren't stuck playing on a clone of GPGNet, instead we have people willing to continually work on and improve the game. The performance improvements alone are more than we could've asked anyone to do. The fact they're trying to modernize the game to a degree without access to the source code is a feat itself.

      Jip more than communicates enough and is always open to feedback, don't blame him because yall don't make an effort to keep up with development nor do you play on Develop to test the changes. Instead, make an effort to be part of the process if you're so unhappy with it.

      posted in General Discussion
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      snoog
    • RE: The End of FAF

      Free speech is your right to say whatever you want (within limits, crowded theater & fire) without retaliation from the government, not the right to avoid the consequences for what you say by private entities.

      Every online platform has rules surrounding speech, it makes no sense to not have any here. People are here to play a game, not deal with whatever vitriol people want to spew at them. It's not hard to not be a complete asshole. If you go through multiple bans just from saying shit, then you have some serious personal problems and anger management you need to deal with in your real life. But sure if you're worried about losing players due to bans, imagine not just how many you'd lose from an increasingly toxic community, but how many you'd never even gain in the first place.

      posted in General Discussion
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      snoog
    • Will TML ever be balanced?

      Anyone that has played my lobbies recently has probably seen me complain.

      It is absolutely asinine that for the cost of a single TML you can kill a T2 mex, its wreck, and the surrounding storage.

      And that cost to benefit ratio is only made worse(better) by how fast you can pump out missiles and kill more mexes completely.

      Obviously "just build tmd idiot!" is the current solution. The problem being it costs way more mass & more importantly time to cover your mexes in TMD than it does to build and fire the TML. This depends on map size and mex layout of course.

      I'm not much of a numbers guy so I'm not gonna get down into the stats of it all, but something really needs to change and I don't see anyone else talking about it.

      posted in Balance Discussion
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      snoog
    • RE: TMM matching

      Is it not more selfish to force 5 or 7 other people to deal with your shitty cpu than it is for those players to not want to play with you?

      *Not specifying anyone by saying you

      posted in General Discussion
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      snoog

    Latest posts made by snoog

    • RE: Open discussion on testing and rollout of the new ice adapter

      I haven't been playing much lately, so I'm down to potentially brick my game for the sake of testing a new adapter. Should we schedule a day & time for people to get on and test?

      posted in General Discussion
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      snoog
    • RE: Another Novax conversation

      Add one time use T4 anti-sat launchers.

      posted in Balance Discussion
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      snoog
    • RE: Another Novax conversation

      How about a sat that projects a shield around an area

      posted in Balance Discussion
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      snoog
    • RE: Another Novax conversation

      @Jip said in Another Novax conversation:

      @Dorset said in Another Novax conversation:

      I agree with you something dramatic needs to be changed not just cost changes.

      I've discussed this idea last year over voice, and I'll post it here. It has three parts. The goal is to actually utilize the satellite layer. This layer exists in the game, but there's not much going on there. Ideally these satellites become part of armies, like any other mobile unit. To support the Fatboy - from above!

      Not a ground station, but a factory

      At the moment you need an additional ground station for each satellite. This is a little bit cumbersome. Both from a programmers perspective (the satellite is not shared when your defeated - it is rebuilt at the station). As I think it thematically lacks a bit.

      Proposal: turn it into a factory. Allow it to pump satellites, like a regular factory.

      Multiple type of satellites

      Instead of just having one satellite, there will be three:

        1. A scout satellite. Relatively cheap and provides various types of intel. Enables the UEF to have Omni intel on-site to counter stealth and cloak, for example.
        1. A missile-based satellite. This would be the 'default' satellite, at the same costs of the current satellite. It fires a salvo of missiles. And those missiles can of course be intercepted by TMD. The missiles do not track, just like regular missiles. They will have some AOE though. And of course, you don't want to use this against Cybran missile deflectors 🙂 . By being missile-based, the satellite is easier to counter:
        • It makes the satellite worse against mobile armies. Just like mobile missile launchers.
        • It makes the satellite unusable against naval armies, as they are usually packed with mobile TMD.
        • You don't need to built shields everywhere, likely just 2 TMDs at each location.
        1. A laser-based satellite. This would be similar to the current satellite, except that it's designed to bust shields. The beam is continuous. For its costs, it will deal relatively low damage to non-shielded units (think 1/4th). And it will deal about half the amount of damage against shields as the current Novax does. But then of course continuous.

      All satellites will have an energy upkeep. The rational of @Nomander that upkeep is unusual for mobile units is correct. But given that these are the only units on the satellite layer, they can be their own niche. They are essentially flying buildings anyway. All weapons of the satellites also have upkeep to fire, just like for example stationary artillery and the Ravager do.

      When a player runs out of power the satellites simply stop firing because of the weapon upkeep. When a player loses the last Novax center all satellites become uncontrollable and unelectable. They start losing health (and visually: orbit). When their health drops to 0, they crash to the ground.

      Allow SMDs to intercept satellites (manually)

      This idea is not new. It's used in LOUD. I like it thematically. It provides the player with an option to immediately counter a satellite if the player thinks it's necessary. For example, countering the laser-based satellite would be a no brainer if you are also being shelled by artillery.

      Now, I don't talk about costs here because that's all too soon to discuss. It's the idea - the theme and the experience of it, is what this proposal is about. And of course the positioning of the units in the roster, what are their purpose and how do they remain balanced mechanically?

      Yes please

      posted in Balance Discussion
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      snoog
    • RE: Another Novax conversation

      What do you do when you see a novax? Rush to preemptively shield every minutely valuable thing in your base. HQs, mexes, power, storage, exp's being built.

      What do you do when you see t3 arty up? Shield your power.

      Novax is OP by virtue it can instantly change target with 100% accuracy. It will find a gap in your base and exploit it.

      Arty while still annoying, takes time to aim at something new, fire, and maybe hit that target. You're not aiming at mexes with T3 arty (unless you basically already won and have nothing else to hit).

      You have time an opportunity to shield your base as needed when defending against arty, and generally a lot less of that with a novax.

      posted in Balance Discussion
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      snoog
    • RE: Another Novax conversation

      @Blade_Walker Holy nostalgia hit

      posted in Balance Discussion
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      snoog
    • RE: Ask Wargaming.net to release the source code of SCFA

      Clearly we should just let people pay to get unbanned! Then FAF gets the money and the IP owner doesn't, and then we can buy it!

      /s

      posted in General Discussion
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      snoog
    • RE: Rating reset after years of inactive

      Honestly, 1100 isn't high enough to worry about ruining games. Just play and let it adjust over time.

      posted in FAF support (client and account issues)
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      snoog
    • RE: AEONS are GARBAGE!

      Aeon is just boring to play tbh, even if they are balanced or the strongest.

      posted in Suggestions
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      snoog
    • RE: SUGGESTION: AEON T2 Shield Generator Fix

      I'd go for a smaller footprint & weaker shield. Seems like it'd be fun to play with.

      posted in Balance Discussion
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      snoog