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    Dragun101

    Dragun101

    @Dragun101

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    Best posts made by Dragun101

    Need UI Mod? Let me know

    So in past few months, I have made when requested by friends made UI mods for them. You can see result of that on the vault (Idle Engi Hotkeys and HotKeys Keys. Also some additional target priorities for some people. Through sacrifice hotkey I made for myself).

    And with HotKeys Keys. I decided when not working on SCTA I’ll be working on UI mods as requested. A few being on theory level right now. Through be note:

    1. Will not make Cheat Mods, goes without saying but don’t request

    2. I will do this in my free time. And do note I expect if you request something, as Farms can vouch (and Se7ven) expect semi-regular PM’s as I confirm everything works in intended. While I do extensive testing before I send it out sometimes users has other things intended I didn’t think about

    3. Any Mod I make that isn’t meant to be an extenxsion or implied functionality like additional targeting priorities. I will be uploading to the vault.

    My experience Code/UI side is mostly learn from UI side working on SCTA/Adding Basic Hotkeys.

    If you want help. Please shoot me a PM on discord Dragun101. I’ll try and get requests finished within 48 hours but no promises.

    posted in Modding & Tools •
    RE: Why would you have left FAF?

    As one of the newest community members of totally reputable rep, and otherwise. I want to mention from my personal experience, before I went head first in SCTA Project early April, why would I had left FAF?

    1. Ranking Fear. Or more precisely, once I got to 800-1k bracket and was able to join not shit (i.e. beside DG/Astro/Gap) maps, I became semi-paralyzed. And I have said this elsewhere, but TMM would at the time made a MASSIVE difference for me. I am really not competitive, and don't really desire to be. I play Supcom so that I can, in one sense turn my brain off, and play games with my friends. And before folks "well why not DG/Astro/Gap". Those maps can up take a long time to play and nothing happens. Seton's has a similar problem tbf but things happen. Naval Fight. Com Dueling Mid, T2 Pushes, and Drops. So on and so forth.

    Ladder is LADDER, specifically its a tournament-esque environment meant to promote competitive play. Or atleast that impression, I got. Its not a 'matchmatching' service you go into for a quick game against folks of reasonable similar ability. (Okay that is a lie it 100% is). But calling it ladder gives to that vibe. Some online card games have non-ranked/casual ques while having ranked ques, coming into FAF that was my context. So admittedly I had a bias here.

    TMM: is well TMM, first not calling it ladder, but a team matchmaking service, gives it a different kind of vibe or association at least for me. Its a "I want to play with a clanmate lets que and play". And win or lose, I always get a map I could reasonably finish in 20-30 minutes. And its not sitting on 8 mex in base snore fest. Sense you can always que, you can always play regardless of what your rating is.

    1. Recently, I did almost leave FAF. To beat this poor dead horse, but Aeolus. I live in DC area, I know folks in the Capitol Building, and some of my coworkers from my place of work are sometimes stationed there. Aeolus making utter mockery every day with non sense, and bull. Like admittedly just not reading Aeolus, but seeing that.

    And knowing it existed, infuriated me. And how many folks avoid Aeolus because quote 'its a cesspool'? But it did at times, I'll be honest seeing that in Aeolus made me genuinely uncomfortable (call me thin skinned or 'safe space lib' or whatever). Seeing folks promote, revolution or otherwise, or calling folks fascist (or 'communist'), and supporting the siege on my home? I basically stopped all SCTA work and played another video game/took up online YGO actively again. And yeah this is true for all online communities, anywhere, so it is not really that surprising. But if I had not really sunked cost fallacy in SCTA tbf, I would have left the community.

    posted in General Discussion •
    SCTA Project: Balance, Bugfixing, and more!

    Supreme Commander Total Annihilation or SCTA, is a mod porting the two Total Annihilation Factions to Forged Alliance.

    So players new and old can see for themselves what our ‘parent’ game looks like and how it is different from ours. Where Forged Alliance had come from it. And now is on the Vault! So you can download and start playing today!

    The two mods on the vault are SCTAFix which, is bugfixed version of the original mod, which has the goal is to emulate an original TA experience.

    While SCTABalance rebalances CORE and ARM to be comparable vs Supreme Commander Factions.

    ————
    Discord Link
    https://discord.gg/5QfAtU3

    —————
    The Project:
    The project uses as its base the SCTA code made Raevn to port, but much of that code or methods/tools that FAF user Axel had done to convert the mod from its GPGNet Era incarnation to FAF is broken and where it works is often CPU intensive.

    CORE Base

    These are often the files in Lua Folder or the unit script files where in the animations are handled. And require extensive rewriting, to work or reduce cpu usage. While I have handled all or most of the coding so far, I have been helped by Balthezar of Brewlan extensively. The code for faction reselection was made by Seneth and the code for Necro was done was by Uveso. Additionally the porting of the TA Sound bank and the coding of the TA Shaders was done by Armored Fish.

    ARMBase

    The second is conversion process was porting of TA Meshes directly. To become Vault Legal (and featured Mod heyond that). All original TA Models must be replaced. We have currently replaced over 70 models, new ones created by Madmax. And then Gamma of TA Total Mayham has graciously provided his redone/remade versions of TA OG Units for this purpose.

    Mantis Fighting Strikers

    Third is the rebalancing process to make TA and Supcom Factions in line with one another. The balance team is composed of F-Odin of GB, Harzer of EDC, and Silene. Every other Sunday, from Noon EST to normally 3PM EST. A series of games and such are hosted were I watch the balance between players and unit engagements. And during the week I play games vs people with SCTA Balance to further refine everything!

    ARMBase2

    The Link
    https://github.com/Dragun123/SCTA

    CORE Navy Vs Nomads

    To Install the PlayTest Version (updated Daily)

    1. Simpy Download as Zip from the Code tab to Desktop.
      1b: If you have an Old Version SCTA-Master (and/or SCTA-Balance Master if you have gotten a much older of the two mod projects) Folder Delete it
    2. Extract from SCTA-Master to the Mods Folders
      -The Folder is located in /Documents/mygames/gaspoweredgames/forgedalliance/mods
    3. Click SCTA Fixed Mod. If you have a version named SCTA that is Raevn’s or Axel’s (not Developer Axle) version
    4. In Lobby if you wish to enable Rebalance (which rebalances the TA Factions to be closer in line with the Supreme Commander Factions) go to Options the Mods, click Mod SCTA Rebalance to enable it.

    Drakes Attacking UEF Firebase

    Installation Issues:
    Not Deleting Old Version of the Mod
    Extracting Original Zip to the Mod. And after extracting not deleting the original

    posted in Modding & Tools •
    RE: 2 weeks + Notice of Succession

    Thanks Biass! For your work and more for our community. Sad to see you leave!

    posted in General Discussion •
    RE: Mod Suggestion: Improving Hotkey Usage

    So the mod is now up on the vault Keyser approved, this mod has 8 defaults through really designed to be more examples than anything. It also adds a couple new unitkeygroups to show you what you can do as a player and more.

    You can combined the hotkeys to enable some interesting outcomes if you desire.

    posted in Modding & Tools •
    2v2 SCTA Heritage Tournament

    Cybran v CORE

    The SCTA Heritage Tournament, will be a four round 2v2, double elimination, event taking place in about two weeks, on Saturday the 17th of October, starting at 4PM UTC.

    The standard 2v2 rules apply, such as fullshare, and furthermore any technical difficulties before the five minute mark of a game, will cause a restart.

    Additionally: as one would imagine, you must both of the SCTA Mods active: SCTAFix and SCTABalance.

    A team must consist one person playing a TA Faction and the other person playing a Supreme Commander Faction

    The first place team will receive 60 dollars, and either
    The CORE Faction Avatar
    COREAvater2.png
    The ARM Faction Avatar
    ARMAvater2.png

    2nd Place Team will receive 40 Dollars and a Factional Face Avatar

    3rd Place Team will receive 20 Dollars and a Factional Logo Avatar


    The first map played will be a map generator: 10 by 10, 4 player, full random.

    The winners brackets will play:
    Vya-3 Protectorate for R2
    Phenom Spartiate for R3

    The loser brackets will play
    Open Palms for R2
    Twin Rivers for R3

    All maps played well use the team Odd vs Even settings

    The Final Match/Map will be played on Adaptive Acid Lakes

    ARM vs Seraphim

    A participating team, must have less then a total 3500 rating (using global or ladder, whichever is higher). Otherwise the tournament will be following all standard faf official tournament rules.

    A few things to note however: All participants should download the mods a few days before. I will be uploading a 'finalized' version of the mods for the Tournament on Wednesday 14th of October 6 PM UTC. And I will stress this, make sure you play a couple games before the tournament itself. Especially if you plan on playing a Total Annihilation Faction. If you have any questions, comments, concerns or criticisms, shoot me a PM on discord.

    —————
    If someone wants to sign up for the tournament post below with your total rating of your team.

    Sign-ups will close 3 hour before the tournament begins

    1. Explosive and Banana (3400)
    2. Funkoff and Shiekah (3200)
    3. Se7ven and Harzer (3100)
    4. Cascade and Emperor_Penguin (3500)
    5. Zlo And Neytron (3500)
    6. Gingerbread and Odin (3500)

    8.)

    posted in Tournaments •
    RE: WD #3 - Ridiculous Balance Ideas

    Add the 3 Xbox Exclusive Units and Sera Campaign crystals as buildable units

    posted in Weekly Discussions •
    RE: New Player Councilor Discussion + Removal Announcements

    And if I poll people, I garuntee most of the playerbase would tell me:
    Adds Shields to SCTA
    Add Adjacency
    Add more Experimental
    Buff its T3
    DGun one shot everything

    And alot of polls will have similarly “useful” answers or results

    posted in General Discussion •
    RE: SCTA Project: Balance, Bugfixing, and more!

    Tomorrow a Big Day for SCTA!
    The First Exhibition Game: A Clash Across Time (and Franchises!)
    In one corner, is Postal, he has recently published an interview with Chris Taylor, has agreed to show us noobs, what the old pros, can do.

    Repping TA, and using his old reliable Core Commander
    PostalArmy - Imgur (1).png

    And the mighty CORE arsenal shouldn't be taken lightly, old is not the same as weak. PostalArmy - Imgur.png

    But us here at FAF we are not without our defenders! After all, we can some show some of these old dogs some new tricks. Represented by Swkoll, one of our finest UEF mains and tournament directors, us at FAF representing Supreme Commander will be putting a solid foot forward.

    With the Supreme Commander Big Boy, UEF Armored Command Unit in hand, Swkoll will be taking the field, to show his predecessor, that Supreme Commander is not to be taken lightly.

    Swkoll - Imgur.png

    Leading the UEF Forces, Swkoll will be showing folks at Total Annihilation that sometimes newer is better. After all shields are nice after all aren't they?

    Swkoll - Imgur (1).png

    Who will win in this clash of Titans? New vs Old? Greying or our young hot rods? 10PM EST, December 7th, come and find out!

    Post v Swkoll.png

    There will be a Stream by Swkoll of the games on Twitch, while Postal will be doing a replay casting of the games later that week.

    posted in Modding & Tools •
    RE: New Player Councilor Discussion + Removal Announcements

    Penguin here the problem:
    You have dodged every critique thrown at you
    Ignored contradictary evidence you claim polls all mighty listen to the mighty polls-
    If I listened to mighty polls fundamental basis of how scta is balanced would be torn asunder. Now I do as many here now canvas opanion, messaged folks I respect, and talk to people of every elo.

    But when half of the feedback I got when mod was new “TA NEEDS ADJACENY AND SHIELDS KTHYXSBYE” and if were to poll a FAF beyond reasonable doubt I can say those two things be true.

    If polls told you something blatently not just dumb but harmful, as a PC would you ignore the results?

    You said Ftx delaying MapGen incorperation ladder had no impact on his quality. But that is percisely the point. Its quality wasn’t ladder worthy.

    The power of no isn’t the power “of stfu I will never let this be a thing”

    “Its go back to the drawing board. Its not good enough. Come back later.”

    To note this:
    You famouslt uploaded eighty billion versions of the same map with the most minor of edits. As a person you are willing to say “this most minor change is an important enough change it requires me to upload this change to faf and waste faf storwge with x versions - 1 of a map that will never be downloaded or played again?

    Pot calling Kettle Black I admit. As I 100% could have better versioning for SCTA. But its partly why I have forced myself to updates once a week. And why I have tried to slow down or not do emergency updates unless something is exceptionally borked.

    As PC while less obviously than Creative you are still a Steward of Perception of Quality. And more. You are the man who gets thrown dung all day. Your job is to be the person everyone beats up on. The face.

    But that means responding and correcting criticism. Notice Ftx (And Morax here as well to some extent, but more Shit has been thrown on Ftx than Morax) when approached with criticism have been upfront and honest about their mistakes or percieved mistakes.

    You pulled “Not my fault!” You have not taken responsibility, you have not accepted critique. And when toughing gets going, and Thomas/Feathers/Adju etc gets a punching. Will the Penguin get a toughening?

    I have reasons to doubt

    posted in General Discussion •

    Latest posts made by Dragun101

    RE: Restructure air by delaying tech 3 air

    Pardon dbl post, but thoughts on mobile shields working on transports?

    posted in Balance Discussion •
    RE: Restructure air by delaying tech 3 air

    @maudlin27 said in Restructure air by delaying tech 3 air:

    I can't immediately think of a big downside to buffing inties, but think we should consider going further than some suggestions here - e.g. if they were buffed to both be .1 speed faster than strats (which could also be done by nerfing strat speed), and to trade mass efficiently with ASFs (this could be achieved by nerfing ASF damage rather than buffing intie damage), would it be a bad thing? (It might be, I'm just speculating) - The main thing to balance them being oppressive is they have poor fuel and die really easiliy to any flak or SAMs, so I don't see them as being as oppressive as ASFs, and there's still a clear incentive to get T3 air and asfs since asfs don't die easily to ground AA.

    It could therefore turn air fights from a 1 unit approach to a 2 unit approach, as well as greatly reducing the power of a team getting t3 air ahead of the other team. It introduces an alternative comeback mechanic if you lose air - i.e. you just build loads of inties and try to fight near your own AA. It also makes air staging more interesting.

    While a comparison was made earlier about T3 land (e.g. titans) vs T1 land, Navy already sets a precedent for a T1 unit being useful into the T3 stage - frigates can trade mass efficiently with later tech naval units if there's enough space for them.

    I'd also forgotten about the SAM semi-bug fix that buffed them so am happy with the changes proposed to that.

    Want to note strictly speaking Inties do favorably trade e or m into ASF (actually every unit does. Until you take into account how “damage” degrades in combat more or less. Or kiting works etc)

    posted in Balance Discussion •
    RE: Delay between unit contruction for air factories..?

    @jip said in Delay between unit contruction for air factories..?:

    The only "annoying" delay I encountered, is the lag delay from other players, which can result in several seconds until the fab reacts again after it has upgraded or changed its units queue.

    I've not found out why this occurs yet 😞 . I think it is because the 'previous' factory occupies the build location, and therefore the factory waits a few seconds for it to clear. But I have no idea if that is correct

    This is basically correct. There is also an aspect where it needs to “wait” for animations in some cases before “building”
    Finished in some cases (UEF facs with its build arms being most obvious example iirc.)

    posted in General Discussion •
    RE: Restructure air by delaying tech 3 air

    I’d like to see AoE added to other Air Units AA. Restorers for example. Or see Czar and Ripper be remade more dedicated AA units. Also insert moaning about ATP.

    posted in Balance Discussion •
    RE: Nuke Sub Rework

    I mean wonder ss a note smd water buildable again. /ponder

    posted in Balance Discussion •
    RE: Absolver

    I like to see absolver reworked to be like/closer Blaze and Auroras. My 2 cents

    posted in Balance Discussion •
    RE: Correlate hit points of prop with its mass value

    I agree with Jip; with following addendum. Non-Wreckage/Unit reclaimables should have their HP corallated (spelling) to their Mass Value

    posted in Balance Discussion •
    RE: Weekly Discussion #18 - Making Hydro more interesting

    What if guys food for thought:
    We may T3 Hydros avaliable as upgrade to options once you have a T3 HQ

    posted in Weekly Discussions •
    RE: FAF should handle contributions better and be less resistant to change

    Arma reccomodation is basically exactly what I did with SCTA tbf. And results of those games, while not intended when I started, I know some of the TA Memes in SCTA have been discussed in Balance Team.

    posted in Suggestions •
    RE: Roll off time is indeterministic

    Dragun is confused. Don’t they already work that way? Or did I fix something in SCTA that I didn’t even know was broken

    posted in Balance Discussion •