The SCTA Heritage Tournament, will be a four round 2v2, double elimination, event taking place in about two weeks, on Saturday the 17th of October, starting at 4PM UTC.
The standard 2v2 rules apply, such as fullshare, and furthermore any technical difficulties before the five minute mark of a game, will cause a restart.
Additionally: as one would imagine, you must both of the SCTA Mods active: SCTAFix and SCTABalance.
A team must consist one person playing a TA Faction and the other person playing a Supreme Commander Faction
The first place team will receive 60 dollars, and either
The CORE Faction Avatar
The ARM Faction Avatar
2nd Place Team will receive 40 Dollars and a Factional Face Avatar
3rd Place Team will receive 20 Dollars and a Factional Logo Avatar
The first map played will be a map generator: 10 by 10, 4 player, full random.
The winners brackets will play:
Vya-3 Protectorate for R2
Phenom Spartiate for R3
The loser brackets will play
Open Palms for R2
Twin Rivers for R3
All maps played well use the team Odd vs Even settings
The Final Match/Map will be played on Adaptive Acid Lakes
A participating team, must have less then a total 3500 rating (using global or ladder, whichever is higher). Otherwise the tournament will be following all standard faf official tournament rules.
A few things to note however: All participants should download the mods a few days before. I will be uploading a 'finalized' version of the mods for the Tournament on Wednesday 14th of October 6 PM UTC. And I will stress this, make sure you play a couple games before the tournament itself. Especially if you plan on playing a Total Annihilation Faction. If you have any questions, comments, concerns or criticisms, shoot me a PM on discord.
If someone wants to sign up for the tournament post below with your total rating of your team.
Sign-ups will close 3 hour before the tournament begins
Supreme Commander Total Annihilation or SCTA, is a mod porting the two Total Annihilation Factions to Forged Alliance.
So players new and old can see for themselves what our ‘parent’ game looks like and how it is different from ours. Where Forged Alliance had come from it. And now is on the Vault! So you can download and start playing today!
The two mods on the vault are SCTAFix which, is bugfixed version of the original mod, which has the goal is to emulate an original TA experience.
While SCTABalance rebalances CORE and ARM to be comparable vs Supreme Commander Factions.
The project uses as its base the SCTA code made Raevn to port, but much of that code or methods/tools that FAF user Axel had done to convert the mod from its GPGNet Era incarnation to FAF is broken and where it works is often CPU intensive.
These are often the files in Lua Folder or the unit script files where in the animations are handled. And require extensive rewriting, to work or reduce cpu usage. While I have handled all or most of the coding so far, I have been helped by Balthezar of Brewlan extensively. The code for faction reselection was made by Seneth and the code for Necro was done was by Uveso. Additionally the porting of the TA Sound bank and the coding of the TA Shaders was done by Armored Fish.
The second is conversion process was porting of TA Meshes directly. To become Vault Legal (and featured Mod heyond that). All original TA Models must be replaced. We have currently replaced over 70 models, new ones created by Madmax. And then Gamma of TA Total Mayham has graciously provided his redone/remade versions of TA OG Units for this purpose.
Third is the rebalancing process to make TA and Supcom Factions in line with one another. The balance team is composed of F-Odin of GB, Harzer of EDC, and Silene. Every other Sunday, from Noon EST to normally 3PM EST. A series of games and such are hosted were I watch the balance between players and unit engagements. And during the week I play games vs people with SCTA Balance to further refine everything!
To Install the PlayTest Version (updated Daily)
Not Deleting Old Version of the Mod
Extracting Original Zip to the Mod. And after extracting not deleting the original
Roboust just so you know in TA, the lighter blue water/shallow water is crossable by land units. Meant to mention this awhile ago but forgot too
But that is the point Moses, a good map isn't the same thing as fun to play. There can overlap and often times the best maps are fun to play. This a 40k reference, but I think its relevant here, one of my friends once told me about 40k list building.
A fun list is a bad list. Because often times what 'fun' means is the opponent isn't detrimentally affected by what you are doing or your cannot interrupt the opponent's game plan in any reasonable form. Any list that can do so, is instantly seen as unfun (alot like counter spells in card games), because its stopping you from having 'fun'. But a good list will, because for a list to be good, you have to be able to disrupt what the opponent is doing.
A map like Astro and Gap, is that same concept of 'fun. Sense basically no one can disrupts you from eco'ing. No one can really 'touch' your stuff or game plan for a variety of reasons. Instead it devolves to forcing the environment of magical Christmas land, where anything can happen because nothing can stop you or will disrupt you from doing your hearts desire. A map like say Seton's, which is also an eco map. Is different be because you cannot sit around and do nothing. Mid is raidable by fleets, T2 Navy specifically. You have early Com Duels, so you have leave safety of home to fight for reclaim. And then there is island fighting in the early game. In the midgame it moves to well eco'ing but then you have Air Fights. The wide expanse that is Seton's, means you can air drop and its harder to detect.
So and so forth. Fun means "Leave me alone for 30 minutes" which is not engaging in well a game.
So be making a couple updates and reworks in coming days. Mostly minor adjustments overall. Spawn code been reworked a bit again. Here big thing:
We got zooming in to work correctly now. Also if you play game witj SCTA Mod please add SCTA to game title
These are 9 Games Played so far
12884276 - Se7ven & Harzer v Zlo & Neytron: Se7ven & Harzer Win
12884107 - Explosive & Banana v Shiekah & Funkoff: Funkoff & Sheikah Win
12884069 - Penguin & Cascade v Odin & Gingerbread: Penguin & Cascade Win
12884698 - Harzer & Se7ven v Penguin & Cascade: Harzer&Se7ven Win
12884690 - Odin & Gingerbread v Explosive & Banana: Banana & Explosive Win
12884685 - Sheikah & FunkOff v Zlo & Neytron: Zlo & Neytron Win
12885121 - Explosive & Banana v Penguin & Cascade: Explosive&Banana Win
12885723 - Penguin & Cascade v FunkOff & Sheikah: Cascade&Penguin Win
12885469 - Explosive & Banana v Harzer & Felix: Explosive&Banana Win
The games played after technical difficulties
12904334 - Shiekah & FunkOff vs Harzer&Felix: Harzer & Felix Win
12901486 - Neytron & Zlo vs Banana & Explosive: Explosive & Banana Win.
12916943 - Neytron & Zlo vs Cascade & Penguin: Neytron & Explosive Win
Harzer & Felix vs Neytron & Zlo
Banana & Explosive vs Cascade & Penquin
So due to technical difficulties rest of the tournament be played during the following couple weeks:
We have a few games left for the round robin
FunkOff & Shiekah vs Felix Harzer
Zlo & Neytron vs Explosive & Banana
Penguin & Cascade vs Zlo & Neytron
Odin & Gingerbead dropped due to techenical difficulties
The Tournament be round robin due to only 6 teams with the round robin games being played on the following maps:
Map Generator Map
Then the Semi Finals played on the 3v3 Pyramid
For 3&4 Place/Losers Bracket will play on Painted Desert
For the finals it will be played on Adaptive Acid Lakes as discussed above.
Everyone join /join #SCTATourney
Signs up are now closed
So for tournament tomorrow:
The plan will be as mentioned double elimination, and the games be played as best of three. With Map Generator rerolled for each game.
The brackets subject to change depending on final sign ups. Good Luck Commanders!
If we however get less than 8 teams we will be doing round robins instead with top 4 advancing. Doing best of 3 for semi-final and final tournaments.
So given finalized quality control tests to make sure things aren't broke or horrendously weak or UP, Freedom Fighter and Vengeance are both given slight buffs
21 hours remain for sign ups