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    KaletheQuick

    KaletheQuick

    @KaletheQuick

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    Best posts made by KaletheQuick

    RE: Unit Creation Tourney #1 (October of 2020)

    Attention Aeon Commanders!
    This memorandum summarizes the newest addition to our quantum compatible unit database:
    The Shaman mk 1
    2.jpg
    The shaman is a bot that amplifies the power of shields in it's radius. Utilizing mass vapor recombination, regeneration of shields in proximity is increased 1.5x, and advanced pulse ignition removes the delay in regeneration. Though they are expensive, they are a true force multiplier.
    3.jpg
    Shaman are right at home in any advanced unit composition, enhancing sortie durability.
    1.jpg
    With widespread deployment of our superior shield technology, the Shaman can also extend the operational life of more primitive forces already fielded, immediately boosting combat effectiveness with a single deployment.

    GLORY TO THE PRINCESS
    LONG MAY SHE REIGN
    ~END OF MEMO~

    Unit is available on the vault in the mod "KtQ Unit Shaman"
    I had wanted to do more, but it was just not in the cards... or allotted time. Apparently there wasn't a shield regen buff built in, so that took a lot of my umph. I had also wanted to give it a chrono-damper suicide option (that costs power), since we so rarely see that ability.

    posted in Tournaments •
    RE: Global ranking not accurate -- is there a way to reset?

    @Deribus @FtXCommando
    I am aware of the rule, and It was a joke in regards to that rule. I am indeed a chronic 800. However I would still 1v1 him. I would also not throw the game. From what I understand that would not be a problem, if we genuinely battled.

    posted in General Discussion •
    RE: Player leave freezes unit control

    @Spy_Emanciator my dude I have been a member of this forum for maybe 3 hours now and seen quite a few of your posts. You seem to have some lofty ideas about what is going on here and what is possible. You do know FAF is a free fanmade thing right? We aren't "customers" there is no "monitization" of the platform. Catering to 'wood league' players is perfectly fine because they are loving fans trying to have fun just like the rest of us.

    This is like the third thread where you have suggested "oh just recode everything." Do you have any idea what you are talking about? Have you ever made a game? It's engine? Jumped into the arcana of legacy spaghetti code? "Crack the core code open" LMAO.

    Pretty much everything you come in here talking about would MAYBE be within the capabilities of a cushy AAA size budget, not the free time of fans manually pumping the heart of a game that is from a double dead studio 15 years on. The fact it runs is impressive enough. A few second delay so the god damn game does not desync, letting us have replays so Gyle can bring in new players is a remarkably trivial concern.

    Curb your expectations my dude.

    [edit] Yes now I know this was a month on necropost but god damn, Spy.

    posted in Suggestions •
    RE: Unit Creation Tourney #1 (October of 2020)

    You all heard him, I won! I made the cutest one! 😂

    This is all amazing! It was great fun, even if I did hop in at the last second. I hope to maybe polish it up now that the competition is done.

    @biass
    You are correct, it is a kitbash of the harbinger. The petals on the legs are just the harbinger shield generator head texture on a new shape and rebound to the feet. And the turret head was replaced with a bacteriophage stem.
    4.PNG

    The petals were meant to look a bit like the petals on Aeon shields, but more so that it can hide when it's scared 😥
    (Or in a transport)
    Beep! :3

    The radar range is the aura range. The buff is refreshed/checked every 5 seconds, just like the regen aura on the Sera com, so things just leaving it will be buffed for a moment.

    @Krapougnak
    Sorry it didn't work, thank you for checking it out though 😄

    posted in Tournaments •
    RE: A Topic of Dumb Ideas!

    There was a big discussion above about APM and manual reclaim and why people play FAF vs other RTS or some shit. I'm not gonna quote the whole thing but I'm going to add my thoughts to the fire.

    I'm not exactly sure why manual reclaim is held in such high esteem. I understand the role of reclaim in the game, but I do remember being told that making a UI mod that would auto que up reclaim orders is a banable offense. That might have been joking but it still shows some defensive nature on the topic. I for one would love an order that was just "reclaim everything in range" but apparently that for some reason is bad?

    From what I have been able to gather from this thread and some other places, this is a concept that hits skill level groups differently. The early game start "mass small rock" reclaim isn't actually /that/ important, to 1500s, but to 2000s the skill is so high that the 1% economic boost it gives you might be the edge on the other guy. Where in a game of 500s it's going to be a few minutes before a factory gets built so it's meaningless.
    The other point seems to be one of activity. In that if you have queued up all your important orders, and thus have spare APM, there is a place to spend it that gives you a marginal boost. This is an interesting concept and something that could be expanded.
    Am I correct in trying to understand this problem? I am just an 800 rank player, but I am also an aspiring game dev, so help me understand this bit deeper.

    And on the target priority thing: I do love it. The whole draw to supcom for me was that it was the first actual real time STRATEGY game I played (earlier titles just feeling more tactical in scale). And telling platoons what types of things to attack just feels like a strategic decision. TBH I wish it was expanded, so I could reorder the priority entirely. PD/mex/pgens/facs/AA in that order, or something. Then saving and applying presets.

    And for a dumb idea make Aircraft carriers useful.
    Give them com/support style upgrade slots, and each slot is a wing of planes that gets auto rebuilt and stays within some range of the carrier (perhaps a toggle for range categories).

    posted in Balance Discussion •
    RE: Some good news about Team Matchmaking (TMM)

    Ok, but whatever happens on april fools day set it to the 'traitors' option and tell no one.

    posted in General Discussion •
    RE: Unit Creation Tourney #1 (October of 2020)

    @Krapougnak How are you testing? Did you leave any UI mods on? I just double checked after disabling all my UI mods.

    And to reiterate, the displayed regeneration rate will stay at it's default, so to see it working you will need to damage the shield and watch it's regeneration.

    A quick video of my test. The radar range on the shaman is the buff radius.
    https://youtu.be/ZcLiMX51H4A

    posted in Tournaments •
    RE: Weak Overcharge

    Just mod it back to how you like it and host games.

    posted in Balance Discussion •
    RE: Reclaim

    I have some ideas. Raw stuff, just throwing it out there.

    • reduce wreck HP by tech level. Making it more likely stray fire ruins reclaim.
    • add 'wreck' option to target priorities, so you can retreat and burn the Fields on your way out unless the foe prepared well for a counter attack.
    posted in Balance Discussion •
    RE: T1 sub rebalance

    @BlackJaguar said in T1 sub rebalance:

    What we need to do , IMHO, is a scratchbuild submarine modification. They became invisible to sonar while stationary, and only when move or/and fire torpedos, they could be localized by sonar.

    That's cool. It is possible to add a 'silent running' mode and change a few stats as well, like cut speed to 1/3 and get stealth. Give it a toggle button like the Cybran destroyer walking, or the old Cybran Cruizer weapon select.

    I love navy a lot. And am down for anything that changes or expands on it. Possibly even strategic things in water, like mexes or power. Perhaps give subs some reclaim ability? Would be kinda cool.

    Personally I think it would be cool if there were torpedos you build like a tactical missile silo. As torps IRL are terrifyingly effective.

    posted in Balance Discussion •

    Latest posts made by KaletheQuick

    RE: Neroxis Map Generator

    @nine2
    Perhaps something like cartographic mode but with either finer elevation lines, or slope?catographer.PNG

    I wonder if it is possible to mod this.

    posted in Mapping •
    RE: T1 sub rebalance

    @BlackJaguar said in T1 sub rebalance:

    What we need to do , IMHO, is a scratchbuild submarine modification. They became invisible to sonar while stationary, and only when move or/and fire torpedos, they could be localized by sonar.

    That's cool. It is possible to add a 'silent running' mode and change a few stats as well, like cut speed to 1/3 and get stealth. Give it a toggle button like the Cybran destroyer walking, or the old Cybran Cruizer weapon select.

    I love navy a lot. And am down for anything that changes or expands on it. Possibly even strategic things in water, like mexes or power. Perhaps give subs some reclaim ability? Would be kinda cool.

    Personally I think it would be cool if there were torpedos you build like a tactical missile silo. As torps IRL are terrifyingly effective.

    posted in Balance Discussion •
    RE: Reclaim

    @Deribus said in Reclaim:

    It's virtually impossible for players to do that mental math in their head
    Determining reclaim amount by a strict mathematical ratio like that is quite inflexible. It's difficult to change if the balance team decides T1 units are too much and T3 units are too little mass, for example.
    That's a big change to the air game, especially strats. Strat rush is already an incredibly powerful strategy, but it has the downside of leaving a 1.7k wreck on the ensmy side. Reducing that would be a pretty big strat buff.

    What mental math are they needing to do in their head? Sorry, I think I missed something here.

    And if simply redoing the reclaim values is an option, starting with the mass/energy ratio thing and tweaking from there is an option. They do that in games a lot, have a defined curve and then deviate from it intentionally for balance and stuff.

    posted in Balance Discussion •
    RE: Engineering Station / Drone behavior

    Target priorities for auto engineers.

    posted in Suggestions •
    RE: Weak Overcharge

    Just mod it back to how you like it and host games.

    posted in Balance Discussion •
    RE: Reclaim

    I have some ideas. Raw stuff, just throwing it out there.

    • reduce wreck HP by tech level. Making it more likely stray fire ruins reclaim.
    • add 'wreck' option to target priorities, so you can retreat and burn the Fields on your way out unless the foe prepared well for a counter attack.
    posted in Balance Discussion •
    RE: Unit Creation Tourney #1 (October of 2020)

    You all heard him, I won! I made the cutest one! 😂

    This is all amazing! It was great fun, even if I did hop in at the last second. I hope to maybe polish it up now that the competition is done.

    @biass
    You are correct, it is a kitbash of the harbinger. The petals on the legs are just the harbinger shield generator head texture on a new shape and rebound to the feet. And the turret head was replaced with a bacteriophage stem.
    4.PNG

    The petals were meant to look a bit like the petals on Aeon shields, but more so that it can hide when it's scared 😥
    (Or in a transport)
    Beep! :3

    The radar range is the aura range. The buff is refreshed/checked every 5 seconds, just like the regen aura on the Sera com, so things just leaving it will be buffed for a moment.

    @Krapougnak
    Sorry it didn't work, thank you for checking it out though 😄

    posted in Tournaments •
    RE: How do I minimize Supcom

    Yes, the game engine is from the early 2000s, so when it is full screen it is actually taking full control of your graphics card. Newer games do something more like a 'borderless window' thing so you can still do desktop stuff. I think everyone here played with it windowed. If you watch The Gyle Cast you will see his videos have a black bar at the bottom where the windows taskbar would be.

    posted in I need help •
    RE: How do I minimize Supcom

    Are you running the game in windowed mode?

    posted in I need help •
    RE: SupremeCommander printed models

    The best part is that these are all 3D printed in universe.

    posted in General Discussion •