Nobody uses the mobile factory aspects of units except for maybe T3 aircraft carriers. I would allow Fatboys to construct units whole moving for example, and buff Megalith buildrate
Best posts made by Zeldafanboy
Fanart, can't wait to watch the tournament.
Every Cybran T3 air unit has stealth, even free stealth in the case of the spy plane. The Soul Ripper is the most lackluster air experimental that doesn't really do anything interesting. I've never seen a cool play with a bug, unlike a CZAR or an Ahwassa ctrl+k. Giving it stealth, for free or at a constant energy cost, would give it more of a niche without really buffing it all that much. Thoughts?
Cybran had a T1 scout submarine and Aeon had a T1 static arty
a worrying amount of people hate fun
Race science and shitty balance takes, this post has it all.
The Scathis, Mavor, and Salvation are pretty unique but they all need to have very long range to be useable at all (due to their buildtime, cost, and low hp).
Asking to make a game ender arty short range for faction diversity is like asking for one faction to have slower ASF. It will make the unit useless.
Please don't remove colors from markers as 9/10 people play with normal color settings and its helpful
T1 land doesn't need any more new units. Save your effort for T1 naval.
Cybran T3 Engineers can build Salems on land like tiny experimentals
Latest posts made by Zeldafanboy
He’s half wrong. It’s not that Aeon now lacks a good T2 air snipe. It’s that now Aeon has a huge aoe area denial/army clearing tool during its already strong T2 phase
Completely changed the unit's role instead of even attempting to balance it as it is. You might actually make the game balance worse instead of improving it. The problem with Mercies is that the long explosion range lets it get past AA it shouldn't get past. The missile should have to essentially impact the target imo.
Not really, he is saying that the delay between unit construction has become even worse for seemingly no reason compared to a game a year ago. As far as I know there was no change in the patch notes regarding that, it seems like a bug.
On Ahwassa the forward momentum along with insta ctrlK means you have 10000 shield piercing damage with 10 AOE even in the presence of heavy enemy AA. The only game ender that can survive that is Yolona Oss. 48,000 mass to kill 200,000~ mass is a no brain equation
ok make it hop around like a pogo stick
Give sera sniper bot hover you can see it actually hovering how do you explain that
Rolloff should be as low as technically possible for all factories. For land and especially naval, collision means there is an upper limit, but since air units have no collision it should be instant. Lots of other games like BAR or Planetary Annihilation work this way, and they actually have a meta of surrounding a single factory with lots of build power. In FAF doing this is much less efficient than making an air grid, yet it's also mechanically chunkier.
Othuum is not hard to remember or pronounce
a worrying amount of people hate fun
Submarines and aircraft carriers are currently pretty weak in the current meta
It's obvious why that would be too strong. You can just turn an air experimental into a ground experimental at will, avoiding whatever type of damage is most convenient. Imagine a base with tons of SAMs and shields-- well the Soul Ripper just lands inside the shields and starts killing power or SMD or game ender and the SAMs no longer fire