Fanart, can't wait to watch the tournament.
Every Cybran T3 air unit has stealth, even free stealth in the case of the spy plane. The Soul Ripper is the most lackluster air experimental that doesn't really do anything interesting. I've never seen a cool play with a bug, unlike a CZAR or an Ahwassa ctrl+k. Giving it stealth, for free or at a constant energy cost, would give it more of a niche without really buffing it all that much. Thoughts?
Race science and shitty balance takes, this post has it all.
The Scathis, Mavor, and Salvation are pretty unique but they all need to have very long range to be useable at all (due to their buildtime, cost, and low hp).
Asking to make a game ender arty short range for faction diversity is like asking for one faction to have slower ASF. It will make the unit useless.
Cybran T3 Engineers can build Salems on land like tiny experimentals
I kicked my brother off a competitive CS match because I launched FAF with Steam open. We share a Steam account so now I have to make sure Steam is closed before I launch FAF
I only see mass Jesters made for com snipes in teamgames and maybe one or two are made for raiding in 1v1 games (and they usually are just a nuisance)
They're definitely not a very strong unit. If that's by design then okay, but they are pretty mediocre as stands
I believe the biggest performance impact is with huge late stage ASF battles. T1 land spam never stuck me as causing any significant performance issues (except for shitty pathfinding) and especially doesn't warrant changing unmicroed raiding outcomes so fundamentally. I think most people would be happy reverting this for land units.