Nobody uses the mobile factory aspects of units except for maybe T3 aircraft carriers. I would allow Fatboys to construct units whole moving for example, and buff Megalith buildrate
Best posts made by Zeldafanboy
Fanart, can't wait to watch the tournament.
Every Cybran T3 air unit has stealth, even free stealth in the case of the spy plane. The Soul Ripper is the most lackluster air experimental that doesn't really do anything interesting. I've never seen a cool play with a bug, unlike a CZAR or an Ahwassa ctrl+k. Giving it stealth, for free or at a constant energy cost, would give it more of a niche without really buffing it all that much. Thoughts?
100 DPS is already nothing for T2 units, you need OC to be able to safely handle more than 2-3 T2 tanks. Halving ACU DPS will just make it comically easy for T1 spam to kill it. If you wanted to make T2 stronger you should nerf OC not base shot damage
a worrying amount of people hate fun
Cybran had a T1 scout submarine and Aeon had a T1 static arty
The fact that each faction gets their own ACU icon is very cool
Race science and shitty balance takes, this post has it all.
The Scathis, Mavor, and Salvation are pretty unique but they all need to have very long range to be useable at all (due to their buildtime, cost, and low hp).
Asking to make a game ender arty short range for faction diversity is like asking for one faction to have slower ASF. It will make the unit useless.
T1 land doesn't need any more new units. Save your effort for T1 naval.
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The Mercy is not supposed to be an offensive unit, but a utility unit
Just remove teleport from the game at this point at this rate
Sams are still incredibly tanky even after the HP nerf and it would be trivial to spam them to cover their blind spots.
This seems related to the fact that it has air staging, the build power is extremely low and the build initiation range is also extremely low iirc. It would be cool to add a model of a hive on the back and increase its build power to like 15 or something
I support this change, the battleship has the nuke launcher so the carrier can get the Tac launcher
The balance team doesn’t want the inevitable blowback when people start dying and losing rating to the new good thing in the days/weeks before people discover counterplays. It just causes more stress and work for them with regards to keeping FAF humming along and growing. People can drop games over stuff like that. Nobody playing now is going to drop the game because it’s still mostly like it was X years ago. That’s kind of the appeal.
It seems like the game is being taken over by people who are anti-snipe. Over the years, Firebeetle Drops, Mercies, T3 bombers, and now Telemaser have all been gutted. People just want to sit back and play simcity
This looks amazing, great work
Who exactly is responsible for the DDOS? Some asshole who got banned and is angry? Sanctuary Devs trying to eliminate the competition?
@ftxcommando said in Pending Balance Changes Feedback Thread:
Because 90% of games are decided before min 28
Are they? Is Min 28 the earliest telemaser timing? Are any of these statements possible to make in general without accounting for the map? The answer to all of these is the same.