Fanart, can't wait to watch the tournament.
Best posts made by Zeldafanboy
Nobody uses the mobile factory aspects of units except for maybe T3 aircraft carriers. I would allow Fatboys to construct units whole moving for example, and buff Megalith buildrate
Every Cybran T3 air unit has stealth, even free stealth in the case of the spy plane. The Soul Ripper is the most lackluster air experimental that doesn't really do anything interesting. I've never seen a cool play with a bug, unlike a CZAR or an Ahwassa ctrl+k. Giving it stealth, for free or at a constant energy cost, would give it more of a niche without really buffing it all that much. Thoughts?
Cybran had a T1 scout submarine and Aeon had a T1 static arty
T1 land doesn't need any more new units. Save your effort for T1 naval.
Race science and shitty balance takes, this post has it all.
The Scathis, Mavor, and Salvation are pretty unique but they all need to have very long range to be useable at all (due to their buildtime, cost, and low hp).
Asking to make a game ender arty short range for faction diversity is like asking for one faction to have slower ASF. It will make the unit useless.
Cybran T3 Engineers can build Salems on land like tiny experimentals
The fact that each faction gets their own ACU icon is very cool
Veterancy costs very little to compute and it’s an important game mechanic that rewards skill. Don’t change it.
Latest posts made by Zeldafanboy
I kicked my brother off a competitive CS match because I launched FAF with Steam open. We share a Steam account so now I have to make sure Steam is closed before I launch FAF
The Basilisk from Black Ops
I only see mass Jesters made for com snipes in teamgames and maybe one or two are made for raiding in 1v1 games (and they usually are just a nuisance)
They're definitely not a very strong unit. If that's by design then okay, but they are pretty mediocre as stands
I agree, cloak is underused but we have to carefully balance this. I think Seraphim getting this would be interesting for faction flavor but they're pretty strong as is...
I believe the biggest performance impact is with huge late stage ASF battles. T1 land spam never stuck me as causing any significant performance issues (except for shitty pathfinding) and especially doesn't warrant changing unmicroed raiding outcomes so fundamentally. I think most people would be happy reverting this for land units.
I kind of like it it reminds me of 32 bit explosions in old Sega Saturn or PS1 games
Somebody got trapped by spam before they could make it underwater, huh… >:)
Futhermore, how inaccurate is the radar radius ring?
What group of players are you playing with? Where are the kind of teammates that make you go, “Hmm, I don’t know, scouting in this game should be harder, people do it too often!”
The weird small sun that forms above the Cybran commander is super cool.
I like the orange big dome that UEF makes too but obviously Seraphim has the coolest