Nobody uses the mobile factory aspects of units except for maybe T3 aircraft carriers. I would allow Fatboys to construct units whole moving for example, and buff Megalith buildrate
Best posts made by Zeldafanboy
Fanart, can't wait to watch the tournament.
Every Cybran T3 air unit has stealth, even free stealth in the case of the spy plane. The Soul Ripper is the most lackluster air experimental that doesn't really do anything interesting. I've never seen a cool play with a bug, unlike a CZAR or an Ahwassa ctrl+k. Giving it stealth, for free or at a constant energy cost, would give it more of a niche without really buffing it all that much. Thoughts?
100 DPS is already nothing for T2 units, you need OC to be able to safely handle more than 2-3 T2 tanks. Halving ACU DPS will just make it comically easy for T1 spam to kill it. If you wanted to make T2 stronger you should nerf OC not base shot damage
a worrying amount of people hate fun
Stop reducing the volatility of the game. Volatility is not bad
Cybran had a T1 scout submarine and Aeon had a T1 static arty
The fact that each faction gets their own ACU icon is very cool
Race science and shitty balance takes, this post has it all.
The Scathis, Mavor, and Salvation are pretty unique but they all need to have very long range to be useable at all (due to their buildtime, cost, and low hp).
Asking to make a game ender arty short range for faction diversity is like asking for one faction to have slower ASF. It will make the unit useless.
Latest posts made by Zeldafanboy
TMD is already incredibly cheap for what it counters and making it cheaper won’t solve the issue of getting locked out of TMD if your T2 HQ gets sniped
What if it’s made of a super advanced light material
100 dps is useless at that stage of the game, might as well disable the gun until it’s upgraded
The vast majority of the playerbase doesn’t even read the forums, so I think it’s silly for people to use negative sentiment on the forums as an accurate bellwether of the playerbase. Moreover, treating the majority of the playerbase as largely indifferent to any changes so just cater to what the highest level players say isn’t a necessary corollary to this. Why not actually have polls on the client news page for potential changes?
Personally I think upgrades should be for commanders and sacus only but it’s your mod
That’s bizarre and I don’t think that’s how steam works
Stop reducing the volatility of the game. Volatility is not bad
Soul Ripper exists to inefficiently leverage an advantage elsewhere in the game like a lane win or eco advantage into a strategic air asset that can tip the scales in a future clash or to punish experimentals that aren’t given air support. Feel like it’s not stellar by design. The best advantage it has is that you don’t need T3 Air fac to make it, just T3 engies
Ladder is decently active but you see a lot of the same people at whatever rating level, not terrible but it’s definitely dependent on if certain people are queuing multiple times in a row
Anything that makes this game more similar to Overwatch in any way is bad