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    Giebmasse

    @Giebmasse

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    FAF Association Auditors FAF Association Board FAF Association Members Team Lead Global Moderator Admin

    Best posts made by Giebmasse

    • RE: Nucleus genius and ddos of FAF. (ru original is below)

      Locking this as quality of discussion not exactly high nor productive, and as discussing moderation actions in public is not allowed (as we can see how well this thread is already doing). From the thread author hoping for someone to die of an illness is just over the line.

      To briefly comment the first post, the moderation team is a team, actions are more often than not discussed as a team and thus taken as a team. Furthermore the appeal system is in place where you can get the team lead and moderation team to review any bans if you feel you've been mistreated contrary to the community rules and policies in place.

      In this particular case the ban history does not consist solely of one moderator's actions, and the perma ban resulted eventually from repeatable (and unchanged) bad behavior and other offenses where many other community members have been affected. If anything I'd say FAF moderation is quite lenient and gives multiple chances for users to improve upon their behavior, perma bans are the last resort.

      posted in General Discussion
      GiebmasseG
      Giebmasse
    • RE: I cri everytim

      Don't worry, it could be worse...

      alt text

      alt text

      ...and this is how it should look like
      alt text

      posted in General Discussion
      GiebmasseG
      Giebmasse
    • RE: Fat Boy IRL. But without guns

      How the first Novax satellites were transported in the UEF space program
      alt text

      posted in General Discussion
      GiebmasseG
      Giebmasse
    • RE: 👑THE KING of Seton's Clutch 2v2 66,6$ U4500

      Since Seton's is the holy place I feel the need to comment.

      In my opinion "King of Setons" tourney should have no rating limit, you want the kings and not the princes and princesses, the best of the best, right?
      Mixing in NOMADS with its own specific balance I feel dilutes the "Seton's" part. A King of Seton's tourney should emphasize on the Seton's gameplay and not who finds the best Nomads balance exploits?

      This tourney with the current ruleset being honored with the "King of Setons" title feels a tad questionable.

      posted in Tournaments
      GiebmasseG
      Giebmasse
    • SUPCOM:FA SUMMER SALE - Time to get your friends hooked too!

      https://store.steampowered.com/app/9420/Supreme_Commander_Forged_Alliance/

      alt text

      posted in Announcements
      GiebmasseG
      Giebmasse
    • RE: Ping After Death - Could be Removed

      I sincerely think disabling pings & markers for dead players should not be done. There are so many other avenues to cheat in terms of what the change is trying to "fix" if observers are on, not to mention by having observers on in the first place you knowingly open that box anyway and risk players leaking information about the game.

      To be honest this change feels quite absurd to me and I'm amazed it even progressed so far that it is live in fafdevelop now. The pros for the change are almost negligible, meanwhile removing pinging and helping your teammates once dead is a core feature of the game supcom players and the community have used every day for years and years now.

      posted in General Discussion
      GiebmasseG
      Giebmasse
    • RE: Username rules updates

      We managed to spark some activity around these changes and have been following the discussions here and elsewhere in the community. We want to thank those who have provided constructive feedback so far, and hopefully any other constructive feedback after this post.

      Your comments are taken into consideration and we aim to share our thoughts and more details regarding these changes in a few days.

      Best regards,
      FAF Moderation Team

      posted in General Discussion
      GiebmasseG
      Giebmasse
    • RE: Removal of the Blinking lights

      There are blinking lights? 🙂

      With the current energy crisis better shut them down.

      posted in Suggestions
      GiebmasseG
      Giebmasse
    • RE: Adjust the build skirt of naval factories

      IMO this would be a deal breaker for the change: For some factions you can no longer build across a cliff, this is faction-dependent

      Any "normal" player would maybe make the mistake once or twice, building navy facs too close to each other and cause pathfinding issues, after that they know how to space them. I don't think making this idiotproof justifies the huge impact balance-wise it would result in.

      posted in Balance Discussion
      GiebmasseG
      Giebmasse
    • RE: Small suggestions topic

      Everyone encounters lag in multiplayer games at some point.
      Remove the guesswork and witch-hunting of "who is lagging" by storing more persistent connection quality data of the players per game session. Currently we mainly have ping that is easy to look at but often isn't very informative. The connection stat screen has packet loss and shows who is behind in the sim, which people who know how to interpret can much faster and reliably identify the source of the lag. Two usable metrics from this could be aggregated and shown in a more user friendly way (perhaps there is more or even better data available?):

      • Who drops most packets during the game session/per X amount of time
      • Who is "behind" the longest time

      Additionally if those metrics would become more reliable, perhaps users could start to distinguish network lag from sim lag more too, as currently those are easily mixed up with each other in the user base too.

      I'm assuming this could be fairly easy if we can access the data, do simple math and pipe it into some added UI element, e.g. in the same view where you have the ping currently per client?

      posted in Suggestions
      GiebmasseG
      Giebmasse

    Latest posts made by Giebmasse

    • Improvements to appeal process and FAF rules

      Hi everyone, as we kick off 2025 we wanted to make you aware of some updates related to the appeal process, an update to the FAF rules page, and the publication of a dedicated information page on the reporting and appeal system.

      TL;DR: see the bottom of this post.

      Improvements to the appeal process

      Decisions by the moderation team, such as bans and mutes, can be appealed. This system is designed for requesting a second evaluation of the decision and correct eventual mistakes or miscommunications. We have previously received feedback on the waiting time of the ban appeal system. Due to how this system was organized, appealing short bans often took longer than the ban itself; less than ideal.

      In order to improve the appeal process, we have adopted a new way of submitting appeals. Where before you were required to send an email, appeals may now be filed through the FAF discord using an appeal-ticket. You can create such a ticket through the #Moderation-support channel in the FAF discord. When submitting a ticket, we ask you to explain why you believe your ban should be reduced or revoked. Your appeal will then be reviewed by at least two moderators who did not handle the original report.

      We have been testing this new system for a few months now, and have been happy to see that appeals get processed much faster. The feedback we’ve received on the new system has also been very positive. To make sure that people who cannot or will not use Discord can file appeals, we will also keep the old email system in place.

      We have created a new webpage that explains this process in detail. There you can find detailed instructions on how to file an appeal, as well as an expanded explanation on how the report and appeal system works.

      Clarification of existing rules

      The FAF rules page is another subject we have received a lot of feedback on. Because of this, we have spent the past months rewriting and reorganizing the page. There have not been any new rules added that were not already moderated previously. The page has been improved by:

      • Removing duplicate and/or similar rules
      • Improved organization
      • Clarifying previously not explicitly stated rules
      • Overall update and made rules more clear

      While we do not think it is possible to write a rule set that covers all possible scenarios, we have done our best to remove ambiguity as much as possible. Examples of rules that were not explicitly stated include the ban on political discussion in general chat channels (the decision to moderate was announced in a forum post), and the ban on base CTRL-K (which fell under the vague ‘You will not ruin the game intentionally by any means’ rule).

      Changes to the rules relating to quitting games

      One rule has been changed: the rule relating to leaving games mid-game. As part of our approach to making rules less ambiguous, and given the varying opinions we've heard within the community about leaving games, we have sought the views of the FAF association on what rules to have for people who leave games. The results of these polls have been reflected in the updated rules.

      • Previously, leaving games that were not decisively lost was considered a violation of the "do not ruin games" rule.
      • Based on the poll results, players will now only be in breach of this rule if they leave within the first 5 minutes of a match or if they frequently leave games (defined broadly as three or more reported incidents per week).

      FAQ

      Additionally, we have written a ‘Frequently Asked Questions’ section on the rules specifically and moderation in general. You may find this FAQ, as well as a section explaining how we determine the duration of a penalty, on the report and appeal system webpage.

      TL;DR

      • Appeals can now be filed faster through Discord using an appeal-ticket system, with reviews handled by at least two moderators. Email appeals remain an option, and the new system has significantly reduced response times.
      • The rules page has been rewritten to improve organization, remove ambiguity, and clarify previously implied rules, like bans on political discussion in chat and base CTRL-K actions. No new rules are added.
      • The rule on quitting games has been changed following a vote by FAF association members. It is now considered a violation only if a game is left within the first 5 minutes or if frequent quitting occurs (3+ times per week).
      • A new FAQ which explains rules, moderation policies, and how penalty durations are determined, is now available on the report and appeal system webpage.

      Thank you to the moderation team for the work with the updates and the community in general for the related discussion and feedback.

      posted in Announcements
      GiebmasseG
      Giebmasse
    • RE: ReUI

      Apple Vision Pro required for usage? 😛alt text

      posted in Modding & Tools
      GiebmasseG
      Giebmasse
    • RE: Fading Sound Problem Fixed By Using Restart Instead Of Shut down

      Yeah newer windows (10 and 11) don't completely shut down, so you have to restart instead.

      posted in I need help
      GiebmasseG
      Giebmasse
    • RE: Formation move on air f*ing up pathfinding

      Don't hold in the mouse button while dragging.

      posted in General Discussion
      GiebmasseG
      Giebmasse
    • RE: Dark Mode

      Wow, I pressed quote on my own message but it replied to SainseRow 🙂

      posted in General Discussion
      GiebmasseG
      Giebmasse
    • RE: Dark Mode

      @SainseRow said in Dark Mode:

      Similar problem including mobile devices where there is no ad block whatsoever

      Like this slate theme, just change color value of the input box and its text would go a long way.

      a8d12caf-1122-483e-88d5-81bccbe30410-image.png

      posted in General Discussion
      GiebmasseG
      Giebmasse
    • RE: Dark Mode

      Had a look for other themes, but many seem just outdated/broken. There were like 3-4 dark'ish themes in the updated version but each had some "plain" layout stuff or like in this post noted eye burning bright boxes. Perhaps one can be easily edited by simply changing two color values?

      posted in General Discussion
      GiebmasseG
      Giebmasse
    • RE: A very rhythmic micro-stutter

      I had a 3570k few years back, any microstutters I had were due to SW or HW issues, IMO they shouldn't be that noticeable.
      Hence my listed suggestions to test if they can be removed.

      posted in Game Issues and Gameplay questions
      GiebmasseG
      Giebmasse
    • RE: A very rhythmic micro-stutter

      Don't think it should be that obvious in frametimes as for the OP?

      posted in Game Issues and Gameplay questions
      GiebmasseG
      Giebmasse
    • RE: A very rhythmic micro-stutter

      Things I'd do in this order to find the issue:

      • Reboot PC
      • Try steam version
      • Try FAF version without mods
      • Update drivers, try rollback drivers (GPU at least), these preferrably with display driver uninstaller
      • Update BIOS (or rollback if recently updated)
      • Try fresh OS
      • Try diff OS (e.g. if issues with Win 10, try Win 11 or 7)
      • Start looking at potential HW issues
      posted in Game Issues and Gameplay questions
      GiebmasseG
      Giebmasse