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  • 393 Topics
    9k Posts
    N
    Buff brick DPS 295 -> ~304, returning 50% of the DPS it lost after the last nerf (down from 312.5) because: the nerf's goal was to make brick weaker vs Percy, and now Percy is strong vs brick, so there is space to buff the DPS the nerf's goal was to make brick weaker vs othuum/harb, and while in a 1-unit-composition matchup this nerf made it more fair per mass, the brick needs to be more unfair because their lack of shields makes sniper DPS and Ythotha AoE very strong. Their stats also struggle to beat GC/ythotha + harb/othuum compositions a bit too much, which makes getting Megalith too difficult. Monkeylord is not good against GC/Ythotha at all, so mega is required to fight those T4s efficiently without just winning hard in T2 and getting an overpowering army at later T3. Add the Pulsar, which is the unreleased cybran T3 long range anti shield unit. It was wanted by old balance team, then it got delayed and eventually canceled by Rhaelya looking for an alternative solution before adding new units. Since no alternatives have been proposed and I don't see what would work better, I think the unit should finally be added. It solves the shieldless arty's low DPS against snipers and the struggle against mid-late gun coms that OC all your bricks if you try to attack anything while easily tanking with shield upgrades and mobile shields. Make firebeetles jump at enemies. it looks cool and fits the theme makes them hit in the middle of unit clumps more consistently, including on attack move/attack orders. reduces pathfinding needed increases their effective attack range The jump range in my prototype is around 5, which is the current detonation trigger range, and is small compared to any gun (LABs have 14 range). I think after the last nerf beetle is pretty good for gameplay but is a little weak because it dies very easily, especially at T3 stage, if you don't have basically equal unit counts and are in range to tank for the beetles, so that's why I'm interested in trying this new mechanic as a straight buff.
  • 33 Topics
    603 Posts
    CrofisC
    @Deribus 3 years and still no implementation? Keep it up harder then! XD
  • [The "What"] AIs in ladder - season 2

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    H
    if u want to play and no one is searching ladder then open a game and play the ai. The only reason something like ladder exist is to get in competion with other human beings.
  • Defending auroras early game?

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    FtXCommandoF
    In huge quantities then bombers getting one pass are still mass efficient against aurora so t1 aa doesn't help. You're supposed to swap into another tech level to get shields, blazes, and so on while leveraging your more mass efficient tanks in defense. If you want to stay t1 then yeah, win air.
  • Hack - Player with Cheat

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    angelofd347hA
    [image: 1674793565051-4cad8007-fe50-4de5-84f1-2f2c9744984b-image.png] Cheats were enabled in the game by the host. There is no offence to use this menu when it is enabled as it automatically unranks the game. If you do find a player using an exploit and the report tool is not working pm a mod either in the client or on discord. The forums are not the correct place.
  • Looking for a mod

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    S
    @deribus Thanks
  • Do you use GOG? Tell me your username please

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    FemboyF
    @gramps thanks! Rowey already told me his username on GOG but I still appreciate your help!
  • Mass extractor costs

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    C
    @arma473 I see, thankyou for your answer.
  • Factional Flavor- Art or Science?

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    ZeldafanboyZ
    Something else I've noticed, although it's too complicated to be worth putting into a guide; the weaponry of each faction also is biased towards certain archetypes: Aeon is αeon: it has the most alpha strike damage of any faction, with the Aurora, Fervor, Obsidian, T2 PD, T2 Gunship, Destroyer, Strat bomber, Tempest, sniper bot (though technically not exclusive) and in the most extreme case, Mercy (literally all alpha damage). All of these units live and die on their strong initial punch in a fight. Except for the strat bomber I suppose. Cybran wastes the least DPS: it tends to have the most high ROF units (Mantis, Rhino, Cerberus, frig destro and battleship, Brick as well as ML with constant laser), and the most AOE on applicable units (T2 Gunship, T2 and T3 arty, T3 mobile arty, strat bomber, Scathis). Their tactical missiles can also retain some of their damage even after being hit with TMD since they split. UEF and Seraphim are between the two, although UEF is slightly more alpha strike biased and Seraphim wastes less DPS (lots of high rof and especially beam weapons and 2nd place in AOE) And of course there are notable exceptions like GC, Blaze, and Restorer for Aeon or Megalith, Fire Beetle and Hoplite for Cybran
  • Phantom X armies dont die when acu dies

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  • Rating

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    E33144211332424E
    @denverdan123 Ok take two. Cuz mods are strange... No, the effin in game score doesn't matter at all. Only if you won or didn't. That's effin all. Forget looking at pretty graphs at the end of the game. You can kill yourself minute 2 and still get points if you win the game. Simple as. Outcome is all that matters on your part of getting the trueskill points. So for the love of god, get it through your skull that your performance doesn't matter for how much points you get or lose...
  • Feedback on Cybran vs Uef ground only

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    E33144211332424E
    Yes, cuz we never have acu shooting dead units. And UEF always shoots the targets that won't die before the shot connects, and they never miss.
  • Co-op Operation Tha-Atha-Aez

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    FichomF
    @joydivision Hey, you can join the official FAF discord, where they'll point you to the Co-op development discord. There, you can download the latest version of this mission, which in particular made the Zuth position much better defended.
  • Delay between unit contruction for air factories..?

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    BlackYpsB
    I assume the change for land factories to start building as soon as the unit has left the platform instead of a time delay could be the cause for this change
  • 2 Votes
    2 Posts
    697 Views
    JipJ
    @Vanifica I'd like to make sure we do not accidentally break your mod as game patches are released. Are you available in the official FAF Discord? You can contact me - my tag is Jip#4301
  • 1 Votes
    3 Posts
    190 Views
    ?
    So, they spent like 5 hours playing coop today, and it was their 2nd day, I guess.
  • This topic is deleted!

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  • Can I block all posts from certain users on the forum?

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    ResistanceR
    locked since well you can see why
  • Game cheat or bug in the program?

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    JipJ
    Heaps of fun - I'll look into it.
  • Why seraphim dont have RAS?

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    Pearl12P
    Mass fabs are more efficient; however: There is not always space to make them Planning where to build them requires apm and time investment, whereas for RAS SACUs you can just hit the repeat button and forget about it. If mass fabs didn't require space and I could build an infinite number by pushing a single button once, then I wouldn't care that Seraphim have no RAS SACUs. And yes, I know about templates, but sometimes it is even difficult to find space for templates. And again, that takes time—not a single mouse click like the repeat build button for SACUs. On space-limited maps, Sera is at an incontrovertible and distinct disadvantage when it comes to very late game eco. Keep in mind RAS SACUs can also protect themselves from t3 artillery by building and/or assisting shields and/or moving underwater. They can also run from incoming mobile threats. Mass fabs can do none of those things.
  • This topic is deleted!

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  • questionable matchmaker behaviour

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    George_W_CrushG
    Just going to tie these two threads together here: https://forum.faforever.com/topic/5405/better-tmm-map-pool-selection-algorithm