Just wanted to say thanks to all involved in the Matchmaker development. I’m really excited for this.
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Another anecdote, under the category self-awareness:
Setons 4v4, with everyone around 1000, except our mid who is 700. Barely seven minutes in, his ACU gets killed. I inherit his base, but my single-core brain gets overwhelmed trying to handle both my naval battle and the land onslaught in the middle. They break through and the game ends at like minute 20.
Says the 700-rated guy without a hint of irony: “damn why do I always end up in the shitty team”
An anecdote on my first encounter with toxic players:
I was a complete noobie and not accustomed to rude players when I played my fourth or so ladder game. It was on Seraphim Glaciers (4 islands). I managed to take both of the empty islands and felt pretty good. Then my opponent did a T2 comdrop on my main island, to my absolute surprise. Befuddled, I spammed T1 arty and walked my ACU into his to deal with his T2 PD creep. It ended with both ACUs blowing up in a draw.
Then my opponent started yelling at me and called me an idiot. Being new to FAF, was again very confused: had I violated some kind of taboo? Was this like the old Total Annihilation where it was frowned upon to kill an ACU with your ACU?
Later I realized: no, I hadn’t done anything wrong. It’s just that my opponent was Gmoney. He apparently frequently tried cheesy strategies against noobs, expecting to win easily, and then got very angry if a noob managed to counter him
To all noobs hesitating to try ladder: most other players were friendly and some even gave me tips so just try it.
No serious issue, just a weird funny bug apparently:
I gave a Scorcher one target, then selected a new target outside its range. By coincidence, I clicked while the bombs had just started to drop. The first two bombs dropped on the original target, and the remaining bombs got dropped backwards to the new target, way beyond what the bomber range should be. They behaved like targeted missiles.
Replay: 18087136
Time: 3:19
Location: bottom left quadrant
Is there a way to change Selection Deprioritizer with regards to bomber selection? I often run into the issue of wanting to select all bombers, but when I have some T1 bombers in the mix, none of the T3 bombers get selected. It would be great if it didn't interfere with the bomber selection. I really like this mod by the way, thanks for making it.
One day the children will ask you, “is it true that you played FAF back when most of the players were un-upgraded humans?” You’ll lean back in your rocking chair and say “Why yes indeed. Let me tell you a story…” What are your favorite FAF moments and anecdotes?
I’ll go first. It was a game cast by Gyle a few years ago, I believe a 4v4. Team North was down one player already and is generally behind. One guy in Team South sees an enemy ACU in a transport fly close to his own ACU. Clearly a quick thinker, he decides to self-destruct and thereby killing the other ACU, so as to increase the advantage from 4v3 players to 3v2 players.
Except, it turns out it was not an opponent ACU but his teammate with a similar color, and now instead of 4v3, it’s 2v3 Gyle actually got frustrated because he missed what happened and couldn’t make sense of how Team South lost two ACUs out of the blue without any sign of enemy action. Priceless…
I think you are using the Patrol order with your engies, right? Try using instead Alt-Right click (queue up a few with shift), that should solve this issue.
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I know two other people struggling with the same issue at the moment.
On maps like Point of Reach or Pizza, losing that first transport is devastating. This got me thinking about the trade-offs of quick transport expansion, versus attempting to deny your opponent’s expansion with inties or a bomber targeting the landed engies. So, how do higher-rated players (say above 1600 ladder) think about this:
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How do you protect against your opponent building a few inties first and shooting down your transport?
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Conversely, is it not a viable strategy among pros to delay your first transport and instead build say 4-5 inties first to target the opponent’s transport?
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If you can kill your opponent’s engies with a bomber just as they land and then land some engies yourself, you’re way ahead. But I rarely see players really commit to this strategy. They might build one bomber after their first transport and try their luck, but that’s not a reliable approach. Do pros not consider it viable to e.g. build 2 bombers first and really ensure the opponent’s expansion gets denied?
I tried out the last link there and it seems to work beautifully - thanks a lot Macdeffy!
Hey all,
I love EcoManager for the one-click mex upgrade and the tech number overlay, but I don't use the eco-balancing. My issue is, it seems the energy throttling can't be turned off anymore?
I deleted and re-downloaded the mod yesterday, and in the settings I turned off the throttling. Yet it still does it. The weird thing is, it seems to work as it should in Sandbox when I tested it alone. But in 1v1 ladder it throttles no matter the settings...
Thanks for any pointers.
Hi all, I like the patch notes in the client after you update. How do you find them after you clicked them away the first time? Is it somewhere on the Forum too?
No serious issue, just a weird funny bug apparently:
I gave a Scorcher one target, then selected a new target outside its range. By coincidence, I clicked while the bombs had just started to drop. The first two bombs dropped on the original target, and the remaining bombs got dropped backwards to the new target, way beyond what the bomber range should be. They behaved like targeted missiles.
Replay: 18087136
Time: 3:19
Location: bottom left quadrant
I believe another example is the amount of mass in trees varying by map?
I think you are using the Patrol order with your engies, right? Try using instead Alt-Right click (queue up a few with shift), that should solve this issue.
Thanks Zelda, Explosive and Zlo. Explosive I will take you up in that next time I see you online. And Zlo, projectile speed being relative to map not unit - that’s some impressive advanced class stuff. Perhaps one day I’ll also consider getting my PhD in FaF.