Agree with post. It would be nice to just not lose a unit to the commander due to the loss of a player on disconnects. It would be nice to introduce a trend where the ally commander will stay alive and also go into control. Because after the explosion of his coma, you lose the necessary combat units (if any). Also, the value of the bmk is such that in team games, you have the power to stop anything within the limits of balance. Therefore, the situation will be excluded where, after the explosion of the commander, 150 tanks will simply go to your base to kill everything that is possible. Thanks to this, you can also play quite greedily from both sides, making the trajectories of lumps cut to units, which will allow a stronger player to play from the skill, and not aimlessly spend all your advantage to save the rest of the claw-handed territories and calmly deal with t2-t3 mexs.