30min Para at Dual Gap

What I have found to work is

  1. Win air, then you can strat the Para
  2. Win navy, then you can sub nuke the Para
  3. Seraphim tele their smd, then you can nuke their Para
  4. Make Mavor first (take out either Para or smd and nuke Para)
  5. Give the eco player trouble, do not just give the player a easy 30min no attack.

You have to actively give the eco player trouble that slows them down.

  • Early nuke (so they have to make smds)
  • Early air boomers
  • Land on their island and make TML
    All these things slows them down.

Never Fear, A Geek is Here!

Para = 10 washers and 10 washers kill anything and everything that exists on the map.

no counter to para?

queuing with a newbie to show him the beauty of tmm and meeting tagada be like:
https://www.youtube.com/watch?v=yLcRpdZ0Xb0&ab_channel=Tomoko

a t4 structure that is basically an endless money cheat

Literally provides less mass per mass invested than a t1 mex... speaking of which, aren't there like a bunch of mexes in the middle of dual gap?

You can counter paragon by not playing dual gap

TA4Life: "At the very least we are not slaves to the UI" | http://www.youtube.com/user/dimatularus | http://www.twitch.tv/zlo_rd

IIRC none of those "King of DG" matches lasted long enough to enter gameender stage (idk if they are still watchable). It`s rather "communication&coordination" problem than "map problem". The whole appeal of gameender rush is the ability to play absolutely defencive with minimum communication.

As for other ways to delay their eco early enough you can:

  1. Snipe enemy miders (you need good miders to actually use that advantage)
  2. Nothabomb/artydrop/comdrop their eco/t3 air (you need anti scout measures and air help)
  3. Join t3 air and strat their coms/airgrid (don`t get nuked)
  4. Nuke (you need your team to harass them or you need to be fast)
  5. Use sera teleSACUs/cybran telemazer to kill smd/para (they need to be bad at teledef)
  6. Beat their weakened air (they teambuilt para) and snipe para/para owner
  7. Ahwassadrop at their para/com/smd (you need air cover, good aim and some t3 bombers to be sure)
    Overall, you need to play through your team strength and communicate with your teammates.
This post is deleted!

Good inputs, thanks.

I absolutely agree that it is more of a team communication problem than a map problem. But it's difficult to solve with random teams sometimes.

@m-r_n-b said in 30min Para at Dual Gap:

IIRC none of those "King of DG" matches lasted long enough to enter gameender stage (idk if they are still watchable).

Will try to find that on youtube 😄

@ftxcommando said in 30min Para at Dual Gap:

Para = 10 washers and 10 washers kill anything and everything that exists on the map.

What is a washer? T3 Bombers? the problem with air is actually winning air decisively enough AND to have t3 bombers to snipe Para at 30min. I'ts pretty difficult or I am just too bad to make that work...

Sniping the smd and nuke seems to be a good idea, provided they dont have a ton of tele def.

washer - awasha - ahwassa

they tend to wipe your bottom off the map