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    Auriko

    Auriko

    @Auriko

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    Best posts made by Auriko

    RE: Council of Setons EXPOSED - Part 1

    To be frank this is just unacceptable way of managing an organization.

    Few members of the council can't stand eachother, ok. So instead of resolving the conflict internally and finding a way to work together, you (and i mean all councillors ...) choose to make this some kind of public showdown, and no less that at the time of the PC election ...

    What are we suppose to do as players ??? Judge this childish conflict and say who's wrong who's right ?? Are we supposed to vote for team 1 or team 2 depending on who throws the more text and revelations ?
    The common player like me has NO IDEA of what your little conflict are, and we don't care, are we supposed to catch up on years of drama to vote appropriatly ??

    Seriously, i want to vote for some concrete stuff like how we will manage tourneys and ladder. This bullcrap is just turning this election into a joke, it's annoying to witness, and completly uniteresting ... And it's taking so much space that i can't find the will to read the PC election thread anymore, even though i'm interested into what the candidates are offering for the game.

    Can't you just collectively get your shit together and act like adults ? Or are you going to feed us hundreds more pages of pointless talk ?

    posted in General Discussion •
    [Format discussion] 2v2 weekly showmatch - The Commanders of Calypso

    Disclaimer : this is the thread to ask questions and discuss about the Commanders of Calypso, to register please go to this thread.

    Right below are outdated discussions from May 2021, when i first talked about the subject, updated rules are on the thread i linked above.

    ================================

    Hi there,
    While everybody is concerned with the election, i'm entertaining the idea of resurrecting on old weekly tourney that was going on between 2007 and 2009 in the french community.

    I'll spare you the cringe lore about the secret guild of pirate commanders hidden on the planet Calypso, their mighty leaders designated by the law of the strongest, the pantheon .. etc. I might translate all this old post later to hype people up, but for now i'll just stick with explaining the format :

    • 2v2 weekly match between two teams
    • the winning team is the champion team, next challengers fight the champions next week, on a map the challengers choose. You beat the champions, you become the champions.
    • the tourney goes on as long as people register to challenge the champion
    • after X consecutive wins, the champions enter the "pantheon" and can't play anymore. They are forever champions of Calypso and get a mighty avatar. This opens the title for weaker teams (notably if the champions are just steam rolling everybody).
    • if this goes long enough, you can even have tourneys or showmatches between teams in the pantheon.

    So that's it, basically. Few rules have to be set up :

    • do you go for one single match (it used to promote cheese strats), or some BO3 for a longer stream
    • how many consecutive wins to enter pantheon
    • a map pool or some rules regarding the map chosen by the challengers
    • few rules to avoid "base donation"
    • a rating limit to avoid stacks of the top 20 best players fighting eachother forever ?

    šŸ’” This last point is important and has to be discussed. I remember this tourney to be very "casual" : the champions used to be good, but not unbeatable. It used to be a big deal, because everybody in the community thought they had a chance, and also because you would be featured in an event followed by everybody with around 100 viewers weekly (it was just the french community remember !).

    Now i'm not sure we can recreate that .. without rating limit, it would become a big show of all the pros, which can be interesting. With a rating limit, it can appeal to a more casual player base ... I'm really torn on this.

    Don't hesitate to comment on this idea. I have an exam in June, so won't host anything until this summer, so plenty of time to talk it out.

    posted in Tournaments •
    RE: The Settling Scores Tournament ($160 total prizepool, 1v1)

    The only humiliation will be when your ACU will explose repeatingly on the 2nd of October !

    posted in Tournaments •
    RE: 1v1 Ladder Map Pool Feedback Thread

    In celebration of the 15th anniversary of SupCom, I propose that one ladder map pool will contain only OG SupCom/FA maps.

    Few maps I would personally like to see again :

    • Finn's
    • Crag Dunes
    • Blasted rock
    • Canis river
    • Four leaf clover
    • Haven reef
    • High Noon
    • The Dark Heart
    • Saltorck Colony
    • Snoey triangle
    • Sentry point
    • Field of Isis
    posted in General Discussion •
    Is aeon arty nerf a bit too much ?

    @Fremy_Speeddraw can you explain the heavy T2 aeon arty nerf ?
    The damage was probably bugged i agree, but nerfing the accuracy as well ? Right now, aeon arty misses small stuctures (a mex) 40% of the time (small testing on ~15 shots here : #14147797), i'm afraid lowering the accuracy that much render it completly useless against small structures. 2.5 accuracy is cybran's arty accuracy, which has double the AoE to compensate.

    Have you been testing ? What are the results of it ?

    posted in Balance Discussion •
    RE: I cri everytim

    Join the ladder army tatsu, forget about custom games, they are wrong

    posted in General Discussion •
    RE: Templates: what's recommended?

    You obviously need a template full of walls to draw a giant logo/signature when your opponent is crushed 8]

    posted in Game Issues and Gameplay questions •
    RE: Chrono Dampener Rework

    My impression as Aeon 1v1 ladder player. I cannot speak for lower ratings and for TMM.

    The situation it fixes :
    If the duration of the stun is tuned appropriatly, it would end two frustrating situations :

    • Your units just can't chase a retreating chrono ACU, cause they get stunned out of their gun range, and can't progress past chrono range (i think percy is the only non sniper unit which can chase and shoot at a chrono acu ?)
    • Once caught in the chrono field and if the ACU marches forward, your units have very little room to escape, if none, which often leads to the death of all units caught.
      I'm fine with those situations being less oppressive : the DPS and movements of units should be impaired, but not cancelled completly.

    But :
    If you nerf the range / duration too much, you might end up with some t2 units being barely affected (think of the hoplite or the mangoose for example). I think chrono should give you a decent edge against those units and not only vs low range tank (pillars/ obsidians / rhino / t1 tanks ...), because it's an upgrade that comes late due to its price (usually you need 2 t2 pgen to afford it with decent assistance).

    Last observation about the relevancy of chrono:
    The fact that chrono has a low window of opportunity already prevents it to be seen and abused in 95% of the games. Think of it, chrono ACU becomes obsolete once one of those unit comes into play : snipers, percies, few t2 pd, and of course the threat of t2/t3 air snipe. Only cybran have limited options to counter it.

    I play 100% aeon, and I can barely find you replays of me winning just because of chrono, because
    1°) it's hard to find the right opportunity to use it, and it's often very dangerous
    2°) once the opponent knows you have it, he can retreat, make pds, avoid your acu, or make t3 counters ... Basically it only kinda works when rushed on maps like twin rivers, open palms, badlands ... and if the opponent is surprised by it.

    So please don't make it completly useless šŸ™‚

    posted in Balance Discussion •
    RE: Complaint about TMM and Ladder Pool Rating Brackets

    Alright I did it for you all :

    ladderoool fixed.png

    Easy enough, i'm such a genuis šŸ˜‡

    posted in General Discussion •
    RE: the aeon t1 unit composition thistle price increase

    It is indeed the only AA that dies to all bombers (except Aeon) in one pass. And seeing your entire army, including AA, dying in one bomber suicide raid is quite demoralizing sometimes ^^
    A little +10 HP to bring it to 260HP and resist the sera bomber (and help a little against UEF and cybran) would be good quality of life improvement.

    posted in Balance Discussion •

    Latest posts made by Auriko

    RE: Personal UI Waifu [UI]

    Hey, what controls the frame rate/ speed of the animation ?
    I replaced the gif by a 34 frames one, but it goes a bit to fast for my liking.

    posted in Modding & Tools •
    RE: Weekly Discussion #6 - Most awesome ACU nuke

    I've always loved this part of an ACU explosion.

    aeon.png

    posted in Weekly Discussions •
    RE: BO Request - Auburn Canyon

    Don't listen to those haters, they're only here to be mean, kill your dreams and make you quit FAF.

    Here's a reasonable one : 17199921
    I would advise to look at harzer's POV (BangerNOOB), his take is closest to generic BOs (so easier to reproduce), it looks better rounded and safer. Grim's one is interesting though.

    Here's my wacky aggressive BO : 17305261
    Not perfect by any mean, bomber side is questionable, depending on what results the first lab got. Number and direction of labs can vary depending on your elo's meta. I'm making a bit too much power, you can remove one pgen after the second land fac. Follow up can be lots of power into gun, more land fac, more air fac, a transport if cliff build fails ...

    posted in General Discussion •
    RE: Weekly Discussion #4 - Sexiest Unit

    @giebmasse said in Weekly Discussion #4 - Sexiest Unit:

    Another Aeon contender for the beauty contest: https://www.dropbox.com/s/f1qdz3oiygv4cor/AeonCatwalk.mp4?dl=0

    I'm in love, definetly using it with the "Personal UI waifu" mod.

    posted in Weekly Discussions •
    RE: Weekly Discussion #5 - What's the ONE UI mod you can't live without?

    SupCom Vanilla Music of course, the extra bit of nostalgia is key to improve moral šŸŽµ

    Serious choice : selection deprioritizer. I've been playing for so long with it that i can't go back. The most usefull part of it is to avoid selecting engis with military units, and planes with land units, but I also use it for some niche stuff like not selecting land scouts or mobile shields when it assists an aurora (pro secret aeon technique)

    Bonus : when viewing a replay, Supreme Scoreboard is of course the N°1

    posted in Weekly Discussions •
    RE: Weekly Discussion #4 - Sexiest Unit

    Come on now let's be serious02ecc210-71d6-4237-bcb4-d3ea48d20da4-image.png

    Doesn't it have the sexiest legs ???
    At the time of release, i remember thinking "nice this one is like the dope tripods in Half Life 2 !". What a better way to cleanse the city of your opponent but with giant guns on long legs ?

    (but i'll have to admit, the crunchy sound of the fatboy, the mavor and the submit are all pretty dope, but that's more about the sound than the looks)

    posted in Weekly Discussions •
    RE: 2022 Summer Invitational Qualifier

    Quantum disruptor operational, chrono dampener queued, mercies at the ready.
    I will be here to cleanse.

    posted in Tournaments •
    RE: Are walled T1 PD useless now?

    Has it been considered to make the wall hitbox much taller so it blocks 100% direct shots and 0% arty shots ?
    And to compensate, have their HP reduced for example ?

    Or is it out of the question cause that would allow t2 pd to be walled, and other unwanted side effects ?

    posted in Game Issues and Gameplay questions •
    RE: Legend Of The Stars Qualifier Event

    I'm in to kick ass massively

    posted in Tournaments •
    RE: 1v1 Ladder Map Pool Feedback Thread

    In celebration of the 15th anniversary of SupCom, I propose that one ladder map pool will contain only OG SupCom/FA maps.

    Few maps I would personally like to see again :

    • Finn's
    • Crag Dunes
    • Blasted rock
    • Canis river
    • Four leaf clover
    • Haven reef
    • High Noon
    • The Dark Heart
    • Saltorck Colony
    • Snoey triangle
    • Sentry point
    • Field of Isis
    posted in General Discussion •