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    extremely unhinged SACU rebalance ideas

    Scheduled Pinned Locked Moved Balance Discussion
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    • S
      snoog
      last edited by

      Quantum Rift Stabilizer seems just a bit OP.

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      • ZeldafanboyZ
        Zeldafanboy
        last edited by

        EMPlasma conversion has too high a damage penalty, especially since it would also apply to its SAMs and torpedoes with no benefit to those weapons. Unless you can make the torpedoes and AA missiles stun as well I would say the damage shouldn’t be reduced by more than 25%.

        put the xbox units in the game pls u_u

        1 Reply Last reply Reply Quote 0
        • MachM
          Mach
          last edited by

          the GC beam is called phason laser btw

          idk how any of these build cost reductions would work or be balanced anyway, it seems very against the way the game and its economy works

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          • BrannouB
            Brannou
            last edited by

            EMPlasma conversion and Quantum rift stabiliser look op

            1 Reply Last reply Reply Quote 0
            • ComradeStrykerC
              ComradeStryker
              last edited by ComradeStryker

              2f4c684d-a23b-4264-9538-c85a342a0319-image.png

              I like this.

              Having Jamming and Sensors as two separate upgrades on two different positions (back and arm) never made sense to me.
              This made the Intel Jammer preset the UEF has... well... nothing more than a big Meme.

              Jamming as a standalone upgrade is almost never worth it.
              I occasionally use it just to have something in that slot but choose shield over jamming 90% of the time.

              Though, the only difference is that I would keep it as a back upgrade rather than an arm upgrade.


              ~ Stryker

              ( ͡° ͜ʖ ͡°)

              1 Reply Last reply Reply Quote 1
              • FtXCommandoF
                FtXCommando
                last edited by

                This was like a 3/10 on unhinged meter very disappointed

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                • haifronH
                  haifron
                  last edited by

                  You should've made cybran stun affect SAMs too, since we were robbed of chrono affecting air.

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                  • C
                    cunnismeta
                    last edited by

                    i've always thought more upgrades on more body parts would be neat.

                    blackops has a nice amount

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                    • Chenbro101C
                      Chenbro101
                      last edited by

                      Move cybran acu gun upgrade to other arm.

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                      • D
                        Defiant
                        last edited by

                        Remove Sera SACU and give ACU a "clone" upgrade where if standing still the ACU can create a SACU with same features as the ACU.

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                        • T
                          TankenAbard
                          last edited by

                          I can see how balancing or changing SACUs could be next to impossible. If they're too much like an actual commander, then people may not use the commander for some roles and instead use a support commander. If an Aeon SACU had a stun AoE, or if the Seraphim SACU had its own HP regeneration field, you may retire the commander to the back field and not risk the commander in combat. Sure, a SACU would be a late-game addition to any army, but a powerful and more disposable addition. Thinking about this, how would you balance SACUs so they they support an army and not replace the army itself? I can see why there hasn't been any big changed to SACUs, it's a tightrope walk that could break the current balance of basically everything. Likely not saying anything new.

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                          • N
                            Nomander @TankenAbard
                            last edited by

                            @TankenAbard The examples your own post fit the criteria of supporting an army and not replacing it itself, because those effects are way stronger when used by units with good DPS/HP stats compared to the same mass in pure SACUs.

                            As for replacing the ACU, that's a good thing as it allows using the cool things the ACU has on a large scale across multiple fronts (like 1v1) and without risking ending the game due to a simple shift in mass from the entire map concentrated to snipe the ACU.

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                            • ArranA
                              Arran
                              last edited by

                              Perhaps SACU's being identical to ACU's is the final answer to the long-standing question of "how to balance SACU's"? XD

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                              • T
                                TankenAbard
                                last edited by

                                I wouldn't say identical, but a lite version of them at least. The traits of a commander that are the most used or prized, or something similar to it. The Seraphim commander can be upgraded to be an absolute monster, a support commander with overcharge is more than a fair compromise in that regard. Light Microwave laser on a Cybran SACU? Does anyone even use the AoE stun gun on the cybran SACU that late in the game?

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                                • K
                                  Kilatamoro
                                  last edited by

                                  If you limit the number of SACUs a player is allowed to summon from the gates (like in, the command doesn't allow you to risk these "student" commanders too much), you can make them stronger than other units for similar cost.

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