Can we have more map gen please?
Best posts made by Caliber
On the topic of this thread i have thrown together a mod that gives navy a strategic missile defense ability, it's simple but effective.
but if your interested its called " Naval Anti Nuke"
I have basically created a clone of the Missile subs and sera battleship but removed the nuke attack and given nuke defense, all other aspects of the units remain the same.
The nuke defense subs have shorter range from static defense from 90 down to 70 and the seraphim battleship is 60
and they are surface fire only!
the submarine storage is 3 and the seraphim battleship is 1
the battleship is different as people make a whole load more battleships than missile subs.
I made the mod quite quickly so i am aware of somethings that need improvement but if you use the mod please feel free to leave me any feedback.
Loving the new higher rate of getting map gen maps by the way
3039 vs 978 is not a match in any humans mind, I would rather not have a game at all than have games like this.
Does the matchmaker not pair up equal opponents? at least on rating.
Teams not correctly aligned on this map in the tmm
aslo this map has two unbuildable mexes
In my opinion a series of challenges would be better than an actual tutorial, as they would be easier to make and dont baby sit players through timely scenarios, simply choose a map, create said task and record the time it takes for a leaderboard it would also create a seperate area for competative play.
the challanges could start with easy but essential basic skill tasks such as fastest time to create 100 tanks
then fastest time to claim all mexes on a certain map like miricle
to eco challanges like fastest time to break 1k mass income
or fastest time to create a strat bomber then kill something with it
then to more complex things like breaking through a very well defended base
and then these could be placed into another tab where you have matchmaking, custom and co-op
this would allow people to learn things at there own pace and practice particular skills and see how good they are against other times and also allow the top players some bragging rights to the fastest times and the first to use certain stratagies to accomplish those times.
very similar to campaign missions and recorded times but far more specific in nature and smaller in scale
whats the option to see the green structure peremiters from more zoomed out?, i cant find it
if its a thing.
I would like to play further zoomed out but if i want to correctly position things i have been quite close in, i feel like this would help.
Attack Pings from dead team mates do small damage on enemy units.
You could win with pings but your ears will bleed.
#endure the ping
Would it be feasable to create a counter for mods that allow people to see howmany times a mod has been downloaded alongside the rating star level as most people dont leave feedback or rate mods very often
Every One here is stating that building a sam is a counter to a strat bomber, however air players tend to just rush T3 in ten minutes or so and make no attempt at making other units, so to compare that with a naval or land player who has to spam out massive amounts of low end units to get map control exc is never going to have access to T3 Tech in the same time, some players will even still be at T1 at ten minutes, meaning no sheilds no flak and deffinetly no sams or power to even run shields, second point is that the larger the map the ever more devestating T3 air strat rush is as mexes are spread out and you cant make a shield or sams over the entire map to cover all your mexes everywhere.
The simple matter is if your air player does not keep up with the enemy air player and they make an early strat you lose the game.
Wich makes for very boring play just rushing t3 air and no variance in strategy.
Latest posts made by Caliber
@Jip I dont know how long that would be but could i suggest trying a shorter time.
I suggest insta kill for all units that are sent off map whether intentional or not, after watching a recent game where several strat bombers were sent to snipe an acu, which is fair enough, however due to the fact this unit was close to the map border every strat sent in was then immediatly off the map where they where then sent to target a second acu, as they were off map they could not be targeted by asf and therefor got a second kill for free, obviously this is not by any fault of the player just the way the game is with certain map designs.
Here are a few more ways to balance it, not just insta kill
-
kill units after 3 seconds off map
-
do damage to units off map
-
prevent unit from firing off map/ espacially strat bombers who let the bombs go before even being visable on the map if target is close to map border
-
have unit lose orders when off map
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force unit to return back to map from the point where they left.
whats the option to see the green structure peremiters from more zoomed out?, i cant find it
if its a thing.
I would like to play further zoomed out but if i want to correctly position things i have been quite close in, i feel like this would help.
You all know what this is about, Engineer pathfinding.
Picture the situation, you have few engineers standing around and you want to build something, however some but not all of them just happen to be in the location of where you want to build said structure, you click build here, and......... nothing happens just a few engineers standing around looking at a green blueprint of said object, maybe theres an engineer in the way but they just like playing bumber karts with each other, infuriating to watch.
solution
Just like when experimentals can walk past/over objects or through your own units perhaps this should also be applied to engineers so they can move through each other, not "realistic" but it would make for better game play.
what are your thoughts?
Maximum reclaim and mexes, hate red maps though , i prefer flatter maps so i dont have to use what little apm i have to see what can and cant hit things aswell as not being able to build things in infuriating places.
In my opinion a series of challenges would be better than an actual tutorial, as they would be easier to make and dont baby sit players through timely scenarios, simply choose a map, create said task and record the time it takes for a leaderboard it would also create a seperate area for competative play.
the challanges could start with easy but essential basic skill tasks such as fastest time to create 100 tanks
then fastest time to claim all mexes on a certain map like miricle
to eco challanges like fastest time to break 1k mass income
or fastest time to create a strat bomber then kill something with it
then to more complex things like breaking through a very well defended base
and then these could be placed into another tab where you have matchmaking, custom and co-op
this would allow people to learn things at there own pace and practice particular skills and see how good they are against other times and also allow the top players some bragging rights to the fastest times and the first to use certain stratagies to accomplish those times.
very similar to campaign missions and recorded times but far more specific in nature and smaller in scale
@Jip the game completly froze for all players even after we all left one by one to see if it might start moving again but no luck, i would like to think that i was not the cause but i could be wrong, but i will enable the debugger and see if it happens again.
i think the game has only crashed about 2 times out of 50 ish
can you tell that i am responsible for the crash or another player?
@dragun101 said in Tactical missile launchers:
You meant in front in the front half tmd defensive circle?
Yes
game crash
@magge
game_19398281.log)game_19398281.log