Can we have more map gen please?
Best posts made by Caliber
On the topic of this thread i have thrown together a mod that gives navy a strategic missile defense ability, it's simple but effective.
but if your interested its called " Naval Anti Nuke"
I have basically created a clone of the Missile subs and sera battleship but removed the nuke attack and given nuke defense, all other aspects of the units remain the same.
The nuke defense subs have shorter range from static defense from 90 down to 70 and the seraphim battleship is 60
and they are surface fire only!
the submarine storage is 3 and the seraphim battleship is 1
the battleship is different as people make a whole load more battleships than missile subs.
I made the mod quite quickly so i am aware of somethings that need improvement but if you use the mod please feel free to leave me any feedback.
Loving the new higher rate of getting map gen maps by the way
inspired by comradestryker i made this little mod to the Ravager that now fires the projectile from the TMD without stoping for reloading giving it non stop fire power!, imo it does look more realistic though the only issue now is finding a sound that fits, however in testing there seems to be very little down time from the sound effect re playing so it seems to be up to the task for now.
3039 vs 978 is not a match in any humans mind, I would rather not have a game at all than have games like this.
Does the matchmaker not pair up equal opponents? at least on rating.
Teams not correctly aligned on this map in the tmm
aslo this map has two unbuildable mexes
So i have a suggestion that i hope could save quite a lot of fustration with frequent updates.
Currently there are links to information on changes to other sources in various places that i think from speaking to other players are poorly understood how to even check for updates and understand why when where those changes are being made.
Most people who are not invested into contributing to faf do not go the extra few clicks to find extra info
Speaking to other players after the most recent updates, most people did not realise that the mobile factories have now changed and are fustrated that they could not build from them any more as they didnt realise the changes that have been made, also the most recent change to ringing structures has confused a large amount of the players i speak to who have resorted going back to using the old templates to ring mexes as they dont understand the changes that have been made or understand why.
my solution to prevent the confusion is to place this info onto the newsfeed of the opening page of faf (not just a link) so that this can be very easily seen and understand what is changing, why its changing and when its changing.
Or Even place all this information about changes that is on the forum but in another tab in the client.
In my opinion a series of challenges would be better than an actual tutorial, as they would be easier to make and dont baby sit players through timely scenarios, simply choose a map, create said task and record the time it takes for a leaderboard it would also create a seperate area for competative play.
the challanges could start with easy but essential basic skill tasks such as fastest time to create 100 tanks
then fastest time to claim all mexes on a certain map like miricle
to eco challanges like fastest time to break 1k mass income
or fastest time to create a strat bomber then kill something with it
then to more complex things like breaking through a very well defended base
and then these could be placed into another tab where you have matchmaking, custom and co-op
this would allow people to learn things at there own pace and practice particular skills and see how good they are against other times and also allow the top players some bragging rights to the fastest times and the first to use certain stratagies to accomplish those times.
very similar to campaign missions and recorded times but far more specific in nature and smaller in scale
Attack Pings from dead team mates do small damage on enemy units.
You could win with pings but your ears will bleed.
#endure the ping
Latest posts made by Caliber
Well it looks like I have lost this argument.
I still stand by my statement that from personal experiance, I believe T2 bombers are too easily abusable, and reduces enjoyment from the game.
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Also here is another game i played today with many kills by corsair, I killed 2 people with cosair and deleted this players base and my teammate was also killed by cosair.
I would say the T2 air snipe abuse has a similar effect to a nuke or tml, if one exists all players need to invest in defenses, setting the whole team back.
secondly retreating the com helps protect from a snipe, but you will lose map control instantly to enemy com pushes.
Third, In tmm yes its fullshare however no share is still played regulary so, snipes are a problem.
Fourth, everyone keeps saying the default response I expect to see on the forums these days, "skill issue" yet I have seen many 2k players sniped easily this way and I know players gain significant points up to 1700 1800 who abuse this method consistantly.
Fith, within tmm games if there is a relatively high rated player they are heavily targeted, and with them out the game its a lose from there, even in none pro games if there are 3, 1000s and a 1500 losing the 1500 to a snipe is game.
Sixth, I understand they should lose map control having fewer units given a large amount of engys in base can easily defend rushing pd or becouse the T2 air is a cheap way of killing a com it does'nt even mean they lose any map contol,
Seventh, If you know there is a potential air problem you are forced to make more shields and flak compared to your opponent who has mostly fighting units so you lose there too.
Eighth, then we look at actual game quality or fun or why people play these games, personaly I like a game that goes between 30 mins to an hour, so these people just going around tryna end a game as fast as possible its just not why most of use play, it sucks, even more when you take into account of the time it takes in lobby or mutiple tries in que after failed connects spending sometimes hours just waiting for a game hoping its a good one, then well its over in 15 mins.
Nineth, even if not used for sniping these things are so op I have seen them go straight over flak through shields and kill HQs, mexes power exc so basic defenses realy arnt that effective unless you dump some serious mass into them.
I agree there is a large difference in which the balance affects a 1v1 game compared to a team game, so the question is do you try and balance for both in which it will not work well for either, or do you balance for the more popular game, I dont have the numbers but I would put a large bet on team games being the game of choice for most players, therein it would be sensable to balance more towards teamgames as the more polular choice.
@Deribus @Endranii @arma473 @BalanceSlave The examples shown are what normal defenses a typical player would have less they just sit in the base all day and make flak and shields.
A player spamming t2 air commits all they have to air production yes its a lot of mass, however if you play as most people do, you lose to this tactic every time as you wont have equal mass invested into AA defenses, rather into factories, tanks, t2 land, mexes ect.
So I ask you this, when you play, do you play just to snipe other players and end the game as quickly as possible or do you play to actualy enjoy the game?
Becouse this tactic kinda ruins how most poeple enjoy the game.
imagine you spend quite a lot of time queing, finaly get a game that is'nt broken only to end like that. Poeple ask, was it worth playing.
I dont ask that T2 Bombers are removed from the game completely, just turned down a little so people stand a chance.
In this test i used a T2 Shield and 4 flak against 15 corsair, com still died.
In this test the com had 4 mobile shield and 4 mobile flak agaisnt 15 corsair, can you guess who wins?
@arma473 In this test I had a t2 shield and 2 flak.
15 cosair less than some of the game examples, the t2 shield whent down and then came back on but it still wasnt enough to protect com.
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and the latest one i decided to abuse this myself to kill my opponent because its a stupid easy win mechanic
he even had flak and shields and wasnt even close
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I have seen many games in which a player will just choose to sit there abuse T2 air spam, click commander = win.
Here is an example one full health com at 11 mins 11,500 hp with gun upgrade first pass hp down to 5900hp second pass + dead, even with adept dodging, 13 corsair.
Players choosing to abuse a machanic that is clearly op just flat out ruines the game for all, and I am shure thats why the balance team chose to nerf the Mercy as that was the most obvious version of the T2 snipe machanic shurely the other T2 air units fall under the same catagory.
this continued and sniped at least one more player, in this game and many other games.
another game 3 people were sniped to corsair spam.
this player even had flak and shields nearby