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    The current pre-release of the client ("pioneer" in the version) is only compatible to itself. So you can only play with other testers. Please be aware!
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    Caliber

    @Caliber

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    Best posts made by Caliber

    • Check out a new mod

      Hello everyone

      Check out my new mod "Calibers Balance Mod" although it has very little to do with balance at all, its more about exploring unit design and changing small things like projectiles, sounds and abilities of the units.

      Here are some examples of these changes.

      Turning the tac missile defense of the summit into a short range gatling gun to deal with pesky frigates who get into your personal space.
      fdabhaethtwae.jpg

      Changing the Corsair projectile from rockets to a unique emp bomb that can stun those stubborn T2 UEF turtle bases.
      sfjhnsrfjwrs.jpg

      Turning the Absolver into a rather expensive but OP EMP tank that fires a cloud burst projectile that stuns enemy units for 4 seconds, giving Aeon a much needed buff in the t3 phase.
      sfgnsjnhsry.jpg

      Creating a cybran SACU shield disrupter preset, taking that perk from the Aeon as in my opinion it suits the cybrans alternative aproach to gaining an advantage on the battlefield.
      sjyhsryjwry.jpg

      Speaking of SACU's the seraphim now have a regen aura preset, stolen from the commander, aswell as an ARAS preset.uktdukdtruk.jpg

      Giving the Aeon T3 arty the ability to hover, as it suits the unit and has no visible tracks as the original movement type seems to suggest.
      gheasthwerhrat.jpg

      One of the largest changes I have made is to T1 and T2 navy, as all submarines are now T2, there was no real dynamic to T1 subs. These new T2 subs have very low Hp but very high DPS, designed to kill frigates, cruisers and battleships with ease but get wrecked by destroyers.

      dhtwsrethjwers.jpg

      Here is an example of a projectile change. the cybran t3 gunship only fires a single shot dispite having a double muzzle and that projectile isnt very interesting. So I utilized the double muzzle funtion as it now fires two shots at once with a more interesting projectile.
      gkmtdukt.jpg

      A small change made was to the UEF and Sera T1 PD, all T1 PD are essentialy the same, theres nothing interesting that seperates them, until now, I noticed that the UEF PD sound effect cant quite keep up with the high fire rate so slowing the fire rate and increasing the DPS helped with that issue, unless you pay very close attention most wont notice the sera T1 pd has a double muzzle but fires in a way that doesnt show, so I doubled up the shot by adding a delay that makes it more interesting and seperates it from the other PDs adding a little bit to the faction diversity.
      rjsrtykjsyr.jpg

      These are just a few of many changes I have made alongside some visual and sound changes. aswell as swaping projectiles that I think suit some of the units better.

      If you have any suggestions for new abilities or things you think might fit other units let me know and we can have a look.

      posted in Modding & Tools
      CaliberC
      Caliber
    • RE: 4v4 TMM January 2023 Map Pool Tier List

      Can we have more map gen please?

      posted in General Discussion
      CaliberC
      Caliber
    • RE: Should Strategic Missile Submarine be able to make AntiNukes?

      On the topic of this thread i have thrown together a mod that gives navy a strategic missile defense ability, it's simple but effective.

      but if your interested its called " Naval Anti Nuke"icon.png

      I have basically created a clone of the Missile subs and sera battleship but removed the nuke attack and given nuke defense, all other aspects of the units remain the same.

      The nuke defense subs have shorter range from static defense from 90 down to 70 and the seraphim battleship is 60

      and they are surface fire only!

      the submarine storage is 3 and the seraphim battleship is 1

      the battleship is different as people make a whole load more battleships than missile subs.

      I made the mod quite quickly so i am aware of somethings that need improvement but if you use the mod please feel free to leave me any feedback.

      posted in Balance Discussion
      CaliberC
      Caliber
    • RE: Matchmaker Pool Feedback Thread

      Loving the new higher rate of getting map gen maps by the way 🙂

      posted in General Discussion
      CaliberC
      Caliber
    • Update/Changes

      So i have a suggestion that i hope could save quite a lot of fustration with frequent updates.

      Currently there are links to information on changes to other sources in various places that i think from speaking to other players are poorly understood how to even check for updates and understand why when where those changes are being made.

      Most people who are not invested into contributing to faf do not go the extra few clicks to find extra info

      Speaking to other players after the most recent updates, most people did not realise that the mobile factories have now changed and are fustrated that they could not build from them any more as they didnt realise the changes that have been made, also the most recent change to ringing structures has confused a large amount of the players i speak to who have resorted going back to using the old templates to ring mexes as they dont understand the changes that have been made or understand why.

      my solution to prevent the confusion is to place this info onto the newsfeed of the opening page of faf (not just a link) so that this can be very easily seen and understand what is changing, why its changing and when its changing.Untitled.png

      Or Even place all this information about changes that is on the forum but in another tab in the client.

      posted in Suggestions
      CaliberC
      Caliber
    • RE: The Problems With The UEF - Part 7 (The Ravager)

      kduuytkfiy.jpg

      inspired by comradestryker i made this little mod to the Ravager that now fires the projectile from the TMD without stoping for reloading giving it non stop fire power!, imo it does look more realistic though the only issue now is finding a sound that fits, however in testing there seems to be very little down time from the sound effect re playing so it seems to be up to the task for now.

      posted in Balance Discussion
      CaliberC
      Caliber
    • RE: Matchmaker 0_0

      3039 vs 978 is not a match in any humans mind, I would rather not have a game at all than have games like this.

      Does the matchmaker not pair up equal opponents? at least on rating.

      posted in General Discussion
      CaliberC
      Caliber
    • Unbalanced Maps in Matchmaker

      Unbalanced maps in matchmakerUntitleddhjtaedj.png

      posted in Balance Discussion
      CaliberC
      Caliber
    • TMM map team error

      Untitlederahqe.jpg

      Teams not correctly aligned on this map in the tmmUntitledyfli.png

      aslo this map has two unbuildable mexes

      posted in General Discussion
      CaliberC
      Caliber
    • RE: Satellite overperforming.

      an idea i just had would be to turn the novax into a factory that has to build the satalites, kinda does this anyway when they get shot down.

      base of novax could be cheaper with sats having increased build time and costs ect
      with options of which satalite you want to make such as

      *intel only sat
      *defense sat that does more dps but has a range limit
      *current sat, renamed to something like offensive sat without intel just vision

      just an creative idea

      posted in Balance Discussion
      CaliberC
      Caliber

    Latest posts made by Caliber

    • Recall = Unkown result?

      Several of my replays state the end result is unkown after team recalls, so is that intentional that recall auto unranks the game now?

      or is it a result of players quiting and or game freezing at the end.

      replay for conformation = #25049949

      posted in General Discussion
      CaliberC
      Caliber
    • Why do local replays desync?

      My thought was that a replay saved to my pc would be an exact copy of the game that happened on my pc and doesnt require any info from any other sources an therefore would be incorruptible.

      and that replays saved on the server would be some sort of mixed bag of info from all users and thats what causes desyncs if the info is mixed.

      Probably not at all how it works, im just curious.

      posted in General Discussion
      CaliberC
      Caliber
    • RE: If you could change one thing about FAF/Supcom, What would it be and why?

      @Nuggets said in If you could change one thing about FAF/Supcom, What would it be and why?:

      Yeah its unlucky that if you are vs UEF you have no choice but to clump up all your units and never have engies at the front. Unfortunate

      Clumping up units a t3 thing aswell?

      you contradict your own answer

      posted in General Discussion
      CaliberC
      Caliber
    • RE: If you could change one thing about FAF/Supcom, What would it be and why?

      @Nuggets What tech level is TMD again?

      posted in General Discussion
      CaliberC
      Caliber
    • RE: If you could change one thing about FAF/Supcom, What would it be and why?

      @TheWeakie I noticed you downvoted my idea about nerfing the billy, Id like to get your thoughts on it

      In a game I recently played with you, you were bombarded with several shots from billy, you lost all your units and eventualy died to constant use of billy.

      you are considered one of the best faf players around and yet you were powerless against the billy.

      posted in General Discussion
      CaliberC
      Caliber
    • RE: If you could change one thing about FAF/Supcom, What would it be and why?

      @NoRest4TheWicked said in If you could change one thing about FAF/Supcom, What would it be and why?:

      Lemme explain something for you. there is a counter to "Billy" nuke. Tactical Missile Defense will shoot down the "Billy". Cybran, Seraphim, and UEF are the best counter for it. Aeon tmd cause it to Self-Destruct which in turn cause it to explode. If you are having a hard time with it, you need to learn to build more tmd. 4 shots from tmd will shoot down a billy nuke.

      Is this sarcasm?

      posted in General Discussion
      CaliberC
      Caliber
    • RE: If you could change one thing about FAF/Supcom, What would it be and why?

      @Nuggets @Kilatamoro

      So in other words you think FAF is perfect, can never be improved and trying is useless.

      You have nothing creative or constructive to say and instead you just sit on the forums criticizing others that try.

      Amazing

      Well done

      posted in General Discussion
      CaliberC
      Caliber
    • If you could change one thing about FAF/Supcom, What would it be and why?

      For me I would nurf the billy nuke due to there being no effective counter against it.

      Possible fixes in my mind,

      1. Reduce range to expose ACU a little more and lower damage to not one shot t3 units.
      2. allow T3 mobile AA to switch fire and target missiles.
      posted in General Discussion
      CaliberC
      Caliber
    • RE: ACU TML too strong for short-range combat

      people abusing the new fast sera tml com to one shot coms is brutal

      posted in Balance Discussion
      CaliberC
      Caliber
    • RE: Another Novax conversation

      Another reasonable suggestion imo would be to reduce the travel speed, giving players a longer grace period to react, and also a turret speed reduction, currently the turrect speed is i think above 300 which is crazy fast, reducing turret speed would increase the time it takes to change targets wich is one of the annoying aspects of the novax, being instantly able to switch targets as they become available such as downed shields and engineers ect.

      posted in Balance Discussion
      CaliberC
      Caliber