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    Caliber

    Caliber

    @Caliber

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    Best posts made by Caliber

    RE: Should Strategic Missile Submarine be able to make AntiNukes?

    On the topic of this thread i have thrown together a mod that gives navy a strategic missile defense ability, it's simple but effective.

    but if your interested its called " Naval Anti Nuke"icon.png

    I have basically created a clone of the Missile subs and sera battleship but removed the nuke attack and given nuke defense, all other aspects of the units remain the same.

    The nuke defense subs have shorter range from static defense from 90 down to 70 and the seraphim battleship is 60

    and they are surface fire only!

    the submarine storage is 3 and the seraphim battleship is 1

    the battleship is different as people make a whole load more battleships than missile subs.

    I made the mod quite quickly so i am aware of somethings that need improvement but if you use the mod please feel free to leave me any feedback.

    posted in Balance Discussion •
    RE: Individual rewards from teamgames

    Good point, maybe points can be given for another factor like kill/loss ratio or something that isnt so direct?

    posted in Suggestions •
    Buff SpearHead

    Could i suggest buffing the UEF T3 Mobile Missile Launcher (SpearHead).

    Not once in any game ive played in or any cast ive seen, has anybody tried to make these things.

    They are outranged by Mobile T3 Arty and counterd by TMD so why make them, they have no purpose in the game.

    Maybe they should be given the same range as maybe a T2 naval cruiser?

    posted in Balance Discussion •
    RE: FAF Lite, Supcom but simpler

    @arma473 @Rowey @Jip thankyou guys for the help much appreciated.

    @StormLantern we have been through this conversation several times in another thread, but yes i am aware that this is not a perfect fix all solution, however its better to try and fail than never to have tried at all.

    posted in General Discussion •
    RE: Make the Sacrifice ability more efficient

    @arma473 said in Make the Sacrifice ability more efficient:

    Maybe aeon land units should have a "sacrifice" ability where they die but leave behind 81% of their mass.

    That would be a super cool/useful ability, say if you over made 100 T1 tanks and still have them in the late game you could just turn them into something much more usable and be more efficient than ctrl k and hoovering them back up.

    posted in Suggestions •
    RE: Should Strategic Missile Submarine be able to make AntiNukes?

    So maybe the smd could be aquatic, like sams?

    posted in Balance Discussion •
    RE: Why would you have left FAF?

    @blackjaguar I like the idea of missions within FAF, I think it would be a valuable add on to the game, allowing new players to learn in a non competative environment, and just adding more playable content to the game.

    posted in General Discussion •
    The Master and the apprentice tournament

    Pretty simple idea where a pro player takes on a less experianced player as an apprentice in a 2v2 tournament, the higher the pro the lower the apprentice, pro level could be 1.5k plus and apprentice level less than 1.5k idealy all 2 player teams would have the same ish average rating.

    Would this be interesting to anyone?

    posted in Tournaments •
    RE: Removal of the Blinking lights

    Occams Razor.
    Most players dont now this exists.
    Players now cant decide whether to keep them or change its function or change its colours ect.
    Remove altogether would be the simplest solution.

    posted in Suggestions •
    RE: Do not add new colors - discussion

    For me its not so much as having more colours but how they are used so to be able to easily tell which team a player is on, so for example one team could be warm colours and the other team can be cold colours or something like this.

    even more an issue when playing multiple games a day and lets say last game red was on my team and now this game red is on the other team, sometimes its easy to forget if you see red to react to it or think nah thats my team mates stuff.

    maybe for a host to be able to force a theme of team colours in a custom game

    posted in General Discussion •

    Latest posts made by Caliber

    RE: Cybran Acu upgrades

    Interesting that the gun upgrade improves the range on all weapons, did not know that.

    posted in General Discussion •
    The Master and the apprentice tournament

    Pretty simple idea where a pro player takes on a less experianced player as an apprentice in a 2v2 tournament, the higher the pro the lower the apprentice, pro level could be 1.5k plus and apprentice level less than 1.5k idealy all 2 player teams would have the same ish average rating.

    Would this be interesting to anyone?

    posted in Tournaments •
    RE: Remove rating from (default) scoreboard

    Knowing player ratings can be valuable strategic information for example if we know there is a very highly rated player the team knows we have to pressure them so they dont dominate the game and also not to snipe the lower players and therefor give double or even triple base to the better player, although i too understand the pressures and negatives of player rating but i think it is very valable information in a team game.

    posted in Suggestions •
    RE: lose input on disconect

    how do i send logs over the forums or do i just copy paste the whole thing here?

    posted in I need help •
    RE: lose input on disconect

    @magge so i just played a 4v4 with what felt like quite a long time with no controls, think it happends when red or yellow disconnect at min 9- 10 #16836854

    posted in I need help •
    RE: How to fight Aeon gun com?

    So i have just checked the costs and time of the upgrades.

    Any other acu gun upgrade is 800 mass and 24,000 energy taking 1.20 minutes

    Both Aeon gun upgrades together are 1000 mass and 30,000 energy taking both 1.40 minutes.

    So for such a small difference the Aeon com is much more powerful.

    So if its an even fight you win just becouse your aeon and the only counter to this is T2 PD wich you wont have until later in the game.

    posted in General Discussion •
    How to fight Aeon gun com?

    I am looking for advice for fighting against an Aeon double gun com.

    As their range is much larger than that of any other ACU.

    I just can't figure out how to fight against this, I just seem to lose my entire army as i am constantly taking fire at range and cant get close as they just keep their distance, if i attack they retreat still in range if i retreat they advance, at all times still in range constantly taking fire, its so frustrating.

    Lets say that in a 1v1 both players are equal and neither have an air or tech advantage at the t1 phase of the game but both players have gun upgrades with the Aeon player having double gun.

    posted in General Discussion •
    lose input on disconect

    Does any body else lose all control within the game for a minute or two when a player disconects during team games or is this an issue unique to me, or a known issue?

    posted in I need help •
    RE: Do not add new colors - discussion

    Please dont change or add any more colours, i just played a game, must of been on faf develop with the other colours and i was some type of faded lilac and my mirror was some other no so faded lilac it was horrible. and the other players were some type of green every one looked the same.

    posted in General Discussion •
    RE: Do not add new colors - discussion

    For me its not so much as having more colours but how they are used so to be able to easily tell which team a player is on, so for example one team could be warm colours and the other team can be cold colours or something like this.

    even more an issue when playing multiple games a day and lets say last game red was on my team and now this game red is on the other team, sometimes its easy to forget if you see red to react to it or think nah thats my team mates stuff.

    maybe for a host to be able to force a theme of team colours in a custom game

    posted in General Discussion •