The current pre-release of the client ("pioneer" in the version) is only compatible to itself. So you can only play with other testers. Please be aware!

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  • 386 Topics
    9k Posts
    SkratS
    Snipers should not be given such speed with such characteristics. They won't be countered. With the help of T2 pd, you can only defend yourself. It will become impossible to attack It's a bad decision to make cheaper already the most effective rembo sacu in the game (sera with OC)
  • 33 Topics
    603 Posts
    CrofisC
    @Deribus 3 years and still no implementation? Keep it up harder then! XD
  • Do you use GOG? Tell me your username please

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    FemboyF
    @gramps thanks! Rowey already told me his username on GOG but I still appreciate your help!
  • Mass extractor costs

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    C
    @arma473 I see, thankyou for your answer.
  • Factional Flavor- Art or Science?

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    ZeldafanboyZ
    Something else I've noticed, although it's too complicated to be worth putting into a guide; the weaponry of each faction also is biased towards certain archetypes: Aeon is αeon: it has the most alpha strike damage of any faction, with the Aurora, Fervor, Obsidian, T2 PD, T2 Gunship, Destroyer, Strat bomber, Tempest, sniper bot (though technically not exclusive) and in the most extreme case, Mercy (literally all alpha damage). All of these units live and die on their strong initial punch in a fight. Except for the strat bomber I suppose. Cybran wastes the least DPS: it tends to have the most high ROF units (Mantis, Rhino, Cerberus, frig destro and battleship, Brick as well as ML with constant laser), and the most AOE on applicable units (T2 Gunship, T2 and T3 arty, T3 mobile arty, strat bomber, Scathis). Their tactical missiles can also retain some of their damage even after being hit with TMD since they split. UEF and Seraphim are between the two, although UEF is slightly more alpha strike biased and Seraphim wastes less DPS (lots of high rof and especially beam weapons and 2nd place in AOE) And of course there are notable exceptions like GC, Blaze, and Restorer for Aeon or Megalith, Fire Beetle and Hoplite for Cybran
  • Phantom X armies dont die when acu dies

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  • Rating

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    E33144211332424E
    @denverdan123 Ok take two. Cuz mods are strange... No, the effin in game score doesn't matter at all. Only if you won or didn't. That's effin all. Forget looking at pretty graphs at the end of the game. You can kill yourself minute 2 and still get points if you win the game. Simple as. Outcome is all that matters on your part of getting the trueskill points. So for the love of god, get it through your skull that your performance doesn't matter for how much points you get or lose...
  • Feedback on Cybran vs Uef ground only

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    E33144211332424E
    Yes, cuz we never have acu shooting dead units. And UEF always shoots the targets that won't die before the shot connects, and they never miss.
  • Co-op Operation Tha-Atha-Aez

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    FichomF
    @joydivision Hey, you can join the official FAF discord, where they'll point you to the Co-op development discord. There, you can download the latest version of this mission, which in particular made the Zuth position much better defended.
  • Delay between unit contruction for air factories..?

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    BlackYpsB
    I assume the change for land factories to start building as soon as the unit has left the platform instead of a time delay could be the cause for this change
  • 2 Votes
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    JipJ
    @Vanifica I'd like to make sure we do not accidentally break your mod as game patches are released. Are you available in the official FAF Discord? You can contact me - my tag is Jip#4301
  • 1 Votes
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    ?
    So, they spent like 5 hours playing coop today, and it was their 2nd day, I guess.
  • This topic is deleted!

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  • Can I block all posts from certain users on the forum?

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    ResistanceR
    locked since well you can see why
  • Game cheat or bug in the program?

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    JipJ
    Heaps of fun - I'll look into it.
  • Why seraphim dont have RAS?

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    Pearl12P
    Mass fabs are more efficient; however: There is not always space to make them Planning where to build them requires apm and time investment, whereas for RAS SACUs you can just hit the repeat button and forget about it. If mass fabs didn't require space and I could build an infinite number by pushing a single button once, then I wouldn't care that Seraphim have no RAS SACUs. And yes, I know about templates, but sometimes it is even difficult to find space for templates. And again, that takes time—not a single mouse click like the repeat build button for SACUs. On space-limited maps, Sera is at an incontrovertible and distinct disadvantage when it comes to very late game eco. Keep in mind RAS SACUs can also protect themselves from t3 artillery by building and/or assisting shields and/or moving underwater. They can also run from incoming mobile threats. Mass fabs can do none of those things.
  • This topic is deleted!

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  • questionable matchmaker behaviour

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    MoraxM
    Just going to tie these two threads together here: https://forum.faforever.com/topic/5405/better-tmm-map-pool-selection-algorithm
  • New Streamer!

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  • reclaim heatmap

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    ComradeStrykerC
    The game "Ashes of the Singularity" has a heat map - though it works differently. That game's heat map is shown as a radar-type of thing. The more enemies in an area, the brighter and "hotter" the heat on the map is. If it's minimal, then it's practically translucent. Perhaps, if there is little to no reclaim, the player doesn't see much of a heat signature but after a navy battle, the player sees a bright signature? Zooming in to finally see the actual numbers could be a thing as well. This could be offered as a 3rd option for reclaim. First being standard, 2nd being batching, and 3rd being a heat map. I do like the idea of a heat map as it won't clutter up a player's view if there is a lot of reclaim. ~ Stryker
  • how to never lag?

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    MachM
    the cable part is unfortunately non-negotiable, the problem is that it would be an "eye sore" to have it running through several rooms, no matter the drilling of walls being needed or not (which in itself separately is also out of the question), nor the cable's appearance unless it is literally invisible I may try the powerline adapter solution though since it seems it would have same effect as a cable without cable's problems, but I need to check first if disabling those devices changes anything as well, only way to check so far is to try playing like this until I either run into same problems or it just works fine on its own (or more like waiting until I run into same problems, to prove it's not that) and once again I forgot to mention something, but when there is a problem to specific player, when joining a lobby without that specific player, there is no lag ingame once again, without any changes being done to anything, which makes it look as if the problem is outside this entire area in first place and invariant of its interior connectivity (since it can be lag free even with wireless just minutes after it was lagging, just by there not being the specific player in game that the lag was solely towards), and is also why I don't understand how everyone sees me lagging but not the other player since problem obviously only exists between the 2 of us, like I have to remind people "look how I am not lagging now when this player isn't in game" and they will still think it was solely my problem and dismiss the current evidence of persistent no lag situation
  • This game has become too toxic

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    K
    I'm quite new around here, I've played maybe 200 games in total - mostly unrated 1v1 practice games that I host. Although it's a bit of an unusual environment, I've faced players from all over the world with ratings from -100 to over 2k. I can happily say that almost all of my games ended with a "gg" and in many cases also additional words of advice from better players after the match. The most toxic thing done to me was a first bomber The situation might be different in stressful teamgames but from my newbie perspective the community is solid.