The current pre-release of the client ("pioneer" in the version) is only compatible to itself. So you can only play with other testers. Please be aware!

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  • 393 Topics
    9k Posts
    N
    Buff brick DPS 295 -> ~304, returning 50% of the DPS it lost after the last nerf (down from 312.5) because: the nerf's goal was to make brick weaker vs Percy, and now Percy is strong vs brick, so there is space to buff the DPS the nerf's goal was to make brick weaker vs othuum/harb, and while in a 1-unit-composition matchup this nerf made it more fair per mass, the brick needs to be more unfair because their lack of shields makes sniper DPS and Ythotha AoE very strong. Their stats also struggle to beat GC/ythotha + harb/othuum compositions a bit too much, which makes getting Megalith too difficult. Monkeylord is not good against GC/Ythotha at all, so mega is required to fight those T4s efficiently without just winning hard in T2 and getting an overpowering army at later T3. Add the Pulsar, which is the unreleased cybran T3 long range anti shield unit. It was wanted by old balance team, then it got delayed and eventually canceled by Rhaelya looking for an alternative solution before adding new units. Since no alternatives have been proposed and I don't see what would work better, I think the unit should finally be added. It solves the shieldless arty's low DPS against snipers and the struggle against mid-late gun coms that OC all your bricks if you try to attack anything while easily tanking with shield upgrades and mobile shields. Make firebeetles jump at enemies. it looks cool and fits the theme makes them hit in the middle of unit clumps more consistently, including on attack move/attack orders. reduces pathfinding needed increases their effective attack range The jump range in my prototype is around 5, which is the current detonation trigger range, and is small compared to any gun (LABs have 14 range). I think after the last nerf beetle is pretty good for gameplay but is a little weak because it dies very easily, especially at T3 stage, if you don't have basically equal unit counts and are in range to tank for the beetles, so that's why I'm interested in trying this new mechanic as a straight buff.
  • 33 Topics
    603 Posts
    CrofisC
    @Deribus 3 years and still no implementation? Keep it up harder then! XD
  • Minimum specifications for Forged Alliance Forever

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    9 Votes
    18 Posts
    2k Views
    H-masterH
    I used to play SupCom on four pc's, First pc had a E6300. Second one a E8500 (core2duo) Third one a 2500k And now a 13700k. Even the E6300 managed to run the vanilla game. Finnished all the campaigns on that pc. The e6300 was paired with a GeForce 7600 GS or GT.
  • Console unit stats

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    2 Posts
    166 Views
    C
    Alt+F2 to win? came here hoping for discussion about the console exclusive supcom units and their stats. saw the lack of replies and thought maybe you saw the cheat menu in action.
  • After 5 years its time to go. It has been a blast. Thank you!

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    10 Posts
    1k Views
    waffelzNoobW
    wish you'd reached out to me so we could've played dualgap as a team rest well brother
  • Voice issue

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    4 Posts
    305 Views
    H
    Yesterday I just downloaded and installed windows update KB5022404 for .NET Framework 3.5 and 4.8.1 for Windows 11, Version 22H2. And Wow ! Suddenly the videos and voices can be played normally for SC:FA. Amazing ! Its no longer a broken game !
  • Discord ladder advantage

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    4 Posts
    2k Views
    ThomasHiattT
    Yeah, I also play worse when I have to talk to people. Playing with a team is kinda the point of team games isn't it? I don't really understand what drives people to play team games alone where they never communicate and don't even look at what's happening on the other side of the map until an ACU explodes. Just like playing a 1v1 with extra lag and misery added at that point. Hence, I only play 1v1. Clearly I'm in the minority on this though so I'm probably insane, or everyone else is.
  • Something wrong with Cybran shields

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    4 Posts
    300 Views
    JipJ
    Please give us a replay + timestamp or we have nothing to work with
  • Bug report (upgraded SACU share)

    bug bugs help
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    0 Votes
    2 Posts
    389 Views
    E
    That sounds like the game creates new units based on the BP of the units in full share. Would be the same base issue as upgrades done post creating of the units not feeding into the veterancy bonuses I saw somewhere else. There is some mod that transfers all your units to one player automatically when you die, that idea probably could be merged into the full share function to allow for a better full share feature solving this issue. Maybe the Game Team can investigate the viability of my proposal and implement it if feasible.
  • Do you think Sanctuary will replace FAF?

    Locked
    40
    -1 Votes
    40 Posts
    5k Views
    DeribusD
    Yeah I'm inclined to agree this thread has run its course
  • never ending game

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    10 Posts
    674 Views
    BlackYpsB
    It's not unsolvable, but it would require more communication between the server and the lobby. That's complicated to set up and so far everybody that is theoretically capable of doing it has determined that their efforts are better spent elsewhere.
  • Factions Text for Web Site, need suggestions

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    4 Votes
    48 Posts
    4k Views
    Dragun101D
    We should use the opening cinematic supcom vanilla faction descriptions
  • FAF for Casual Players

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    7 Votes
    34 Posts
    3k Views
    K
    @Brutus5000 I don't think having a skill rating in a PvsAI is helping anybody much. The only reason why rating even exists, is so we can create fair matches. But the entire point of PvsAI is that matches don't need to be fair. If i wanted fair matches, i would play PvP. If i am a PvsAI player, and i want to assess my own skill, i just need to play two or three matches against different difficulty AIs (assuming we have good knowledge of AI rating) and then i know what i can beat, i don't really need anything more finegrained. So while a PvsAI queue would certainly not hurt anybody, that would be a very low priority feature from my point of view.
  • Title: A Time For Change: FAF Community Balance Team

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    8 Votes
    139 Posts
    16k Views
    C
    @jip ok, fair point and well made. My hat goes off to all you do, I have enormous respect for all of your contributions.
  • 3 Votes
    19 Posts
    1k Views
    MrBreastsM
    Agree with post. It would be nice to just not lose a unit to the commander due to the loss of a player on disconnects. It would be nice to introduce a trend where the ally commander will stay alive and also go into control. Because after the explosion of his coma, you lose the necessary combat units (if any). Also, the value of the bmk is such that in team games, you have the power to stop anything within the limits of balance. Therefore, the situation will be excluded where, after the explosion of the commander, 150 tanks will simply go to your base to kill everything that is possible. Thanks to this, you can also play quite greedily from both sides, making the trajectories of lumps cut to units, which will allow a stronger player to play from the skill, and not aimlessly spend all your advantage to save the rest of the claw-handed territories and calmly deal with t2-t3 mexs.
  • How to Re-install Mods?

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    4 Posts
    780 Views
    Anachronism_A
    @dkronie From the mods page, you can uninstall and reinstall a mod in 2 clicks (circled below). [image: 1675623359738-f8a8dd11-af47-4f01-b13c-2a0fcbd3dbad-image.png] [image: 1675623379258-26c8db18-8ff2-43d9-9197-5d84c5301479-image.png]
  • New Website Bugs/Feedback

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    4 Votes
    60 Posts
    134k Views
    maggeM
    @Karateka The new website is already live since a few weeks http://faforever.com/
  • A separate (fun) map generator 1v1 ladder/automatch

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    2 Votes
    5 Posts
    2k Views
    C
    Mapgen is far from perfect, but it does beat starting a game and thinking "how did I play this last time"? Yeah, I'm not a fan of predictable games like Chess, but I guess some people are.
  • Will using a vpn help my lag

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    3 Posts
    279 Views
    T
    What helps with having low lag is the following Good ping to other players (under 500) Low Latency Low jitter very low packet loss good cpu You can use this site to check your network https://speed.cloudflare.com/ First make sure your home network has no issues like faulty network cables, switches or very old routers that are dying. Also make sure your ISP has not put you on a Carrier-grade NAT, if they have try an op out of it. Also you want to make sure your NAT type is OPEN (you can use Xbox console companion to test this) https://apps.microsoft.com/store/detail/xbox-console-companion/9WZDNCRFJBD8?hl=en-au&gl=au&rtc=1 [image: 1675459801450-xbox.png] Also while gaming make sure someone on the network is not saturating your download or upload bandwidth. Also check https://wiki.faforever.com/en/FAQ/Connection-Issuses-and-Solutions Hope this helps.
  • Has there been a change to air targetting re losing visual/radar

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    0 Votes
    12 Posts
    725 Views
    JipJ
    What is that @veteranashe ?
  • The Aeon are Satan worshippers

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    4 Posts
    426 Views
    Pearl12P
    Would you say the Japanese worship Satan because they used kamikaze tactics?
  • New client home page

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    1 Votes
    11 Posts
    954 Views
    ?
    I just Feel that in general your making more work for yourself for something that has already been updated in the last 6 months while other areas suffer that have more a direct impact on the FAF as a Community. just seems that the General Focus is Fix this Update that and not actually using when you have to is full potential.