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Updated Mods for FAF:
AI-Uveso <only for FAF> v91 Author: Uveso Features: Adds 5 new sub AI's to the game. (Adaptive, Overwhelm, Rush, Experimentals and Easy.) Compatible with Gameversion: (FAF)1.5.3652+, Nomads This mod supports Nomads. Downloadlink: AI-Uveso-Mod-v91.zip More info: https://forum.faforever.com/topic/350 Github: https://github.com/Uveso/AI-Uveso Downloadable from Vault: Yes.
AllFactions_FAF_BO_Nomads v4 Author: Uveso Features: Spawns the ACUs of all factions. Compatible with Gameversion: (FAF)1.5.3708+, Nomads This mod supports Nomads. Downloadlink: AllFactions_FAF_BO_Nomads_v4.zip More info: https://forum.faforever.com/topic/351/all-faction-acu-support-for-black-ops-acu-and-nomads-v4 Downloadable from Vault: Yes.
BlackOpsFAF-ACUs <only for FAF> v18 Based on original version: BlackOps-ACUs v3.5 Author: Exavier Macbeth, Lt_hawkeye, orangeknight Features: Adds 4 ACUs to the game. AI Support: Full AI Support. Compatible with Gameversion: (FAF)1.5.3652+ Downloadlink: BlackOpsFAF-ACUs-v18.zip More info: https://forum.faforever.com/topic/352/blackopsfaf-acus-only-for-faf-v18 Github: https://github.com/Uveso/BlackOpsFAF-ACUs Downloadable from Vault: Yes.
BlackOpsFAF-Unleashed <only for FAF> v19 Based on original version: BlackOps Unleashed v6 Author: Exavier Macbeth, Lt_hawkeye, orangeknight Features: Adds 52 buildings and 128 Units and 23 Experimental to the game. AI Support: Full AI Support + real AI platoon builder. Compatible with Gameversion: (FAF)1.5.3652+ Downloadlink: BlackOpsFAF-Unleashed-v19.zip More info: https://forum.faforever.com/topic/353/blackopsfaf-unleashed-only-for-faf-v19 Github: https://github.com/Uveso/BlackOpsFAF-Unleashed Downloadable from Vault: Yes.
BlackOpsFAF-EXUnits <only for FAF> v19 Based on original version: BlackOps Special Weapons v4 Author: Exavier Macbeth, Lt_hawkeye, orangeknight Features: Adds 1 buildings and 6 Units and 1 Experimental to the game. AI Support: Full AI Support. Compatible with Gameversion: (FAF)1.5.3652+ Downloadlink: BlackOpsFAF-EXUnits-v18.zip More info: https://forum.faforever.com/topic/354/blackopsfaf-exunits-only-for-faf-v19 Github: https://github.com/Uveso/BlackOpsFAF-EXUnits Downloadable from Vault: Yes.
Experimentals Wars <only gameversion 3652+> v1.87 Based on original version: Experimentals Wars V1.8 Author: asdrubaelvect Features: Modifies or adds 14 buildings, 25 Units and 7 Experimentals to the game, and veterancy upgrades to all tech 1 land units. AI Support: Full AI Support. Compatible with Gameversion: (FAF)1.5.3652+ Not compatible with Mod: XtremeWars! Downloadlink: ExperimentalWars(3652)-v1.87.rar More info: https://forum.faforever.com/topic/355/experimentals-wars-1-87-for-gameversion-3652-faf Downloadable from Vault: Yes.
Ninja Reclaim Drones <for all gameversions> v18 Author: Uveso Features: Adds 6 units and 5 buildings to the game. AI Support: No. - AI is not allowed to build ninja drones. Compatible with Gameversion: (vanilla)1.5.3599, (steam)1.6.6, (FAF)1.5.3652+, Nomads This mod supports Nomads. Downloadlink: NinjaReclaimDrones(AllGameVersions)-V18.zip More info: https://forum.faforever.com/topic/356/ninja-reclaim-drones-v18-for-all-game-versions Downloadable from Vault: Yes.
Nuclear Repulsor Shields <for all gameversions> v21 Based on the idea from the mod: Nuke collide (2007) Author: Uveso Features: Adds 12 buildings to the game. And Nukes collide with shields AI Support: Full AI Support. Compatible with Gameversion: (vanilla)1.5.3599, (steam)1.6.6, (FAF)1.5.3652+, Nomads This mod supports Nomads. Downloadlink: NuclearRepulsorShields(AllGameVersions)-V21.zip More info: https://forum.faforever.com/topic/357 Downloadable from Vault: Yes.
Orbital Wars <for all gameversions> v1.37 Based on original version: Orbital Wars 1.01 Author: asdrubaelvect Features: Adds 16 buildings and 16 Units to the game. AI Support: Full AI Support. Compatible with Gameversion: (vanilla)1.5.3599, (steam)1.6.6, (FAF)1.5.3652+ Downloadlink: OrbitalWars(AllGameVersions)-v1.37.zip More info: https://forum.faforever.com/topic/358/orbital-wars-1-37-for-all-game-versions Downloadable from Vault: Yes.
Quantum Resource Generators <for all gameversions> v17 Author: Uveso Features: Adds 5 buildings to the game. AI Support: Full AI Support. Compatible with Gameversion: (vanilla)1.5.3599, (steam)1.6.6, (FAF)1.5.3652+, Nomads This mod supports Nomads. Downloadlink: QuantumResourceGenerators(AllGameVersions)-V17.zip More info: https://forum.faforever.com/topic/359/quantum-resource-generators-v17-for-all-game-versions Downloadable from Vault: Yes.
Smart Tactical Missiles <for all gameversions> v21 Author: Uveso Features: Modifies 5 buildings in game. Compatible with Gameversion: (vanilla)1.5.3599, (steam)1.6.6, (FAF)1.5.3652+, Nomads This mod supports Nomads. Downloadlink: SmartTacticalMissiles(AllGameVersions)-V21.zip More info: https://forum.faforever.com/topic/360/smart-tactical-missiles-v21-for-all-game-versions Downloadable from Vault: Yes.
Total Mayhem <for all gameversions> v1.37 Based on original version: Total Mayhem v1.21 Author: Burnie222 Features: Adds 52 buildings and 129 Units and 23 Experimental to the game. AI Support: Full AI Support. Compatible with Gameversion: (vanilla)1.5.3599, (steam)1.6.6, (FAF)1.5.3652+ Downloadlink: TotalMayhem(AllGameVersions)-v1.37.rar More info: https://forum.faforever.com/topic/361/total-mayhem-1-37-for-all-game-versions Downloadable from Vault: Yes.
Wyvern Battle Pack <for all gameversions> v4 Based on original version: Wyvern Battle Pack v2 Author: Brandon Potter Features: Adds 23 buildings and 36 Units and 15 Experimental to the game. AI Support: Full AI Support. Compatible with Gameversion: (vanilla)1.5.3599, (steam)1.6.6, (FAF)1.5.3652+ Downloadlink: WyvernBattlePack(AllGameVersions)-v4.zip More info: https://forum.faforever.com/topic/362/wyvern-battle-pack-v4-for-all-game-versions Downloadable from Vault: No.
XtremWars <for all gameversions> v1.4 Based on original version: XtremWars 1.0 FAF featured. Author: asdrubaelvect Features: Modifies or adds 54 buildings, 113 Units and 25 Experimentals to the game. AI Support: Full AI Support. Compatible with Gameversion: (vanilla)1.5.3599, (steam)1.6.6, (FAF)1.5.3652+ Not compatible with Mod: Experimentals Wars! Downloadlink: XtremWars(AllGameVersions)-v1.4.rar More info: https://forum.faforever.com/topic/363/ Downloadable from Vault: Yes.
greetings Uveso.
(Last Update: 08.Feb.2021)
Uveso's AI Mod
for Supreme Commander: Forged Alliance Forever v1.5.3697+ This mod supports Nomads.
AI-Uveso <only for FAF> v91 AI-Uveso-Mod-v91.zip
DownloadSize: 220 KB, Unpacked: 1.60 MB Downloadable from Vault: Yes.
How to install:
Unpack the archive.
Copy the "AI-Uveso" folder from inside the Mods directory to:
C:\...User...\My Games\Gas Powered games\Supreme Commander Forged Alliance\Mods\
Features:
5 new sub AI's:
(For Turtle Play use a adaptive cheat AI with a cheat+build factor of 1.4 on a 10x10 map.)
Unless other AIs it works also well with low unitcap like 250 or even 125 units. ( a unitcap of 700+ is still recommended)
New functions:
Same functionality on maps with and without AI path markers. (Game is slower without markers.)
Option to autocreate AI Map marker incl. printing into the game.log for copy&past (Into map_save.lua)
New target function can handle 2 lakes maps like setons clutch, and has the same functionality with or without AI markers.
Homeless units (no platoon, stucked etc) will now return to the nearest location for new orders.
New eco system does not cancel buildorders if eco is low.
AI detects paragon like buildings for more build power.
Engineers will set to pause while assisting if eco is too low.
New mass extractor upgrade logic. AI spends 40% of its overall income for mass upgrades. (can dynamically change)
AI will first upgrade mass extractors near main base, not in order how they where build.
AI can/will build support factories.
AI supports multifaction build and upgrades. (captured units and All Faction mod)
New nuke AI function for new attack modes with strategical missiles like overwhelm or Jericho bombardment.
Additional build platoons in case a paragon like structure is build. (Mass nukes, Experimantals spam etc)
Reworked AI pathfinding function (Edsger Dijkstra's A Star algorithm) - 400% faster than the original GPG algorithm.
New location range manager is adjusting the influence radius of location managers to prevent overlapping areas.
New engineer transfer function to move idle engineers from expansions back to main base for better build power.
Units will not simply be killed on unitcap, they will be send to the enemy or reclaimed.
Special platton form builder for mods. (Hydrocarbon upgrader for Black Ops etc.)
New buildconditions for platoon builder and former.
New unit category "AMPHIBIOUS" to form amphibious platoons. (All amphibious units get this category injected. Also units from mods.)
New unit category "FLOATING", same as amphibious.
Debug function to validate maps gives warnings if a map has bad AI path marker, mass points etc.
Debug function to visualize AI Pathfinding
Debug function for Platoons. Renames a unit with its Platoon name.
Debug function for Buildermanger to test/view build priorities and Builder logic errors.
Commander AI can upgrade all ACU's incl. Black Ops and Nomad ACU's. (and fight ^^)
Update 08.Feb.2021(v91)
Update 27.Jan.2021(v90)
Update 20.Jan.2021(v89)
For older changes see: [...]\Mods\AI-Uveso\Changelog.txt
AI Development Discord Server (AI-Swarm / AI-Uveso / RNGAI / NutCracker AI / DilliAI) https://discord.gg/ChRfhB3
This was the last issue on github about cpu benchmark: https://github.com/FAForever/fa/issues/2434
Please read my comment: https://github.com/FAForever/fa/issues/2434#issuecomment-385811821
This could explain why a CPU benchmark is useless in any cases We should test memory speed.
But this does not mean, we are not optimizing the AI or gamespeed. These are the latest AI patches. Read the patchnotes to see whats already done:
AI Patch V1: https://github.com/FAForever/fa/pull/2468 AI Patch V2: https://github.com/FAForever/fa/pull/2566 AI Patch V3: https://github.com/FAForever/fa/pull/2660 AI Patch V4: https://github.com/FAForever/fa/pull/2734 AI Patch V5: https://github.com/FAForever/fa/pull/2802 AI Patch V6: (AI pathfinding "A*(Star) search algorithm".) https://github.com/FAForever/fa/pull/2915 Fix for AI Base templates https://github.com/FAForever/fa/pull/2918 AI Patch V8: https://github.com/FAForever/fa/pull/3083
(Patch V8 is only available on the FAF develop version.)
I can only answer how difficult it is to change.
Go to this line: https://github.com/FAForever/fa/blob/deploy/fafdevelop/units/URL0107/URL0107_unit.bp#L220
Change it from
StrategicIconName = 'icon_bot1_directfire',
to
StrategicIconName = 'icon_land1_directfire',
That's all.
Hello ILoveMyFamily143 ,
Black Ops has 3 mods for FAF:
BlackOpsFAF-ACU BlackOpsFAF-Unleashed BlackOpsFAF-EXUnits
you can find the lates version inside the vault or you can directly download it from here: https://forums.faforever.com/viewtopic.php?f=41&t=12416
Have in mind you must not use the Black Ops icon support mod with FAF. The FAF game version has its own icon support implemented.
Yes, please always post any error you have seen. (Here in the forum or in our Discord channels)
I run the game on every day in a endless loop to test unusual or rare errors. Its the way how i code and test my AI.
You can also do some stability test with my AI in case you have changed something or to be sure that all is working. Create a skirmish game with 2 AIs and set yourself as observer (in FAF you can be an observer in skirmish games) Then go to options and set Debug Endless game. Now after starting the game it will run until the end and start the game session automatically again. It will aso post the restart into the gamelog, so you can view how often the game was restarted and how long a single game lasted.
This is Total Mayhem version 1.37 for all Supreme Commander game versions. Tested with (vanilla)1.5.3599, (steam)1.6.6, (FAF)1.5.3652+
Total Mayhem <for all gameversions> v1.37 TotalMayhem(AllGameVersions)-v1.37.rar DownloadSize: 275 MB, Unpacked: 714 MB
Special Thanks to:
Author: Burnie222 Models: OrangeKnight, Brandon Sounds: adamstrange Coding: Domino
Unrar the archive.
First copy the "TotalMayhem" folder from inside the Mods directory to:
Only if you don't play on FAF: Copy all files from inside the
Mods\TotalMayhem\Sounds
folder to your "game\Sounds" directory:
C:\...games...\Supreme Commander - Forged Alliance\Sounds\
This Mod adds the following 52 buildings and 129 Units and 23 Experimental to the game:
UEF Buildings: UEF - TECH1 - LAND : Mayor MK1 - (Experimental Gatling Defense System) UEF - TECH1 - LAND : Refuel & Repair - (Air Staging Facility) UEF - TECH1 - LAND : Sky-Force - (HydroCarbon Anti-Air Perimeter Control System) UEF - TECH1 - LAND : Thug MK1 - (Heavy Point Defense) UEF - TECH1 - LAND : Pulverizer - (Anti-Navy Defense) UEF - TECH1 - LAND : Mayor MK2 - (Experimental Gatling Defense System) UEF - TECH1 - LAND : Mortimer - (Heavy Artillery Installation) UEF - TECH1 - LAND : Thug MK2 - (Heavy Point Defense) UEF - TECH1 - LAND : Overlook - (HydroCarbon Perimeter Monitoring System) UEF - TECH1 - LAND : Lumberjack - (Experimental Artillery Installation) UEF - TECH1 - NAVAL : Munson - (Naval Mass Rig) UEF - TECH1 - NAVAL : HPG X100 - (Hydroelectric Power Generator) UEF - TECH2 - LAND : Tower Boss MK2 - (Experimental Plasmacannon) UEF - TECH2 - LAND : Ace - (Heavy Point Defense) UEF - TECH2 - LAND : Big Jack - (Experimental Artillery Installation) UEF - TECH2 - LAND : Tower Boss MK3 - (Experimental Plasmacannon) UEF - TECH3 - LAND : Rocket Pad - (Rocket Defense System) UEF - TECH3 - LAND : Ex-Catalyst - (Super Heavy Point Defense) UEF - EXPERIMENTAL - LAND : Perses - (Experimental Point Defense)
UEF Units build by factory: UEF - TECH1 - LAND : Predator MK1 - (Heavy Tank) UEF - TECH1 - LAND : Predator MK2 - (Heavy Tank) UEF - TECH1 - LAND : Marmor MK2 - (Medium Tank) UEF - TECH1 - LAND : Marmor MK1 - (Medium Tank) UEF - TECH1 - LAND : Totem MK2 - (Battle Tank) UEF - TECH1 - LAND : Marmor MK3 - (Medium Tank) UEF - TECH1 - LAND : Totem MK1 - (Battle Tank) UEF - TECH1 - LAND : Predator MK3 - (Heavy Tank) UEF - TECH1 - AIR : Afterburner - (Advanced FighterBomber) UEF - TECH1 - AIR : Pugnator - (Fighter) UEF - TECH1 - NAVAL : Polestar Class - (Artilleryship) UEF - TECH1 - NAVAL : Meridian Class - (Battleship) UEF - TECH2 - LAND : Twister MK3 - (Heavy Armored Tank) UEF - TECH2 - LAND : Boxer - (Battle Tank) UEF - TECH2 - LAND : Pot Shot - (Medium Artillery) UEF - TECH2 - LAND : Twister MK2 - (Heavy Armored Tank) UEF - TECH2 - AIR : Vortec - (Fighter) UEF - TECH2 - NAVAL : Refiner Class - (Advanced Battleship) UEF - TECH3 - LAND : Air Grinder - (Mobile Anti-Air) UEF - TECH3 - LAND : Bull - (Battle Tank) UEF - TECH3 - LAND : Superfly - (Rocket Battery) UEF - TECH3 - LAND : IronFist - (Armored Battle Bot) UEF - TECH3 - LAND : Crawler - (Heavy Tank) UEF - TECH3 - AIR : Falcon - (Stealth Fighter)
UEF Experimentals: UEF - TECH1 - LAND : Thunderstrike - (Advanced Battle Tank) UEF - TECH1 - LAND : Warden - (Advanced Battle Bot) UEF - TECH1 - LAND : UnderTaker - (Advanced Assault Tank) UEF - TECH1 - LAND : Kruger - (Advanced Assault Tank) UEF - TECH1 - AIR : Imperium - (Advanced Gunship) UEF - TECH2 - LAND : Horizon - (Advanced Mobile Defense System) UEF - TECH2 - LAND : Firestorm - (Advanced Light Assault Mech) UEF - TECH2 - LAND : Jackhammer - (Advanced Assault Bot) UEF - TECH2 - LAND : Marksman - (Advanced Sniper Tank) UEF - TECH2 - LAND : Banshee - (Advanced Gatling Mech) UEF - TECH2 - LAND : Tomahawk - (Advanced Tactical Missile Launcher) UEF - TECH3 - LAND : Owens - (Advanced Long-Range Missile Mech) UEF - TECH3 - LAND : Hurricane - (Advanced Battlemech) UEF - TECH3 - AIR : Havoc - (Advanced Bomber) UEF - EXPERIMENTAL - LAND : Rampart - (Experimental Mobile Artillery) UEF - EXPERIMENTAL - LAND : Mayhem IV - (Prototype Ultraheavy Battlemech) UEF - EXPERIMENTAL - LAND : Doomsday - (Prototype Mobile Fortress) UEF - EXPERIMENTAL - LAND : Argus - (Experimental Battlemech) UEF - EXPERIMENTAL - LAND : Mayhem II - (Experimental Heavy Battlemech) UEF - EXPERIMENTAL - LAND : Blood Asp - (Experimental Heavy Mech)
CYBRAN Buildings: CYBRAN - TECH1 - LAND : Hacker - (HydroCarbon Perimeter Monitoring System) CYBRAN - TECH1 - LAND : Dominion - (Advanced Rapid-Fire Artillery) CYBRAN - TECH1 - LAND : Pen MK2 - (Experimental Point Defense) CYBRAN - TECH1 - LAND : Spearhead - (Anti-Navy Defense) CYBRAN - TECH1 - LAND : Pen MK1 - (Experimental Point Defense) CYBRAN - TECH1 - LAND : Coyote MK2 - (Heavy Point Defense) CYBRAN - TECH1 - LAND : Coyote MK1 - (Heavy Point Defense) CYBRAN - TECH1 - LAND : Irondale - (Air Staging Facility) CYBRAN - TECH1 - NAVAL : Palo - (Naval Mass Rig) CYBRAN - TECH1 - NAVAL : Cabin - (Hydroelectric Power Generator) CYBRAN - TECH2 - LAND : Sabertooth - (Heavy Point Defense) CYBRAN - TECH2 - LAND : Anode - (Experimental Point Defense) CYBRAN - TECH3 - LAND : Tripple Threat - (Heavy Point Defense) CYBRAN - TECH3 - LAND : Agronar - (Rocket Defense System)
CYBRAN Units build by factory: CYBRAN - TECH1 - LAND : Roach - (Assault Tank) CYBRAN - TECH1 - LAND : Reaper MK2 - (Battle Tank) CYBRAN - TECH1 - LAND : Scarab - (Heavy Tank) CYBRAN - TECH1 - LAND : Reaper MK1 - (Battle Tank) CYBRAN - TECH1 - LAND : Aes Supporter - (Light Rocket Mech) CYBRAN - TECH1 - LAND : Reaper MK3 - (Battle Tank) CYBRAN - TECH1 - LAND : Razor - (Medium Tank) CYBRAN - TECH1 - LAND : Aes - (Light Battle Mech) CYBRAN - TECH1 - AIR : Velox - (Interceptor) CYBRAN - TECH1 - AIR : Venom - (Combat Fighter) CYBRAN - TECH1 - NAVAL : Coelacanth Class - (Battlecruiser) CYBRAN - TECH1 - NAVAL : Charcaradon Class - (Destroyer) CYBRAN - TECH2 - LAND : Caminara MK3 - (Advanced Battle Tank) CYBRAN - TECH2 - LAND : Leeroy MK2 - (Heavy Armored Tank) CYBRAN - TECH2 - LAND : Caminara MK2 - (Advanced Battle Tank) CYBRAN - TECH2 - LAND : Leeroy MK3 - (Heavy Armored Tank) CYBRAN - TECH2 - LAND : Cybermech - (Battle Mech) CYBRAN - TECH2 - LAND : Raider - (Stealth Tank) CYBRAN - TECH2 - AIR : Firefly - (Stealth Fighter) CYBRAN - TECH2 - AIR : Eagle-Eye - (Advanced Stealth Bomber) CYBRAN - TECH3 - LAND : Sentinel - (Mobile Anti-Air) CYBRAN - TECH3 - LAND : Raptor - (Assault Mech) CYBRAN - TECH3 - LAND : Delusion - (Laser Tank) CYBRAN - TECH3 - LAND : Demon - (Battle Tank) CYBRAN - TECH3 - LAND : Destructor - (Heavy Battle Mech) CYBRAN - TECH3 - LAND : Scarlet - (Rocket Battery) CYBRAN - TECH3 - LAND : Carnage - (Medium Tank) CYBRAN - TECH3 - AIR : Cobra - (Multi-Purpose Fighter)
CYBRAN Experimentals: CYBRAN - TECH1 - LAND : Talon - (Advanced Battle Tank) CYBRAN - TECH1 - LAND : LaserBot - (Advanced Light Mech) CYBRAN - TECH1 - LAND : Karakurt - (Advanced Assault Bot) CYBRAN - TECH1 - LAND : Redhawk - (Advanced Battle Bot) CYBRAN - TECH1 - AIR : Eclipse - (Advanced Gunship) CYBRAN - TECH2 - LAND : WildCat - (Advanced Gatling Mech) CYBRAN - TECH2 - LAND : Pyrite - (Advanced Riot Bot) CYBRAN - TECH2 - LAND : Argiope - (Advanced Mobile Artillery) CYBRAN - TECH2 - AIR : Intruder - (Advanced Gunship) CYBRAN - TECH3 - LAND : Gargantua - (Advanced Assault Bot) CYBRAN - TECH3 - LAND : Consolidator - (Advanced Battle Bot) CYBRAN - EXPERIMENTAL - LAND : MadCat II - (Experimental Heavy Assault Mech) CYBRAN - EXPERIMENTAL - LAND : MadCat - (Experimental Heavy Mech) CYBRAN - EXPERIMENTAL - LAND : Exemplar - (Experimental Battle Spiderbot) CYBRAN - EXPERIMENTAL - LAND : Indigo - (Experimental Mobile Cloakfield Generator) CYBRAN - EXPERIMENTAL - LAND : MadCat IV - (Experimental Heavy Mech) CYBRAN - EXPERIMENTAL - LAND : Vulture - (Experimental Medium Mech) CYBRAN - EXPERIMENTAL - LAND : Snakebite - (Prototype Battle Bot) CYBRAN - EXPERIMENTAL - LAND : Avalanche - (Prototype Ultraheavy Beetlebot)
AEON Buildings: AEON - TECH1 - LAND : Mastermind - (HydroCarbon Engineering Station) AEON - TECH1 - LAND : Mizura - (Experimental Point Defense) AEON - TECH1 - LAND : Zpyker - (Heavy Point Defense) AEON - TECH1 - LAND : Finther - (HydroCarbon Perimeter Monitoring System) AEON - TECH1 - LAND : Refresher - (Air Staging Facility) AEON - TECH1 - LAND : Warper - (Anti-Navy Defense) AEON - TECH1 - NAVAL : Fordyce - (Hydroelectric Power Generator) AEON - TECH1 - NAVAL : Redway - (Naval Mass Rig) AEON - TECH2 - LAND : Functionality - (Experimental Point Defense) AEON - TECH3 - LAND : Zheela mk2 - (Heavy Plasma Artillery Installation) AEON - TECH3 - LAND : Brute - (Super Heavy Point Defense)
AEON Units build by factory: AEON - TECH1 - LAND : Fate MK1 - (Advanced Battle Tank) AEON - TECH1 - LAND : Hervour MK1 - (Battle Tank) AEON - TECH1 - LAND : Lintea MK1 - (Medium Tank) AEON - TECH1 - LAND : Lintea MK2 - (Medium Tank) AEON - TECH1 - LAND : Lintea MK3 - (Medium Tank) AEON - TECH1 - LAND : Aurora - (Light Tank) AEON - TECH1 - LAND : Hervour MK2 - (Battle Tank) AEON - TECH1 - LAND : Fate MK2 - (Advanced Battle Tank) AEON - TECH1 - AIR : Musca - (Interceptor) AEON - TECH1 - AIR : Vaikana - (Fighter) AEON - TECH1 - NAVAL : Undine Class - (Battleship) AEON - TECH1 - NAVAL : Chronos Class - (Destroyer) AEON - TECH2 - LAND : Pumice - (Medium Tank) AEON - TECH2 - LAND : Gheel - (Heavy Hover Tank) AEON - TECH2 - AIR : Twilight - (Fighter/Bomber) AEON - TECH2 - NAVAL : Magnetite Class - (Advanced Battleship) AEON - TECH3 - LAND : Tachylite - (Mobile Anti-Air) AEON - TECH3 - LAND : Rhyolite II - (Battle Tank) AEON - TECH3 - LAND : Hydra - (Siege Mech) AEON - TECH3 - LAND : Rhyolite - (Battle Tank) AEON - TECH3 - LAND : Serval - (Armored Battle Bot) AEON - TECH3 - LAND : Eruption - (Plasma Battery) AEON - TECH3 - AIR : Stinger - (Stealth Fighter) AEON - TECH3 - NAVAL : Lupen Class - (Advanced Battle Ship)
AEON Experimentals: AEON - TECH1 - LAND : Tridymite - (Advanced Battle Tank) AEON - TECH1 - LAND : Starfall - (Advanced Mobile Artillery) AEON - TECH1 - LAND : Crusader - (Advanced Assault Tank) AEON - TECH1 - LAND : Quadrobot - (Advanced Assault Bot) AEON - TECH1 - AIR : Flying Beauty - (Engineering Drone) AEON - TECH1 - AIR : Halcyon - (Advanced Gunship) AEON - TECH2 - LAND : Templar - (Advanced Tank Hunter) AEON - TECH2 - LAND : Akuma - (Advanced Battle Mech) AEON - TECH2 - LAND : Gonarch - (Advanced Battle Tank) AEON - TECH2 - LAND : Terminator - (Advanced Laser Bot) AEON - TECH2 - AIR : Galaxy - (Advanced AA Gunship) AEON - TECH3 - LAND : Granite - (Advanced Support Tank) AEON - TECH3 - AIR : Valiant - (Advanced Bomber) AEON - EXPERIMENTAL - LAND : NovaCat II - (Experimental Battle Mech) AEON - EXPERIMENTAL - LAND : Cougar - (Experimental Light Mech) AEON - EXPERIMENTAL - LAND : NovaCat - (Experimental Heavy Mech) AEON - EXPERIMENTAL - LAND : Paladin - (Illuminate Knight) AEON - EXPERIMENTAL - LAND : Enforcer - (Experimental Heavy Assault Mech) AEON - EXPERIMENTAL - LAND : Uziel - (Experimental Medium Mech) AEON - EXPERIMENTAL - LAND : Hades - (Prototype Ultraheavy Battlebot) AEON - EXPERIMENTAL - AIR : Illuminate Pride - (Prototype Flying Fortress)
SERAPHIM Buildings: SERAPHIM - TECH1 - LAND : Hethula-Uttaus - (Heavy Point Defense) SERAPHIM - TECH1 - LAND : Thuos-Thaamla - (Anti-Navy Defense) SERAPHIM - TECH1 - LAND : Uyal Ha-Esel - (HydroCarbon Perimeter Monitoring System) SERAPHIM - TECH1 - LAND : Ve-Us - (Experimental Point Defense) SERAPHIM - TECH1 - NAVAL : Cedro - (Naval Mass Rig) SERAPHIM - TECH1 - NAVAL : Eruya-leatoh - (Hydroelectric Power Generator) SERAPHIM - TECH2 - LAND : Heth-Athala - (Experimental Point Defense) SERAPHIM - TECH3 - LAND : Athaamla - (Heavy Point Defense)
SERAPHIM Units build by factory: SERAPHIM - TECH1 - LAND : Hethaam - (Battle Tank) SERAPHIM - TECH1 - LAND : Hethaam MK3 - (Battle Tank) SERAPHIM - TECH1 - LAND : Yenshavoh - (Heavy Tank) SERAPHIM - TECH1 - LAND : Hethistle-ve - (Assault Tank) SERAPHIM - TECH1 - LAND : Othazyne - (Heavy Battle Bot) SERAPHIM - TECH2 - LAND : Iltha - (Heavy Battle Bot) SERAPHIM - TECH2 - AIR : Uhthesinn - (Fighter) SERAPHIM - TECH3 - LAND : Heth-Zthuha - (Thau Battery) SERAPHIM - TECH3 - LAND : Hethaamah - (Battle Tank)
SERAPHIM Experimentals: SERAPHIM - TECH1 - LAND : Yath-Us - (Advanced Assault Tank) SERAPHIM - TECH1 - LAND : Tha-Yath - (Advanced AA Battle Bot) SERAPHIM - TECH1 - LAND : Thaam-Thuum - (Advanced Battle Bot) SERAPHIM - TECH1 - AIR : Vesinnee - (Advanced Bomber) SERAPHIM - TECH1 - AIR : Ia-Usla - (Advanced Gunship) SERAPHIM - TECH2 - LAND : Athusil - (Advanced Heavy Assault Bot) SERAPHIM - TECH2 - LAND : Yenah-lao - (Advanced Battle Bot) SERAPHIM - EXPERIMENTAL - LAND : Thaez-Atha - (Experimental Mega Bot)
Update 04.Jun.2020 (v1.37) -Updated all units inside CustomUnits folder for AI support -Reduced range of autoattack weapon on 114 units. (Units no longer are moving to the enemy without command.) -Unit BRNT2EXM2 Tomahawk (Advanced Tactical Missile Launcher) Fixed a bug where the unit can move while shooting. -Unit brot3ml (Plasma Battery) Added "HOVER" to Categories. Fixed a bug where torpedos tried to hit the hover unit. For full changelog see: [...]\Mods\TotalMayhem\Bugfix by Uveso.txt
Update 26.Apr.2018 (v1.36) -Moved Mod icon to mod root folder -Changed the buildplatoon from T1EnergyProduction to T1HydroCarbon for Hydro buildings. -Changed buildchance to 25% of T2AADefense for some units. -Fixed issues with CapsTable and SpecialToggle button on unit BRNT3BLASP
Update 15.Nov.2017 (v1.35) -Unit brnt2exm2 - Advanced Tactical Missile Launcher. Fixed pack/unpack animation and attack rules. -Added file check to see if the mod is in it's original file state.
I would love to hear the whole story (PM me on Discord Uveso#3356, not here.)
And as i said, account deletion has always a story behind it
@dymekradek said in Account deletion:
That's why this thread has so many views huh... You have a point...
Well i am here because people who want to delete their acount mostly do it by rage. So you don't have a point. I am just here to eat popcorn and watch
Gamelog game_13963035.log:
warning: SND: Error playing cue 3 on bank 38 [ursdestroy] XACT: Invalid arg
Looks like the soundcard is not set to Stereo only. (also disable all sound-enhancements)
I am playing with german keyboard and FAF does not change it. (and i have never seen that a user has this problem)
Maybe you pressed [ALT]+[SHIFT] and changed the keyboard layout with it ?
Also possible your windows is using a different layout for the SupCom App. Maybe this can help: https://www.tenforums.com/tutorials/102999-turn-off-use-different-keyboard-layout-each-app-window.html
Hello plasia,
i viewed the replay and continued the simulation without any errors. Can't say what happened.
Hello Jack_Jack,
try the SCTAFix Mod from the vault.
(Do you remember Total Aniihilation ? )
yes, in FAF you can select the language inside the game options. Options -> UI -> language