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    FemtoZetta

    FemtoZetta

    @FemtoZetta

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    Best posts made by FemtoZetta

    How to use different strategic icons

    EDIT: Because of an update and some fixes this unfortunately is no longer up to date. Please see Jip's comment for more information.

    With the newest patch it is now easy to customise the strategic icons you want to have. Here's a short guide on how to do that.

    How to create your own icon mod

    1. Create a new folder in the FAF mod folder with the name you want your mod to have
      3c5e0970-8c3b-4c93-a440-1f3dc1c932af-grafik.png
      0df2111f-bb94-46df-b004-cd34689feee8-grafik.png

    2. Copy a mod_info.lua file from another mod and add it to your new folder

    3. Edit the name and the uid in the mod info, rest is not relevant unless you want others to use it too

      1. "name" needs to be the same as your folder

      2. "uid" needs to be a unique text
        76c537d0-7dad-42e9-91be-75351899d1e4-grafik.png

    4. Create the folder structure textures\ui\common\game\strategicicons in your mod folder

    5. Now you just have to put the icons you want to use in \strategicicons

      1. The names of your icons need to be the same as the ones used by the game, for example for a strategic launcher it would be icon_structure3_missile_rest.dds

    Additional info

    • The base icons are in the steam folder for FA in \gamedata --> textures.scd and in there in textures\ui\common\game\strategicicons.

    • Each structure/unit has 4 different icons:
      762a5364-f5d0-4399-af21-22dfba0ade6e-grafik.png

      • rest: when it's not selected

      • over: when you hover over it

      • selected: when it's selected

      • selectedover: when it's selected and you hover over it

    • Making your own icons can be quite difficult because of the DXT5 compression the game uses. Maybe someone who has experience with that could make a guide about how to make your own icons.

    posted in Modding & Tools •
    RE: New Player Councilor Discussion + Removal Announcements

    Yeah, most other games don't even have rating for custom games, at best you get a casual queue (not ranked) with a hidden rating.

    posted in General Discussion •
    RE: the next step in the development of 4-on-4 games.

    BAR has a system where you need to kill all commanders from a team to win, all player can keep playing even if their commander is dead. A dead commander can even be revived with a special unit if the reclaim is still there.
    But that does allow for extremely annoying tactics like combombing or also just killing your own commander to get the reclaim for an eco boost.
    A mode like that in SupCom might be interesting, but imo it leads to much better gameplay when you have to actually protect your ACU.

    posted in Suggestions •
    RE: Introducing Mapgen Week on Ladder

    I think there should be info about this on the Matchmaking tab, just the news is not enough.

    posted in General Discussion •
    RE: AI-Uveso (v108) - AI mod for FAForever

    @bude132 said in AI-Uveso (v95) - AI mod for FAForever:

    Before I noticed what was happening, it was to late and it instantly ended the match, because my whole shield installation was useless.
    At the end I wasn't thinking "huh, I fucked up but died a glorious death." I was thinking "welp, that's fucking lame."
    Just because I don't like a mechanic , doesn't mean there's an issue with me.
    You should stop being an ass.

    Oversensitive much?
    You didn't scout and the AI surprised you with bombers, it's a pretty normal way to die against players too. You disliking the mechanic does mean the issue lies with you, because it's just part of the game. It's not the AI's fault for being good enough to make use of it. Telling you that fact doesn't make him an ass.

    posted in AI development •
    RE: Weekly Discussion #2 - What are your favorite recorded FAF moments?

    This one is my favourite https://www.twitch.tv/faflive/clip/EntertainingFamousToothTBTacoLeft

    That game in general was pretty unconventional by BlinChik, but not sure if there's a VoD of it.

    posted in Weekly Discussions •
    RE: Improvement of Leaderboards

    Just to add a datapoint, League of Legends (one of the biggest games in the world) which has a league system very similar to ours has a leaderboard that looks like this:

    9969c8e4-0507-41fc-8a25-7534508b8c13-grafik.png

    So it pretty much looks the same as ours, it just additionally has a column for the recent rank changes. I think the point is to intentionally give lacking information about the skill of a player, because many people just don't understand it and/or because it leads to players focusing on rating.
    LoL also showed rating when it was a new game, but they switched to the league system pretty fast (after like 3 years or so). Players now play to go up divisions/tiers and not rating. The system also rewards (avatars, other "cool" profile UI stuff, in-game skins) players for reaching certain goals, like being at least Gold at the end of a season, and that becomes motivation for people to play.

    We don't have any rewards so that part of the motivation is gone. We also don't have rank up games like LoL has (BO3 for division, BO5 for leagues).

    There's more to it, like a different system for very high level players and so on, but I think the post is already long.

    My main point is:
    There's not really anything wrong with our current leaderboards, as it's the same as LoL, the whole thing is more about the philosophy behind the leaderboard. The problem is that we currently have something that doesn't give you good information, but also doesn't have all the intricacies of the LoL system that makes people want to play more and rank up divsions and tiers and feel good about that.
    Our system is still unfinished: in-game you still see rating, and as far as I know the cool designs Petric made are still not used anywhere.

    Personally I vastly prefer getting meaningful information than the pampering the LoL system does; I think it's also way less effort for our devs to implement.

    posted in Suggestions •
    RE: Hate hate

    @tsirkitna said in Hate hate:

    When people have a problem with any attempt to rid the community of hate speech it makes me think they are the types that act like that. Why else would you want to defend such actions.

    He wasn't defending people using hate speech. He was arguing for not punishing it as severely as you want it to be punished. Implying that he is someone who uses hate speech because of that is unreasonable and frankly insulting to him. Simply arguing against your stance doesn't make whoever does it your enemy, which does seem to be what you think though.
    As people have already told you multiple times, make the report, there will be some kind of punishment. The punishment won't be as harsh as you want it to be, but it's definitely not tolerated, and has led to perma bans in the past for people who don't learn.

    posted in General Discussion •
    RE: Questions about performance

    Yeah, either this is described poorly and it's not just observers that can do it but anyone who died, or it's really not a problem at all, because observers always could cheat in many ways (like VC) and they really never did that by using pings.

    posted in General Discussion •
    RE: How should we explain FAF's differences to FA on Steam?

    A very detailed version doesn't make sense imo, mostly because it would have to be kept updated with every patch but also because it would be massive (over 10 years of changes).
    A general overview of the changes similar to what you linked is the best way to go. A few changes and additions could be made but I'd say it's already pretty good. Why would anyone need much more details? If someone cared that much for some reason they could just go through the patchnotes too.

    posted in General Discussion •

    Latest posts made by FemtoZetta

    RE: Is it OK that engi stations can eat experimentals?

    All experimentals have more weapon range than any Hive, so it's always your fault if they can get reclaimed.

    posted in Balance Discussion •
    RE: the next step in the development of 4-on-4 games.

    BAR has a system where you need to kill all commanders from a team to win, all player can keep playing even if their commander is dead. A dead commander can even be revived with a special unit if the reclaim is still there.
    But that does allow for extremely annoying tactics like combombing or also just killing your own commander to get the reclaim for an eco boost.
    A mode like that in SupCom might be interesting, but imo it leads to much better gameplay when you have to actually protect your ACU.

    posted in Suggestions •
    RE: Weekly Discussion #20 - T1 arty

    What are you talking about? A T1 trans can fit in 6 Beetles

    posted in Weekly Discussions •
    RE: FAF should handle contributions better and be less resistant to change

    Didn't we just have such a thread, was even from you, too. https://forum.faforever.com/topic/4735/resistance-to-change-vs-what-s-best-for-the-game-community

    You just added some more points about things that don't really have much to do with that overall topic.

    posted in Suggestions •
    RE: Play all the TMM maps if possible

    12 TMM games, one map gen, only a single repeated map.

    a404eb71-72eb-45a1-a2ac-5fd633a228c5-grafik.png

    posted in Suggestions •
    RE: Allow us to pick rating brackets for TMM

    I guess another problem is that people queue together, so the algorithm is limited in how it can make teams. For example a 3 people queuing team can only have a solo queuer in their team; that severly limits the possibilities. If everyone queued solo it would be a lot easier to match people.

    posted in Suggestions •
    RE: Can we please stop the smurfing in tmm

    Can you give some examples? Which games that you played were super unbalanced because of "smurfs"?

    posted in Suggestions •
    RE: Unupgraded UEF com survives tac snipe

    Why should we not accept it? That's kind of the point of regeneration.

    posted in Balance Discussion •
    RE: Improvement of Leaderboards

    Just to add a datapoint, League of Legends (one of the biggest games in the world) which has a league system very similar to ours has a leaderboard that looks like this:

    9969c8e4-0507-41fc-8a25-7534508b8c13-grafik.png

    So it pretty much looks the same as ours, it just additionally has a column for the recent rank changes. I think the point is to intentionally give lacking information about the skill of a player, because many people just don't understand it and/or because it leads to players focusing on rating.
    LoL also showed rating when it was a new game, but they switched to the league system pretty fast (after like 3 years or so). Players now play to go up divisions/tiers and not rating. The system also rewards (avatars, other "cool" profile UI stuff, in-game skins) players for reaching certain goals, like being at least Gold at the end of a season, and that becomes motivation for people to play.

    We don't have any rewards so that part of the motivation is gone. We also don't have rank up games like LoL has (BO3 for division, BO5 for leagues).

    There's more to it, like a different system for very high level players and so on, but I think the post is already long.

    My main point is:
    There's not really anything wrong with our current leaderboards, as it's the same as LoL, the whole thing is more about the philosophy behind the leaderboard. The problem is that we currently have something that doesn't give you good information, but also doesn't have all the intricacies of the LoL system that makes people want to play more and rank up divsions and tiers and feel good about that.
    Our system is still unfinished: in-game you still see rating, and as far as I know the cool designs Petric made are still not used anywhere.

    Personally I vastly prefer getting meaningful information than the pampering the LoL system does; I think it's also way less effort for our devs to implement.

    posted in Suggestions •
    RE: The new colossus is a beast

    wAs tHiS tEsTeD bEfOrE rElEaSe?

    posted in Balance Discussion •