The current pre-release of the client ("pioneer" in the version) is only compatible to itself. So you can only play with other testers. Please be aware!

Subcategories

  • 393 Topics
    9k Posts
    N
    Buff brick DPS 295 -> ~304, returning 50% of the DPS it lost after the last nerf (down from 312.5) because: the nerf's goal was to make brick weaker vs Percy, and now Percy is strong vs brick, so there is space to buff the DPS the nerf's goal was to make brick weaker vs othuum/harb, and while in a 1-unit-composition matchup this nerf made it more fair per mass, the brick needs to be more unfair because their lack of shields makes sniper DPS and Ythotha AoE very strong. Their stats also struggle to beat GC/ythotha + harb/othuum compositions a bit too much, which makes getting Megalith too difficult. Monkeylord is not good against GC/Ythotha at all, so mega is required to fight those T4s efficiently without just winning hard in T2 and getting an overpowering army at later T3. Add the Pulsar, which is the unreleased cybran T3 long range anti shield unit. It was wanted by old balance team, then it got delayed and eventually canceled by Rhaelya looking for an alternative solution before adding new units. Since no alternatives have been proposed and I don't see what would work better, I think the unit should finally be added. It solves the shieldless arty's low DPS against snipers and the struggle against mid-late gun coms that OC all your bricks if you try to attack anything while easily tanking with shield upgrades and mobile shields. Make firebeetles jump at enemies. it looks cool and fits the theme makes them hit in the middle of unit clumps more consistently, including on attack move/attack orders. reduces pathfinding needed increases their effective attack range The jump range in my prototype is around 5, which is the current detonation trigger range, and is small compared to any gun (LABs have 14 range). I think after the last nerf beetle is pretty good for gameplay but is a little weak because it dies very easily, especially at T3 stage, if you don't have basically equal unit counts and are in range to tank for the beetles, so that's why I'm interested in trying this new mechanic as a straight buff.
  • 33 Topics
    603 Posts
    CrofisC
    @Deribus 3 years and still no implementation? Keep it up harder then! XD
  • Game analysis - Replay #14886292

    25
    4 Votes
    25 Posts
    2k Views
    Z
    @corvathranoob said in Game analysis - Replay #14886292: @zappazapper said in Game analysis - Replay #14886292: Maybe we're not all trying to be 1900 rated players, and maybe it's not actually important to address every bad habit immediately, or maybe not ever. And maybe part of what frustrates new players is not just the game itself, but the message they're given when they seek advice - "this is what you need to do to become a 1900 rated player as soon as possible". That can be very intimidating. I totally agree with you on this. I stopped trying to improve years ago, lol. And I want to add another thing that I never explicitly stated, but I'm assuming pretty much everyone enjoys playing the game more than analyzing their replays for mistakes. So if that's the case then you especially should just play the game more and it will eventually come to you (with more enjoyment, AND faster, as long as you are consciously trying to improve on specific things). Well, you yourself said it was an assumption, so I guess I can hardly fault you on it, but yes, I think that's just an assumption. I rather enjoyed watching the replay and writing this analysis. And I question the wisdom of presenting analysis like it's some kind of loathsome chore. To use another musical analogy, I usually enjoy rehearsing with my band more than I enjoy actually playing the gigs. We all kind of do. Most musicians kind of do. And similarly, I don't consider analysis as some kind of negative consequence of making a genuine attempt to improve; I look at it like "WHAT?! I get to write analyses of my games TOO?!" I dunno, maybe everybody just looks at this like it's a video game. I can think of no other game where anybody would even think of doing an analysis of how well they're playing and what they have to do to improve. Usually you play the game and either you're good or you're not, and mostly the rest of the people playing the game are happy when you're not. There's just something different going on with this game, and like I said, I just recently decided that I wasn't going to deny myself the experience anymore. I'm GOING to write analyses. Lots of them. I might write analyses more than I actually play. I might start writing analyses of YOUR games Seriously though, whether it's been beneficial or not is debatable, but what's not is that it CAN be genuinely enjoyable if you allow yourself to enjoy it. We're all different.
  • FAF Lite, Supcom but simpler

    24
    0 Votes
    24 Posts
    3k Views
    A
    @archsimkat Of course you at some point need to learn how to play the game properly. A noob friendly mod is like learning to ride a bike with training wheels. At some point the training wheels obviously need to come off. The question is whether allowing (NOT forcing) games with training wheels to start can help some people not get too discouraged initially or actually learn the game a bit faster by not being overwhelmed by all of the different things there are to learn in the game right from the start, or if they simply develop bad habits that become entrenched. It certainly might be better to just learn decent build orders, but obviously, a lot of people don't bother. It's plausible that some people don't want to watch a build order youtube video, but will just play the noob mod, then eventually learn more and like the game more and stop using the mod because a lot less of their games were ruined in the first minute of the game. Edit: I think generally in the game, not just in a noob eco mod, it would be good for an audio warning if you are stalling. "You must build additional [pylons] Power!"
  • Helpful links for learning how to improve at FAF

    6
    7 Votes
    6 Posts
    3k Views
    Z
    @emperor_penguin said in Helpful links for learning how to improve at FAF: Ladder 1v1 - Beginner, Intermediate, and Advanced Topics - by arma473 - 27,175 words This one is great. It's like my bible right now.
  • Getting the patch

    5
    0 Votes
    5 Posts
    562 Views
    ZLOZ
    @jamieg hmm there should be an easy way.... but you can also just launch the fame and look if mantis has a tank icon or not
  • Critical UI Mods

    4
    0 Votes
    4 Posts
    528 Views
    MajorTroubleM
    @swkoll bless you, I didn't know of that thread, you can lock the thread if you would like
  • two room and nonexistent room,LOL

    4
    2
    0 Votes
    4 Posts
    444 Views
    K
    @gruffman said in two room and nonexistent room,LOL: i believe those green blocks are actual maps that have been in the game for years, its not an error Look at the hoster
  • Benchmark for steam version of the game

    7
    0 Votes
    7 Posts
    611 Views
    K
    @goblinsly Just so you are aware. Any test maps you will find are usually trying to measure sim speed, not FPS. Almost nobody cares about FPS, because sim speed is the thing that causes the game to slow down, FPS is usually good enough.
  • Collaborative Contribution in FAF

    13
    1 Votes
    13 Posts
    1k Views
    The_JanitorT
    If we haven't answered doesn't necessarily mean we declined your application. We are onboarding new moderators at a steady pace and have all the applications still stored. It would be less than ideal to get 7 or some other larger number of new moderators on to the team at once, and try to get everyone acquainted with moderation tasks, tools etc. I apologize it was not meant to be as attack on you or the mod team but i will call it fair game that people who signed up to be moderators or other duties that FAF is looking or searching for they should be at very least be updated and not put them on hold for seven+ months (in my chase at least). And i do know that it is not on you for process being so long but reported games have piled up almost twice in the number from what i heard, and yet no new moderators have been picked to help them out even if is temporarily. Tho on that note you did offered me later on if i wanted to update my application to push it more up to mod team so i will commend that respectfully. @Giebmasse
  • The Holy Mapgen Lobbies

    8
    1
    7 Votes
    8 Posts
    890 Views
    Brutus5000B
    Where is the Kangaroo? Michelangelo would be disappointed.
  • Age vs Skill

    40
    1 Votes
    40 Posts
    6k Views
    E
    I am 23, I play since about 7/8 years. I have more then 5000 games if u look at everything together. Since a longer time i am 1700 rated. I feel like getting worse bc of very busy irl stuff. If I get more time again I feel like I am ready to improve a lot.
  • "What will you do if you lose the election" and 5 Questions for FTX

    20
    2 Votes
    20 Posts
    3k Views
    ResistanceR
    locking that for 6 hours with a frinedly reminder that this is supposed to be Ftx responding to questions and not the rerall to the drama fest we've already gone through.
  • 1 Votes
    5 Posts
    695 Views
    FtXCommandoF
    Or just give some map names.
  • Matchmaker Rotation/System Comments

    68
    0 Votes
    68 Posts
    8k Views
    FtXCommandoF
    Just so people know, the pools have been updated but I haven't made a post yet because I need to confirm with arch whether the 1v1 pool is also final.
  • How to repair naval units?

    9
    0 Votes
    9 Posts
    642 Views
    arma473A
    @kdrafa91 said in How to repair naval units?: @raquaza if i wait for them to die the reclaim will be near the enemy I played Cybran on gap, i had stealth boats with the battleships, the enemy dude was playing aeon and he did like 10 tech 3 sonars, does that makes a diference nullifying the stealth field? Tech 3 sonars do not have omni. So it does not make a difference against stealth field.
  • 0 Votes
    23 Posts
    2k Views
    ResistanceR
    locking this,none of those follow the balance rules and overall it's some pointless statistics.
  • delete all maps, except dual gap

    Locked
    5
    0 Votes
    5 Posts
    535 Views
    ResistanceR
    locked for obvious reasons.
  • TMM 3v3/4v4+ testing - volunteers needed!

    20
    13 Votes
    20 Posts
    2k Views
    M
    Winner!!!
  • Hate hate

    Locked
    46
    3 Votes
    46 Posts
    4k Views
    LegionDarrathL
    I think this thread has served its purpose. Locked.
  • Moderation reports being actioned?

    12
    0 Votes
    12 Posts
    909 Views
    GiebmasseG
    @voodoo said in Moderation reports being actioned?: @gruffman said in Moderation reports being actioned?: Again, just curious how much work is involved in verifying the accuracy of reports? Here are the steps we do normally: Open the moderation tool and read the report. Check for name changes. Check for previous bans or warnings. Watching the replay or the game chat. Closing the report with a notice of our decision. Creating a forum post about the user/action. If it is only a warning, pming the user. A problem is also if the users talked in other languages in game. In addition an action might be brought up within the moderation team for discussion, especially before handing out perma bans, which adds more time to the process. Investigating smurfs can also be way more time consuming than other reports.
  • Got kicked from 3 rooms in a row cause im "Grey"

    9
    0 Votes
    9 Posts
    1k Views
    O
    @ftxcommando maybe show ranking only for me and question marks for others or say that i must play at least n games in alert window or notifications? People would still ban "no ranks", but at least other grays wont, and there wont be situations where you basically cannot host any game because low-ranks are afraid when your "noobs welcome" sits near starcraft-level "1200+ 250 gmaes+" rooms.