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    The current pre-release of the client ("pioneer" in the version) is only compatible to itself. So you can only play with other testers. Please be aware!
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    ZLO

    @ZLO

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    Best posts made by ZLO

    • RE: Did you know?

      •When you build something, game remembers that and does not let you build in that place anymore.
      (for example you could use cheats to teleport building away, but as long as building is not dead, game will not let you build in that place)
      •When you upgraide any building, old building gets removed and replaced with new upgraided building. And while this happens, game forgets that that old 1rst building was build. New building that was spawned on top does not get the same treatment as newly build one and there is no extra mechanism to prevent building
      •Usually players can't order to build buildings on existing buildings, but AIs can, sometimes they block their upgraided factories by placing stuff inside factories.eb840326-d21a-46c4-9013-eb32cb06fda7-image.png
      Players can use "repair" hotkey on a building's wreck to give order, even if wreck is on top of other building. however it should not interfere with model of that building... not sure how that works, but you can't just build things inside other thing, but there is lots of empty space around factories where you can build
      •you can do some cool weird stuff with that
      IT WAS ALL DONE WITHOUT CHEATS, i didn't teleport things inside other things, i actually build it this way, and it can be reapeated with cheats off.
      7d2f68b6-41cb-4045-a743-9cdcefadc0c1-image.png
      3bbc2a06-8a20-4e7f-94a7-61729b25350e-image.png
      bd3ab2c7-e7bc-4e88-9828-fc24b20bcb3b-image.png
      •That is only the beginning tho!
      I found out that it is often not consistent.
      Sometimes i can fit storage in the corner of the factory, and sometimes i don't
      386385f1-03a3-4ac8-bed5-46ad207f67cd-image.png
      6709b5c9-d2d4-40ab-8f0c-807788d55af4-image.png
      However if all factores are placed next to each other in a grid - then they all are acting similar, in a way that you can build storage in the same corner (i just didn't build all of them on this creenshot, but only 2 storages on the left are buildable for those factories)
      b7252460-ecfc-405b-980e-f74f2545c541-image.png

      •So i have been testing that for long time but im gonna skip all the failed test attempts... here is test that reavealed the mistery
      •Making a big grid of dead t1 AAs
      9c61c9f6-263a-4ead-aa76-2d0fedbb5ffb-image.png
      •1rst test susbject coordinates 0x0 (mesured in pds with 0 at the top left pd xD), 2 layer of pds are buildable on the left, 1 layer at the bottom
      d5f64ec9-9b78-4208-9121-a22d06a12b8c-image.png

      •second subj, coords 0x1, 2 layers at the left, 1 layer at the bottom but only partually... weird actually
      f67521bd-868b-45f9-b676-5b2652ded4a2-image.png

      •3rd, 0x2, now it gets different, and i am able to build on top 75490332-b927-4850-8003-a377f241d625-image.png

      •4th, 0x3. weird that those two pds were not buildable now 3bef4ca5-adf6-46b7-a25a-589646737d51-image.png

      •5th. 1x0. so changin horisontal position changed my ability to rebuild PDs on factory sides nowa4ee36db-844b-40ec-82ce-d3fac976ad55-image.png

      After that it was clear that factory's position on invisible grid affects your ability to rebuild things inside of it, witch was kinda werid...
      also it repeats itself at least once in avery factory lenght i think... didn't check that for sure, and didn't check if it repeats itself more often... maybe like every 2 1 pgens or so maybe possible.

      not many uses for that i guess, can probably try to fit storages and factories next to mexes, but need to know beforehand if you can do that with certain mexes or not. The fact that id depends on position kinda makes things simpler. also makes things insanely more fun for people that would try to recreate what you are doing but not placing things exactly in the same place LOL.

      maybe you could fit more shields in the same area and fit tele-defence in the same area at the same time but it requires you to build things and then ctrl+k them and then build on top of them without reclaiming and then upgraide what you have build and then rebuild from wrecks.. not easy, and not cheap9b66a951-2fe1-45b3-9589-bea740f25939-image.png

      Edit: Testing was hard not only for me https://youtu.be/NhIr38iKFac that poor SACU lost its mind

      posted in General Discussion
      ZLOZ
      ZLO
    • RE: How come you don't play ladder?

      long waiting times to get an opponent
      inability to watch replay while searching ladder
      Both of these combined means that i can't make ladder streams unless i play some other game while wait for ladder.

      posted in General Discussion
      ZLOZ
      ZLO
    • RE: ACU TML too strong for short-range combat

      afaik it used to be worse, and it was nerfed at least once very long time ago, and afaik it was not changed after that
      still gonna post this tho 😄 https://youtu.be/FU4MRPYDXNc?si=_PL-4dLZt-UqO8ZM&t=1340

      Before it was nerfed i remember some historical moment when two ACUs were hugging each ofther in shallow water on Regor VI 🙃
      (they were hugging because one of them had ACU TML and could kill other one if it moved futher away)

      posted in Balance Discussion
      ZLOZ
      ZLO
    • RE: Did you know?

      Aeon TMD projectiles (those spheres that they shoot up) also divert mercy shots, however TMD will not launch it's sphere when it sees mercy shot so you need your opponent to launch missiles at you while also trying to mercy you 😄

      posted in General Discussion
      ZLOZ
      ZLO
    • RE: The time it takes the army to die after the ACU does..

      I like that units survive for some time after ACU death, it gives you a chance to get a fair draw.
      E.G. when enemy ACU walks under shield in your firebase and finishes your low HP commander
      Or when someone teleports to your teledefence and you have something like few t2 pds and few t3 gunhsips, he is surely dead, but he can kill you fast and it may take time to t3 gunships to kill enemy com....
      Or when you get sniped cause you are sligtly out of position with your army, you explode but your army is just 1 sec away from reaching enemy ACU and killing him

      It also shows player the lore of the game, player will realise that after he died he no longer can issue any commands

      posted in Suggestions
      ZLOZ
      ZLO
    • RE: 30min Para at Dual Gap

      You can counter paragon by not playing dual gap

      posted in General Discussion
      ZLOZ
      ZLO
    • RE: If you could change one thing about FAF/Supcom, What would it be and why?

      After game has ended - you go back to lobby, so you can press X again right away and start another game, or change map/settings and start again right away.
      So you don't have to rehost, and don't have to monitor to see if hoster has rehosted.

      Also would be nice to not have connection issues so there could be dozens of people in spectators that enjoy observing and chatting and can also get into queue to take place of someone who does decide to leave the lobby
      (that is how it works in BAR)

      posted in General Discussion
      ZLOZ
      ZLO
    • RE: Need UI Mod? Let me know

      mod that would prevent you from acccidentally canceling your HQ by assisting other factory with the HQ

      posted in Modding & Tools
      ZLOZ
      ZLO
    • RE: FAF Lite, Supcom but simpler

      remove power drain from mass extractor, so stalling power does not kill your mass income

      posted in General Discussion
      ZLOZ
      ZLO
    • RE: My Apologies from my behaviour in the tourney

      Need a mod, controlled by twitch chat, that would give extra mass to players, and chat would vote who is doing better trashtalkig

      posted in General Discussion
      ZLOZ
      ZLO

    Latest posts made by ZLO

    • RE: What is considered a fast mavor in eco (dual gap)

      https://youtu.be/LJHEiP0TuZU?si=sPrrKGAIZJkxWvw3&t=1760 26:47
      https://youtu.be/rEKnfX3jlw4?si=YgQ_OndTIdikN5L0&t=402 30:00

      posted in General Discussion
      ZLOZ
      ZLO
    • RE: Desyncs

      Desyncs in games and desyncs in replays are often two different problems.
      When there was desync in game, then it also will be in replay.
      But desync in games are rare

      desync in replays are pretty common when someone quits afaik (does not matter if they alt+f4 from the game or not)

      posted in General Discussion
      ZLOZ
      ZLO
    • RE: If you could change one thing about FAF/Supcom, What would it be and why?

      After game has ended - you go back to lobby, so you can press X again right away and start another game, or change map/settings and start again right away.
      So you don't have to rehost, and don't have to monitor to see if hoster has rehosted.

      Also would be nice to not have connection issues so there could be dozens of people in spectators that enjoy observing and chatting and can also get into queue to take place of someone who does decide to leave the lobby
      (that is how it works in BAR)

      posted in General Discussion
      ZLOZ
      ZLO
    • RE: 2025 Spring Invitational Open Qualifier

      Sign me 1870

      posted in Tournaments
      ZLOZ
      ZLO
    • RE: Can we change the rules on rage quitting?

      could let one player have two or more commanders

      posted in General Discussion
      ZLOZ
      ZLO
    • RE: So I built a lot of kennels

      @Kilatamoro said in So I built a lot of kennels:

      @Kilatamoro Wait. I don't think I had rings on. Whatever.

      even build range rings were off?

      posted in General Discussion
      ZLOZ
      ZLO
    • RE: So I built a lot of kennels

      Several hundred is like 300 to 500, well unfortunately that is 600-1000 flying units, and that is a lot.
      however surprisingly i think they don't cause that much of sim slowdown
      i tested with ~300 and my problem was FPS.
      disabling range rings helped to improve FPS
      Game is trying to calculate range rings for all the drones and combine them and looks like that is what causing the problem.

      i5 12400F
      1660super
      32gb 3200 cheap ddr4
      max simspeed in F11 was +8
      FPS drops to 10-15 when i zoom into 611 drones assisting a nuke
      Given that in real game you will also have other stuff happening i'd say that 300 kennels is just to much
      it is like trying to blowup TNT in minecraft, you can upgrade to 4090\9950 X3D and maybe you can blow up 1000 TNT, but then you will want to blow up 5000 TNT and game will start lagging again

      Edit: forgot to say that disabling range rings improved FPS back to 60 (i have it locked on 60)

      posted in General Discussion
      ZLOZ
      ZLO
    • RE: Unable to launch game from FAF client

      @OLD2soonWise2Lat
      If you run C:\ProgramData\FAForever\bin\ForgedAlliance.exe directly does it start? does it launch the game?

      posted in FAF support (client and account issues)
      ZLOZ
      ZLO
    • RE: ACU TML too strong for short-range combat

      @Caliber said in ACU TML too strong for short-range combat:

      people abusing the new fast sera tml com to one shot coms is brutal

      Afaik this is unintended and should be fixed

      posted in Balance Discussion
      ZLOZ
      ZLO
    • RE: Unable to launch game from FAF client

      i would suggest to delete C:\ProgramData\FAForever folder
      NOT PROGRAM FILES
      Programdata is a hidden folder. Don't delete whole programdata, only Faforever folder inside of it.
      it also contains replays AFAIK, so if you want to keep them then don't delete them.

      Basically this whole folder and things inside of it will be created automatically when you run FAF and use it.
      FAF will redownload patches and re-create C:\ProgramData\FAForever\bin\ForgedAlliance.exe
      and if you run FAF without admin rights (as you should) then it should create things with correct permissions and it should keep working
      (If you ran FAF before with admin rights, it could have created files that only admins are allowed to run, and afaik that could be not the only problem, so just delete folder, and don't run FAF as administrator)

      posted in FAF support (client and account issues)
      ZLOZ
      ZLO