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    ZLO

    @ZLO

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    Best posts made by ZLO

    RE: The Last Thread about RAS SACU Balance

    some long time ago someone suggested making gateway unassistable

    completely removing them will make some people angry i beleave

    posted in Balance Discussion •
    RE: I made it here from GPG——GPG4Life

    i am taking a break from faf atm... not sure when gonna come back, but i certanely plan to come back

    posted in General Discussion •
    RE: WASD to move camera

    Fortunately FAF added option to rebind keys without need for mods or any config file editing.
    Just run game via FAF and press F1 to open key rebinding menu.

    posted in I need help •
    RE: Aeon and Sera Eng Stations

    If there was need to change something i'd give some analog of sparky to aeon... maybe with greater sacrifice capabilities... maybe long range, maybe something else...
    and maybe give sera sacus greater base buildpower... but not sure if there is a need for that

    posted in Balance Discussion •
    CPU performance tests

    Continuation of this thread https://forums.faforever.com/viewtopic.php?f=2&t=16272

    so i have bought myself a set of mobo+cpu+ram for about 54 bucks from aliexpress. (https://aliexpress.ru/item/4000883680840.html?af=857570 it was on sale. and i had coupons)
    Hoping to re-sell that 2-3 times of the price xD
    The hero of my today's test is 2420v2 that costs about 10$

    pretty much 1rst thing i do with anything i get my hands to, is to try to run supcom on it.

    Replay ID 8097180 (replay file https://forums.faforever.com/download/file.php?id=16018)
    aida memory test is on screenshot
    Screenshot_40.png

    replay run time 23:25 (single run... yes i am lazy)

    imho.. considering 6 cores with HT and the price i'd say not bad at all
    (used nvidia gt 210 gpu, hope that does not matter much)

    CPU score in lobby often jumps around alot. From 300 to 340.
    That is pretty high CPU score and people might kick you... but in that test replay i only was at -1 and maybe at -2 for very short periods

    Edit:
    I'd recommend that CPU to anyone who want to make a cheap PC for FAF. It seems to be just not enought for dual gap games witch is perfect!!! (that is joke)
    Edit2: i wish someone would test Athlon 200GE or similar CPU and test how much FPS it gets, that CPU is also a really good base for a budged PC

    posted in General Discussion •
    RE: Is this AMD AM4 Ryzen 3 3200G,3.6GHz good for FAF?

    What GPU you have now? why you want to get 3200G? and not something without iGPU

    posted in I need help •
    RE: Units move in opposite direction they are ordered...

    @keyser said in Units move in opposite direction they are ordered...:

    it also can happen with normal move if you select unit that are far apart. Ie : unit from your main base and unit that are already on the battle field. If you give an order to go on the battlefield, the unit already on the battlefield will try to meet the one from the spawn mid way or so

    that is what happens when you make a formation move...
    formation move can be ordered by holding ctrl or clicking right+left click, so can be done accidentally

    posted in Game Issues and Gameplay questions •
    RE: Questions about how the meta has changed since GPG days

    From my memory restorers were rarely used cause of gentleman agreement. Sometimes loosing side player may start to build restorers... then winning side on setons also started making restorers xD. But yea it was a huge problem.

    t1 aa got cheaper but lower HP, t2 aa got some buffs with minor faction diversity. It is no longer a big mistake to use it instead of mobile flack. In gpg people used static t2 aa only becasue if they used mobile one they could accidentally move it away.

    t1 pd... i i think there was no changes. Some changes were made to t1 arty. UEF has less frontloaded damage and usually takes more time now to kill a PD. Cybran also less damage, less splash, but more fire rate i think... i think cybran arty should be tiny bit better against PDs compared to GPG.
    BIG change to PD vs t1 arty is that if you have radar then you can simply attack move with arty, no need to manually target PD.
    Thats why almost no one makes fake PDs right now

    T2 arty once had a 25% cost decrese and it used to be pretty cancerous in teamgames and people build that alot. t2 arty is a counter to fatboy. not sure how exactly it works now but people still build it sometimes.

    wagner was nerfed alot, but frigate sonar was also nerfed alot, so it became little bit stealthyer (still can't hide from air scouts or torp bombers) but wagner has really low HP, like 1300 or so, i don't remember. while rhino has 1900 hp. Rhino is still hits ground like in gpg and still misses units but i think less miss compared to GPG. but not 100% sure.
    T2 bots had alot of balance changes back and forward, also mobile shields...

    Cybran engineering stations are still good. Can't say much good about UEF engineering stations, they are usable, they can be used to steal mass but they are far inferior compared to hives in late game. They don't react instantly like hives and they die to enemy arty shells.

    I'd say don't overbuild power storage early on. Fire beetles still don't seem to be very usefull, but maybe nobody tryed hard enought. only 1100 damage now, but has cloak (but no stealth). Wagner is pretty bad. Don't make corsairs for air superiority. Don't make restorers or continentals for air superiority.

    i think your questions do not cover that many things... there was so so so many changes... tho you can still spam t1 then transition to higher tech. There is now less reasons to rush t2 or rush t3 or rush t2 or t3 air. also labs and selens were buffed so "lab phase" has also been slightly extended

    posted in General Discussion •
    RE: When will LOUD get integrated into FAF?

    i don't understand... why you need to change anything game-related to make it faf compatible?
    i mean.... you want to integrate loud so that i can launch current patch and like... select loud AI there and play like that? well apart from things about optimisations we should also mention that there is a ton of balanse changes, new units and stuff like that.
    If we want to add loud we should add it as featured mod at best... but then it would probably need to download a ton of thigns...

    maybe if people want to play loud we just make them install loud just like it is installed normally and then on faf you can just ask where is your loud installation folder.

    What needs to be integrated is loud and ice adapter and ability to host loud games vya FAF so more people can play loud together.... no need to make some sort of FAF+LOUD hybrid and on need to try to integrate loud improvements into FAF or faf vet system into loud....

    posted in Frequently Asked Questions •
    RE: 4v4 MapGen Tourney

    https://www.youtube.com/watch?v=e5NvcN2RNeU Espiranto's stream

    posted in Tournaments •

    Latest posts made by ZLO

    RE: Replays by player ranking?

    https://faf-replays.firebaseapp.com/
    You can filter by rating in this nice app.

    posted in I need help •
    RE: Unpopular opinion? Team games are harder than 1v1s

    i kinda agree...
    BUT there are teamgames and also there are teamgames with random opponents (and allies)... and they are kinda different.
    Also often people go to teamgames to chill

    posted in General Discussion •
    RE: Rainbow Cup III ~ 3 v 3 ~ $1.2K

    Multiplyer is standart x2?

    posted in Tournaments •
    RE: Rainbow Cup III ~ 3 v 3 ~ $1.2K

    im in.
    Global 2008

    posted in Tournaments •
    RE: Questions about how the meta has changed since GPG days

    From my memory restorers were rarely used cause of gentleman agreement. Sometimes loosing side player may start to build restorers... then winning side on setons also started making restorers xD. But yea it was a huge problem.

    t1 aa got cheaper but lower HP, t2 aa got some buffs with minor faction diversity. It is no longer a big mistake to use it instead of mobile flack. In gpg people used static t2 aa only becasue if they used mobile one they could accidentally move it away.

    t1 pd... i i think there was no changes. Some changes were made to t1 arty. UEF has less frontloaded damage and usually takes more time now to kill a PD. Cybran also less damage, less splash, but more fire rate i think... i think cybran arty should be tiny bit better against PDs compared to GPG.
    BIG change to PD vs t1 arty is that if you have radar then you can simply attack move with arty, no need to manually target PD.
    Thats why almost no one makes fake PDs right now

    T2 arty once had a 25% cost decrese and it used to be pretty cancerous in teamgames and people build that alot. t2 arty is a counter to fatboy. not sure how exactly it works now but people still build it sometimes.

    wagner was nerfed alot, but frigate sonar was also nerfed alot, so it became little bit stealthyer (still can't hide from air scouts or torp bombers) but wagner has really low HP, like 1300 or so, i don't remember. while rhino has 1900 hp. Rhino is still hits ground like in gpg and still misses units but i think less miss compared to GPG. but not 100% sure.
    T2 bots had alot of balance changes back and forward, also mobile shields...

    Cybran engineering stations are still good. Can't say much good about UEF engineering stations, they are usable, they can be used to steal mass but they are far inferior compared to hives in late game. They don't react instantly like hives and they die to enemy arty shells.

    I'd say don't overbuild power storage early on. Fire beetles still don't seem to be very usefull, but maybe nobody tryed hard enought. only 1100 damage now, but has cloak (but no stealth). Wagner is pretty bad. Don't make corsairs for air superiority. Don't make restorers or continentals for air superiority.

    i think your questions do not cover that many things... there was so so so many changes... tho you can still spam t1 then transition to higher tech. There is now less reasons to rush t2 or rush t3 or rush t2 or t3 air. also labs and selens were buffed so "lab phase" has also been slightly extended

    posted in General Discussion •
    RE: Can't queue up orders to bombers within a minimum range

    What if you pause, queue orders then unpause for 1 tick and pause again. I suspect that when you queue move order under the bomber, it thinks that he is already moved there and completes those move orders instantly.... tho there was some talk about banning hoverbomb UI mods and something about something being forbidden, however it was not related to queuing anything

    posted in Game Issues and Gameplay questions •
    RE: Capture the Castle 3vs1 mini tournament

    who is the one player

    posted in Tournaments •
    RE: procedurally generated balance

    didn't read whole thing, but sounds interesting

    posted in Modding & Tools •
    RE: Bomber and Scout balance changes

    is this already on beta? how long this gonna stay on faf beta so it can be tested befor putting it into a main game? I like that bomber does not have radar right now... makes it so you have to micro that bomber+scout combo... otherwise no idea tbh...

    posted in Balance Discussion •
    RE: Units move in opposite direction they are ordered...

    @keyser said in Units move in opposite direction they are ordered...:

    it also can happen with normal move if you select unit that are far apart. Ie : unit from your main base and unit that are already on the battle field. If you give an order to go on the battlefield, the unit already on the battlefield will try to meet the one from the spawn mid way or so

    that is what happens when you make a formation move...
    formation move can be ordered by holding ctrl or clicking right+left click, so can be done accidentally

    posted in Game Issues and Gameplay questions •