Navigation

    FAForever Forums
    • Login
    • Search
    • Categories
    • Recent
    • Tags
    • Popular
    • Users
    • Groups
    1. Home
    2. ZLO
    ZLO

    ZLO

    @ZLO

    164
    Reputation
    201
    Posts
    66
    Profile views
    1
    Followers
    0
    Following
    Joined Last Online

    • Profile
    • More
      • Following
      • Followers
      • Topics
      • Posts
      • Best
      • Groups
    ZLO Follow

    Best posts made by ZLO

    RE: Did you know?

    •When you build something, game remembers that and does not let you build in that place anymore.
    (for example you could use cheats to teleport building away, but as long as building is not dead, game will not let you build in that place)
    •When you upgraide any building, old building gets removed and replaced with new upgraided building. And while this happens, game forgets that that old 1rst building was build. New building that was spawned on top does not get the same treatment as newly build one and there is no extra mechanism to prevent building
    •Usually players can't order to build buildings on existing buildings, but AIs can, sometimes they block their upgraided factories by placing stuff inside factories.eb840326-d21a-46c4-9013-eb32cb06fda7-image.png
    Players can use "repair" hotkey on a building's wreck to give order, even if wreck is on top of other building. however it should not interfere with model of that building... not sure how that works, but you can't just build things inside other thing, but there is lots of empty space around factories where you can build
    •you can do some cool weird stuff with that
    IT WAS ALL DONE WITHOUT CHEATS, i didn't teleport things inside other things, i actually build it this way, and it can be reapeated with cheats off.
    7d2f68b6-41cb-4045-a743-9cdcefadc0c1-image.png
    3bbc2a06-8a20-4e7f-94a7-61729b25350e-image.png
    bd3ab2c7-e7bc-4e88-9828-fc24b20bcb3b-image.png
    •That is only the beginning tho!
    I found out that it is often not consistent.
    Sometimes i can fit storage in the corner of the factory, and sometimes i don't
    386385f1-03a3-4ac8-bed5-46ad207f67cd-image.png
    6709b5c9-d2d4-40ab-8f0c-807788d55af4-image.png
    However if all factores are placed next to each other in a grid - then they all are acting similar, in a way that you can build storage in the same corner (i just didn't build all of them on this creenshot, but only 2 storages on the left are buildable for those factories)
    b7252460-ecfc-405b-980e-f74f2545c541-image.png

    •So i have been testing that for long time but im gonna skip all the failed test attempts... here is test that reavealed the mistery
    •Making a big grid of dead t1 AAs
    9c61c9f6-263a-4ead-aa76-2d0fedbb5ffb-image.png
    •1rst test susbject coordinates 0x0 (mesured in pds with 0 at the top left pd xD), 2 layer of pds are buildable on the left, 1 layer at the bottom
    d5f64ec9-9b78-4208-9121-a22d06a12b8c-image.png

    •second subj, coords 0x1, 2 layers at the left, 1 layer at the bottom but only partually... weird actually
    f67521bd-868b-45f9-b676-5b2652ded4a2-image.png

    •3rd, 0x2, now it gets different, and i am able to build on top 75490332-b927-4850-8003-a377f241d625-image.png

    •4th, 0x3. weird that those two pds were not buildable now 3bef4ca5-adf6-46b7-a25a-589646737d51-image.png

    •5th. 1x0. so changin horisontal position changed my ability to rebuild PDs on factory sides nowa4ee36db-844b-40ec-82ce-d3fac976ad55-image.png

    After that it was clear that factory's position on invisible grid affects your ability to rebuild things inside of it, witch was kinda werid...
    also it repeats itself at least once in avery factory lenght i think... didn't check that for sure, and didn't check if it repeats itself more often... maybe like every 2 1 pgens or so maybe possible.

    not many uses for that i guess, can probably try to fit storages and factories next to mexes, but need to know beforehand if you can do that with certain mexes or not. The fact that id depends on position kinda makes things simpler. also makes things insanely more fun for people that would try to recreate what you are doing but not placing things exactly in the same place LOL.

    maybe you could fit more shields in the same area and fit tele-defence in the same area at the same time but it requires you to build things and then ctrl+k them and then build on top of them without reclaiming and then upgraide what you have build and then rebuild from wrecks.. not easy, and not cheap9b66a951-2fe1-45b3-9589-bea740f25939-image.png

    Edit: Testing was hard not only for me https://youtu.be/NhIr38iKFac that poor SACU lost its mind

    posted in General Discussion •
    RE: Did you know?

    Aeon TMD projectiles (those spheres that they shoot up) also divert mercy shots, however TMD will not launch it's sphere when it sees mercy shot so you need your opponent to launch missiles at you while also trying to mercy you 😄

    posted in General Discussion •
    RE: 30min Para at Dual Gap

    You can counter paragon by not playing dual gap

    posted in General Discussion •
    RE: FAF Lite, Supcom but simpler

    remove power drain from mass extractor, so stalling power does not kill your mass income

    posted in General Discussion •
    RE: Need UI Mod? Let me know

    mod that would prevent you from acccidentally canceling your HQ by assisting other factory with the HQ

    posted in Modding & Tools •
    RE: Engineer Always-reclaim

    i think it is a brainless tanks. i mean if your engineer is idle you 98% of the time want it to reclaim stuff, and for 2% of the time we can make this behaviour togglable. (engineer should still be shown as idle tho)
    1% cases when you don't want to reclaim but want to rebuild
    and 1% cases when you don't want to reclaim cause you have full mass bar

    So i would agree to this change being added.
    i guess it is just slow and old people like me that have no "select idle engineer" hotkey, are jealous to young prodigy pro players that can simply press hotkey and alt+right click in random direction once and get rid of all idle engineers once every minute.

    i don't see how game would get played by itself since engineer will not move and there will no be reclaim in it range most of the time (is this how we view this change? i don't want my idle engineers to move, lol)

    But there are other things:
    Who is gonna code that? check for bugs?
    Is it even possible to do that and keep engineer shown as idle with our limited possibilities? (we can't change anything related to game engine)

    How much performance impact it is going to create? who is gonna test that?
    Should engineer stop reclaiming when storage is full? 80% full?
    i mean engineers that we have right now can't stop reclaiming when storage is full. They only stop starting to reclaim new things, but if some engineers started reclaim it will not stop unit they finish even if they waste mass

    posted in Suggestions •
    RE: What am I playing supcom for?

    because i am resonably good at it and i like being good at something... also i like the controlls, new UI mods improve things, tho i am so lazy to set them up and set up hotkeys...
    I like to invent new strategies, and not sure that everything has been tryed already. even small balance changes can help with that. I did brutalize some players with aeon ghetto or restorer + airstaging creep.

    sometimes like one in a 100 games you get to have some bizzare epic games, or at least something cool happens and i like this stuff too. And i mean epic games more in a sence of constant action and back and forward stuff...

    i kinda miss basetrades, it feels like they no longer happen at all

    posted in General Discussion •
    RE: Delete this channel.

    People who want to discuss politics can discuss it there, people who don't can now just mute this channel.
    This solution is okay, imo.

    posted in Suggestions •
    RE: Did you know?

    Dyk: Capture speed is proportional to build time of a unit and it takes twice less time to capture unit, compared to building it.
    capturing will drain twice is much power per second compared to you building the thing that you capture.
    So overall it takes half the time and same amount of power to capture unit compared to building it.

    Reclaim speed of LIVING UNITS (not wrecks) is only proportional to power cost of a unit and nothing else.
    Just divide power cost by builder's build power and divide by 10 and you will get time that it takes to reclaim something.
    E.G. t1 engineer costs 260 power.
    if you want to reclaim it with other t1 engineer, it wil take 260 / (5*10) = 5,2 second.
    reclaiming t1 interceptor with t1 engineer will take 45 seconds.
    reclaiming t2 mex with t1 engineer will take 108 seconds
    and 13 minutes and 20 seconds to reclaim an ASF with t1 engineer

    it takes 3.2 sec to reclaim aeon lab
    2.8 for cybran
    2.4 for UEF
    1.6 for selen
    however 1rst 0.2 second engineer spends to unpack his "arm" and aim(tested on uef enginner)
    then after all HP has expired it actually needs extra 0.1 second to actually kill the unit. If that does not happen, unit will be alive with 0 HP

    one fullly upgraided t3 hive will deal 219 DPS to a GC by reclaiming it
    20 Fully upgraided hives can capture a monkeylord for about 9.2 seconds

    posted in General Discussion •
    RE: The Last Thread about RAS SACU Balance

    some long time ago someone suggested making gateway unassistable

    completely removing them will make some people angry i beleave

    posted in Balance Discussion •

    Latest posts made by ZLO

    RE: Intel not shared

    Weeeeeeird, this can cause i desync if i set my t3 arty on "snipe mode" it will probably lock on the nuke, but in simulation on other computer that might not happen...
    (not sure if that is how it actually works)

    posted in General Discussion •
    RE: How to make it detrimental to have a low-rated teammate die

    Stupid ideas:
    Having lower unit cap
    There was a mode that makes it so base is transferred to killer 😄 (that is to much i guess, lol)

    idea with at least some potential:
    Getting less score in the tournament - but this can also lead to lower rated player giving his stuff to higer rated and hiding his ACU
    AND need some non standart tourney structure kinda like round-robin

    posted in General Discussion •
    RE: Minimum CPU for long Seton's/Dual Gap games

    What? you play Dual gap and all 11 players in the game have better CPU than Ryzen 2600????
    It is kinda hard to beleave.

    Press F11 in game and make sure that you are the one who is slowing down the game

    If you are not slowest CPU in the game then upgraide will not do anything for you, game will still slowdown.

    If you are actually the slowest CPU in the game then upgraide can help with that.

    Weird to see that you need an upgraide when you have ryzen 2600. maybe check how your RAM is setup and do some tunning

    posted in I need help •
    RE: Weekly Discussion #2 - What are your favorite recorded FAF moments?

    https://youtu.be/g4aK097RM8I Mr. Smith launches a TML at enemy acu and send in Jesters.
    Silvergun is on red HP, he is standing still making t2 shield, shield is like 90% done, TML is sure gonna hit.
    BUT!!! antiair hits TML, TML SPLITS, EACH SMALLER MISSILE DEALS 501 DMG WITCH IS STILL ENOUGHT TO KILL HIM, BUT AA HITS ONE SMALL MISSILES AS WELL!
    Then camera zooms out revealing that it was last ditch snipe attempt from Mr.Smith and Silvegun won the game cause his aa hit TML twice

    Full playlist https://www.youtube.com/playlist?list=PLWe0mYs3ObwLKxDD7-K1jdj8Rl-bM30AQ
    Best plays playlist https://www.youtube.com/playlist?list=PLIwKk1Z5BqbycswD9smtT1TdqaYwBZCbF
    Petric's survival double billy redirect https://youtu.be/JaCimrhr-bo
    https://www.youtube.com/playlist?list=PLJ--xE6CUShGxeSlY8VBknFv7-30vCvfh

    posted in Weekly Discussions •
    RE: Make reclaiming more intuitive

    maybe let engineers to not break trees and remove factory attack move bug?

    posted in Balance Discussion •
    RE: SCOUT "carpeting"

    @kdrafa91 said in SCOUT "carpeting":

    @zlo Thanks zlo i can download the disperce move and it does what i want, but i cant install the spread move for some reason? 😞 also i´ve seen your stream what does blin means? 🙂

    Did you manage to install and enable spread move? After that you need to find hotkey that it adds and bind some key to spread move command and then you can use it.

    Blin means pancake, but it is used as SFW version of blyat

    posted in General Discussion •
    RE: CPU performance tests

    There is a new performance test in development and you can already try it.

    https://discord.gg/WBuFbKbyYP
    check pinned messages for instructions

    posted in General Discussion •
    RE: Why I am abandoning FAF
    1. People use your ping to guess your location so they can be toxic to you? ehhh? if you are using VPN to hide your flag it will affect your ping too afaik, ping being displayed in the lobby or ingame seems to be not relevant to the discussion

    ping is shown in the lobby only if it is above 500... yea maybe host can drop you in observers to check you ping but i just don't beleave that is the problem

    There is UI mod to mute all chat and pings, maybe later it can be chaged to be able to mute individual people

    I don't think FAF is worse than other games in regards to toxisity.

    1. Most of UI mods are publicly available.
      "Coding challenge" UI mods? well i can agree that setting up everything can be annoying, but removing option to setup stuff for yourself would be sad.
      Yea, many UI mods are basicly cheating, but honestly they don't give you THAT much of an advantage (imho less than properly setup hotkeys), eventually best UI mods get integrated into the game (templates used to be a UI mod long long time ago, rebindable hotkeys used to require a UI mod, addctional unit info, selen deselect... reveal position mod used to reveal players position, but now faf just got updated and that mod no loger works but we have an option to have those things displayed, pretty sure there are other examples)

    There are some UI mods that are forbidden, and they are usually pretty easy to spot when someone is using them. so i don't see how UI mods ruin competetive scene

    1. wonder what is still not fixed, would be interesting to hear...
      i know people want to fix performance... but that would just enable them to play with 10k units instead of 5k and game would still lag like it used to do =\
    posted in General Discussion •
    RE: Joking of Seton's Clutch 2v2 157$ U 3600

    ZLO 2125 + Riot- 1475

    posted in Tournaments •
    RE: Panning with the mouse cursor doesn't work in borderless windowed mode

    I remember being able to lock mouse to screen in borderless windowed app. But right now i also simply use scroll wheel and disabled screen edge panning after i missmicroed and died cause my screen panned accidentally xD
    now i can safely micro at the edge of the screen and my camera will not accidentally move 😄

    posted in Game Issues and Gameplay questions •