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  • 342 Topics
    8k Posts
    K

    If you limit the number of SACUs a player is allowed to summon from the gates (like in, the command doesn't allow you to risk these "student" commanders too much), you can make them stronger than other units for similar cost.

  • 33 Topics
    609 Posts
    D

    ACU and all units increase is physical size as they vet.

  • fix the old legacy replay

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    FtXCommandoF

    Productive thread, going to lock it.

  • Upcoming Tournaments

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    nine2N

    Added Battles of intelligences Tournament

  • That dancing acu when searching ladder games

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    J

    But only through loot boxes with a drop possibility of 0,5%.

  • tech support need help

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    Brutus5000B

    Python client is no longer officially supported.
    Windows 7 is also not supported anymore.

    Maybe you find somebody willing to help here: https://forum.faforever.com/topic/317/legacy-client-not-working/20

  • Awareness/Perception wishlist for supcom 4

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    N

    @FemtoZetta At the moment, the victory condition is find and kill the ACU. If the ACU is so tough that it really needs to be at the vangaurd of your army, then finding it is not really a problem is it?

    It just becomes a game of ACU at the front taking out many units and sucking mucho damage before retreating and repairing and repeating.

    This singlular tactic is overridingly dominant. So... More RTT than RTS.

    I think that you need to have an ACU that is tough enough that it can brush away an early rush, because getting out-rushed in a game like this isn't any fun. And so in order to do that, we have an ACU that's so tough it leads the line until t3.

    I once came up with an idea I was going to call Totem Mod, which would introduce a Totem unit. It would be the slowest unit in the game, and it's main function would be to enhance any friendly ACU within it's radius. That way, ACUs are still really tough at home, but no so great at raiding.

    (I did say I didn't think my idea would be popular though, didn't I?)

    blush

  • Randomness of laddermap picking algorhithm

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    F

    Lokie is a good map.

  • Reporting players / Karma system

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    Z

    keep in mind that you'll get to play another game, although they ruined that one, hopefully you have plenty of other games to play. For extreme cases, I Foe the user and keep a notepad with user names and why they are foed; if you look at the lobbies open, a frownie face 😞 will show up next to foes; This has saved me from joining a couple games where the play has the note of "lagged real bad and refused to leave" etc etc.

  • stacking GCs and other experimentals

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    Z

    thank you very much; this isn't what I am seeing, but it helped me recreate it somewhat. I did some tests with 80 gcs.
    If I use spread move alone, the units will still bump into each other- but they do get closer than usual. If I use spread move to clump them up as much as possible, then tell them to get into formation- they will stop bumping into each other and overlap- that is what I see people do, but I can only do it in formations; is there a way to use formation move where all the units go to a single spot?

    I also noticed that the units all need to be in the same 'formation' in order to not bump into eachother; I do recall that the game I played where the guy had like 200+ gcs, he never micro'd them and they did all change direction together like it was 1 group of units.

    Is there a mod that does this? (allows 'Formation Stacking' where all units are told to go to a single spot (like Spread Move) but they retain their 'Formation Stacking' so they freely overlap.)

  • Graphic Artist Wanted

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    BlackYpsB

    I am not sure what exactly you proposed? Also this is more petric's decision.
    I got a complete set from him, but I don't know if they are intended to be the final version.

  • Epic Forum

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    No one has replied
  • Ice is a failure

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    Brutus5000B

    Closing this due to shitposting.

  • Good laptops to play FAF on. Any recommendations?

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    G

    If you get an intel "H" processor with adequate cooling it is fine for FAF. It's the U processors and ones with terrible thermals you need to avoid.

  • Hey! I am somewhat of a caster myself :P

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  • How much does an early frigate need to kill to be considered worth it?

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    epic-bennisE

    The economic damage the frigate can cause is always lower than its costs. There are some rare cases on setons wherenan early aon frigate can kill 4-5 rock mexes (2 island, one on rocks beach, the obvious forward one and one core mex) but even in those scenarios its hardly more than a nuisance.

    I think i have alot of experience when it comes to timing pushes on navy and the key concept is, as thomas explained, build power denial. Ultimately most of my navy wins happen because of build power denial. You can scale up your bp, especially the one needed for a timely T2 transition, keep denying enemy bp with suicide frigates raids or plain water entry denial and then finish the game with cruiser tml or bship. Its of course vulnerable to torps, hover or any other mid intervention like drops, and stuff, but a satisfying way to show an eco whore its place. Think about frigates more as a tool of bp denial in the early stages of navy, and you will learn to use it as an efficient attack.

  • info: creating medium fidelity terrain

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    JipJ

    Yes, that is normal. It is the game informing a developer (urr). I suspect it is a part of a print statement somewhere that was useful for development somehow 🙂 .

  • Who do you think will qualify in the next qualifier

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    LittleMissMurderL

    You get a nifty badge which apparently brings the boys to the yard..

  • Best CPU 2020 for FA (Intel vs AMD)

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    J

    Current gen Ryzen is pretty good, the first two (1600X, 2600X) were kinda lousy.

    @Rowey said in Best CPU 2020 for FA (Intel vs AMD):

    Ryzen chips dont show a High Cpu score but will sustan the higher sim ticks later on in the game

    Nah, they performed according to bench number; worse than i5's from 2011.

  • How does Game Quality indicator work? And observations

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    epic-bennisE

    I agree as long as the majority of the community cant even understand basic build orders or game mechanics, why bother make something actually complicated accessible to this bunch of tards.

  • PSA: Regarding the forum's sudden change in appearance.

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    Brutus5000B

    We are incapable of doing such a thing. You can ask for this in the NodeBB community, but I wouldn't expect such a thing considered to become a default feature (I think they try to keep the base software lean and tidy).

  • How do you mute people?

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    LittleMissMurderL

    I also want to know. The chat filter doesn't seem to work. Bobster, here's looking at you.

    Also, people on your foe list, you can still see their lobbies and they can still see and join yours (more of a client than core mod issue but apropos to the op)