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    QuietJoy

    @QuietJoy

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    Best posts made by QuietJoy

    • RE: In game chat dump from 631 711 replays and 23 929 players

      APOLOGIES THIS POST IS IN CODE FORMAT - it was the only way I could show my post while keeping the tabination of the word & count tables.. 🙂

      Currently learning python and decided to play with and analyse this dataset just out of curiosity.
      
      It contains 20,405,216 words, spread across 23,929 files (representing that number of games)  for a total data size of 112+MB
      
      I removed the 2,760,185 non English words as I am only able to speak one language. So that's all the Russian, German etc words removed.
      
      So there are 17,645,031 English words remaining, let's look at these.
      
      None of the following proves anything, I just thought it would be interesting to have a look.
      
      What are the actual most commonly used words?
      
      
      WORD		COUNT
      ----------	-------
      to		1464477
      sent		1305978
      mass		743675
      energy		667411
      you		274816
      me		263903
      i		245113
      give		223129
      gg		179505
      can		151937
      the		131350
      
      Nothing too suprising there. Let's look at some other word counts now.
      
      Other words of note very commonly used:
      
      WORD		COUNT
      ----------	-------
      air		92538
      units		83868
      lol		66198
      unit		60286
      t3		51683
      need		49956
      dont		48234
      why		30133
      help		25714
      
      
      
      How friendly are the games?
      
      WORD		COUNT
      ----------	-------
      pls		63084
      gl		41712
      hf		39946
      plz		26900
      ty		26191
      nice		26087
      please		26005
      glhf		19296
      thx		16672
      sorry		15812
      thanks		8638
      sry		5498
      
      
      
      How toxic are the games? Actually, not as much as I might have worried..
      
      WORD		COUNT
      ----------	-------
      fuck		21997
      shit		19482
      fucking		16963
      frustrating	16911
      fucked		6089
      ffs		5988
      damn		5585
      idiot		5494
      ass		3068
      asshole		800
      
      
      
      What about issues in the game?
      
      WORD		COUNT
      ----------	-------
      lag		13433
      re		19892
      kick		10327
      afk		5564
      lagging		5035
      eject		4792
      lags		4251
      
      
      
      How often are the game enders mentioned?
      
      WORD		COUNT
      ----------	-------
      nuke		28959
      mavor		13966
      para		6724
      paragon		3185
      scathis		4679
      yolo		4106
      novax		1669
      yolona		1296
      salvation	1047
      
      
      
      And the experimental units?
      
      WORD		COUNT
      ----------	-------
      spider		6160
      monkey		4272
      gc		4031
      chicken		2145
      fatboy		2340
      czar		1874
      mega		1650
      fatty		1335
      tempest		1188
      ahwassa		1083
      monkeylord	501
      megalith	473
      ythotha		449
      ripper		384
      atlantis	379
      asswasher	348
      colossus	312
      soulripper	55
      
      
      Which races get talked about most? Presumably due to asking for engineers to make Hives and Kennels:
      
      WORD		COUNT
      ----------	-------
      cybran		13614
      uef		13065
      aeon		8793
      sera		5768
      seraphim	1088 (much faster to just type sera!)
      
      
      
      How are the commanders referred to?
      
      WORD		COUNT
      ----------	-------
      com		11785
      acu		11555
      
      
      Does playing FAF give you headaches? Because ibuprofen is mentioned 187 times.
      
      posted in General Discussion
      QuietJoyQ
      QuietJoy
    • RE: Small suggestions topic

      For team score, it occurred to me last night the easiest place to display these might be in the observers/waiting text box?

      alt text

      posted in Suggestions
      QuietJoyQ
      QuietJoy
    • RE: Why seraphim dont have RAS?

      @veteranashe said in Why seraphim dont have RAS?:

      If your match gets to Ras bois it's not really a match, should be over by then.

      That's a wildly sweeping overgeneralization.

      In team games I certainly miss the RAS SACU option, I've tried pumping out basic SACUs which generate a little mass but it's not remotely the same thing.

      I've never heard a good argument for Sera not having RAS SACU other than different races have different units - which is not a specific argument to this unit. Sera really needs the option of portable eco like all the other races have. I don't see that they have anything to compensate for not having it.

      posted in General Discussion
      QuietJoyQ
      QuietJoy
    • RE: Another player told me I was on a "Ban List"

      @jedioftheshire Some people forget that they too were once new to the game and that without new players FAF will eventually die out! Ignore the hater and keep on gaming 😊

      posted in FAF support (client and account issues)
      QuietJoyQ
      QuietJoy
    • Print pause message into chat box

      Just a small suggestion, when a player hits the pause button currently, the message of who pressed it only displays for a moment. If the notification could also be printed into the chat box then it would be easier to track who did it. Would be useful for better communication and for identifying any pause abusers in team games.

      posted in Suggestions
      QuietJoyQ
      QuietJoy
    • RE: Influx of Pro-Putin/Anti-Ukraine behavior in chat and game title

      There's no need for any mention of any politics (of any sort) in FAF. Let's keep politics out of our hobby. Everyone has their opinions but we play FAF to escape our normal lives and relax, let's keep it a positive environment if we can.

      The current closest FAF rule I can find is :
      "Do not harass, defame, or discriminate other players based on their sexual orientation, gender, race, culture, religion, nationality."

      Could we strengthen this in terms of just banning politics?

      posted in General Discussion
      QuietJoyQ
      QuietJoy
    • RE: Are you gonna fix Soul Ripper?

      @scorpion2000 this is a zero-cost-to-you volunteer maintained project, any chance you could ask politely and give enough information to explain clearly what you are experiencing so that the unpaid workers can investigate and fix (if needed) in the minimum amount of their own personal time?

      posted in Balance Discussion
      QuietJoyQ
      QuietJoy
    • RE: Small suggestions topic

      I've thought a few times it would be useful to have a setting available for all factories to build at half speed. Let's say I have an air factory sending out scouts on repeat towards the enemy purely for intel reasons. I expect them to die fast but i need the intel. I'd be happy wasting less mass doing so and a build at half speed option would be useful. It could also be used when focusing mass elsewhere, eg when trying to rush a nuke you might want all your factories to reduce buildspeed but not stop building outright. Just a thought, curious if anyone else thinks it might be useful.

      posted in Suggestions
      QuietJoyQ
      QuietJoy
    • RE: Viper Mobile Missile Launcher splitting missiles

      Just to complete this thread I did indeed run a test game and figure out the current values, as follows:

      Viper
      Single missile launches, will do 200 Damage if it hits target.
      If hit, it splits into three.
      These missiles will do just 10 Damage if they hit the target.
      This is 5% of the original damage.

      Cybran T2 TML
      Single missile launches, will do 6000 Damage if it hits target.
      If hit, it splits into three.
      These missiles will do just 833 Damage if they hit the target.
      This is just under 14% of the original damage.

      So what I've learned is that the split missile damage is not OP. In practise, these units overwhelm defenses when used in number not due to OP damage but because the smaller splitoff missiles (that do relatively little damage) will cause the TMD to fire on them. TMD then needs time to reload and is unable to fire on the higher damage missiles.

      Conclusion - they're a pain in the bum to defend against but I would no longer feel they are OP.

      posted in General Discussion
      QuietJoyQ
      QuietJoy
    • RE: The time it takes the army to die after the ACU does..

      I'd be for the time delay to be as small as possible. The acu is either alive or it's not. Having any sort of real time delay wrecks those desperate acu snipes as the enemy exp bears down on your base. Just kinda bizarre killing the ACU and watching as it's units continue to wreck havoc.

      posted in Suggestions
      QuietJoyQ
      QuietJoy

    Latest posts made by QuietJoy

    • RE: Trainer Team 2025 - The Wiki | Part One

      In "Basic Strategy" it talks about "Monkey Spamming" but doesn't explain what this term actually means?

      posted in General Discussion
      QuietJoyQ
      QuietJoy
    • How is FAF doing?

      Genuine question, compared to a year or two for example, is the number of players increasing/static/decreasing?
      And what about the number of games played?
      Just curious..

      posted in General Discussion
      QuietJoyQ
      QuietJoy
    • Patch updates on joining a game

      is it really the best time and place to force the patch updates when a player tries to join a game lobby? It's frustrating when I'm watching maybe 20 mins to see a game i want to join and then I get the update which maybe means the game fills up with players before I get into it.
      Could we not have a banner appear on the game client intself so we can trigger the update to get it installed before we attempt to join a game? It much be a much appreciated quality of life improvement.

      posted in Suggestions
      QuietJoyQ
      QuietJoy
    • RE: Pics for OnceHandsome

      Pics for Oncehandsome who had a texture issue on latest version of the map. Very hard on the eyes playing like this, 1/10 would not recommend 🙂

      posted in Mapping
      QuietJoyQ
      QuietJoy
    • Pics for OnceHandsome

      7.png 6.png 5.png 4.png 3.png 2.png 1.png

      posted in Mapping
      QuietJoyQ
      QuietJoy
    • RE: Where's the best beginner how to mod tutorial?

      Politely bumping this again as i would like to make some basic sounds mods. I find the noise of the T2 mobile arties and Torpedo bombers to be like a drill in my brain. Nothing wrong with the sound as such but it's the constant incessant repetition of them is just absolutely brutal. As soon as anyone on the map makes a T2 arty unit and sets it firing at an enmy tmd, that's it, you are now hearing that noise for the next 20 mins on a loop. Brutal.
      If I'm better asking somewhere else (Discord??) please let me know, thanks 🙂

      posted in Modding & Tools
      QuietJoyQ
      QuietJoy
    • RE: Where's the best beginner how to mod tutorial?

      How would i do a simple UI mod, for example making it so when I click on a radar the game does not play any sound?

      posted in Modding & Tools
      QuietJoyQ
      QuietJoy
    • Tiers of offensive words?

      I've thought for a while that some offensive words & behaviour should potentially be punished harsher than others.

      For example, vanilla insults like "F you" etc are somewhat indiscriminate verbal Diarrhea.

      Whereas other use of language such as the N word or insults/comments towards Jews (ovens etc) strike me as a situation where the perpetrator is less likely to correct their behaviour with minor punishment measures. Stronger outcomes may actually help them potentially reconsider their life choices and lack of empathy. Perhaps consequences could escalate faster for these low IQ individuals?

      posted in Suggestions
      QuietJoyQ
      QuietJoy
    • Lobby titles rework suggestion

      I've thought for a long time that lobby titles serve no purpose and are often used for generally offensive verbal Diarrhea.

      I'm thinking it might well be an improvement if the title was simply autogenerated by the settings the host creates for the game.

      So for example, the host must set Min and Max player ratings, or could tick an all-welcome box.

      Other settings that could be used to create a more rational title could be a tickbox during game setup for:

      • optimal
      • full share
      • noob friendly
      • game mode (survival etc)
        etc

      If the host needs to convey some key bit of information, perhaps an optional smaller subtitle could be used. If so, could the following words be automatically blocked and/or cause an automatic report of the host to moderators.

      (There's a zip on this page with many words I often see in FAF lobbies)
      https://www.freewebheaders.com/bad-words-list-and-page-moderation-words-list-for-facebook/

      posted in Suggestions
      QuietJoyQ
      QuietJoy
    • Game title length needs a max length adjustment?

      fafup.PNG
      see example on the right?

      posted in Suggestions
      QuietJoyQ
      QuietJoy