The current pre-release of the client ("pioneer" in the version) is only compatible to itself. So you can only play with other testers. Please be aware!

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  • 393 Topics
    9k Posts
    N
    Buff brick DPS 295 -> ~304, returning 50% of the DPS it lost after the last nerf (down from 312.5) because: the nerf's goal was to make brick weaker vs Percy, and now Percy is strong vs brick, so there is space to buff the DPS the nerf's goal was to make brick weaker vs othuum/harb, and while in a 1-unit-composition matchup this nerf made it more fair per mass, the brick needs to be more unfair because their lack of shields makes sniper DPS and Ythotha AoE very strong. Their stats also struggle to beat GC/ythotha + harb/othuum compositions a bit too much, which makes getting Megalith too difficult. Monkeylord is not good against GC/Ythotha at all, so mega is required to fight those T4s efficiently without just winning hard in T2 and getting an overpowering army at later T3. Add the Pulsar, which is the unreleased cybran T3 long range anti shield unit. It was wanted by old balance team, then it got delayed and eventually canceled by Rhaelya looking for an alternative solution before adding new units. Since no alternatives have been proposed and I don't see what would work better, I think the unit should finally be added. It solves the shieldless arty's low DPS against snipers and the struggle against mid-late gun coms that OC all your bricks if you try to attack anything while easily tanking with shield upgrades and mobile shields. Make firebeetles jump at enemies. it looks cool and fits the theme makes them hit in the middle of unit clumps more consistently, including on attack move/attack orders. reduces pathfinding needed increases their effective attack range The jump range in my prototype is around 5, which is the current detonation trigger range, and is small compared to any gun (LABs have 14 range). I think after the last nerf beetle is pretty good for gameplay but is a little weak because it dies very easily, especially at T3 stage, if you don't have basically equal unit counts and are in range to tank for the beetles, so that's why I'm interested in trying this new mechanic as a straight buff.
  • 33 Topics
    603 Posts
    CrofisC
    @Deribus 3 years and still no implementation? Keep it up harder then! XD
  • Individual Player Cards for LOTS 2022

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    FemboyF
    @xayo most of the images and quote were made by NOC/NoOneCares. Some were made by him and others were taken from the LOTS player survey.
  • Is it just me or has FAF been very unstable recently?

    Locked
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    Brutus5000B
    It happened 3 times in the last 2 weeks, so yes you are not mistaken.
  • Server Down Yesterday

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    Brutus5000B
    All of our services run on Docker containers, which are a way to package and run software in a isolated and lightweight environment. Unfortunately, the Docker engine crashed with an exception, causing all services to be stopped. After investigating the issue, we suspect the root cause to be an out-of-memory issue. In order to prevent this from happening again, we have tweaked some server settings and reallocated RAM from file system cache to Docker. We apologize for any inconvenience this may have caused and are committed to ensuring the stability of our services. Thank you for your patience and understanding.
  • 0 Votes
    4 Posts
    591 Views
    ThomasHiattT
    500ms is still a reasonable minimum delay for FAF since the playerbase is scattered around the planet with the worst PCs and connections possible. Time spent on computation should be virtually nothing compared to the delays introduced by networking. In a 60fps game you only get 16ms to compute everything and render a frame, and 60fps is starting to be considered substandard now.
  • TMM map team error

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    346 Views
    C
    Another issue
  • Developers patch 3745 - 3748

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    JipJ
    I've renamed this topic to the patches it represented.
  • When are we getting an in-client rating leaderboard?

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    10 Posts
    596 Views
    FemboyF
    @brutus5000 tbh I wasn’t part of this agreement nor knew about it
  • Can I build here, sir?

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    6 Posts
    500 Views
    JipJ
    Yes, I haven't found a proper solution to it yet.
  • Why do unfinished buildings degrade with time?

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    467 Views
    arma473A
    People have an emotional reaction to anything being taken away from them, even if it is at a negligible rate. It creates a sense of urgency and makes the situation seem more dynamic than it really is.
  • 0 Votes
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  • Strategies for first transport?

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    arma473A
    @rottenbanana said in Strategies for first transport?: a transport with a lab or tank onboard I forgot all about that variant. And you can even use the transport as a ghetto gunship depending on whether you have air control over the drop site. Or you can pick up the tank/LAB and drop it on another island if you don't think you need that unit at your own drop site. And in general you can decide whether you want to drop away from your opponent's drop, which is less aggressive, and turns the game into something of a race to see who can develop the fastest, OR if you want to drop on the same island as your opponent, which is very aggressive and whoever wins on that island is probably going to win the match. On maps like Roanoke, there is also the issue of ACU walking. So even if you steal one of the islands close to your opponent, if his ACU walks up out of the water, he might take that island back that way. And something else to think about: often you can drop the engineers in multiple places. So you have to decide if you want to put them all in one place (which helps you to get a factory up quickly so the drop is secured) or spread them out (so they can build mexes faster) I've even seen people drop all the engineers in one place, build a factory to secure the drop site, then pick up the engies with the transport and move them somewhere else to get a second drop in. So there is a lot of value in killing your opponent's transport, even after they get the drop off.
  • Failed to download Update from

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    maggeM
    Download the latest release from the website: https://www.faforever.com/client
  • No-share ranked

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    FtXCommandoF
    @melanol said in No-share ranked: @magge But does it hurt to have that button? Yes. Having 60,000 buttons to press when only 4 actually work with maybe 2 others working for a 2 hour period per day or per week should not be something that needs to be explained as poor design. Having 1 button that is totally dead and serves no purpose (literally like 1 game a week) is also poor design.
  • Someone's cheating on the coop leaderboard

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    maudlin27M
    Im also assuming even if adjustable speed was to be excluded from the leaderboard you could slow the game down by slowing your cpu and/or running other stuff in the background to get around it
  • New Promotions Lead/Councillor Javi

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    ResistanceR
    dealt with yeah
  • One of the most eye cancer games ive ever played

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    arma473A
    the team colors were awful there were some interesting moments
  • how to detect sup com cloaked?

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    waffelzNoobW
    Just send t3 scout
  • how to kill tech3 anti air fight plane ?

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    292 Views
    I
    Thanks a lot. Then I should have much more plane.
  • What is your CPU and CPU rating?

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    QuantumTyphoonQ
    3770k Over clocked to 4.5 ghz. 133. air cooling.
  • This topic is deleted!

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