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  • 393 Topics
    9k Posts
    N
    Buff brick DPS 295 -> ~304, returning 50% of the DPS it lost after the last nerf (down from 312.5) because: the nerf's goal was to make brick weaker vs Percy, and now Percy is strong vs brick, so there is space to buff the DPS the nerf's goal was to make brick weaker vs othuum/harb, and while in a 1-unit-composition matchup this nerf made it more fair per mass, the brick needs to be more unfair because their lack of shields makes sniper DPS and Ythotha AoE very strong. Their stats also struggle to beat GC/ythotha + harb/othuum compositions a bit too much, which makes getting Megalith too difficult. Monkeylord is not good against GC/Ythotha at all, so mega is required to fight those T4s efficiently without just winning hard in T2 and getting an overpowering army at later T3. Add the Pulsar, which is the unreleased cybran T3 long range anti shield unit. It was wanted by old balance team, then it got delayed and eventually canceled by Rhaelya looking for an alternative solution before adding new units. Since no alternatives have been proposed and I don't see what would work better, I think the unit should finally be added. It solves the shieldless arty's low DPS against snipers and the struggle against mid-late gun coms that OC all your bricks if you try to attack anything while easily tanking with shield upgrades and mobile shields. Make firebeetles jump at enemies. it looks cool and fits the theme makes them hit in the middle of unit clumps more consistently, including on attack move/attack orders. reduces pathfinding needed increases their effective attack range The jump range in my prototype is around 5, which is the current detonation trigger range, and is small compared to any gun (LABs have 14 range). I think after the last nerf beetle is pretty good for gameplay but is a little weak because it dies very easily, especially at T3 stage, if you don't have basically equal unit counts and are in range to tank for the beetles, so that's why I'm interested in trying this new mechanic as a straight buff.
  • 33 Topics
    603 Posts
    CrofisC
    @Deribus 3 years and still no implementation? Keep it up harder then! XD
  • Overcharging under water

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    JipJ
    It can catch players off guard, but after that your ACU is extremely vulnerable. A risky play, doesn't sound that bad to me.
  • 86% mass discount

    Moved
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    B
    @nex said in 86% mass discount: @black_wriggler I'm not saying you are wrong or that it's a remotely smart idea to make units just to reclaim them. I'm just saying, that your statement @nex said in 86% mass discount: it is not true that assisting the factory will reduce the adjacency depends on your view on the gains of adjacency (per unit/per time) and is misleading in the context of this thread. Actually it is clarifying, since the headline number number "86% discount" is misleading itself - 86% of what? If the percentage discount is reduced, but it is a smaller percentage of a bigger production number, then overall mass balance is the same Edit - in this particular case i forgot again about the mass loss from the wreck, because of this any additional mass you put in from assistance will not be reclaimed in full, so the efficiency will be less
  • Optic Jamming

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    T
    Are the tools for Supcom/FAF so hard to use? With all of these neat unused features, I'm surprised that there is only 1 fan-made faction.
  • Ban less and more

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    J
    @ftxcommando said in Ban less and more: Great, problem is as Gieb said the moderation manpower is two sticks and a rock. So what does your good intention policy intended to guess whether people are actually upset lead to? Dudes combing through replays to find something to ban people they already have a problem with due to other circumstances. Is that more or less toxic than the current situation? More
  • Test post for Swkoll

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    NOC-N
    Test
  • Is there any way to set the website theme meta tag?

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    No one has replied
  • Newshub 2.0 is Here!

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    FemboyF
    @eternal that sounds pretty awful. Imagine opening the client and seeing "can't open FAF" or "I had error" as news xdxd. You need some sort of manual filtering or the bad stuff will come up
  • Newshub needs help - Volunteer Position

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    No one has replied
  • why scathis fire and then stop and again fire and stop

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    Pearl12P
    @ovenman said in why scathis fire and then stop and again fire and stop: I personally think it looks dumb for the canon to spin so fast. If they shot cluster projectiles instead, like how their bomber shoots 6 bombs, then it would look way less stupid and not like a modded unit. This change would even keep it's shot per volley the same. Also, it would split early unlike the aoen rapid fire. This is my biggest (only?) gripe. I don't actually mind the functional change but it does look... well, yes, dumb would be one word for it. I would rather change the way it fires so the ROF is the same over time but it fires at a constant rate instead of charging up. Keep the range, accuracy, aoe, etc., everything else the same. Just... don't make it so... dumb? Goofy? I was going to type "unrealistic" when I first asked, but it's a sci-fi game so... outlandish? I thought the way it fired before was cool and classic and satisfying, regardless of range/accuracy/aoe. I just liked watching it. Now... it looks like a circus ride, not a weapon.
  • Knowing who writes in game

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    JipJ
    This is merged and available on deploy/fafdevelop
  • Ladder Maps

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    waffelzNoobW
    @lord_asmodeus said in Ladder Maps: If map pool team cant be asked to select actual good maps in a range can we atleast have a button to select that removes the ability for lower ranked players to match us. Meaning as 1800 I dont get 1500 retard t1 land spam. Make it so the button limits to -100 below rather than 300 below u want to get land spammed by a 2100 rather than a 1500? lol
  • Flatty maps paradigm

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    archsimkatA
    Open Palms is actually a good example of a flatty map, I was very surprised when I looked around and saw how flat the map actually was. The fact that the "mountains" to the side are snowcapped make you think they're tall but they're not!
  • Suggestion: Map preferences for ladder

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    DgunD
    Thanks for your responses and all your awesome work. I'm just coming back to the game this year after not playing since 2009! And it is just sooooo good! @ftxcommando said in Suggestion: Map preferences for ladder: end user experience of having to monthly fill out a preference list It could be non mandatory and the effect of the preference list could just be a minor weight against the existing algo, like %30 or something. So the user experience would the same for noobs and anyone that is just happy with any map. @magge said in Suggestion: Map preferences for ladder: I personally would like a 1on1/4on4 random map only ladder. I think that was tested for one week and was a success as far as I can remember. I love this idea!
  • Is It Me, Or Has T3 Artillery Become OP

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    J
    @teralitha said in Is It Me, Or Has T3 Artillery Become OP: @jcvjcvjcvjcv Yeah whats really happening there, is that your arty is out of range. Thats why you cant target the structures. You imagine the T3 arty has unlimited range, but it really doesnt have that much range. No
  • GOG Galaxy launcher for Forged Alliance Forever

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    FemboyF
    @magge thanks for your work sheriff
  • key to abort commander upgrade

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    arma473A
    @magge said in key to abort commander upgrade: It is not possible to abort a specific ACU update from his order-queue, right? The right-click does not work on him for me, unlike on the fabs. You always need to abort every command from the ACU, which is sometimes really annoying. Correct. I think that was done as a shortcut/workaround for the problem that getting T2 or T3 upgrade makes T2/T3 buildings available, and the FAF devs didn't or couldn't make it so those impermissible orders get canceled when the upgrade drops out (except you might not want to cancel them if, for example, you selected an upgrading ACU + 3 T3 engineers and told them to make a T3 pgen, canceling the ACU's upgrade shouldn't stop those engineers from making the pgen, so it's complicated whether you want to cancel orders or not) And also that some upgrades are dependent on other upgrades, like if you queue up first shield + second shield on an Aeon ACU. And then you cancel first shield, it would have to also cancel second shield. And rather than try to code all that out (and deal with the problem of mods like BlackOps or Nomads adding new ACU upgrades dependent on each other) they only allowed one way to cancel an upgrade.
  • I feel like Czar's crash is more important than its' weapons

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    E33144211332424E
    Single Car have way higher range than restos. It also deals enormous damage when groundfired. Meaning that your ASF can then just mop up the fight and you have total air control. And if not, then you can keep on pinging the enemy ASF and use Czar like a defensive gunship. Or just yeet it at enemy. Whatever you prefer.
  • What are subs for?

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    710 Views
    Sladow-NoobS
    More advanced as an addition: If you're Aeon, you can build subs instead of frigs. Cuz: Aeon Frigs suck Your opponent builds counter-subs at one point -> You just stop building subs -> Their subs are basically useless against your frigs and your destro just rapes them However make sure to vary that strategy and not always go for subs as Aeon.
  • fixing map readability

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    8 Posts
    607 Views
    JipJ
    It is not possible to determine the reclaim value of a unit. Take Loki as an example, it adjusts the reclaim value by script and there's no way to know that this map (or any other map / mod) did that, at any point in time. Mechanics like overkill have impact on the reclaim value too. It would, at best, confuse players and at worst the system would lie to players. The real issue is that people consider Loki being 'ancient' to be a good argument to keep it in the pool, while the map is confusing to every (new) player that are just applying what other maps taught them.
  • A transparent mini map

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    KnownSniperK
    Cool