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    TankenAbard

    @TankenAbard

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    Best posts made by TankenAbard

    RE: Absolver

    Idea. Change the Aeon absolver to have a similar fire rate to the Serenity, instead of 1 shot every 2 seconds make it more like 1 shot every 10 seconds and increase the damage it does to shields accordingly so it has the same DPS.

    Theoretical Cybran absolver (Dissolver?), have the 1 shot every 2 seconds of the original Aeon absolver as the high fire rate keeps in line with Cybran trends. No hover, possibly amphibious like a Wagner or Engineer.

    Theories of how this could play out?

    posted in Balance Discussion •
    RE: Give UEF and Aeon t3 scouts sonar

    Cybran has radar stealth, give UEF T3 scouts jamming, give the Seraphim scouts a temporary vision bubble where they crash, give Aeon scout a larger Omni radius.

    posted in Balance Discussion •
    RE: Factions Text for Web Site, need suggestions

    I always thought of the UEF as good defenders, Seraphim as good attackers, Cybran as the stealth team, and the Aeon as the specialists. I know it's not 100% true across the board, but I'd say generally speaking it is.

    posted in General Discussion •
    RE: Weekly Discussion #26 - Armored Assault Bots and their Snipey Bot Frenemies

    Seraphim sniper bots mixed in with navy and shields.

    posted in Weekly Discussions •
    RE: Improve Mercy quality of life - turn radius and fuel

    Without over-explaining, I'd rather the Mercy do less damage and have more HP.

    posted in Balance Discussion •
    RE: THE ENGIE SYNDROME: "GIVE ENGIE" / "ДАЙ ИНЖА"

    I'll give Asylums to a Cybran player all day to increase their horror potential, Or if someone wants Ravagers I'll likely just give an Engineer because I might not want to put the mass in for that. I don't mind engineer swaps personally, because there's still logistics and additional cost involved in doing it. Air transports, movement time, what if the transport is shot down or the engineer dies, then once the engineer is transferred over its up to that person to fund any project they want.

    posted in General Discussion •
    RE: Torp bombers are too strong vs subs

    @maudlin27 I like the torpedo damage/Sub HP idea the most. I can think of some faction-specific pros and cons, but a sweeping benefit would be torpedo turrets for all factions would be more interesting.

    posted in Balance Discussion •
    RE: What would it take for Nomads to be FAF's 5th Faction?

    Every game I played would have Nomads, until recently. The bugs are too much as of late. Games don't finish even if every unit is destroyed, ACU orbital bombardment 2 is just broken shield towers being destroyed but still exist, nothing is getting fixed. I love the idea, the faction is extremely interesting and I can deal with poor polish, but the bugs that prevent proper gameplay is depressing.

    posted in Balance Discussion •
    RE: What would it take for Nomads to be FAF's 5th Faction?

    I look at the numbers and think "How many more people would play with Nomads if they were more complete?". Playing coop is the same content only the objective has changed. Nomads puts additional functional ("Functional") content in that adds more.

    Unrelated, I didn't know so many people played coop.

    posted in Balance Discussion •
    RE: Should there even exist nuke subs?

    I have rarely seen nuke subs. If you pay attention to your opponents mass spending habits and scout them frequently, you know that they're making a nuke sub, and it doesn't take too much effort to take one out, unless you have air control issues. Too many dominoes need to fall for the nuke sub to be really good. The 20x20 maps lend themselves well to nuke subs, by simply being able to hide them.

    posted in Balance Discussion •

    Latest posts made by TankenAbard

    RE: Tactical missile launchers

    @ftxcommando said in Tactical missile launchers:

    TMLs are OP, they basically pay themselves off after a single t2 mex especially when you take into account you can simply ctrl+k it safely for reclaim.

    Problem is basically everyone is too bad/too lazy to properly abuse it. Since it’s one of the few proper punishments of greed eco, it shouldn’t get adjusted until it’s a real problem. Losing a 4v1 because you don’t have the attention span to deal with a TML, rebuilding tmd as it goes down, etc is just smart play.

    TMLs take a fair bit of attention, but if you can manage it, they're incredible, I agree.

    posted in Balance Discussion •
    RE: Should there even exist nuke subs?

    I have rarely seen nuke subs. If you pay attention to your opponents mass spending habits and scout them frequently, you know that they're making a nuke sub, and it doesn't take too much effort to take one out, unless you have air control issues. Too many dominoes need to fall for the nuke sub to be really good. The 20x20 maps lend themselves well to nuke subs, by simply being able to hide them.

    posted in Balance Discussion •
    RE: Smol ACU Adjustment

    With a single Energy storage, Auto-Overcharge is like an extra attack with quite a bit of kick. Perhaps change the scale which energy storage boosts the power of Overcharge damage? Also, is there a chart somewhere that displays the current energy storage/energy use of Overcharge?

    posted in Balance Discussion •
    RE: What would it take for Nomads to be FAF's 5th Faction?

    @siwaonadaphnewen I did not know that this was the reality of things, that is terrible.

    posted in Balance Discussion •
    RE: What would it take for Nomads to be FAF's 5th Faction?

    I look at the numbers and think "How many more people would play with Nomads if they were more complete?". Playing coop is the same content only the objective has changed. Nomads puts additional functional ("Functional") content in that adds more.

    Unrelated, I didn't know so many people played coop.

    posted in Balance Discussion •
    RE: What would it take for Nomads to be FAF's 5th Faction?

    Every game I played would have Nomads, until recently. The bugs are too much as of late. Games don't finish even if every unit is destroyed, ACU orbital bombardment 2 is just broken shield towers being destroyed but still exist, nothing is getting fixed. I love the idea, the faction is extremely interesting and I can deal with poor polish, but the bugs that prevent proper gameplay is depressing.

    posted in Balance Discussion •
    RE: The worst experimental in the game: the bug

    My first thought is lower the cost and total HP, and make it the Monkeylord of the sky. But I also understand that T3 air is being looked at, so maybe that domino needs to fall first.

    posted in Balance Discussion •
    RE: Weekly Discussion #26 - Armored Assault Bots and their Snipey Bot Frenemies

    Seraphim sniper bots mixed in with navy and shields.

    posted in Weekly Discussions •
    RE: Weekly Discussion #26 - Armored Assault Bots and their Snipey Bot Frenemies

    Between the Brick and the Percival, the brick has caused me more headache is more use cases, destroying my things and just taking hit after hit, potentially sinking into the water. Oddly enough, I've had more luck USING the Percival than the brick, that high alpha damage has served me great.

    The sniper bots are great, though I've never really used the toggle function on the Seraphim sniper bot. On paper it sounds pretty devastating if you see something horrible coming your way, I've never managed to make use of it properly, I'm always afraid they're going to overkill too hard and waste it.

    posted in Weekly Discussions •
    RE: THE ENGIE SYNDROME: "GIVE ENGIE" / "ДАЙ ИНЖА"

    I'll give Asylums to a Cybran player all day to increase their horror potential, Or if someone wants Ravagers I'll likely just give an Engineer because I might not want to put the mass in for that. I don't mind engineer swaps personally, because there's still logistics and additional cost involved in doing it. Air transports, movement time, what if the transport is shot down or the engineer dies, then once the engineer is transferred over its up to that person to fund any project they want.

    posted in General Discussion •