The current pre-release of the client ("pioneer" in the version) is only compatible to itself. So you can only play with other testers. Please be aware!

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  • 386 Topics
    9k Posts
    LunyshkoL
    Please rethink your life choices, this is not what a real human would think of. This feels like it was written by AI.
  • 33 Topics
    603 Posts
    CrofisC
    @Deribus 3 years and still no implementation? Keep it up harder then! XD
  • AOE against air

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    JipJ
    @jip said in AOE against air: This topic is no longer required - we've found an alternative and a fix for ASF battles being so notoriously slow. It will soon be on FAF Develop, make sure to get the #dev-news role on the official Discord server to stay up to date. The reason why this topic was made has already been tackled. It can be closed - any future discussions can be done in a new topic.
  • T3 omni countered by t2 stealth?

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    J
    Oops. Yes.
  • Can unit costs reflect adjacency bonus?

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    J
    Also might have other factories with different adjacencies assisting that factory.
  • Feedback for the new client Newshub needed!

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    Eternal-E
    @javi it is not about color scheme. The color can be changed
  • Is it worth me writing a program to check the network?

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    S
    No, it is not too late. And It won't be untill all system level software will use some other language. In my humble opinion,one should not expect such event ... Networking adds a lot of power to simple programs. With networks, a single program can retrieve information stored in millions of computers located anywhere in the world. A single program can communicate with tens of millions of people. A single program can harness the power of many computers to work on one problem.What does a network programmer do? Network programmers make it possible for gamers to play with each other. They develop the code behind online multiplayer games so that everything that happens in a game gets transmitted from one machine to another. https://192168l254.com.mx/ES
  • Steam Sale: $2.59 (Sale Ended)

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    No one has replied
  • SCU upgrade enhancement dialog blocks everything

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    J
    The oldest log I have is from the 1st of July, so sorry, no. I didn't think of saving the log back then.
  • Game version 3738

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    T
    WOW, big thank you to you and all the people who coded this:) had yesterday a big setons game with ~800 asf on the map and no major slow downs! this is massive, huge! Marvelous, extraordinary amazing, wonderful!!!
  • FAF Leaderboards 4.0!

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    SwkollS
    If we could include accurate win rates that would be cool, but the current win rates used have been broken for some time. The streaks from AoE seem cool. It would also be interesting to have longer timespans as an option, but not default, perhaps all time, 5 years, and 1 year.
  • Campaign too fast bug - Red Flag

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    maggeM
    @hungryhippo said in Campaign too fast bug - Red Flag: Scathises? Scathi? Scathum? The Scathis is named after John Comes, better known by his internet alias Scathis, content engineer for both Supreme Commander games, and the original lead designer of Gas Powered Games' Demigod. https://supcom.fandom.com/wiki/Cybran_Experimental_Mobile_Rapid-Fire_Artillery Names (and all other nouns, for that matter) that end in sibilants (that is, the sounds s, sh, ch, z, and x) are made plural by the addition of es. Thus the name Williams in its plural form is Williamses Scathis ⇉ Scathises
  • 2nd regular community game

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    No one has replied
  • What do mass fabs do for adjacency?

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    UvesoU
    @veteranashe The Tech2 Mass Fabricator is using the buff from the old Tech1 one with this line: Adjacency = 'T1MassFabricatorAdjacencyBuffs', It was not renamed when FAF changed it.
  • Button Size

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    JipJ
    A UI mod can do this just fine - I'd recommend the author to make it 1/4th the resolution of the screen. That should help.
  • Strange T1 radar issue possibly

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    JipJ
    I think I've asked KionX this at some point and if I recall correct the answer was that it isn't trivial to do.
  • Old Random Map Generator Code

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    S
    Thanks Duck, I had been curious to see if I could find the code on the old forum and was sad to see the bitbucket was no longer around. It will be fun to see how you did things and what the differences are.
  • Bind attack move to a key?

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    N
    You can bind Attack to a key, which behaves the same i think as attack move (unless your unit is set to ground fire). It will however be like using the explicit "move" command, where you have to select the action and use it with left click.
  • Novax bug in new patch

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    MachM
    @jip said in Novax bug in new patch: And a lot of times it just works as usual. We didn't touch the Novax, as far as I am aware it has always been like this. do you suppose this may be due to novax not rechecking for new target before the beam stops (if target checking change is already live), I know it is (was) very sensitive to that and stops the beam early if it doesn't have any other enemy unit in range to shoot at, not checking for new targets fast enough automatically may cause the same effect, I'm not saying it is the cause, it was just first thing I can see could be
  • Paragon theoretical maximum

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    angelofd347hA
    Mexes produce mass from e. And the commander is a mini paragon.
  • Still too many people badly disconnecting

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    FtXCommandoF
    No you can’t.
  • Cybran acu superlaser not firing?

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    ZartanZ
    @angelofd347h This could be it i was right beside the enemy acu, holy crap I never knew that, geez!