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    Chenbro101

    @Chenbro101

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    Best posts made by Chenbro101

    RE: Did you know?

    Minus points for not saying "Did you know?"

    posted in General Discussion •
    RE: WD #3 - Ridiculous Balance Ideas

    Soulripper can pick up units and experimentals like a dropship. And also shoot other gunships.

    posted in Weekly Discussions •
    RE: Did you know?

    Thats cool! I shall overlook the lack of "Did you know?" for that one.

    posted in General Discussion •
    RE: Make Jesters Cost Less Mass

    My biggest gripe with it is how sluggish it moves. The speed is fine, but it changes direction slower than a t2 gunship. I made a proposal a while back to increase its acceleration for better micro since, you know, its supposed to be small and nimble.

    posted in Balance Discussion •
    Did you know?

    Wanted to start a thread about unexpected or little known interactions involving units in supcom faf.

    Did you know: Torp defence doesn't work against torp bombers?

    posted in General Discussion •
    RE: Disable leading a target for a unit when ground fire selected

    When I say ground fire, I mean the fire mode, not the action. There are 3 modes. Return fire, ground fire and hold fire.

    posted in Modding & Tools •
    Increase micro potential of the Jester

    Hi.
    I personally find it is almost never worth building Jesters instead of bombers. I know they are getting some small buffs in the next patch, and hopefully this will be enough to consider using them more.

    What I would like to suggest is an increase in the acceleration and deceleration of the unit so that dodging t1 aa becomes more viable. It would also kinda fit the namesake of the unit, that being a slippery and agile little gunship.

    Bombers have their place and the effectiveness can increase with micro. Jesters are a larger investment and I feel spending time on microing them could only add to the depth of the game.

    posted in Balance Discussion •
    RE: Did you know?

    Holy smokes that's a lot of cool weirdness right there! Do facs get the adjacency bonus from pgens built like this?

    posted in General Discussion •
    Disable leading a target for a unit when ground fire selected

    I am kind of new to modding but would like to play around with some ideas. I know how to mod a unit so that it does not lead a target. How can I set LeadTarget when the unit has ground fire mode selected? I couldn't find the commands I need in the LUA documentation so is it even possible to do it this way?

    posted in Modding & Tools •
    RE: Proposal: Cybran ACU upgrades

    Sorry for necroing this, but if these ideas are too much or if there are no plans on adding another upgrade, would it not be at least viable to swap upgrade positions on laser and torp with t2/t3? The extra regen, health and utility would help.
    What is the balance team's thoughts on that?

    posted in Balance Discussion •

    Latest posts made by Chenbro101

    RE: Make Jesters Cost Less Mass

    My biggest gripe with it is how sluggish it moves. The speed is fine, but it changes direction slower than a t2 gunship. I made a proposal a while back to increase its acceleration for better micro since, you know, its supposed to be small and nimble.

    posted in Balance Discussion •
    RE: CounterIntel

    How about an anti sensor field. Any buildings and units with radar get view range and/or radar reduced by x% when in this field.
    Or a scramble field that returns scouted units to just being blips on radar.
    By the way, if you wanted to buff jamming, adding this functionality to it could be the way to do it.

    posted in Balance Discussion •
    RE: WD #3 - Ridiculous Balance Ideas

    Give cybran acu the sacu stungun upgrade.

    posted in Weekly Discussions •
    RE: Gun splash upgrade

    Even if gun costs half the mass of a t3 mex or t3 hq, the problem is the energy, not the mass. How do you get the t3 pgen if you did not invest in t3 in the first place? It may be viable to abuse during t3 transition, but you would need considerable results to justify the investment. It takes time, and energy at a crucial point in a match.

    I think this upgrade is heavily tied to advanced nano because of the threat of air snipes. So while the cost itself is fine, getting advanced nano is a must to survive air snipes. Thus the upgrade gets made too late on its own or takes a gamble by investing in adv nano. Your opponent is either dominating air or is going for t3 air or both. It makes more sense to invest the energy to contest/keep air control. This is for 1v1 btw.

    posted in Balance Discussion •
    RE: WD #3 - Ridiculous Balance Ideas

    Land unit can be dropped on the sirens air staging platform and attack from it.

    posted in Weekly Discussions •
    RE: WD #3 - Ridiculous Balance Ideas

    Soulripper can pick up units and experimentals like a dropship. And also shoot other gunships.

    posted in Weekly Discussions •
    RE: WD #3 - Ridiculous Balance Ideas

    Always thought the exp chicken should get egg laying instead of the megalith. So...
    Ilshavoh become ythotha on vetting up.
    Ythotha can lay eggs like a megalith that spawns ilshavoh.

    posted in Weekly Discussions •
    Soul Ripper not attacking other gunships?

    I don't know if this was always the case, but I noticed the experimental gunship does not use its main guns against other gunships. This is strange as gunships can attack the bug. Was this always the case?

    posted in General Discussion •
    RE: Patch 3732 - 3735

    Hi. Don't know if this bug has to do with this patch but my first game on the new patch had an instance where bricks didn't fire at t1 units in range because there were some pillars just outside their range.
    https://replay.faforever.com/16864415 at about 25:30 to 25:55

    posted in General Discussion •
    RE: Seraphim Navy vs Cybran stealth sub

    Try using a cruiser for vision. It has 60 water vision radius so stealth wont be as useful. Cruisers and torp bombers are a strange but good combo I think.

    posted in Balance Discussion •