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Good points on speed balance, Tagada + Ftx
I use it in serious games ... HP boost
Lol. In general one doesn't build such upgrades to counter an ML, but I guess it can work.
intended to nudge players conceptually about a faction strength or playstyle
Hence why I think a walk-speed upgrade for Cybran really fits with the faction: playstyle is about mobility and taking advantage of weak targets. 20% may be too strong, I don't know. Cloak isn't even Cybran style IMO (more seraphim: see those selens?)
Also hence why I do not think the Cybran ACU should get a shield or HP boost.
Consider ACU options through the game, especially those for front-line combat:
Very early game UEF gets drones, otherwise there's not much difference (stealth isn't really used here, it's just that cheap). Early game all get combat upgrades, with some choices.
Slightly later we see some differences: UEF doesn't have a direct combat upgrade, Cybran has the torpedo (but not useful in most games); Aeon and Sera both have more options.
At the 3kM / 125kE level, again Cybran is the only one without a combat upgrade. UEF gets its shield, but still feels a bit behind the others.
Finally at the 500kE level, Cybran can get another gun (mostly only used for all-in snipe attempts), and Sera can turn into a monster.
What stands out here are that:
Some suggestions (while not going to insane black-ops standards):
Anyone had much luck with effects using Proton 4.11? I tried PROTON_US_D9KV; didn't seem to work for me (RX570). Things like the ACU upgrade effect are invisible.
https://wiki.faforever.com/index.php?title=Setting_Up_FAF_Linux#Certain_effects_are_not_rendered