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    HOSCHMOSCH

    @HOSCHMOSCH

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    Best posts made by HOSCHMOSCH

    RE: Age vs Skill

    @blodir said in Age vs Skill:

    Age not really playing into the equation here.

    say that again when u get 40

    posted in General Discussion •
    RE: Age vs Skill

    i'm 42. so every game is some kind of a derust game 🙂

    posted in General Discussion •
    Supporting Shield Generators (Cybran)

    Do they changed anything ?
    Normaly if i support my shields with hives they recharge fast till the energy is full restored. (if u have the recources) Now its a strange behavour. They recharge just till 70 % or so. or they dont recharge till u klick again and then it jumps from 40 to 80 % for example.

    Is that just me ?

    I had that serveral games but i ignored it. but now it starts to nerv.
    https://replay.faforever.com/16925220 last game

    posted in General Discussion •

    Latest posts made by HOSCHMOSCH

    Button Size

    Can u plz double the Size of the "Build Invinity" Button. So hard to hit it.

    posted in General Discussion •
    RE: Supporting Shield Generators (Cybran)

    thx for fixing !

    posted in General Discussion •
    RE: Supporting Shield Generators (Cybran)

    I dont have an account on github.
    get well soon.

    posted in General Discussion •
    RE: Supporting Shield Generators (Cybran)

    28:00 u can see the shield is not going 100 % back. i have to klick other buildings and then back to the shield. strange to decribe u have to c it.

    as noone replied to this post the problem is most likely my PC only...somehow.

    posted in General Discussion •
    Supporting Shield Generators (Cybran)

    Do they changed anything ?
    Normaly if i support my shields with hives they recharge fast till the energy is full restored. (if u have the recources) Now its a strange behavour. They recharge just till 70 % or so. or they dont recharge till u klick again and then it jumps from 40 to 80 % for example.

    Is that just me ?

    I had that serveral games but i ignored it. but now it starts to nerv.
    https://replay.faforever.com/16925220 last game

    posted in General Discussion •
    RE: chrash after chrash.. any clue ?

    thx for the respond

    posted in I need help •
    chrash after chrash.. any clue ?

    EXCEPTION_ACCESS_VIOLATION (0xc0000005) at address 0x00423221
    attempted to read memory at 0xcb9b0313

    Program : C:\ProgramData\FAForever\bin\ForgedAlliance.exe
    Cmd line arguments : /init init.lua /nobugreport /log C:\ProgramData\FAForever\logs\game_15621190.log /gpgnet 127.0.0.1:17562 /mean 1704.38 /deviation 105.288 /savereplay gpgnet://127.0.0.1:51789/15621190/HOSCHMOSCH.SCFAreplay /country DE /numgames 2486

    Callstack:
    Unknown symbol (address 0x00423221)
    Unknown symbol (address 0x00801e43)

    Last 100 lines of log...

    debug: Loading module '\000/projectiles/cifprotonbomb01/cifprotonbomb01_script.lua\000'
    debug: Loading module '\000/units/uab0202/uab0202_script.lua\000'
    debug: Loading module '\000/effects/entities/effectprotonambient01/effectprotonambient01_script.lua\000'
    debug: Current gametime: 00:22:00
    debug: Loading module '\000/units/ura0104/ura0104_script.lua\000'
    debug: Current gametime: 00:22:30
    debug: Loading module '\000/units/urs0303/urs0303_script.lua\000'
    debug: Loading module '\000/units/uab3201/uab3201_script.lua\000'
    debug: Current gametime: 00:23:00
    debug: Loading module '\000/units/ueb1303/ueb1303_script.lua\000'
    debug: Loading module '\000/units/uab0304/uab0304_script.lua\000'
    debug: Current gametime: 00:23:30
    debug: Loading module '\000/units/ueb4301/ueb4301_script.lua\000'
    debug: Loading module '\000/units/uab4301/uab4301_script.lua\000'
    debug: Loading module '\000/units/urb2302/urb2302_script.lua\000'
    debug: Loading module '\000/units/ual0301/ual0301_script.lua\000'
    debug: Loading module '\000/units/uab3104/uab3104_script.lua\000'
    debug: Current gametime: 00:24:00
    info: StartCommandMode order RULEUCC_Reclaim
    debug: Loading module '\000/units/uab1104/uab1104_script.lua\000'
    debug: Loading module '\000/units/uab1303/uab1303_script.lua\000'
    debug: Loading module '\000/units/xsb4202/xsb4202_script.lua\000'
    debug: Loading module '\000/units/xrb3301/xrb3301_script.lua\000'
    debug: Current gametime: 00:24:30
    debug: Loading module '\000/units/uel0401/uel0401_script.lua\000'
    debug: Loading module '\000/units/urs0302/urs0302_script.lua\000'
    debug: Loading module '\000/units/uab2304/uab2304_script.lua\000'
    debug: Current gametime: 00:25:00
    debug: Loading module '\000/units/uab4203/uab4203_script.lua\000'
    debug: Loading module '\000/units/uab0302/uab0302_script.lua\000'
    debug: Current gametime: 00:25:30
    debug: Loading module '\000/units/xsb4301/xsb4301_script.lua\000'
    debug: Current gametime: 00:26:00
    debug: Loading module '\000/projectiles/cdfprotoncannon03/cdfprotoncannon03_script.lua\000'
    info: UI_MakeSelectionSet 3
    debug: Loading module '\000/units/uab0103/uab0103_script.lua\000'
    debug: Loading module '\000/projectiles/cifartilleryproton02/cifartilleryproton02_script.lua\000'
    debug: Loading module '\000/units/uab0203/uab0203_script.lua\000'
    debug: Current gametime: 00:26:30
    debug: Loading module '\000/projectiles/aaazealotmissile01/aaazealotmissile01_script.lua\000'
    debug: Loading module '\000/units/uab0303/uab0303_script.lua\000'
    warning: ACU kill detected. Rating for ranked games is now enforced.
    info: UI_Lua import("/lua/keymap/hotbuild.lua").buildAction("Templates")
    info: Sending game result: 12 score 1
    info: SSB >>> TRACE GameResults: result = score 1, armyID = 12, name = RenamedUser12345
    info: CWldSession::DoBeat() unknown entity id (0x2ff00087) supplied in a pose update.
    info: CWldSession::DoBeat() unknown entity id (0x2ff0009e) supplied in a pose update.
    info: CWldSession::DoBeat() unknown entity id (0x2ff000aa) supplied in a pose update.
    info: Sending game result: 5 defeat -10
    info: SSB >>> TRACE GameResults: result = defeat -10, armyID = 5, name = bdfy
    info: SSB >>> TRACE GameResults: bdfy has been defeated by RenamedUser12345
    info: SSB >>> TRACE AnnounceDeath bdfy has been defeated by RenamedUser12345
    info: SSB >>> TRACE OnBeat() player has died: bdfy
    info: UI_Lua import("/lua/keymap/hotbuild.lua").buildAction("Mass")
    info: UI_Lua import("/lua/keymap/hotbuild.lua").buildAction("Mass")
    debug: Current gametime: 00:27:00
    info: CWldSession::DoBeat() unknown entity id (0x2ff001e6) supplied in a pose update.
    info: CWldSession::DoBeat() unknown entity id (0x2ff0024b) supplied in a pose update.
    debug: Loading module '\000/effects/entities/debrisboneattachchassis01/debrisboneattachchassis01_script.lua\000'
    info: CWldSession::DoBeat() unknown entity id (0x2ff0032d) supplied in a pose update.
    info: CWldSession::DoBeat() unknown entity id (0x2ff00333) supplied in a pose update.
    info: CWldSession::DoBeat() unknown entity id (0x2ff0033d) supplied in a pose update.
    info: CWldSession::DoBeat() unknown entity id (0x2ff0033f) supplied in a pose update.
    info: CWldSession::DoBeat() unknown entity id (0x2ff00345) supplied in a pose update.
    debug: Loading module '\000/projectiles/adfoblivioncannon04/adfoblivioncannon04_script.lua\000'
    debug: Loading module '\000/units/uas0303/uas0303_script.lua\000'
    info: UI_MakeSelectionSet 3
    debug: Current gametime: 00:27:30
    debug: Loading module '\000/projectiles/aandepthcharge02/aandepthcharge02_script.lua\000'
    info: CWldSession::DoBeat() unknown entity id (0x2ff002e7) supplied in a pose update.
    info: CWldSession::DoBeat() unknown entity id (0x2ff002f5) supplied in a pose update.
    warning: Error running OnCollisionCheck script in Entity at 2fcb2f80: Unexpected type for army object
    stack traceback:
    [C]: in function IsEnemy' ...rogramdata\faforever\gamedata\lua.nx2\lua\shield.lua(360): in function <...rogramdata\faforever\gamedata\lua.nx2\lua\shield.lua:334> warning: Error running OnCollisionCheck script in Entity at 2fcb2f80: Unexpected type for army object stack traceback: [C]: in function IsEnemy'
    ...rogramdata\faforever\gamedata\lua.nx2\lua\shield.lua(360): in function <...rogramdata\faforever\gamedata\lua.nx2\lua\shield.lua:334>
    warning: Error running OnCollisionCheck script in Entity at 2fcb2f80: Unexpected type for army object
    stack traceback:
    [C]: in function IsEnemy' ...rogramdata\faforever\gamedata\lua.nx2\lua\shield.lua(360): in function <...rogramdata\faforever\gamedata\lua.nx2\lua\shield.lua:334> warning: Error running OnCollisionCheck script in Entity at 2fcb2f80: Unexpected type for army object stack traceback: [C]: in function IsEnemy'
    ...rogramdata\faforever\gamedata\lua.nx2\lua\shield.lua(360): in function <...rogramdata\faforever\gamedata\lua.nx2\lua\shield.lua:334>
    warning: Error running OnCollisionCheck script in Entity at 2fcb2f80: Unexpected type for army object
    stack traceback:
    [C]: in function IsEnemy' ...rogramdata\faforever\gamedata\lua.nx2\lua\shield.lua(360): in function <...rogramdata\faforever\gamedata\lua.nx2\lua\shield.lua:334> warning: Error running OnCollisionCheck script in Entity at 2fcb2f80: Unexpected type for army object stack traceback: [C]: in function IsEnemy'
    ...rogramdata\faforever\gamedata\lua.nx2\lua\shield.lua(360): in function <...rogramdata\faforever\gamedata\lua.nx2\lua\shield.lua:334>
    warning: Error running OnCollisionCheck script in Entity at 2fcb2f80: Unexpected type for army object
    stack traceback:
    [C]: in function IsEnemy' ...rogramdata\faforever\gamedata\lua.nx2\lua\shield.lua(360): in function <...rogramdata\faforever\gamedata\lua.nx2\lua\shield.lua:334> debug: Loading module '\000/projectiles/aimantitorpedo02/aimantitorpedo02_script.lua\000' warning: Error running OnCollisionCheck script in Entity at 2fcb2f80: Unexpected type for army object stack traceback: [C]: in function IsEnemy'
    ...rogramdata\faforever\gamedata\lua.nx2\lua\shield.lua(360): in function <...rogramdata\faforever\gamedata\lua.nx2\lua\shield.lua:334>
    info: send Ptr: 4CED0002
    info: send Ptr: 4CED0002
    info: send Ptr: 4CED0002
    info: send Ptr: 4CED0002
    info: send Ptr: 4CED0002
    warning: Connection dialogue opening due to disconnection by players:
    info: send Ptr: 4CED0002
    info: send Ptr: 4CED0002
    info: send Ptr: 4CED0002
    info: send Ptr: 4CED0002
    info: terminated
    debug: Current gametime: 00:28:00
    debug: Loading module '\000/units/xra0305/xra0305_script.lua\000'
    debug: Loading module '\000/units/uaa0303/uaa0303_script.lua\000'
    warning: Error running OnCollisionCheck script in Entity at 2bf20000: Unexpected type for army object
    stack traceback:
    [C]: in function IsEnemy' ...rogramdata\faforever\gamedata\lua.nx2\lua\shield.lua(360): in function <...rogramdata\faforever\gamedata\lua.nx2\lua\shield.lua:334> warning: Error running OnCollisionCheck script in Entity at 64313d00: Unexpected type for army object stack traceback: [C]: in function IsEnemy'
    ...rogramdata\faforever\gamedata\lua.nx2\lua\shield.lua(360): in function <...rogramdata\faforever\gamedata\lua.nx2\lua\shield.lua:334>
    debug: Current gametime: 00:28:30
    debug: Loading module '\000/units/urb5102/urb5102_script.lua\000'
    info: UI_MakeSelectionSet 3
    debug: Current gametime: 00:29:00

    posted in I need help •
    RE: Patch 3721 / hotfix 3722 / hotfix 3723 / Patch 3724

    @strife said in Patch 3721 / hotfix 3722 / hotfix 3723:

    Advanced strategic icons does not worke properly since this patch.

    To be precise, this only seems to affect the symbols for energy and Mass. So the overlay is not working for the following structures:

    • T1/T2/T3 Mex.
    • T1/T2/T3 Pgen
    • Hydrocarbon Power Plant
    • Energy Storage
    • T2/T3 Mass Fabricator

    I would really like to be able to continue using the overlay as it seems much clearer to me.

    Can someone tell me if this can be fixed again?

    same for me .. i really need that stuff

    posted in General Discussion •
    RE: Age vs Skill

    @blodir said in Age vs Skill:

    Age not really playing into the equation here.

    say that again when u get 40

    posted in General Discussion •
    RE: Age vs Skill

    i'm 42. so every game is some kind of a derust game 🙂

    posted in General Discussion •