@blodir said in Age vs Skill:
Age not really playing into the equation here.
say that again when u get 40
@blodir said in Age vs Skill:
Age not really playing into the equation here.
say that again when u get 40
Do they changed anything ?
Normaly if i support my shields with hives they recharge fast till the energy is full restored. (if u have the recources) Now its a strange behavour. They recharge just till 70 % or so. or they dont recharge till u klick again and then it jumps from 40 to 80 % for example.
Is that just me ?
I had that serveral games but i ignored it. but now it starts to nerv.
https://replay.faforever.com/16925220 last game
Can u plz double the Size of the "Build Invinity" Button. So hard to hit it.
I dont have an account on github.
get well soon.
28:00 u can see the shield is not going 100 % back. i have to klick other buildings and then back to the shield. strange to decribe u have to c it.
as noone replied to this post the problem is most likely my PC only...somehow.
Do they changed anything ?
Normaly if i support my shields with hives they recharge fast till the energy is full restored. (if u have the recources) Now its a strange behavour. They recharge just till 70 % or so. or they dont recharge till u klick again and then it jumps from 40 to 80 % for example.
Is that just me ?
I had that serveral games but i ignored it. but now it starts to nerv.
https://replay.faforever.com/16925220 last game
EXCEPTION_ACCESS_VIOLATION (0xc0000005) at address 0x00423221
attempted to read memory at 0xcb9b0313
Program : C:\ProgramData\FAForever\bin\ForgedAlliance.exe
Cmd line arguments : /init init.lua /nobugreport /log C:\ProgramData\FAForever\logs\game_15621190.log /gpgnet 127.0.0.1:17562 /mean 1704.38 /deviation 105.288 /savereplay gpgnet://127.0.0.1:51789/15621190/HOSCHMOSCH.SCFAreplay /country DE /numgames 2486
Callstack:
Unknown symbol (address 0x00423221)
Unknown symbol (address 0x00801e43)
Last 100 lines of log...
debug: Loading module '\000/projectiles/cifprotonbomb01/cifprotonbomb01_script.lua\000'
debug: Loading module '\000/units/uab0202/uab0202_script.lua\000'
debug: Loading module '\000/effects/entities/effectprotonambient01/effectprotonambient01_script.lua\000'
debug: Current gametime: 00:22:00
debug: Loading module '\000/units/ura0104/ura0104_script.lua\000'
debug: Current gametime: 00:22:30
debug: Loading module '\000/units/urs0303/urs0303_script.lua\000'
debug: Loading module '\000/units/uab3201/uab3201_script.lua\000'
debug: Current gametime: 00:23:00
debug: Loading module '\000/units/ueb1303/ueb1303_script.lua\000'
debug: Loading module '\000/units/uab0304/uab0304_script.lua\000'
debug: Current gametime: 00:23:30
debug: Loading module '\000/units/ueb4301/ueb4301_script.lua\000'
debug: Loading module '\000/units/uab4301/uab4301_script.lua\000'
debug: Loading module '\000/units/urb2302/urb2302_script.lua\000'
debug: Loading module '\000/units/ual0301/ual0301_script.lua\000'
debug: Loading module '\000/units/uab3104/uab3104_script.lua\000'
debug: Current gametime: 00:24:00
info: StartCommandMode order RULEUCC_Reclaim
debug: Loading module '\000/units/uab1104/uab1104_script.lua\000'
debug: Loading module '\000/units/uab1303/uab1303_script.lua\000'
debug: Loading module '\000/units/xsb4202/xsb4202_script.lua\000'
debug: Loading module '\000/units/xrb3301/xrb3301_script.lua\000'
debug: Current gametime: 00:24:30
debug: Loading module '\000/units/uel0401/uel0401_script.lua\000'
debug: Loading module '\000/units/urs0302/urs0302_script.lua\000'
debug: Loading module '\000/units/uab2304/uab2304_script.lua\000'
debug: Current gametime: 00:25:00
debug: Loading module '\000/units/uab4203/uab4203_script.lua\000'
debug: Loading module '\000/units/uab0302/uab0302_script.lua\000'
debug: Current gametime: 00:25:30
debug: Loading module '\000/units/xsb4301/xsb4301_script.lua\000'
debug: Current gametime: 00:26:00
debug: Loading module '\000/projectiles/cdfprotoncannon03/cdfprotoncannon03_script.lua\000'
info: UI_MakeSelectionSet 3
debug: Loading module '\000/units/uab0103/uab0103_script.lua\000'
debug: Loading module '\000/projectiles/cifartilleryproton02/cifartilleryproton02_script.lua\000'
debug: Loading module '\000/units/uab0203/uab0203_script.lua\000'
debug: Current gametime: 00:26:30
debug: Loading module '\000/projectiles/aaazealotmissile01/aaazealotmissile01_script.lua\000'
debug: Loading module '\000/units/uab0303/uab0303_script.lua\000'
warning: ACU kill detected. Rating for ranked games is now enforced.
info: UI_Lua import("/lua/keymap/hotbuild.lua").buildAction("Templates")
info: Sending game result: 12 score 1
info: SSB >>> TRACE GameResults: result = score 1, armyID = 12, name = RenamedUser12345
info: CWldSession::DoBeat() unknown entity id (0x2ff00087) supplied in a pose update.
info: CWldSession::DoBeat() unknown entity id (0x2ff0009e) supplied in a pose update.
info: CWldSession::DoBeat() unknown entity id (0x2ff000aa) supplied in a pose update.
info: Sending game result: 5 defeat -10
info: SSB >>> TRACE GameResults: result = defeat -10, armyID = 5, name = bdfy
info: SSB >>> TRACE GameResults: bdfy has been defeated by RenamedUser12345
info: SSB >>> TRACE AnnounceDeath bdfy has been defeated by RenamedUser12345
info: SSB >>> TRACE OnBeat() player has died: bdfy
info: UI_Lua import("/lua/keymap/hotbuild.lua").buildAction("Mass")
info: UI_Lua import("/lua/keymap/hotbuild.lua").buildAction("Mass")
debug: Current gametime: 00:27:00
info: CWldSession::DoBeat() unknown entity id (0x2ff001e6) supplied in a pose update.
info: CWldSession::DoBeat() unknown entity id (0x2ff0024b) supplied in a pose update.
debug: Loading module '\000/effects/entities/debrisboneattachchassis01/debrisboneattachchassis01_script.lua\000'
info: CWldSession::DoBeat() unknown entity id (0x2ff0032d) supplied in a pose update.
info: CWldSession::DoBeat() unknown entity id (0x2ff00333) supplied in a pose update.
info: CWldSession::DoBeat() unknown entity id (0x2ff0033d) supplied in a pose update.
info: CWldSession::DoBeat() unknown entity id (0x2ff0033f) supplied in a pose update.
info: CWldSession::DoBeat() unknown entity id (0x2ff00345) supplied in a pose update.
debug: Loading module '\000/projectiles/adfoblivioncannon04/adfoblivioncannon04_script.lua\000'
debug: Loading module '\000/units/uas0303/uas0303_script.lua\000'
info: UI_MakeSelectionSet 3
debug: Current gametime: 00:27:30
debug: Loading module '\000/projectiles/aandepthcharge02/aandepthcharge02_script.lua\000'
info: CWldSession::DoBeat() unknown entity id (0x2ff002e7) supplied in a pose update.
info: CWldSession::DoBeat() unknown entity id (0x2ff002f5) supplied in a pose update.
warning: Error running OnCollisionCheck script in Entity at 2fcb2f80: Unexpected type for army object
stack traceback:
[C]: in function IsEnemy' ...rogramdata\faforever\gamedata\lua.nx2\lua\shield.lua(360): in function <...rogramdata\faforever\gamedata\lua.nx2\lua\shield.lua:334> warning: Error running OnCollisionCheck script in Entity at 2fcb2f80: Unexpected type for army object stack traceback: [C]: in function
IsEnemy'
...rogramdata\faforever\gamedata\lua.nx2\lua\shield.lua(360): in function <...rogramdata\faforever\gamedata\lua.nx2\lua\shield.lua:334>
warning: Error running OnCollisionCheck script in Entity at 2fcb2f80: Unexpected type for army object
stack traceback:
[C]: in function IsEnemy' ...rogramdata\faforever\gamedata\lua.nx2\lua\shield.lua(360): in function <...rogramdata\faforever\gamedata\lua.nx2\lua\shield.lua:334> warning: Error running OnCollisionCheck script in Entity at 2fcb2f80: Unexpected type for army object stack traceback: [C]: in function
IsEnemy'
...rogramdata\faforever\gamedata\lua.nx2\lua\shield.lua(360): in function <...rogramdata\faforever\gamedata\lua.nx2\lua\shield.lua:334>
warning: Error running OnCollisionCheck script in Entity at 2fcb2f80: Unexpected type for army object
stack traceback:
[C]: in function IsEnemy' ...rogramdata\faforever\gamedata\lua.nx2\lua\shield.lua(360): in function <...rogramdata\faforever\gamedata\lua.nx2\lua\shield.lua:334> warning: Error running OnCollisionCheck script in Entity at 2fcb2f80: Unexpected type for army object stack traceback: [C]: in function
IsEnemy'
...rogramdata\faforever\gamedata\lua.nx2\lua\shield.lua(360): in function <...rogramdata\faforever\gamedata\lua.nx2\lua\shield.lua:334>
warning: Error running OnCollisionCheck script in Entity at 2fcb2f80: Unexpected type for army object
stack traceback:
[C]: in function IsEnemy' ...rogramdata\faforever\gamedata\lua.nx2\lua\shield.lua(360): in function <...rogramdata\faforever\gamedata\lua.nx2\lua\shield.lua:334> debug: Loading module '\000/projectiles/aimantitorpedo02/aimantitorpedo02_script.lua\000' warning: Error running OnCollisionCheck script in Entity at 2fcb2f80: Unexpected type for army object stack traceback: [C]: in function
IsEnemy'
...rogramdata\faforever\gamedata\lua.nx2\lua\shield.lua(360): in function <...rogramdata\faforever\gamedata\lua.nx2\lua\shield.lua:334>
info: send Ptr: 4CED0002
info: send Ptr: 4CED0002
info: send Ptr: 4CED0002
info: send Ptr: 4CED0002
info: send Ptr: 4CED0002
warning: Connection dialogue opening due to disconnection by players:
info: send Ptr: 4CED0002
info: send Ptr: 4CED0002
info: send Ptr: 4CED0002
info: send Ptr: 4CED0002
info: terminated
debug: Current gametime: 00:28:00
debug: Loading module '\000/units/xra0305/xra0305_script.lua\000'
debug: Loading module '\000/units/uaa0303/uaa0303_script.lua\000'
warning: Error running OnCollisionCheck script in Entity at 2bf20000: Unexpected type for army object
stack traceback:
[C]: in function IsEnemy' ...rogramdata\faforever\gamedata\lua.nx2\lua\shield.lua(360): in function <...rogramdata\faforever\gamedata\lua.nx2\lua\shield.lua:334> warning: Error running OnCollisionCheck script in Entity at 64313d00: Unexpected type for army object stack traceback: [C]: in function
IsEnemy'
...rogramdata\faforever\gamedata\lua.nx2\lua\shield.lua(360): in function <...rogramdata\faforever\gamedata\lua.nx2\lua\shield.lua:334>
debug: Current gametime: 00:28:30
debug: Loading module '\000/units/urb5102/urb5102_script.lua\000'
info: UI_MakeSelectionSet 3
debug: Current gametime: 00:29:00
@strife said in Patch 3721 / hotfix 3722 / hotfix 3723:
Advanced strategic icons does not worke properly since this patch.
To be precise, this only seems to affect the symbols for energy and Mass. So the overlay is not working for the following structures:
- T1/T2/T3 Mex.
- T1/T2/T3 Pgen
- Hydrocarbon Power Plant
- Energy Storage
- T2/T3 Mass Fabricator
I would really like to be able to continue using the overlay as it seems much clearer to me.
Can someone tell me if this can be fixed again?
same for me .. i really need that stuff
@blodir said in Age vs Skill:
Age not really playing into the equation here.
say that again when u get 40