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@Jip said in Show CPU model ID in lobbies:
I'd like to add to this topic that the benchmark being used and throttling are two different problems that would require to be solved separately. And, next to that, I'd love to add in that: You can fake the benchmark score and therefore probably the CPU model too. Considering we are 'power users' according to you, overclocking OR underclocking a CPU wouldn't be taken into account if you show the CPU model. Especially underclocking is a powerful technique for laptops to prevent the throttling you mention. Therefore your new technique is also unreliable, as I believe Pearl is trying to show to you I thought of a version of 'benchmarking' that would be a lot better: every minute throughout the sim you compare the sim rates of all the players in the game. You get a number between -1 and 1, depending if you are below, on or above average. At the end of the game this number can be merged with previous games - allowing you to show some form of pattern that is more reliable than the current test. If your CPU does perform on average well then this number would be positive. If your CPU performs averagely poor then this number would be negative. This is all done locally and stored similarly to how the benchmark is stored. As of writing I am not sure how that is stored - there may be a flaw there. I think it would help best in combination with the current benchmark, which needs to be retrofitted slightly to check for memory speed because that is in fact the major bottleneck for CPU's if no throttling is happening: https://www.semanticscholar.org/paper/The-Gap-between-Processor-and-Memory-Speeds-Carvalho/6ebec8701893a6770eb0e19a0d4a732852c86256?p2df From a practical point of view, @speed2 Do you know if there is a way to retrieve the information shown in the console command ren_ShowNetworkStats? It contains all the information this would require.
I'd like to add to this topic that the benchmark being used and throttling are two different problems that would require to be solved separately.
And, next to that, I'd love to add in that:
I thought of a version of 'benchmarking' that would be a lot better: every minute throughout the sim you compare the sim rates of all the players in the game. You get a number between -1 and 1, depending if you are below, on or above average.
At the end of the game this number can be merged with previous games - allowing you to show some form of pattern that is more reliable than the current test. If your CPU does perform on average well then this number would be positive. If your CPU performs averagely poor then this number would be negative.
This is all done locally and stored similarly to how the benchmark is stored. As of writing I am not sure how that is stored - there may be a flaw there.
I think it would help best in combination with the current benchmark, which needs to be retrofitted slightly to check for memory speed because that is in fact the major bottleneck for CPU's if no throttling is happening:
From a practical point of view, @speed2 Do you know if there is a way to retrieve the information shown in the console command ren_ShowNetworkStats? It contains all the information this would require.
That would be nice. Effectively you don't only get a 'skill' rating, but also a cpu rating.
However, the only real thing that counts is people being the slowest below 0.
but if, if, but and what about the 1%? And ....
Stop the bs pls. Ppl that want to play with lag can just ignore it.
I suggested this earlier (to display CPU model) and just as now, the excuses not to do it are ridiculous.
Very simple example; ALL the Intel -U CPU's will throttle. That's simply a given because at full boost (that they use for the benchmark) can only be sustained a very short time before power delivery and heat become a problem. For ppl using laptops where the biggest task is opening a 100 page PDF this is excellent and manufacturers can skimp down on power circuits, cooling and the consumer gets a cheaper, lighter and thinner laptop. Not suited for FAF though.
Bigger games in FAF are ruined by ppl with shitty throttling systems. There should be something in place that would override the shown cpu score for these players. That includes the ppl that turn on their software streaming after running the bench, like lilSidlil.
@Pearl12 said in Show CPU model ID in lobbies:
Only if you have all the CPU models memorized. And even then, are you sure every laptop CPU is a distinct model from a tower? And even then, who is to say that every laptop CPU can't play every game?
Your argument boils down to "perfection is not easily achieved, so we should not improve".
@Uveso said in Show CPU model ID in lobbies:
This was the last issue on github about cpu benchmark: https://github.com/FAForever/fa/issues/2434 Please read my comment: https://github.com/FAForever/fa/issues/2434#issuecomment-385811821 This could explain why a CPU benchmark is useless in any cases We should test memory speed.
This was the last issue on github about cpu benchmark: https://github.com/FAForever/fa/issues/2434
Please read my comment: https://github.com/FAForever/fa/issues/2434#issuecomment-385811821
This could explain why a CPU benchmark is useless in any cases We should test memory speed.
The first link; hilarious. A Q6600 user still living in about 2006...
The second link; false. CPU speed is still an issue. Thermal throttling is all over the place. Also ppl load up their CPU with things like VLC, Youtube, streaming. The existence of "fast i7's" does not mean everyone has one.
Also; the older i7's are simply too slow anyway. The cheapest current-gen Celeron (the G5900) is faster than the i7-920 for example. 2nd gen i5 is already faster than 1st gen i7.
Yeah, in Age of Empires II they had a % next to your nickname... showing % of games you didn't quit. Below 95% almost nobody let you in their lobby. My computer froze on like my 10th game... ouch lol.
@Arkansas said in Good laptops to play FAF on. Any recommendations?:
I have been playing Setons just fine on an HP Envy X360 15 with a Ryzen 7 4700u (which is a slim laptop with a 15 watt CPU). I'm never the slowest person in the game (and I don't think i've noticed it going behind +0). I suspect any Intel tiger lake or AMD renoir CPU will handle the game just fine. There have been some decent advances in mobile CPU tech in the past 12-24 months so I'd say a lot of the hearsay about them not working well for FAF is outdated.
I have been playing Setons just fine on an HP Envy X360 15 with a Ryzen 7 4700u (which is a slim laptop with a 15 watt CPU). I'm never the slowest person in the game (and I don't think i've noticed it going behind +0).
I suspect any Intel tiger lake or AMD renoir CPU will handle the game just fine. There have been some decent advances in mobile CPU tech in the past 12-24 months so I'd say a lot of the hearsay about them not working well for FAF is outdated.
Not being the slowest doesn't mean jack shit when we don't know what other players were there... 90% of the games are hosted with obvious laggers in them.
Current gen Ryzen is pretty good, the first two (1600X, 2600X) were kinda lousy.
@Rowey said in Best CPU 2020 for FA (Intel vs AMD):
Ryzen chips dont show a High Cpu score but will sustan the higher sim ticks later on in the game
Nah, they performed according to bench number; worse than i5's from 2011.
@jcvjcvjcvjcv said in Show CPU model ID in lobbies: @Pearl12 said in Show CPU model ID in lobbies: Only if you have all the CPU models memorized. And even then, are you sure every laptop CPU is a distinct model from a tower? And even then, who is to say that every laptop CPU can't play every game? Showing CPU make and model would be an improvement over the current situation. It is not unreliable. Currently there are too many fake low bench scores. And most of those are laptop players. You do not need to memorize all the models, nor are there that many. If you are asking for cpu model in addition to speed score, then sure. Go ahead.
@jcvjcvjcvjcv said in Show CPU model ID in lobbies:
@Pearl12 said in Show CPU model ID in lobbies: Only if you have all the CPU models memorized. And even then, are you sure every laptop CPU is a distinct model from a tower? And even then, who is to say that every laptop CPU can't play every game? Showing CPU make and model would be an improvement over the current situation. It is not unreliable. Currently there are too many fake low bench scores. And most of those are laptop players. You do not need to memorize all the models, nor are there that many.
Showing CPU make and model would be an improvement over the current situation. It is not unreliable. Currently there are too many fake low bench scores. And most of those are laptop players. You do not need to memorize all the models, nor are there that many.
If you are asking for cpu model in addition to speed score, then sure. Go ahead.
I never asked for the removal of the bench. So yes; in addition to.
@jcvjcvjcvjcv said in Show CPU model ID in lobbies: Your argument about that some average does not know something goes pretty flat on it's face as this whole game is something very few people master. The people that do not care about lag can continue their normal business of playing with players with 400 cpu score. It doesn't have to fall flat on its face, because you're not standing up to begin with. You have no data to back up your argument. You have, once again, made a generalization. "Oh, people master this game, therefore they must know all the CPU models." Orly. Where. is. your. data?
Your argument about that some average does not know something goes pretty flat on it's face as this whole game is something very few people master. The people that do not care about lag can continue their normal business of playing with players with 400 cpu score.
It doesn't have to fall flat on its face, because you're not standing up to begin with. You have no data to back up your argument. You have, once again, made a generalization. "Oh, people master this game, therefore they must know all the CPU models." Orly.
Where. is. your. data?
People not knowing the cpu model can just ignore it, just like 90% of the hosts ignore full cpu bench benc bar...
@Azraeel said in Show CPU model ID in lobbies:
@jcvjcvjcvjcv You must be playing with some very bad cpus are smth, but I do understand that thermothrottling is a bitch.
@jcvjcvjcvjcv
You must be playing with some very bad cpus are smth, but I do understand that thermothrottling is a bitch.
Well, my foelist of people that lag disproportionally bad compared to their bench score is quite big... Some people do PM me when they have fixed their shit to have themselves scrapped from that list.
But you always have to tab out and see in the client window if there are foes in the lobby; it will not show in the game window itself, which makes no sense whatsoever.
@Sprouto said in Sound issues sins last update:
I also want to point out that Microsoft has just released a Windows update that includes a 'spatial sound' processor aimed at headphones. This bit of MS magic will give you VERY odd sound and should be turned off.
Do you happen to know the KB number? Then I can flag it in WSUS. It's definitely not one of the "big" updates since I block those by default. I have two PC's that I play FAF on; one behind my own WSUS server, one gets updated directly. I now have the "no/some sound" issue on both.
With 6v6 games you only need 1 out of 12 players to understand it
@AchievedCheetah8 said in Show CPU model ID in lobbies:
@jcv Stop playing Dual Gap and it wouldn't lag shitter
@jcv
Stop playing Dual Gap and it wouldn't lag shitter
Setons lags just as bad with ppl with shitty cpu.
Even 3v3 Ozone..
@jcvjcvjcvjcv said in Show CPU model ID in lobbies: @Pearl12 said in Show CPU model ID in lobbies: Only if you have all the CPU models memorized. And even then, are you sure every laptop CPU is a distinct model from a tower? And even then, who is to say that every laptop CPU can't play every game? Your argument boils down to "perfection is not easily achieved, so we should not improve" More like, "Your idea would only work in some cases and it would be unreliable even in the cases it does work, effectively making it moot." I'm not saying perfection is not easily achieved, just that your idea doesn't actually work. Nice straw man though, that's one for the textbooks. To expand (/explain again since you insist on diluting to logical fallacies): people don't know CPU models and therefore displaying CPU models is not helpful. It's easy from your chair since you apparently know so much about them to argue that other people do, but honestly, they are just numbers to most people. If you really want to prove that it would be useful, create a survey of random CPU models and see if the average FAF player can determine which one will lag. If indeed they can, I'll concede. Or, if you know so much about CPU models, then maybe you should make a mod that just displays a checkmark if a certain computer will lag. There's perfection. It would require a lot of work on your part, but I think it would be really cool. Do it! (I'm 100% serious. That would be really cool. Or is perfection too hard to achieve?)
@Pearl12 said in Show CPU model ID in lobbies: Only if you have all the CPU models memorized. And even then, are you sure every laptop CPU is a distinct model from a tower? And even then, who is to say that every laptop CPU can't play every game? Your argument boils down to "perfection is not easily achieved, so we should not improve"
Your argument boils down to "perfection is not easily achieved, so we should not improve"
More like, "Your idea would only work in some cases and it would be unreliable even in the cases it does work, effectively making it moot." I'm not saying perfection is not easily achieved, just that your idea doesn't actually work.
Nice straw man though, that's one for the textbooks.
To expand (/explain again since you insist on diluting to logical fallacies): people don't know CPU models and therefore displaying CPU models is not helpful. It's easy from your chair since you apparently know so much about them to argue that other people do, but honestly, they are just numbers to most people. If you really want to prove that it would be useful, create a survey of random CPU models and see if the average FAF player can determine which one will lag. If indeed they can, I'll concede.
Or, if you know so much about CPU models, then maybe you should make a mod that just displays a checkmark if a certain computer will lag. There's perfection. It would require a lot of work on your part, but I think it would be really cool. Do it! (I'm 100% serious. That would be really cool. Or is perfection too hard to achieve?)
One CPU information is shown one could make a mod to display a checkmark yes... But it's not really needed. The passmark list is a pretty good guide.
The best thing would be a bench score derived from previous actual performance. But that is very hard to get, while just doing the next best thing (displaying cpu model) will give 90% of the result for 5% of the effort.
But as long as nobody ever gets banned for faking the bench number..........
@Katharsas said in Lag and packet loss issues when playing with larger group:
You can see latency spikes fine with ping command, it will result in noticably high average. I have quite a it of experience with bad internet. And cable can be totally fine depending on which country you live in. For example in Germany, cable might actually be better than DSL a lot of times. 10/1 DSL (i had that 12/6 for a long time) is unusable, unless you never even want to watch Youtube or Netflix, or download something from Steam.
Back in the day I fixed the downloading with friends and coworkers; everyone downloaded something and we would exchange on DVD's and later portable HDD's. I am talking pure about a connection for gaming. Downloading on 10 mbit sucks, I agree.