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    Crofis

    @Crofis

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    Best posts made by Crofis

    • RE: Open Review of FAF Moderation

      Well, it's easier to say you're right by shutting the other up than having a debate and risk being wrong 🤣

      Ideally things should work differently but this is what we have right now. I can't completely blame the moderators, there's not enough staff to deal with all the users that would contest a punshiment. Still in an ideal situation with enough time it's unacceptable to be denied an appeal in which you can defend yourself and contest a decision you don't think right (also as a side note if decisions seemed more "objectively right" rather than being ambiguous i believe less people would complain to mods team 😉 )

      Also about what weakie said

      @TheWeakie said in Open Review of FAF Moderation:

      The rule about not being able to discuss specific reports is the dumbest rule in the history of faf

      As NOC- wrote at the start, there is no rule that prohibits being able to discuss specific reports, the rule states:

      "Discussing moderation decisions in public is discouraged. Channels exist for appealing processes and raising concerns about moderation."

      From my understanding this means that:

      1. Discussing moderation decisions in public is discouraged (not forbidden).
      2. Channels do indeed exist for appealing processes and raising concerns (but they're not to be intended as the only legal way of doing so by the way this is written, giving the freedom to use whatever method people deem appropriate).

      From this i can only derive that banning public discussions is a completely arbitrary decision taken by the moderators, that is NOT backed by any of the current rules and should therefore NOT lead to people being unable to do so or being punished for doing so.

      From what i've actually seen happen on the discord tho, the moderators word is absolute and even above the same rules they are to uphold, like in this case. If it wasn't like this, people would be allowed to talk freely since there is no violation of any rule whatsoever, instead their messages and post get locked or removed, signaling that there is clearly no freedom of speech in those matters. Again, not because of rules but because of arbitrary decisions.

      Guess whoever is responsible for letting moderation work like this either doesn't know/care, or is satisfied with how it is right now 🤷

      Can't say the same about non-moderators tho...

      posted in General Discussion
      CrofisC
      Crofis
    • RE: Should I stay or should I Go?

      @Brutus5000 said in Should I stay or should I Go?:

      Although your statement is pretty clear:

      What we do know is that we can rewrite the ice adapter all we want. As long as we choose Java or Kotlin we are bound to ice4j as it is the only notable library for ICE.

      you are very likely the one who knows best how much time will it take to learn Go, and what we can expect until we're "Go ready" (asking you to fix the next DDoS wave while you're also learning Go feels evil). The call should be yours, as it is the time.

      I will cheer for you behind the screen whatever the choice 😘

      posted in Blogs
      CrofisC
      Crofis
    • RE: Suggesting rule change: make immediately unpausing after a player asked for a pause against the rules.

      I'm embarrassed to inform you that i quite often missclick on the pause button while microing units in intense fights :3 (and i've seen other people do the same), but if no other solution is better due to engine i guess that's still an improvement

      posted in General Discussion
      CrofisC
      Crofis
    • Rework idea for T2 Engineering Stations

      An idea i had a few minutes ago (you can find the full discussion in the discord channel if you're interested). Basically a suggestion to potentially make engineering stations a stable part of gameplay, while also using them to overcome current engine limits (specifically pathing). I'll copy what i said in the DS:

      "The purpose would be to have a lot of buildforce that can't get pathblocked for maximum building efficiency in later stages of the game

      The changes:

      1. Engie stations costs shouldn't differ too much from engies (cost is about 10 points of mass per point of BP), so around 200+ mass, they are currently around double the cost (350 hive, 525 kennel, for 20 BP) . (Will they completely substitute engies if we do this? Look at point 3)

      2. Engie stations should be available to every faction as a "pathfinding on big numbers" solution (new units, understandable resistance from FAF as per tradition)

      3. Engie stations should be more hive-like than kennel like. This means that their area of assistance should be limited to a ring, dimensions to be defined, i'm thinking something like 2-3x current lv3 hive size. This should prevent them to superseed engineers, after all you don't want all the BP in one place and unable to move (should we keep kennel mobile as UEF faction diversity/advantage?). Also remember that they can't start a project, although this issue is solved by a single engie, still worth noting.

      4. Engie stations should be unable to actively reclaim alive enemy units (still able to suck allies tho, in case someone forgets a unit on your main base and you need to build fast), meaning they shouldn't be able to act like point defenses melting the oncoming t2 units raid (i've seen ilshies drained in seconds by a few hives, unhealthy af especially if stations are to become more common). We might add a function of passive reclaim, or maybe a button to tell them to reclaim everything in range. This is where hives outshine kennels imo, the instant range instead of having a drone with a small build range move and then reclaim.

      5. Engie stations could get a "filter" to not get stuck on building like SMD and nuke unless you want them to (engine?)."

      posted in Balance Discussion
      CrofisC
      Crofis
    • RE: Open Review of FAF Moderation

      I shared my experience as an example to talk about how moderation currently works, but after reading your answers i feel the need to clarify some things about the whole thing.

      @Jip said in Open Review of FAF Moderation:

      Based on what you wrote it sounds like you feel the moderators did not interpret the game state correct and that the game state is the context that is miss interpret on whatever you were moderated for.

      yes, this is correct, i indeed felt that way, and further unofficial comments on the matter made me more convinced of this. The interpretation was incoherent (due to a rule applied differently depending on the situation) and exaggerated to justify the decision taken (imo).

      @Jip said in Open Review of FAF Moderation:

      But I feel like you assume that an appeal is processed by the same people, even though they are not.

      the moderator that answered to my appeal said something about he and 3 other moderators having watched the replay, i assumed he was part of the initial team who took the decision because the way it was worded pointed towards that. However from your and magge's response i'm now thinking that the process is different from what i thought, although having no public explanation of how things are done one can only try to go by logic and assumptions.

      @Jip said in Open Review of FAF Moderation:

      This is of course not true. These type of discussions are quite exhausting. Let alone if you have to clarify the view of the moderator team in all detail every single time. And even when you do receive that information you may still not agree

      What i cannot agree with is this thought. Generally if something is bad or there is a better way of doing it in game, a personal trainer is able to explain and i (having an average brain) am able to understand. I don't see why the same wouldn't apply to the situation there. I was accused of tipping the scales, it should be possible to be able to explain how i would have done that, i may or may not agree with it, but the superficial explanation given at the time seemed to go against any logic. That is why i proposed to pull in some high rated player with good game knowledge, he is more likely to make the correct call and also has no pressure to prove the decision previously taken was right, a competent third party.

      @Jip said in Open Review of FAF Moderation:

      It may still not make sense to you . Moderation is naturally subjective.

      I will agree on moderation being subjective if the decision revolves around personal and moral values. This didn't seem the case as the in-game situation was the core of the issue instead of some kind of behaviour.

      @Jip said in Open Review of FAF Moderation:

      What I would suggest you do next time is to just let it be. Be banned (or whatever you got) for the duration. And perhaps read up about the rules so that you're less likely to break them in the future. Remember: nobody needs to break the rules. It's always a choice.

      Sorry jip, again, while i understand where you guys are coming from, accepting a wrong punishment being imposed upon you just doesn't sit well with my personal values, if i think it's wrong i'll argue about it. It was nothing serious in term of duration, still i didn't argue about it because i wanted the punishment to be lifted, in fact when the whole discussion started my restriction was almost over anyway. It's the principle. Additionally, while there is a work in progres regarding rules, the currently written ones were not able to warrant a violation. I know moderators have the final say, but what's the point of written rules if you read them and understand something else completely? Might have an "Hall of good manners" instead of "Rules". Sorry for the excessive fiscality, but that's how i see it.

      On to magge response

      @magge said in Open Review of FAF Moderation:

      The moderator, who processed the original penalty, has no vote-right for the appeal-decision. The decision contains the vote of several moderators, who independently look at the case and share their result. This is always explained in the appeal-ticket.

      As said to Jip, the moderator who was in charge of my ticket said he was one of the 4 moderators who looked at the replay and the way it was worded made it seem like the initial report was handled by these 4 moderators who made the decision. Now i don't know about the appeal procedure works in detail since this information is either not public or hard to find, but i recognize i may have misunderstood.

      @magge said in Open Review of FAF Moderation:

      The appeal itself is your chance to lay out your argumentation and explain the situation. If you provided it all, then your chance is complete when the moderator team reaches a decision.

      That's understandable, and by the way it works it should be over at that point. However, excuse my stubborness here, while i understand that contesting this decision would be the same as saying a lot of moderators were wrong, it just made no sense from a logical standpoint. The in-game dynamics imo should not have brought to that. Zooming out of the single case a little, we're saying there's a low chance for the moderators to all be wrong, but that can still happen. Once again, i agree with you that the issue here is time, so AS OF NOW, not much can really be done to change that. That is why i'm criticizing the process, because in the case that we as FAF community have enough resources, we should be aware that this is not the best method out there, and can improve it.

      @magge said in Open Review of FAF Moderation:

      On a personal note, I believe I remember seeing your Discord chat in the #general-chat at the time, where you tried to convince other users about your case and how unfairly you were treated. As far as I remember, you faced significant pushback from other users, before the chat died down.

      The main "setbacks" to my point were made by a guy similarly rated to me who was in all honesty saying whatever and making no sense. Here i need to get a little more "detaily" about the situation. It was established that i had impacted negatively an even game, so much that my "negative impact" was the cause for the loss, according to what was given as a reason in the appeal. Since i considered the possibility of being wrong, i separately asked for a replay review, and a personal trainer answered. I asked him "being me in this situation, what would you do to win the game"? He told me that the game was lost at least 4 minutes before, that at that point he would have probably quit in my place, and that my best bet for salvaging it was noticing my teammate needed help 10 minutes prior.

      That doesn't seem much of a setback to my original claims, aside from whatr andom 800-1500 guys could say in general chat. The personal trainer was high rated in the same game mode the replay was about, his raiting being around 1950 and therefore i assume his advice to be somewhat reliable. Now, as someone pointed out, even some of the moderators are around that level of rating, while others are far from it. With this said we can take a look at 2 possible scenarios:

      1. The moderators who judged the situation to be even could have a worse game knowledge than the personal trainer (could be lower rated and worse at the game), in this case the decision would be proven questionable
      2. The moderators who judged the situation to be even could have the same game knowledge as the personal trainer, and the game altough of level 900~ was not easy to analyze.

      In any case, some (understandable) doubts could begin to sprout.

      @magge said in Open Review of FAF Moderation:

      The first standard greeting-message from us in the appeal ticket explains, that it can take from 1 to 3 days to come up with a result. Everyone who appeals, get the same message and a fair chance to reflect their POV. Nothing was rushed, and you got proper reasons at the end.

      You're right, this was due to my poor understanding of the entire moderation procedure, appeal included, i likely misinterpreted some steps.

      @magge said in Open Review of FAF Moderation:

      Because (usually not truthfully) posts about moderation-actions have no benefit to the community, except that those banned persons are unloading their hard emotions.

      I understand getting banned can be an awful experience and very frustrating, but dumping such emotions into the community will not to lead to any meaningful resolution. It just consumes energy for any reader without providing meaningful value for either side.

      that is another valid counterpoint to things going public. Maybe if users were more well-behaved things could work differently.

      Please note that although i may sound harsh in some instances (i know from experience that i sometimes get through as offensive even tho it wasn't my intention), i have no grudges towards the mods. I do however think that my criticism, however harsh it may seem, is there for a good reasons, and is to be directed at the process which, for a lack of time, denies the opportunity to object in a satisfactory way when uses deem it necessary, potentially leaving some of them with the feeling of having been unjustly punished.

      Thank you for pointing out the inaccuracies and for taking your time to answer.

      posted in General Discussion
      CrofisC
      Crofis
    • RE: Suggesting rule change: make immediately unpausing after a player asked for a pause against the rules.

      @snoog
      People behaving on their own is the best case possible, but rules exists as this doesn't always happen, and i believe this pause stuff to be one of those situations.
      I think index has a good point here and a rule or a system to prevent this issue might be needed, because there is a problem and this

      but literally just re-pause anyway

      is not a solution at all.
      What do you think it's gonna happen? You repause, the other guy keeps unpausing cause he doesn't care. In case the pausing player has an urgency and can't pay attention to the game for 1-2 minutes the game is ruined because a team will be put in a significant (and unfair) disadvantage. Re-pausing is gonna solve nothing.

      I will add my personal experience to this: there was a time where i paused and someone instantly unpaused (from my own team). I had to do something right that instant that i could not ignore, after my third attempt at pausing, and his next unpausing, i just ctrl+k my com and went to attend to the important IRL stuff i had to take care of.

      My idea on this: introducing a punishment for "unpausers" is gonna flood the moderation team with reports, and they already have a lot to deal with. Furthermore, i think that if some kind of rule has to be made, it is one that protects a player quitting in a situation similar to mine (justified ctrl+k imo).

      I suggest a possible solution to unpausing: make a system where every player (or team) has a set maximum pause time (like 2 mins per player or around 5-6 per team, idk), and make the unpause work on a majority vote or when time runs out. That way, i can pause and have a few minutes to deal with IRL and come back, if a single annoying guy tries to unpause due to bad manners, he can be blocked by the more civil users in the game.

      Ideally, a pause without timer would be better (imagine a custom games with friends where a guy has to be absent for more than 5 minutes but everyone agrees to wait for him, if there is no more time left on pause they would not be able to do that), but that would require people to self-regulate and again, i wouldn't count too much on them, sorry for the low expectations. Alternatively, this pause timer could be implemented only in ladder to leave custom games more "free" to manage pauses.

      @IndexLibrorum what do you think?

      posted in General Discussion
      CrofisC
      Crofis

    Latest posts made by Crofis

    • RE: Open discussion on testing and rollout of the new ice adapter

      My opinion is: being unable to play FAF would be very annoying.

      With that said, i'm not sure i understood this correctly (i think i missread this the first time). Will people be able to choose wether to opt into the new patch (the one for testing) or everyone will be forced in? If only testers are "sacrificed" then i think this will be mostly fine (and you should ignore my next paragraph), else, here i go with the considerations.

      I would be willing to act as a guinea pig for the testing, but i would suggest to minimize, if possible, the potential negative impact of the tests:

      • is there a way to drop the update on some separate instance like some "closed circuit" FAF beta? (this is me being optimistic, i'm guessing there isn't since you didn't say anything about it)
      • if the only way is big mandatory update on the main client and shutting down normal games and people happiness in favor of essential testing, i suggest we make some schedules to have test windows that won't make people hate life more than they already do. Something like a week every 3 or so, or maybe we might test on the first half of the week and patch back on thursday or something (don't know if patching back and forth so much is a problem). The majority of games is in the weekend anyway so maybe the second option might lessen the discontent while giving frequent testing (or lower the testing personnel 💀 ).

      What did you have in mind @Brutus5000 ? How many hours were you hoping to be dedicated to this, and how (low or high frequency, short or long duration for each instance)? Would a list of volunteers and their weekly availability help?

      (Also, stuff like this makes me wish we could involve more of the community to get their feedback, because i know it will be at best the usual 200 or so guys who will see this post, BUT HOW TO DO IT? T_T)

      Oh and btw, amazing job, didn't expect to see a prototype this quickly 😘 😘 😘

      Edit: i think i heavily misinterpreted some stuff from brutus initial post and reworked a bit for clarity

      posted in General Discussion
      CrofisC
      Crofis
    • RE: Galactic War 2025

      Oh wow it's coming 😮

      posted in General Discussion
      CrofisC
      Crofis
    • RE: Suggesting rule change: make immediately unpausing after a player asked for a pause against the rules.

      @IndexLibrorum i must have been mistaken then, was sure i got blocked from unpausing a few times. That's one problem less ig.

      Before making a somewhat lenghty explanation as to what i think the problem is, i'd like to make sure i'm not starting from a wrong assumption: in ladder (and even custom unless people decide to change the setting) everyone has 3 pauses, right? If not, what's the current system like?

      posted in General Discussion
      CrofisC
      Crofis
    • RE: Suggesting rule change: make immediately unpausing after a player asked for a pause against the rules.

      @Jip with limited timeouts (3 for each player iirc) if someone wants to be an ass he can unpause enough times within 30-70s to make your team run out of timeouts. It really depends on the situation, short pauses are a lot better, long pauses might have the same issues as before, missclicks are worse :S

      posted in General Discussion
      CrofisC
      Crofis
    • RE: Suggesting rule change: make immediately unpausing after a player asked for a pause against the rules.

      @Jip Imo 2 things:

      • missclicking on it (i was expecting this)
      • if a guy needs to afk for 30s+ a player may still unpause after 10s, being annoying, and wasting a minimum of 2-3 timeouts or more
      posted in General Discussion
      CrofisC
      Crofis
    • RE: Should I stay or should I Go?

      @Brutus5000 said in Should I stay or should I Go?:

      Although your statement is pretty clear:

      What we do know is that we can rewrite the ice adapter all we want. As long as we choose Java or Kotlin we are bound to ice4j as it is the only notable library for ICE.

      you are very likely the one who knows best how much time will it take to learn Go, and what we can expect until we're "Go ready" (asking you to fix the next DDoS wave while you're also learning Go feels evil). The call should be yours, as it is the time.

      I will cheer for you behind the screen whatever the choice 😘

      posted in Blogs
      CrofisC
      Crofis
    • Rework idea for T2 Engineering Stations

      An idea i had a few minutes ago (you can find the full discussion in the discord channel if you're interested). Basically a suggestion to potentially make engineering stations a stable part of gameplay, while also using them to overcome current engine limits (specifically pathing). I'll copy what i said in the DS:

      "The purpose would be to have a lot of buildforce that can't get pathblocked for maximum building efficiency in later stages of the game

      The changes:

      1. Engie stations costs shouldn't differ too much from engies (cost is about 10 points of mass per point of BP), so around 200+ mass, they are currently around double the cost (350 hive, 525 kennel, for 20 BP) . (Will they completely substitute engies if we do this? Look at point 3)

      2. Engie stations should be available to every faction as a "pathfinding on big numbers" solution (new units, understandable resistance from FAF as per tradition)

      3. Engie stations should be more hive-like than kennel like. This means that their area of assistance should be limited to a ring, dimensions to be defined, i'm thinking something like 2-3x current lv3 hive size. This should prevent them to superseed engineers, after all you don't want all the BP in one place and unable to move (should we keep kennel mobile as UEF faction diversity/advantage?). Also remember that they can't start a project, although this issue is solved by a single engie, still worth noting.

      4. Engie stations should be unable to actively reclaim alive enemy units (still able to suck allies tho, in case someone forgets a unit on your main base and you need to build fast), meaning they shouldn't be able to act like point defenses melting the oncoming t2 units raid (i've seen ilshies drained in seconds by a few hives, unhealthy af especially if stations are to become more common). We might add a function of passive reclaim, or maybe a button to tell them to reclaim everything in range. This is where hives outshine kennels imo, the instant range instead of having a drone with a small build range move and then reclaim.

      5. Engie stations could get a "filter" to not get stuck on building like SMD and nuke unless you want them to (engine?)."

      posted in Balance Discussion
      CrofisC
      Crofis
    • RE: Transport not dropping on plateau

      I didn't watch the replay cause i'm lazy, but in case the dropping point is small there's a known issue of sera transports not behaving as they should, they're broken on small patches of terrain (in 100% of the cases i believe, they're just coded that way). It's just the sera ones that do that to my knowledge, and we can't probably fix due to "should touch the engine".

      posted in General Discussion
      CrofisC
      Crofis
    • RE: New update means I can't play the game

      Same problem as you, but sadly, no solution.

      posted in I need help
      CrofisC
      Crofis
    • RE: connection issue

      I think i got this too today, 2 players from enemy team just went quiet at the same time, we won by dc. Tho it happened only once, all the other games were fine.

      posted in General Discussion
      CrofisC
      Crofis