I suggest map makers adopt the flatty map paradigm:
- The terrain is mostly flat, with different levels, with random bumps only at the edges of the cliffs to different levels
- Underwater terrain doesn't matter
A good example is DualGap Adaptive.
Reasoning:
- You never know with these random bumps if your weapon will hit the target, especially if it's Cybran or Sera T2 PD
- You never know if you will be able to build on bumpy terrain unless you memorized the map
And don't tell me it's a skill issue, the game is too complex enough to memorize maps to the point where you can or cannot build things.