FAForever Forums
    • Categories
    • Recent
    • Tags
    • Popular
    • Users
    • Groups
    • Login
    1. Home
    2. E33144211332424
    The current pre-release of the client ("pioneer" in the version) is only compatible to itself. So you can only play with other testers. Please be aware!
    E33144211332424E Offline
    • Profile
    • Following 0
    • Followers 0
    • Topics 12
    • Posts 706
    • Groups 1

    E33144211332424

    @E33144211332424

    479
    Reputation
    298
    Profile views
    706
    Posts
    0
    Followers
    0
    Following
    Joined
    Last Online

    E33144211332424 Unfollow Follow
    FAF Association Members

    Best posts made by E33144211332424

    • RE: New version of the map generator has been released

      @ninrai said in New version of the map generator has been released:

      @xiaomao
      When you open with "my man" you know its gonna be hyperbolic cringe. well done

      Dear @Ninrai . I'm writing this post to you to let you know that the foul language I have used in my previous post is unacceptable. And as such I will refrain from using the phrase "my man" in my future correspondence with your person.

      So if you will allow, please let me reiterate my last post in a more acceptable manner.

      Regarding your point about reducing the contrast, it is something that I don't really agree with you as the colours used in the new version of the mapgen are now closely corresponding to the colours used not only by mappers, but also the different biomes in the game. As such I don't think it is acceptable to be pushing the blame on Blackyps who is doing his best to make sure that RMG can generate maps that not only are playable but also closely resembling polished man made maps. Instead of presenting a colourful mismatch of random colour palettes.

      I also do have to raise a point about water blending in with the part traversable by land. In my rather subjective opinion it is non issue. The traversable land areas are clearly distinguished by different colouring and more importantly by different texturing of the ground. Another big giveaway of the the map having water in it is the clear as day texturing used by water(you can see as the beautiful waves roll around). If you will look at the map it's pretty clear where the water cuts itself apart from the traversable land mass.

      I could understand if there was no way to distinguish submerged parts of the map from hills or ravines. But fortunately due to the amazing work of people behind RMG this is not an issue. As such, the benevolent man I am I have to ask what kind of PC are you gaming on, what kind of graphical settings are you using, what type monitor etc. Cuz' at this moment everything points that there is some kind of hardware or setting problem on your side. Which I hope we will be able to troubleshoot together in the near future so that you can fully enjoy this new iteration of map gen.

      As for the HQ debate, I think that we should simply move on to other more appropriate place. Either on forum or discord, as both of those places have already an ongoing and more importantly quite substantial debate happening on this topic. As such I really do not think there is a reason to bring up this topic here.

      And lastly. I'm glad that you have pointed out the issue with see through aeon shields. Unfortunately it is something that's been part of this game for years and is not aeon specific. It happen to all of the shields, but each of them suffers from it in different biome. As such it's not really something that can be fixed on RMG part, rather I would kindly ask you to forward your complaint to the art departament in the next meeting.

      Sincerely Endranii.

      posted in General Discussion
      E33144211332424E
      E33144211332424
    • Show amount of players in-game in the "TMM play" tab.

      As in title, would it be possible to have the amount of players in-game for each Q showed?
      Cuz as it currently stands I find it hard to judge if the Q is actually alive and players are simply in-game or if the Q is dead and I'm gonna waste 1.5h again just for one 15 minute shitfest even though there is 1.6k people online which.
      Untitled.png
      Something like that.

      posted in Suggestions
      E33144211332424E
      E33144211332424
    • RE: The nuke imbalance issue - an analysis and proposed superior solutions

      Or we can just make nukes cost more, exactly as we did, without some stupid total rebalancing of the unit feel.

      posted in Balance Discussion
      E33144211332424E
      E33144211332424
    • RE: Why would you have left FAF?

      Clipboard01.jpg
      Clipboard02.jpg
      Literally today my friend.

      posted in General Discussion
      E33144211332424E
      E33144211332424
    • Introduce premade MMR penalty for TMM.

      Title is pretty self explanatory. I would like to ask if it's possible and feasible to introduce MMR penalty for premade teams in 2v2 and 4v4 match makers in the same way that many other games do. That is raise their overall team trueskill rating by certain amount of points per every premade teammate.

      Obviously I'm also open to discussion why someone thinks it's a bad idea and that coms and simply playing with people whose faf gaming habits you know, is not that much of advantage when going up against a team of 4 randoms whose overall true skill rating is exactly the same as of the premade team without the premade MMR penalty.

      posted in Suggestions
      E33144211332424E
      E33144211332424
    • RE: This is how you get more people to play ladder

      Ban 20x20 maps. They are horrible. 99.9342% of games take over 45minutes to finish. 100% of 20x20 maps are not fun. All the 20x20 maps are garbage and depressing. If you ban 20x20 maps from the ladder pool you will get more people playing it. 20x20 maps are anti-new players, they are anti-fun and anti-everything. Would you enjoy playing on a 200x200 chess board with 100 pawns and 1 king each, no, nobody would, in exactly the same way nobody likes 20x20 maps.

      Please consider banning them from the pool, or at least drastically reducing them to 1, MAYBE 2 in the pool if they must stay. They are toxic maps.

      posted in General Discussion
      E33144211332424E
      E33144211332424
    • RE: Knowing who writes in game

      They are colour based. Red note is from red player, white is from FtX etc. And if there is hundreds of them then Foley is dead.

      posted in General Discussion
      E33144211332424E
      E33144211332424
    • Time to go

      Been here for a while so might as well say goodbye for that one last time.

      But yes, I'm cutting off FAF as it's current, soulless and corporate like direction killed any kind of involvement I want to have with the project. Sure, I was not really involved past this few years, as I would mostly come out to stream a game or two on FAFlive or play a game here and then. With most of time just being spent watching mr.streamer or lurking on discord.

      But even then I found it kinda worthwhile to stay around, as there are great people here. Seeing people enjoy the content on FAF YT was pretty nice too. As it seemed like even I could give back something to community after all those years of digging salt on setons and RMG's.

      But with the way things are going I just don't see reason to stay here and keep antagonizing the moderation team until I'm perma banned from discord anyway. Obviously, there are other reasons why I'm quitting. But the mishandling of the discord community is the biggest one for me. As it was still a place that I found fun to drop by every second day and catch up on the ongoing discussions.

      Like honestly, SMD deribus.

      posted in General Discussion its joever
      E33144211332424E
      E33144211332424
    • RE: Pre-Built Units: Why not?

      While I can see it helping out in low rated games, it will ruin some of the more complex play in higher brackets due to killing off some of the strategies that thrive on abusing other players early or doing unconventional plays.

      Imo totally not worth the time for higher bracket games, or any games in competitive scenario as it makes it impossible to properly abuse other players in early game as recovering from first bomber will be much easier.

      As for casts? Skill issue kappa. Instead of looking at the BO caster should try to speak about the map and players. What type of gameplay the map is promoting and what can we expect the players to do? What kind of cheeky plays are possible etc. So it's not fault of BO's being boring but rather FAF casters (me included) being just bad.

      posted in General Discussion
      E33144211332424E
      E33144211332424
    • RE: Why does everything suck so much right now?

      Last wish, ban those 2.

      posted in General Discussion
      E33144211332424E
      E33144211332424

    Latest posts made by E33144211332424

    • RE: Features and what not

      Maybe have the arms move to the side while the factory is idle/letting unit out? Seems like there might be just enough space to have the arms move to the side. Kinda like in the picture below, where I moved the arms as much down as possible. Though it would require a model that would make it look like units can roll down in that corner.

      image.png

      posted in General Discussion
      E33144211332424E
      E33144211332424
    • RE: Problem with repairing and advertising buildings.

      On a more serious note, is this even that bad balance wise? Promotes more aggressive approach to engie drops than PD spamming/proxy fac building.

      posted in Balance Discussion
      E33144211332424E
      E33144211332424
    • RE: Problem with repairing and advertising buildings.

      MODS? MODS?! THIS MAN JUST ABANDONDED A GAME WITHOUT A PROPER REASON!

      posted in Balance Discussion
      E33144211332424E
      E33144211332424
    • RE: Redesign of all HQ and support factories

      Like maudlin, I think ver.2 is the best one when it comes to blending design with functionality.
      Cuz while I prefer the way ver.1 looks like, I'm afraid that it might obscure to much from enemy player. So in the ultra rare case scenario where they have to choose to bomb the unit inside or not, it might obscure too much.

      And maybe, just maybe it would look better if the pilars in front would actually support one of the hanging "wings" on top of factory. But that's beside the point, as all versions are clear upgrade over current one.

      posted in Suggestions
      E33144211332424E
      E33144211332424
    • RE: very slow game that make go out

      Also, if you and your friend wants to play such big and long battles on huge maps. It might be worthwhile to actually go and check out LOUD project. As it's more focused on the vs AI gameplay.
      With bunch of stuff done to make the game run faster in such scenarios compared to FAF.

      Though I'm not entirely sure how it compares to FAF nowadays. As it's been a while that I tried LOUD and FAF also made some big strives in making the game run much faster than it used to.

      posted in Game Issues and Gameplay questions
      E33144211332424E
      E33144211332424
    • RE: Footage of the deaths of real people on the official FAF broadcast of the tournament. Is this normal?

      image.png
      Can't believe Oscar Piastri is such a heartless monster to post this on 9/11

      posted in Tournaments
      E33144211332424E
      E33144211332424
    • RE: Footage of the deaths of real people on the official FAF broadcast of the tournament. Is this normal?

      Yes, yes you can? Though it's up to the mods to decide if you crossed the line or not (and we all know how inane they tend to be).
      And let's be honest, there was no gruesome footage really show on stream. As evident on the footage provided in the links.
      Hell, the movies that people suggested here often have more gruesome footage than what was shown in the memes.

      There is no bodies, no blood no nothing. Just machines being shown. That yes, have people inside them. But movies imply the exact same thing happening.
      So I really see no difference here. If you are fine with movies, you should be fine with this too.

      posted in Tournaments
      E33144211332424E
      E33144211332424
    • RE: Footage of the deaths of real people on the official FAF broadcast of the tournament. Is this normal?

      I genuinely feel like once again it's the russian victim card being played over and over again...
      And yes, joking about horrible stuff is fine. And for many people it is part of the coping mechanism.
      So I see no reason to start a witch hunt like that.

      Especially as it was said, it's gonna be internally discussed to make sure not to include "divisive" footage on the faflive.
      As from what I was aware, it wasn't run through anyone what kind of content the memes are gonna actually contain.
      Just that FAF memes from Derp channel are gonna be shown during the dead air moments.

      posted in Tournaments
      E33144211332424E
      E33144211332424
    • RE: Live stream Vods from faflive

      Here is the playlist with said streams from last 2-3 tourneys.
      https://www.youtube.com/playlist?list=PL0nxuIUIjpFsjczZRWqDDIIhLRVd2y5-Q

      The setons one might be uploaded later, but don't quote me on it. It depends on syndicus and Foley. For now you can catch it on the Twitch channel VoD's.

      posted in General Discussion
      E33144211332424E
      E33144211332424
    • RE: Live stream Vods from faflive

      I think there is a few tourney streams on YT, but they are under different page. Most likely under the "live" tab on the channel.

      E: Yeah, they are hidden under the live tab. I guess I can see if I can move them to new "Tournament Live streams" playlist.

      posted in General Discussion
      E33144211332424E
      E33144211332424