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  • 393 Topics
    9k Posts
    N
    Buff brick DPS 295 -> ~304, returning 50% of the DPS it lost after the last nerf (down from 312.5) because: the nerf's goal was to make brick weaker vs Percy, and now Percy is strong vs brick, so there is space to buff the DPS the nerf's goal was to make brick weaker vs othuum/harb, and while in a 1-unit-composition matchup this nerf made it more fair per mass, the brick needs to be more unfair because their lack of shields makes sniper DPS and Ythotha AoE very strong. Their stats also struggle to beat GC/ythotha + harb/othuum compositions a bit too much, which makes getting Megalith too difficult. Monkeylord is not good against GC/Ythotha at all, so mega is required to fight those T4s efficiently without just winning hard in T2 and getting an overpowering army at later T3. Add the Pulsar, which is the unreleased cybran T3 long range anti shield unit. It was wanted by old balance team, then it got delayed and eventually canceled by Rhaelya looking for an alternative solution before adding new units. Since no alternatives have been proposed and I don't see what would work better, I think the unit should finally be added. It solves the shieldless arty's low DPS against snipers and the struggle against mid-late gun coms that OC all your bricks if you try to attack anything while easily tanking with shield upgrades and mobile shields. Make firebeetles jump at enemies. it looks cool and fits the theme makes them hit in the middle of unit clumps more consistently, including on attack move/attack orders. reduces pathfinding needed increases their effective attack range The jump range in my prototype is around 5, which is the current detonation trigger range, and is small compared to any gun (LABs have 14 range). I think after the last nerf beetle is pretty good for gameplay but is a little weak because it dies very easily, especially at T3 stage, if you don't have basically equal unit counts and are in range to tank for the beetles, so that's why I'm interested in trying this new mechanic as a straight buff.
  • 33 Topics
    603 Posts
    CrofisC
    @Deribus 3 years and still no implementation? Keep it up harder then! XD
  • Novax died without losing control building?

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    ResistanceR
    it's extremely hard to shoot it down with an arty lol,i would say nearly impossible
  • Parting from M&M Council, Thoughts on Biass, and Future

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  • This topic is deleted!

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  • 2020 M&M Election

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    FtXCommandoF
    Locking this thread due to recent developments. To go to the new election thread please visit: https://forum.faforever.com/topic/236/2020-m-m-election-part-2
  • A surface level look at optimizing your economy

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    ThomasHiattT
    Everything about adjacency is explained in the wiki page on adjacency https://wiki.faforever.com/index.php?title=Adjacency_Bonus
  • Ladder points not updated

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  • Mods section in Vault needs a fast clean out!

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    George_W_CrushG
    You will have to forgive me, but I am planning to do some vault changes to the maps and mods where only authorized "whitelist" authors are allowed due to the excessive unreliability and mess. However, I am being challenged as the M&M councilor and will not make any further moves until we know who is the council.
  • Deleted topics

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    AzraaaA
    If ur wondering where some balance discussion topics are i deleted mine
  • Sticking-Camera Magic

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    tatsuT
    I mean there's ctrl-V. Have you tried that????? when you do ctrl-V you can do spacebar-camera-rotation at any high, and it sticks when you zoom in and out. by default it disables the icons but if you disable that mode (ctrl-V again) it keeps the camera angle AND you get the icons (but if you use spacebar again then the camera angle will be reset when you zoom out because you're in the normal mode again)
  • Any tips for aeon ladder T2 stage?

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    F
    Blazes can beat mongoose when they are alone. The problem is blazes are useless against mongoose with pillars/shields. ACU range upgrade + OC is a better counter to mongeese on small maps. Obsidians are really good unless kited or OCd. The good news is that they can survive a single storage OC (they require about 10k energy storage to kill, I think). Aeon TMD are the best if and only if you can build 2 near each other. This guarantees near invulnerability to missiles. A single TMD can be easily defeated with two TMLs or TMD firing in close succession. Swifties are not so much better against T1 inties that they are a guaranteed air win. The main advantage to Swifties is that they kill Strat bombers almost as well as ASFs, so having a few swifties on-hand means you won't get obliterated by an enemy getting T3 air ahead of you and rushing a strat bomber. 5 Swifties can shoot down an unescorted strat bomber. 10-15 swifties can take down a few ASF and generally hold the line until you can get T3 air yourself. (Don't try to use swifties to hold against T3 air indefinitely... They get obliterated by half their mass cost in ASF.)
  • I made it here from GPG——GPG4Life

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    ?
    @ZLO All aboard the hype train...
  • This topic is deleted!

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  • Score graph and achievements

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    L
    Yes we are aware of that
  • Winning ladder games lowers my rating

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    FemtoZettaF
    https://wiki.faforever.com/index.php?title=How_Trueskill_works
  • Carry over of contributor status

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    B
    Thank you.