The current pre-release of the client ("pioneer" in the version) is only compatible to itself. So you can only play with other testers. Please be aware!

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  • 386 Topics
    9k Posts
    SkratS
    Snipers should not be given such speed with such characteristics. They won't be countered. With the help of T2 pd, you can only defend yourself. It will become impossible to attack It's a bad decision to make cheaper already the most effective rembo sacu in the game (sera with OC)
  • 33 Topics
    603 Posts
    CrofisC
    @Deribus 3 years and still no implementation? Keep it up harder then! XD
  • Test post for Swkoll

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    NOC-N
    Test
  • Is there any way to set the website theme meta tag?

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  • Newshub 2.0 is Here!

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    FemboyF
    @eternal that sounds pretty awful. Imagine opening the client and seeing "can't open FAF" or "I had error" as news xdxd. You need some sort of manual filtering or the bad stuff will come up
  • Newshub needs help - Volunteer Position

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  • why scathis fire and then stop and again fire and stop

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    Pearl12P
    @ovenman said in why scathis fire and then stop and again fire and stop: I personally think it looks dumb for the canon to spin so fast. If they shot cluster projectiles instead, like how their bomber shoots 6 bombs, then it would look way less stupid and not like a modded unit. This change would even keep it's shot per volley the same. Also, it would split early unlike the aoen rapid fire. This is my biggest (only?) gripe. I don't actually mind the functional change but it does look... well, yes, dumb would be one word for it. I would rather change the way it fires so the ROF is the same over time but it fires at a constant rate instead of charging up. Keep the range, accuracy, aoe, etc., everything else the same. Just... don't make it so... dumb? Goofy? I was going to type "unrealistic" when I first asked, but it's a sci-fi game so... outlandish? I thought the way it fired before was cool and classic and satisfying, regardless of range/accuracy/aoe. I just liked watching it. Now... it looks like a circus ride, not a weapon.
  • Knowing who writes in game

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    JipJ
    This is merged and available on deploy/fafdevelop
  • Ladder Maps

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    waffelzNoobW
    @lord_asmodeus said in Ladder Maps: If map pool team cant be asked to select actual good maps in a range can we atleast have a button to select that removes the ability for lower ranked players to match us. Meaning as 1800 I dont get 1500 retard t1 land spam. Make it so the button limits to -100 below rather than 300 below u want to get land spammed by a 2100 rather than a 1500? lol
  • Flatty maps paradigm

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    archsimkatA
    Open Palms is actually a good example of a flatty map, I was very surprised when I looked around and saw how flat the map actually was. The fact that the "mountains" to the side are snowcapped make you think they're tall but they're not!
  • Suggestion: Map preferences for ladder

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    DgunD
    Thanks for your responses and all your awesome work. I'm just coming back to the game this year after not playing since 2009! And it is just sooooo good! @ftxcommando said in Suggestion: Map preferences for ladder: end user experience of having to monthly fill out a preference list It could be non mandatory and the effect of the preference list could just be a minor weight against the existing algo, like %30 or something. So the user experience would the same for noobs and anyone that is just happy with any map. @magge said in Suggestion: Map preferences for ladder: I personally would like a 1on1/4on4 random map only ladder. I think that was tested for one week and was a success as far as I can remember. I love this idea!
  • Is It Me, Or Has T3 Artillery Become OP

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    J
    @teralitha said in Is It Me, Or Has T3 Artillery Become OP: @jcvjcvjcvjcv Yeah whats really happening there, is that your arty is out of range. Thats why you cant target the structures. You imagine the T3 arty has unlimited range, but it really doesnt have that much range. No
  • GOG Galaxy launcher for Forged Alliance Forever

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    FemboyF
    @magge thanks for your work sheriff
  • key to abort commander upgrade

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    arma473A
    @magge said in key to abort commander upgrade: It is not possible to abort a specific ACU update from his order-queue, right? The right-click does not work on him for me, unlike on the fabs. You always need to abort every command from the ACU, which is sometimes really annoying. Correct. I think that was done as a shortcut/workaround for the problem that getting T2 or T3 upgrade makes T2/T3 buildings available, and the FAF devs didn't or couldn't make it so those impermissible orders get canceled when the upgrade drops out (except you might not want to cancel them if, for example, you selected an upgrading ACU + 3 T3 engineers and told them to make a T3 pgen, canceling the ACU's upgrade shouldn't stop those engineers from making the pgen, so it's complicated whether you want to cancel orders or not) And also that some upgrades are dependent on other upgrades, like if you queue up first shield + second shield on an Aeon ACU. And then you cancel first shield, it would have to also cancel second shield. And rather than try to code all that out (and deal with the problem of mods like BlackOps or Nomads adding new ACU upgrades dependent on each other) they only allowed one way to cancel an upgrade.
  • I feel like Czar's crash is more important than its' weapons

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    E33144211332424E
    Single Car have way higher range than restos. It also deals enormous damage when groundfired. Meaning that your ASF can then just mop up the fight and you have total air control. And if not, then you can keep on pinging the enemy ASF and use Czar like a defensive gunship. Or just yeet it at enemy. Whatever you prefer.
  • What are subs for?

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    Sladow-NoobS
    More advanced as an addition: If you're Aeon, you can build subs instead of frigs. Cuz: Aeon Frigs suck Your opponent builds counter-subs at one point -> You just stop building subs -> Their subs are basically useless against your frigs and your destro just rapes them However make sure to vary that strategy and not always go for subs as Aeon.
  • fixing map readability

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    JipJ
    It is not possible to determine the reclaim value of a unit. Take Loki as an example, it adjusts the reclaim value by script and there's no way to know that this map (or any other map / mod) did that, at any point in time. Mechanics like overkill have impact on the reclaim value too. It would, at best, confuse players and at worst the system would lie to players. The real issue is that people consider Loki being 'ancient' to be a good argument to keep it in the pool, while the map is confusing to every (new) player that are just applying what other maps taught them.
  • A transparent mini map

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    KnownSniperK
    Cool
  • Dual Gap Slots Help!

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    SuzujiS
    A good approach, in my opinion, would be to gain experience in the subject matter before making any tutorials about it.
  • SACUs and Factories Upgrades questions

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    DeribusD
    I think there's been adequate discussion on the topic
  • Advanced reclaim info with ui scaling?

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    nullptrN
    Stealing my code bruh :harold:
  • Picture worth 1000 words. lol

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