there are some maps in faf that are played competitively, but are far from obvious to read for new players due to the scripts changing certain dynamics, that actually might make players playing them for the first time fall behind. Sometimes the more they know about the game, the more they will get hurt.
Let me ilustrate it with an example:
Loki is a very popular , great classic map. Since I played it many times I know that buildings in the middle are basically useless- there is almost no mass to reclaim. Yet any capable player who didn't get to play it before will have a wrong image of the map(that comes from his valid game knowledge) and might consider grabbing the middle to fight for the mexes later as an actual strategical option, only to lose miserably as a consequence if he choses to do so.
Would that be viable to replace all maps with scripts for ladder with their versions that display the script specifics in text?(something like text in adaptive acid lakes, but informing that the buildings are nerfed)