Going to make different ones in blacklight material and with blacklight paint.
Going to make different ones in blacklight material and with blacklight paint.
O yea thanks I forgot the one drive was all full frozen due 2 this.
Cleared some files made some space, everything starting without problems. Thanks for the tip.
I clearly thought these would cost 40 mass, Double the price.
Folks,
What about making the app a javascript implement in browsers ?
Would this prevent the windows defender from marking this as a possible threat ? I know that when the "Zepilot" was the "boss" had a virus in the FAForever app,
Now windows defender still wont allow it to be installed, could you folks program it to be browser based ?
Greets.
A transparent mini map
A see thru scale able mini map.
O yea thanks I forgot the one drive was all full frozen due 2 this.
Cleared some files made some space, everything starting without problems. Thanks for the tip.
@magge >>start a supreme commander game via FAF <<
During the loading the "ice adapter" or whatever it is named, screen hangs,
<screen is black and shows the "adapter" icon at the taskbar, after the icon disappears the screen is black and this stays for over minutes, I got a i3-12700 with 32gb ddr5 +Samsung 980 PRO 250 GB PCIe 4.0 M.2 , and it used to launch without problems in seconds>
Then I can only alt+ tab, and then I have 2 do this a second time (alt+tab) to return to windows and then I can select the window to return to, having no choice then first x out the screen that I screenshot above.
And yes, its from / via the FAF app, latest downloaded Version, 2 days ago.
IF I launch via steam, the game works, even the match making online works.
So what could be the problem that FAF makes launching crash.
I really want to have additional stuff installed before re-installing my windows from the getcow
@magge it happens each time i try this,
@fractal 1 never even tried music mods, 2 i did so.
btw what is Unhandled exception:
The cloud file provider is not running.
So no-one knows a quick fix ?
I allready tried a new profile,
move the supcom + supcom FA files to a different disc and after this i re-installled FAF, 2x on different locations.
It does run within the steam program.
I gave faforever program rights
I dont know if i need to re-port forward more than the usual 6112 and the other port needed to run flawless vs the disconnect problems.
I had the settings for the sound configuration softened from 32Bit>192khz to the 16Bit>44.1khz
So again, it does run within steam, how could FAF make such problems.
game crashes, plz help
Unhandled exception:
The cloud file provider is not running.
Program : C:\ProgramData\FAForever\bin\ForgedAlliance.exe
Cmd line arguments : /init init.lua /nobugreport /log C:\Users\nl_ka\AppData\Roaming\Forged Alliance Forever\logs\game_17592877.log /gpgnet 127.0.0.1:7664 /mean 863.168 /deviation 96.0505 /savereplay gpgnet://127.0.0.1:55165/17592877/Hendrik_SpecialF.SCFAreplay /country NL /numgames 3296 /numgames 3296
Callstack:
Unknown symbol (address 0x008d462c)
Last 100 lines of log...
info: IsStreamingWaveBank("/sounds/music.xwb") => true
debug: SND: Loaded WaveBank 'music' at bcd6940
info: IsStreamingWaveBank("/sounds/op_briefing.xwb") => true
debug: SND: Loaded WaveBank 'op_briefing' at bcd78b8
info: IsStreamingWaveBank("/sounds/seraphimselect.xwb") => false
debug: Wavebank prepared: bd01930
debug: SND: Loaded WaveBank 'seraphimselect' at bd01930
debug: MEM: 697793603 bytes SND
warning: The cloud file provider is not running.\015
warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(73): Error importing '/lua/usermusic.lua'
warning: stack traceback:
warning: [C]: in function error' warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(93): in function
import'
warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(73): in function import' warning: ...a\faforever\gamedata\lua.nx2\lua\options\options.lua(75): in main chunk warning: [C]: in function
doscript'
warning: [C]: ?
warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(88): in function import' warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(73): in function
import'
warning: ...orever\gamedata\lua.nx2\lua\options\optionslogic.lua(14): in function GetOptionsData' warning: ...orever\gamedata\lua.nx2\lua\options\optionslogic.lua(215): in function
FindOptionItem'
warning: ...orever\gamedata\lua.nx2\lua\options\optionslogic.lua(238): in function <...orever\gamedata\lua.nx2\lua\options\optionslogic.lua:236>
warning: Error running '/lua/options/optionslogic.lua':OPTIONS_SetCustomData ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(73): Error importing '/lua/options/options.lua'
stack traceback:
[C]: in function error' ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(93): in function
import'
...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(73): in function import' ...orever\gamedata\lua.nx2\lua\options\optionslogic.lua(14): in function
GetOptionsData'
...orever\gamedata\lua.nx2\lua\options\optionslogic.lua(215): in function FindOptionItem' ...orever\gamedata\lua.nx2\lua\options\optionslogic.lua(238): in function <...orever\gamedata\lua.nx2\lua\options\optionslogic.lua:236> info: MD5 of global settings: d2a23d6464d3fd77956e7648c43b5077 info: IsStreamingWaveBank("/sounds/aeonselect.xwb") => false debug: Wavebank prepared: bd07c18 debug: SND: Loaded WaveBank 'aeonselect' at bd07c18 info: IsStreamingWaveBank("/sounds/ambienttest.xwb") => false debug: Wavebank prepared: bd07d48 debug: SND: Loaded WaveBank 'ambienttest' at bd07d48 info: IsStreamingWaveBank("/sounds/cybranselect.xwb") => false debug: Wavebank prepared: bd07e78 debug: SND: Loaded WaveBank 'cybranselect' at bd07e78 info: IsStreamingWaveBank("/sounds/explosions.xwb") => false debug: Wavebank prepared: bd01588 debug: SND: Loaded WaveBank 'explosions' at bd01588 info: IsStreamingWaveBank("/sounds/explosionsstream.xwb") => true debug: SND: Loaded WaveBank 'explosionsstream' at bcd7480 info: IsStreamingWaveBank("/sounds/fmv_bg.xwb") => true debug: SND: Loaded WaveBank 'fmv_bg' at bcd6940 info: IsStreamingWaveBank("/sounds/impacts.xwb") => false debug: Wavebank prepared: bd026c0 debug: SND: Loaded WaveBank 'impacts' at bd026c0 info: IsStreamingWaveBank("/sounds/interface.xwb") => false debug: Wavebank prepared: bd027f0 debug: SND: Loaded WaveBank 'interface' at bd027f0 info: IsStreamingWaveBank("/sounds/music.xwb") => true debug: SND: Loaded WaveBank 'music' at bcd63a0 info: IsStreamingWaveBank("/sounds/op_briefing.xwb") => true debug: SND: Loaded WaveBank 'op_briefing' at bcd6aa8 info: IsStreamingWaveBank("/sounds/seraphimselect.xwb") => false debug: Wavebank prepared: bd0afc0 debug: SND: Loaded WaveBank 'seraphimselect' at bd0afc0 debug: MEM: 697793603 bytes SND warning: The cloud file provider is not running.\015 warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(73): Error importing '/lua/usermusic.lua' warning: stack traceback: warning: [C]: in function
error'
warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(93): in function import' warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(73): in function
import'
warning: ...a\faforever\gamedata\lua.nx2\lua\options\options.lua(75): in main chunk
warning: [C]: in function doscript' warning: [C]: ? warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(88): in function
import'
warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(73): in function import' warning: ...orever\gamedata\lua.nx2\lua\options\optionslogic.lua(14): in function
GetOptionsData'
warning: ...orever\gamedata\lua.nx2\lua\options\optionslogic.lua(51): in function GetCurrent' warning: ...orever\gamedata\lua.nx2\lua\options\optionslogic.lua(181): in function <...orever\gamedata\lua.nx2\lua\options\optionslogic.lua:179> warning: Error running '/lua/options/optionslogic.lua':Apply ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(73): Error importing '/lua/options/options.lua' stack traceback: [C]: in function
error'
...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(93): in function import' ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(73): in function
import'
...orever\gamedata\lua.nx2\lua\options\optionslogic.lua(14): in function GetOptionsData' ...orever\gamedata\lua.nx2\lua\options\optionslogic.lua(51): in function
GetCurrent'
...orever\gamedata\lua.nx2\lua\options\optionslogic.lua(181): in function <...orever\gamedata\lua.nx2\lua\options\optionslogic.lua:179>
info: MD5 of global settings: d2a23d6464d3fd77956e7648c43b5077
info: IsStreamingWaveBank("/sounds/aeonselect.xwb") => false
debug: Wavebank prepared: bce3e38
debug: SND: Loaded WaveBank 'aeonselect' at bce3e38
info: IsStreamingWaveBank("/sounds/ambienttest.xwb") => false
debug: Wavebank prepared: bce3f68
debug: SND: Loaded WaveBank 'ambienttest' at bce3f68
info: IsStreamingWaveBank("/sounds/cybranselect.xwb") => false
debug: Wavebank prepared: bce4098
debug: SND: Loaded WaveBank 'cybranselect' at bce4098
info: IsStreamingWaveBank("/sounds/explosions.xwb") => false
debug: Wavebank prepared: bce41c8
debug: SND: Loaded WaveBank 'explosions' at bce41c8
info: IsStreamingWaveBank("/sounds/explosionsstream.xwb") => true
debug: SND: Loaded WaveBank 'explosionsstream' at bcd7cf0
info: IsStreamingWaveBank("/sounds/fmv_bg.xwb") => true
debug: SND: Loaded WaveBank 'fmv_bg' at bcd6c10
info: IsStreamingWaveBank("/sounds/impacts.xwb") => false
debug: Wavebank prepared: bd02590
debug: SND: Loaded WaveBank 'impacts' at bd02590
info: IsStreamingWaveBank("/sounds/interface.xwb") => false
debug: Wavebank prepared: bd026c0
debug: SND: Loaded WaveBank 'interface' at bd026c0
info: IsStreamingWaveBank("/sounds/music.xwb") => true
debug: SND: Loaded WaveBank 'music' at bcd6ee0
info: IsStreamingWaveBank("/sounds/op_briefing.xwb") => true
debug: SND: Loaded WaveBank 'op_briefing' at bcd8128
info: IsStreamingWaveBank("/sounds/seraphimselect.xwb") => false
debug: Wavebank prepared: bd027f0
debug: SND: Loaded WaveBank 'seraphimselect' at bd027f0
debug: MEM: 0 bytes SND
almost done, the color red is not as dark but the paint is far more vibrant in reality my phone can't capture it good, cause of the blacklight.. A bit more sanding and the seraphim is also in the works.
another thing, there used to be a 24 hour ban for small things. And they warned back in the days.